Clear Sort View
Set
Card Set Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Set Type
Advanced Search Options
Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Details
Artist Popularity Errata
26 Results Found

The Hobbit: On the Doorstep (x1)
1 (9)
Forest.  
Immune to player card effects. Travel: Exhaust Bilbo Baggins to travel here.Forced: At the start of each quest phase, search the encounter deck for 1 Spider enemy and add it to the staging area. (2 Spider enemies instead if 3 or more players are at this stage.) Shuffle the encounter deck.

The Hobbit: On the Doorstep (x4/x3)
3 (3)
Forest.  
While Giant Web is the active location, each character gets -1 Willpower, -1 Attack, and -1 Defense for each poison it has.Response: After Giant Web leaves play as an explored location, ready an unconscious character.

The Hobbit: On the Doorstep (x2)
2 (4)
Forest.   River.  
While Forest Stream is the active location, poisoned characters cannot quest.Response: After Forest Stream leaves play as an explored location, discard 4 poison.

The Hobbit: On the Doorstep (x3/x1)
(37) 3 5 2 4
Creature.   Spider.  
Venom.  
Forced: At the end of each round, each player must give a hero he controls 1 poison.

The Hobbit: On the Doorstep (x3/x2)
(30) 2 3 2 2
Creature.   Spider.  
Venom.  
When Revealed: This enemy attacks the character with the most poison attached.

Shadow: Defending character gets 1 poison.

The Hobbit: On the Doorstep (x3/x1)
(33) 3 3 0 3
Creature.   Spider.  
Venom.  
When Revealed: Each character committed to the quest gets 1 poison.

Shadow: If defending character is poisoned, make that character unconscious.

The Hobbit: On the Doorstep (x4/x3)
(28) 2 1 1 6
Creature.   Spider.  
Venom.  
This enemy gets +3 Attack while engaged with a player who controls at least 1 poisoned character.

Shadow: Defending character gets 1 poison. (Give 2 poison to a character you control if undefended.)

The Hobbit: On the Doorstep (x5)
(25) 1 4 1 3
Creature.   Spider.  
Venom.  
Forced: When this enemy attacks, defending player must attach 1 poison to a character he controls.

Shadow: Defending character gets 2 poison.

The Hobbit: On the Doorstep (x2)

When Revealed: Choose a hero to be removed from the quest and make that hero unconscious. If no hero was removed from the quest by this effect, this card gains surge.

The Hobbit: On the Doorstep (x2/x0)

When Revealed: Each character takes damage equal to the number of poison it has. If no characters were damaged by this effect, this card gains surge.

Shadow: Discard an unconscious character you control.

The Hobbit: On the Doorstep (x3)
3 (1)
Forest.   Mountain.  
While Hidden Path is the active location, locations in the staging area get -1 Threat.Travel: Spend 2 Baggins resources to travel here.

The Hobbit: On the Doorstep (x3)
(15) 2 2 0 1
Creature.  
Forced: After Dark Bats damages a character, attach it to that character. (While attached, counts as a Condition attachment with the text: 'Attached character gets -1 Willpower, -1 Attack, and -1 Defense.')

Shadow: Attach this card to the defending character.

The Hobbit: On the Doorstep (x2/x0)

When Revealed: The first player names a sphere. Then, all non-Baggins characters who do not belong to the named sphere are removed from the quest.

Shadow: Attacking enemy gets +1 Attack. (+2 Attack instead if undefended.)

The Hobbit: On the Doorstep (x2/x1)

When Revealed: Until the end of the round, exhausted characters get -1 Willpower, -1 Attack, and -1 Defense.

Shadow: If the defending character is destroyed by this attack, its controller must raise his threat by 5.

The Hobbit: On the Doorstep (x1)
1A-B (9)

Setup: Each player may shuffle 1 copy Bilbo's Magic Ring into his deck. Search the encounter deck for The Spider's Glade and set it aside, out of play. Then, shuffle the encounter deck and reveal 1 encounter card per player.

Unconscious characters cannot quest, attack, defend, collect resources, trigger abilities, be poisoned, or ready (except by effects that target unconscious character).

The Hobbit: On the Doorstep (x1)
2A-B (-)


When Revealed: Reveal stage 3 and create a separate staging area for the first player use that stage. If there are not other players in the game, discard this stage and each card in the staging area. All other players advance to stage 4.

The Hobbit: On the Doorstep (x1)
3A-B (-)

When Revealed: Remove all resources from each hero's resource pool. Then, make each character you control (except Bilbo Baggins) unconscious.

Unconscious characters cannot quest, attack, defend, collect resources, trigger abilities, be poisoned, or ready (except by effects that target unconscious character). Do not pass the first player token. When this stage is complete, do not advance to stage 4 until the end of the quest phase. (Combine staging areas if necessary.) Action: Spend 2 Baggins resources to ready and unconscious character you control.

The Hobbit: On the Doorstep (x1)
4A-B (-)

When Revealed: Add The Spider's Glade to the staging area.

Unconscious characters cannot quest, attack, defend, collect resources, trigger abilities, be poisoned, or ready (except by effects that target unconscious character). Progress cannot be placed on this stage while The Spider's Glade is in play. Action: Spend 2 Baggins resources to ready an unconscious character you control. If the players defeat this stage, they have won the game and discovered the treasure card Bilbo's Magic Ring.

Flies and Spiders Nightmare (x1)

You are playing Nightmare mode. Setup: Each player gives 1 poison to a hero he controls.

Begin with the standard quest deck and encounter deck for the Flies and Spiders scenario. Remove the following cards, in the specified quantities, from the standard encounter deck: 3x Dark Bats 3x Hidden Path 2x Fighting Among Friends 5x Wicked Spider 1x Fat Spider 1x Giant Web Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Flies and Spiders encounter deck. Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.

Flies and Spiders Nightmare (x3)
(35) 4 6 3 6
Creature.   Spider.  
Venom.  
Attercop gets -1 engagement cost for each poison in play. Poisoned characters cannot be declared as attackers or defenders against Attercop.

Flies and Spiders Nightmare (x5)
(25) 3 4 2 5
Creature.   Spider.  
Venom.  
Forced: After a character is declared as a defender against Venomous Spider, give it 1 poison.

Shadow: Give 2 poison to the defending character.

Flies and Spiders Nightmare (x2)
4 (4)
Forest.  
While Dark Colony is the active location, poisoned characters cannot ready. Travel: A player at this stage must give 1 poison to a hero he controls to travel here.

Flies and Spiders Nightmare (x2)
X (3)
Forest.  
X is the number of poison in play. Forced: When this location is explored, make 1 hero unconscious.

Shadow: Attacking enemy gets +1 Attack for each poisoned character you control.

Flies and Spiders Nightmare (x3)
3 (5)
Forest.  
While Patch of Midnight is the active location, treat the text box of each poisoned character as if it were blank (except for Traits).

Shadow: Raise your threat by 1 for each poisoned character you control.

Flies and Spiders Nightmare (x2)

When Revealed: Each player must either give 1 poison to each hero he controls, or reveal an encounter card.

Shadow: Attacking enemy makes an additional attack against the defending player after this one.

Flies and Spiders Nightmare (x2)

Surge.  
When Revealed: Attach to a hero that is not unconscious. (Counts as a Condition attachment with the text: "Limit 1 per hero. Forced: At the end of the refresh phase, give attached hero 1 poison. When attached hero becomes unconscious, discard Spider Bite.")