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Player Encounter Quest
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11 Results Found

The Voice of Isengard (x3)
3 (4)
Mountain.   Cave.  
Forced: After Orc Cave leaves play as an explored location, the first player Searches 5. Travel: Discard the top X cards of the encounter deck to travel here. X is the number of players in the game. Add each Orc enemy discarded this way to the staging area.

The Voice of Isengard (x2)
4 (2)
Mountain.   Cave.  
Forced: At the beginning of the encounter phase, reveal the top card of each player's out-of-play deck. Add each revealed enemy to the staging area and discard the rest.

Shadow: Defending player discards an attachment he controls.

Across the Ettenmoors (x1)
(7)
Ettenmoors.   Cave.  
Guarded. Safe. Immune to player card effects. Response: After you travel to Secluded Cave, each player draws 3 cards.

The Hobbit: Over Hill and Under Hill (x2/x1)
4 (4)
Cave.  
While Front Porch is the active location, players cannot attack Goblin enemies. Action: The first player may spend 2 Baggins resources to treat Front Porch's printed text box as if it were blank until the end of the round.

The Hobbit: Over Hill and Under Hill (x3)
2 (3)
Cave.  
While Great Cavern Room is the active location, it gains: 'Forced: After a player engages a Goblin enemy, he must deal 1 damage to a character he controls.'Forced: When faced with the option to travel, if The Great Goblin is in the victory display the players must travel to Great Cavern Room if able.

The Hobbit: Over Hill and Under Hill (x1)
X (-)
Cave.  
X is twice the number of players in the game. Players cannot travel here. Immune to player card effects. Forced: After players advance to stage 3, remove Lake in the Cavern from the game.

The Hobbit: Over Hill and Under Hill (x3/x2)
3 (3)
Cave.  
While The Goblins' Caves is the active location, Goblin enemies get +1 Threat.

Shadow: Defending player raises his threat by X. X is the number of Goblin enemies engaged with him.

The Hobbit: Over Hill and Under Hill (x1)
2 (4)
Cave.   Trollshaws.  
Immune to player card effects. Players cannot travel to Troll Cave unless Bilbo Baggins has the Troll Key attached and the first player spends 5 Baggins resources. (2 Baggins resources instead if Bilbo Baggins has the Troll Purse attached.)

The Wizard's Quest (x1)
22
3 (5)
Forest.   Cave.  
Response: After the players travel to Troll Cave, each player draws 1 card. Travel: The opposing team searches the top 5 cards of the encounter deck for a Hill Troll and adds it to the staging area, if able. Shuffle the encounter deck.

The Woodland Realm (x1)
5
3 (5)
Mountain.   Cave.  
While The Goblins' Caves is in the staging area, each Orc enemy gets +1 Attack. Forced: When The Goblin's Caves is explored, the opposing team searches the encounter deck and discard pile for a non-unique Orc enemy and adds it to the staging area.

Over the Misty Mountains Grim Nightmare (x3)
4 (3)
Cave.  
When Revealed: Choose a location in the staging area with a title other than Dark Passages and make it the active location. (If there was already an actice location, there are now 2 active locations.) Travel: Raise each player's threat by X to travel here, where X is the number of Cave locations in the staging area.