Immune to player card effects.
Travel: Exhaust Bilbo Baggins to travel here.
Forced: At the start of each quest phase, search the encounter deck for 1 Spider enemy and add it to the staging area. (2 Spider enemies instead if 3 or more players are at this stage.) Shuffle the encounter deck.
While Giant Web is the active location, each character gets -1 -1 and -1 for each poison it has.
Response: After Giant Web leaves play as an explored location, ready an unconscious character.
While Forest Stream is the active location, poisoned characters cannot quest.
Response: After Forest Stream leaves play as an explored location, discard 4 poison.
It flowed fast and strong but not very wide right across the way, and it was black, or looked it in the gloom. –The Hobbit
Forced: At the end of each round, each player must give a hero he controls 1 poison.
...hairy legs waving, nippers an dspinners snapping, eyes popping, full of froth and rage. –The Hobbit
This enemy gets +3 while engaged with a player who controls at least 1 poisoned character.
Shadow: Defending character gets 1 poison. (Give 2 poison to a character you control if undefended.)
Forced: When this enemy attacks, defending player must attach 1 poison to a character he controls.
Shadow: Defending character gets 2 poison.
When Revealed: Choose a hero to be removed from the quest and make that hero unconscious. If no hero was removed from the quest by this effect, this card gains surge.
"What nasty thick skins they have to be sure, but I'll wager there is good juice inside." –Spider, The Hobbit
When Revealed: Each character takes damage equal to the number of poison it has. If no characters were damaged by this effect, this card gains surge.
Shadow: Discard an unconscious character you control.
Forced: After Dark Bats damages a character, attach it to that character. (While attached, counts as a Condition attachment with the text: 'Attached character gets -1 , -1 , and -1 .")
Shadow: Attach this card to the defending character.
When Revealed: Until the end of the round, exhausted characters get -1 , -1 , and -1 .
Shadow: If the defending character is destroyed by this attack, its controller must raise his threat by 5.
"Stick to the forest–track, keep your spirits up, hope for the best, and with a tremendous slice of luck you may come out one day and see the Long Marshes lying below you, and beyond them, high in the East, the Lonely Mountain where dear old Smaug lives."
–Gandalf, The Hobbit
Setup: Each player may shuffle 1 copy Bilbo's Magic Ring into his deck. Search the encounter deck for The Spider's Glade and set it aside, out of play. Then, shuffle the encounter deck and reveal 1 encounter card per player.
Unconscious characters cannot quest, attack, defend, collect resources, trigger abilities, be poisoned, or ready (except by effects that target unconscious character).
The nights were the worst. It then became pitch–dark – not what you call pitch–dark, but really pitch, so black that you really could see nothing. Bilbo tried flapping his hand in front of his nose but he could not see it at all. Well, perhaps it is not true to say they could see nothing: they could see eyes. –The Hobbit
When Revealed: Reveal stage 3 and create a separate staging area for the first player using that stage. If there are no other players in the game, discard this stage and each card in the staging area. All other players advance to stage 4.
... the cries of the others got steadily further and fainter, and though after a while it seemed to him they changed to yells and cries for help in the far distance, all noise at last died right away, and he was left alone in complete silence and darkness. –The Hobbit
Bilbo was horrified, now that he noticed them for the first time dangling in the shadows, to see a dwarvish foot sticking out from the bottoms of some of the bundles, or here and there the tip of a nose, or a bit of beard or of a hood. –The Hobbit
When Revealed: Remove all resources from each hero's resource pool. Then, make each character you control (except Bilbo Baggins) unconscious.
Unconscious characters cannot quest, attack, defend, collect resources, trigger abilities, be poisoned, or ready (except by effects that target unconscious character).
Do not pass the first player token. When this stage is complete, do not advance to stage 4 until the end of the quest phase. (Combine staging areas if necessary.)
Action: Spend 2 resources to ready an unconscious character you control.
Then the battle began. Some of the dwarves had knives, and some had sticks, and all of them could get stones; and Bilbo had his elvish dagger. Again and again the spiders were beaten off, and many of them were killed. But it could not go on for long. –The Hobbit
When Revealed: Add The Spider's Glade to the staging area.
Unconscious characters cannot quest, attack, defend, collect resources, trigger abilities, be poisoned, or ready (except by effects that target unconscious character).
Progress cannot be placed on this stage while The Spider's Glade is in play.
Action: Spend 2 resources to ready an unconscious character you control.
If the players defeat this stage, they have won the game and discovered the treasure card Bilbo's Magic Ring.
You are playing Nightmare mode.
Setup: Each player gives 1 poison to a hero he controls.
Hundreds of angry spiders were goggling at them all round and about and above. It looked pretty hopeless. –The Hobbit
Begin with the standard quest deck and encounter deck for the Flies and Spiders scenario.
Remove the following cards, in the specified quantities, from the standard encounter deck:
3x Dark Bats
3x Hidden Path
2x Fighting Among Friends
5x Wicked Spider
1x Fat Spider
1x Giant Web
Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Flies and Spiders encounter deck.
Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.
Forced: After a character is declared as a defender against Venomous Spider give it 1 poison.
Shadow: Give 2 poison to the defending character.
While Dark Colony is the active location, poisoned characters cannot ready.
Travel: A player at this stage must give 1 poison to a hero he controls to travel here.
Suddenly he saw, too, that there were spiders huge and horrible sitting in the branches above him, and ring or no ring he trembled with fear lest they should discover him.
–The Hobbit
X is the number of poison in play.
Forced: When this location is explored, make 1 hero unconscious.
Shadow: Attacking enemy gets +1 for each poisoned character you control.
While Patch of Midnight is the active location, treat the text box of each poisoned character as if it were blank (except for Traits).
Shadow: Raise your threat by 1 for each poisoned character you control.
When Revealed: Each player must either give 1 poison to each hero he controls, or reveal an encounter card.
Shadow: Attacking enemy makes an additional attack against the defending player after this one.