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Player Encounter Quest
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Results: 28 Cards
The Treason of Saruman (x1)

Treat each Captive's text box as blank. Captives are in play but are not under any player's control. If there are no Captives in play, the players lose the game.

Forced: At the end of the refresh phase, increase the pursuit value by 1. Then, if the pursuit value is 30 or greater, the players lose the game.

The Treason of Saruman (x1)
10 3 5 1 6
Orc. Uruk-hai.

Toughness 3. Cannot have attachments.

Allies cannot be declared as attackers or defenders against Uglúk.

"I am Uglúk. I command." –The Two Towers

The Treason of Saruman (x1)
40 4 3 4 5
Orc. Mordor.

Forced: After Grishn kh enters play, the first player attached 1 of the Captives to him. If Grishn kh is defeated, place the attached Captive faceup underneath To Isengard!

Forced: At the end of the quest phase, deal 1 damage to the attached Captive.

The Treason of Saruman (x3/x1)
38 2 4 2 5
Orc. Uruk-hai

Peril. Toughness 1. Archery 1.

When Revealed: Either increase the pursuit value by 3, or reveal an additional encounter card.

Uglúk shouted, and a number of other Orcs of nearly his own size ran up. –The Two Towers

The Treason of Saruman (x3)
2
2
Plains. Hills.

While the Wold is the active location, it gains:"Response: After The Wold is explored, each player draws 1 card."

Travel: Increase the pursuit value by 1.

Ahead and eastward they saw the windy uplands of the Wold of Rohan that they had already glimpsed many days ago from the Great River. –The Two Towers

The Treason of Saruman (x3)
2
3
Plains.

While Eastemnet is the active location, it gains:"Response: After Eastemnet is explored, add 1 resource to each hero's resource pool."

Travel: Increase the pursuit value by 1.

...the Horse–lords had formerly kept many herds and studs in the Eastemnet, this easterly region of their realm... –The Two Towers

The Treason of Saruman (x4/x3)
X
4
Plains.

X is the number of locations in the staging area.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, increase the pursuit value by 1.

...the green plains of the Rohirrim stretched away before them to the edge of sight. –The Two Towers

The Treason of Saruman (x2)
3
5
Plains. River.

Forced: After any amount of progress is placed on Banks of Entwash, increase the pursuit value by 1.

Shadow: Either increase the pursuit value by 1, or this attack is considered undefended.

"...north–west to the issuing of the Entwash there lies still a wide land." –Aragorn, The Two Towers

The Treason of Saruman (x2)

When Revealed: Either immediately end the quest phase and increase the pursuit value by 3, or deal 1 damage to each character commited to the quest. This effect cannot be canceled.

"We have come at last to a hard choice," he said. "Shall we rest by night, or shall we go on while our will and strength hold?" –Aragorn, The Two Towers

The Treason of Saruman (x2/x1)
Enchantment.

When Revealed: Each character commited to the quest gets -1Willpower until the end of the round.

Shadow: Attacking enemy makes an additional attack against you after this one.

"I am weary as I have seldom been before, weary as no Ranger should be with a clear trail to follow." –Aragorn, The Two Towers

The Treason of Saruman (x2)
Enchantment.

When Revealed: The players cannot place more than 3 progress on the current quest this round. (This does not count progress placed on the active location.)

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, increase the pursuit value by 1.

The Treason of Saruman (x3/x2)
34 2 3 1 4
Orc. Uruk-hai

Peril. Toughness 1. Archery 2.

When Revealed: Either assign 3 damage among characters you control, or reveal an additional encounter card.

"Seldom will Orcs journey in the open under the sun, yet these have done so." –Legolas, The Two Towers

The Treason of Saruman (x3)
29 3 3 2 3
Orc. Uruk-hai

Toughness 2.

Forced: After Uruk-hai Fighter attacks and destroys a character, return it to the staging area.

Shadow: Discard a non-objective attachment you control.

The Treason of Saruman (x2/x1)

Peril.

When Revealed: Search the encounter deck and discard pile for an Uruk-hai enemy, reveal it, and put it into play engaged with you. Shuffle the encounter deck. Until the end of the round, each enemy engaged with you adds itsThreat to the total Threat in the staging area.

The Treason of Saruman (x3/x2)
44 1 3 1 3
Orc.

Peril. Archery 1.

When Revealed: Discard 1 random card from your hand. Snaga gets +XThreat until the end of the round, where X is the discarded card's printed cost.

Round them were many smaller goblins. –The Two Towers

The Treason of Saruman (x2/x1)

When Revealed: Each player must choose: either return an enemy engaged with him to the staging area, or reveal an encounter card.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, return attacking enemy to the staging area.

The Treason of Saruman (x1)
Stage
1 A

The Orcs that attached the Fellowship at Amon Hen captured several members of the Company and are carrying them to Isengard. Aragorn and his companions decide to chase the Uruk–hai in an effort to rescue their friends...

Setup: Make Estemnet the active location. Add Uglúk and To Isengard! to the staging area. Each player chooses 1 non- hero he controls to be a Captive and places it faceup underneath to Isengard! (If playing campaign mode, choose each "captive" from the Campaign Log instead). Set the pursuit value to 10.

1 B
X

X is the Pursuit value.

