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Set
Card Set Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique
Set Type Project

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 8 Cards

Across the Ettenmoors (x1)
(7)
Ettenmoors.   Cave.  

Guarded. Safe.

Immune to player card effects.

Response: After you travel to Secluded Cave, each player draws 3 cards.


Across the Ettenmoors (x1)
(3)
Ettenmoors.   River.  

Guarded. Safe.

Immune to player card effects.

Response: After you travel to The Hoarwell, heal 1 damage from each character in play.


Across the Ettenmoors (x1)
(1)
Ettenmoors.  

Guarded. Safe.

Immune to player card effects.

Response: After you travel to Abandoned Camp, each player may return 1 card from his discard pile to his hand.


Across the Ettenmoors (x1)
(5)
Ettenmoors.   Forest.  

Guarded. Safe.

Immune to player card effects.

Response: After you travel to Patch of Woods, each player adds 1 resource to each of his heroes' resource pools.


Across the Ettenmoors (x2)
1 (6)
Ettenmoors.  

While Troll-fells is the active location, Weather cards gain doomed 1.

When Revealed: If Troll-fells is not revealed guarding a safe location, search the encounter deck and discard pile for a location with the safe keyword and attach it to Troll-fells, guarded. Shuffle the encounter deck.


Across the Ettenmoors (x2/x0)
2 (4)
Ettenmoors.  

While Barren Moorland is in the staging area, it gains:

Forced: When an ally enters play, you must either exhaust it or deal 1 damage to it.

Travel: Deal 1 damage to each exhausted character.


Across the Ettenmoors Nightmare (x2)
2 (2)
Ettenmoors.  

When face with the otpion to travel, the players must travel to Rocky Foothills, if able.

Rocky Foothills gets +2 quest points for each quest in play.

Shadow: Attacking enemy gets +1 for each damage on the defending character.


Across the Ettenmoors Nightmare (x2)
3 (4)
Ettenmoors.  

As an additional cost to travel to a safe location, each player must spend 1 resource.

Heroes cannot gain resources by card effects.

Shadow: If no progress was placed on a side quest this round, attacking enemy gets +4