Attached hero gains the Ring-bearer trait and the sphere. You cannot lose control of the first player token.
Action: Exhaut The One Ring and raise your threat by 1 to choose an enemy. Until the end of the phase, that enemy gets -X where X is the attached hero's
Immune to player card effect.
The players cannot travel here unless there is at least 18 progress on stage 2B.
Travel: Add Shagrat to the staging area to travel here.
"That's what I'm going to do," said Shagrat in angry tones. "Put him up in the top chamber."
–The Return of the King
Echoing Passage gets +1 for each enemy in the staging area.
While Echoing Passage is the active location, each enemy gets +2
Many doors and openings could be seen on this side and that; but it was empty save for two or three more bodies sprawling on the floor.
–The Return of the King
While Bloodied Courtyard is the active location, it gains:"Forced: After an enemy enters the staging area, deal 1 damage to it."
Travel: Raise each player's threat by 1 to travel here.
At once he saw that up here the fighting has been fiercest. All the court was choked with dead orcs or their severed and scattered heads and limbs. The place stank of death.
–The Return of the King
While Winding Stairs is the active location, each enemy in the staging area gets +10 engagement cost.
Travel: Each player must exhaust a character he controls to travel here.
The stairs were high and steep and winding.
–The Return of the King
Forced: After the players travel to Torch-lit Hall, discard cards from the top of the encounter deck until an enemy is discarded. If there is a copy of that enemy in the staging area, discard that copy as well. If there is not, add the just discarded enemy to the staging area.
It was dimly lit with torches flaring in brackets on the walls, but its distant end was lost in gloom.
–The Return of the King
Cannot have attachments. Cannot take non-combat damage.
Allies cannot attack or defend against Shagrat.
Forced: After progress is placed on the quest, Shagrat gets -X engagement cost until the end of the round. X is the amount of progress just placed.
Wounded Uruk enters play with 2 damage on it.
Forced: After Wounded Uruk engages you, it gets +2 until the end of the round.
Shadow: Attacking enemy gets +1 for each damage on it.
When Revealed: Deal 1 damage to each enemy in the staging area. Until the end of the phase, each enemy gets +1 for each damage on it. If there are no enemies in the staging area, Orcish Howls gains surge.
Shadow: If you are engaged with another enemy, resolve this attack against that enemy.
Forced: After Orc of Mordor engages you, exhaust a character you control.
Shadow: Exhaust a character you control.
Forced: After Snaga Archer engages you, deal 2 damage to a character you control.
Shadow: Attacking enemy gets +1 (+2 instead if the defending character is damaged).
Forced: After Uru Soldier engages you, raise your threat by 2.
Shadow: Attacking enemy gets +1 If this attack destroys a character, return attacking enemy to the staging area.
When Revealed: The first player must choose: either exhaust The One Ring and reveal an encounter card, or discard cards from the top of the encounter deck until an enemy is discarded and put it into play engaged with him.
Shadow: Discard a non-objective attachment you control.
When Revealed: Each player must choose: either discard your hand (with at least 3 cards in it), or reveal and encounter card.
Shadow: Attacking enemy makes an additional attack after this one.
When Revealed: Each player must choose: either discard a questing character you control, or raise your threat by 1 for each questing character you control.
Shadow: Attacking enemy gets +1 If this attack destroys a character, reveal the top card of the encounter deck.
Frodo has been captured by the Orcs of Cirith Ungol and imprisoned at the top of their tower, but Sam is determined to rescue his master.
Setup: Set Shagrat aside, out of play. Add The Two Wachers (location side faceup) and Topmost Chamber to the staging area. The first player loses control of the Ring-bearer and place it faceup under Topmost Chamber as a guarded objective. Then, the first player attaches Last of the Company to a hero he controls and attaches The One Ring to that hero.
He could see no obstacle, but something too strong for his will to overcome barred the way. –The Return of the King
Each non-unique location gets -1 and cannot leave the staging area.
While The Two Watchers is in the staging area (enemy side faceup), it is considered to be engaged with each player.
The stage cannot be defeated while The Two Watchers is in play.
There could not be much doubt: there was fighting in the tower, the orcs must be at war among themselves, Shagrat and Gorbag had come to blows.
–The Return of the King
When Revealed: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until X enemies are discarded, where X is the number of players in the game. Add each enemy discarded by this effect to the staging area.
Forced: At the beginning of the quest phase, discard cards from the top of the encounter deck until an enemy is discarded. If there is a copy of that enemy in the staging area, discard that copy as well. If there is not, add the discarded enemy to the staging area.
This stage cannot be defeated unless Topmost Chamber is in the victory display. When the Ring-bearer is free of encounters, this first player gains control of it.
"It's the gate. There's some devilry there. But I got through, and I'm going to get out. It can't be more dangerous than before. Now for it!"
–Sam Gamgee, The Return of the King
When Revealed: Add Last of the Company to the victory display. Attach The One Ring to the Ring-bearer and exhaust the Ring-bearer. The first player moves The Two Watchers from the victory display to the staging area (location side faceup). Each other player reveals an encounter card.
The players cannot travel to The Two Watchers unless there is at least 12 progress on this stage.
While The Two Watchers is in the staging area (enenmy side faceup), it gets +3 and +3 and is considered to be engaged with each player.
The stage cannot be defeated while The Two Watchers is in play. If this stage is defeated, the players win the game.
Setup: Each player may change heroes he controls without incurring the +1 threat penalty. Attach A Heavy Burden to the hero with Last of the Company attached. Each player chooses an Item boon (excluding Andúril) from the campaign pool and sets it aside, out of play. Remove each burden with the following burden set icons from the encounter deck, then flip this card over: Helm's Deep, The Road to Isengard and The Passing of the Grey Company
Forced: When the players advance to stage 3A, attach A Heavy Burden to the Ring-bearer. Attach each set aside Item boon to Shagrat as a guarded objective. When Shagrat is defeated, return each guarded boon to its owner's hand.
Resolution: If Shagrat is in play, remove each Item boon attached to it from the campaign pool. (The players have lost those boons.)
The will of the Watchers was broken with a suddenness like the snapping of a cord, and Frodo and Sam stumbled forward. Then they ran. Through the gate and past the great seated figures with their glittering eyes. There was a crack. The keystone of the arch crashed almost on their heels, and the wall above crumbled, and fell in ruin. Only by a hair did they escape.
–The Return of the King
Immune to player card effects.
X is twice the stage number of the main quest.
Forced: After the players travel here, flip The Two Watchers to its enemy side and move it to the staging area.
They were like great figures seated upon thrones. Each had three joined bodies, and three heads facing outward, and inward, and across the gateway.
–The Return of the King
Immune to player card effects. Cannot be optionally engaged.
Forced: When The Two Watchers deals any amount of damage, cancel that damage and raise the defending player's threat by X instead. X is the amount of damage just canceled.