Uglúk cannot leave the staging area or take damage.

Forced: At the end of the combat phase, increase the pursuit value by 1 for each enemy in the staging area.

"With hope or without hope we will follow the trail of our enemies. And woe to them, if we prove the swifter!" –Aragorn, The Two Towers

The Treason of Saruman (x1)
Stage
2 A

As their pursuers close in on them, the Uruk–hai race towards the forest of Fangorn with redoubled speed. If the Orcs reach its borders, they will escape into the woods, taking their captives with them...

When Revealed: Each player searches the encounter deck and discard pile for an Uruk-hai enemy, reveals it, and adds it to the staging area. Shuffle the encounter deck.

2 B
X

X is the pursuit value.

Response: After an enemy is defeated, reduce the pursuit value by 1.

The players cannot defeat this stage while Uglúk is in play. If the players defeat this stage, they have rescued each Captive hero and won the game.

"Run! There's the forest," he shouted, pointing ahead. "Get to it! It's your best hope. Off you go!" –Uglúk, The Two Towers

The Treason of Saruman (x1)

You are playing campaign mode.

Setup: Remove Gildor Inglorion and Mr. Underhill from the Campaign Pool. Remove each burden with the following burden set icons from the encounter deck:

A Shadow of the Past, Flight to the Ford, The Ring Goes South

They followed their enemies now by the clear light of day. It seemed that the Orcs had pressed on with all possible speed. –The Two Towers

Resolution: If the pursuit value is 25 or lower, the players must choose: either each player earns one of the Skill boons (Intimidation, Hands of a Healer Forewarned, or Leader of Men) and attached it to a hero he controls, or one player ears the boon Beyond All Hope and chooses a hero from the list of fallen heroes. That player takes control of the chosen hero (removing it from the list of fallen heroes) and attaches Beyond All Hope to it. If a player controls more than 3 non- heroes, he must remove heroes from the Campaign Log until he controls only 3 heroes. Changing heroes as a result of earning Beyond All Hope does not incur a +1 threat penalty. Add the earned cards to the Campaign Pool.

Then when they had laid their fallen comrades in a mound and had sung their praises, the Riders made a great fire and scattered the ashes of their enemies. So ended the raid, and no news of it came ever back either to Mordor or Isengard; but the smoke of the burning rose hight ot heaven and was seen by many watchful eyes. –The Two Towers

The Uruk-hai Nightmare (x1)

You are playing Nightmare mode.

Each Captive is immune to player card effects.

Setup: Set Mauhúr aisde, out of play.

Forced: When the players advance to stage 2A, add Mauhúr to the staging area.

“You'll run with me behind you,” said Uglúk. “Run! Or you'll never see your beloved holes again.”

—The Two Towers

Begin with the standard quest deck and encounter deck for The Uruk-hai scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

  • 3x Uruk-hai Figter
  • 1x Snaga
  • 2x Eastemnet
  • 2x Plains of Rohan
  • 3x The Wold
  • 2x Unseen Barrier

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Uruk-hai encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.

The Uruk-hai Nightmare (x1)
24 4 5 2 4
Orc. Uruk-hai.

Toughness 1. Archery 2.

Forced: After Mauhúr attacks, increase the pursuit value by 1.

"Mauhúr and his lads are in the forest, and they should turn up any time now." –Uglúk, The Two Towers

The Uruk-hai Nightmare (x1)
32 3 4 2 5
Orc. Uruk-hai.

Toughness 2.

While Lugdush is engaged with a player, each other enemy cannot take damage.

Shadow: If attacking enemy is unique, it cannot take damage until the end of the round.

The Uruk-hai Nightmare (x4)
28 3 3 1 3
Orc. Uruk-hai.

Toughness 2.

Forced: After Orc of the White Hand attacks and destroy a character, increase the pursuit value by 1.

Shadow: If this attack destroys a character, increase the pursuit value by 1.

The Uruk-hai Nightmare (x2)
5
5
Plains. Hills.

Action: Increase the pursuit value by 1 to place 1 progress on Wold of Rohan.

Shadow: Discard a non-objective attachment you control.

...the land sloped down into a wide shallow depression, where the ground was soft and wet. –The Two Towers

The Uruk-hai Nightmare (x3)
3
4
Plains.

Forced: After an encounter card effect is canceled, increase the pursuit value by 1.

Shadow: Either increase the pursuit value by 1, or attacking enemy cannot take damage until the end of the round.

The Uruk-hai Nightmare (x3)
3
6
Plains.

While The Uruk's Trail is the active location, it gains:"Response: After The Uruk's Trail is explored, reduce the pursuit value by 3."

Travel: Search the encounter deck and discard pile for a non-unique Uruk-hai enemy and add it to the staging area. Shuffle the encounter deck.

The Uruk-hai Nightmare (x3)

Peril.

When Revealed: Either increase the pursuit value by 4, or Uglúk makes an immediate attack against you.

Shadow: Attacking enemy gets +XAttack where X is the tens digit of the pursuit value.

The Uruk-hai Nightmare (x2)

Peril. Surge.

When Revealed: Either discard an ally you control, or increase the pursuit value by 1.

Shadow: Exhaust a character you control.

The Orcs clapped and hooted. "Can't take his medicine," they jeered.
–The Two Towers