


Travel: Each player must exhaust 1 hero he controls to travel here.
As he drew nearer, he saw that it was made with spider–webs one behind and over and tangled with another.
–The Hobbit



Travel: Reveal the top card of the encounter deck and add it to the staging area to travel here.
Response: After Mountains of Mirkwood leaves play as an explored location, each player may search the top 5 cards of his deck for 1 card and add it to his hand. Shuffle the rest of the searched cards back into their owners' decks.



While Enchanted Stream is the active location, players cannot draw cards.
"There is one stream, I know, black and strong which crosses the path. That you should neither drink of, nor bathe in; for I have heard that it carries enchantment and a great drowsiness and forgetfulness."
–Beorn, The Hobbit



Response: After you travel to Old Forest Road the first player may choose and ready 1 character he controls.
...Beorn had warned them that that way was now often used by the goblins, while the forest–road itself, he had heard, was overgrown and disused on the eastern end and led to impassable marshes where the path had long been lost.
–The Hobbit



Response: After you travel to Forest Gate the first player may draw 2 cards.
The path itself was narrow and wound in and out among the trunks. Soon the light in the gate was like a little bright hole far behind, and the quiet was so deep that their feet seemed to thump along while the trees leaned over them and listened.
–The Hobbit



While The Eaves of Mirkwood is the active location, encounter card effects cannot be canceled.
By the afternoon they had reached the eaves of Mirkwood, and were resting almost beneath the great overhanging boughs of its outer trees.
–The Hobbit



X is the number of locations in the staging area.
Travel: Each player must discard 1 random card from his hand to travel here.



Response: After you travel to Forest Gate the first player draws 2 cards.
Soon the light in the gate was like a little bright hole far behind, and the quiet was so deep that their feet seemed to thump along while the trees leaned over them and listened.
–The Hobbit



Quest Action: Search the encounter deck and discard pile for a Spider enemy and put it into play engaged with you to discard Spider Den. (Any player may trigger this effect.)



Travel: Reveal the top card of the encounter deck to travel here.
Response: When Goblin Trail leaves play as an explored location, place 6 progress on the current quest.



Travel: Each player must exhaust 1 hero he controls to travel here.
As he drew nearer, he saw that it was made with spider–webs one behind and over and tangled with another.
–The Hobbit



Travel: Reveal the top card of the encounter deck and add it to the staging area to travel here.
Response: After Mountains of Mirkwood leaves play as an explored location, each player may search the top 5 cards of his deck for 1 card and add it to his hand. Shuffle the rest of the searched cards back into their owners' decks.



While Enchanted Stream is the active location, players cannot draw cards.
"There is one stream, I know, black and strong which crosses the path. That you should neither drink of, nor bathe in; for I have heard that it carries enchantment and a great drowsiness and forgetfulness."
–Beorn, The Hobbit



Response: After you travel to Old Forest Road the first player may choose and ready 1 character he controls.
...Beorn had warned them that that way was now often used by the goblins, while the forest–road itself, he had heard, was overgrown and disused on the eastern end and led to impassable marshes where the path had long been lost.
–The Hobbit



Response: After you travel to Forest Gate the first player may draw 2 cards.
The path itself was narrow and wound in and out among the trunks. Soon the light in the gate was like a little bright hole far behind, and the quiet was so deep that their feet seemed to thump along while the trees leaned over them and listened.
–The Hobbit



While The Eaves of Mirkwood is the active location, encounter card effects cannot be canceled.
By the afternoon they had reached the eaves of Mirkwood, and were resting almost beneath the great overhanging boughs of its outer trees. –The Hobbit






Response: After the players explore Forest Grove, search the encounter deck and discard pile for 1 Athelas objective, and add it to the staging area. Then, shuffle the encounter deck.



While The Spiders’ Ring is the active location, the player guarding Gollum cannot change.

Shadow: If this attack is undefended, return any current active location to the staging area. The Spiders’ Ring becomes the active location.



While Dry Watercourse is the active location, all treachery card effects that target the player guarding Gollum also target each other player.






Response: After the players travel to Wood Elf Path, the player guarding Gollum may choose a new player to guard him.



While Ithilien Road is the active location, the engagement cost of each enemy in the staging area is 0.

Shadow: Return attacking enemy to the staging area after it attacks.






Immune to player card effects.

Shadow: Remove X progress tokens from the current quest, where X is the attacking enemy's .
"...the garden of Gondor now desolate kept still a dishevelled dryad loveliness." –The Two Towers



The cost to play each player card is increased by 1.
Travel: Exhaust a hero to travel here.
"They still haunt The Drúadan Forest..." –Elfhelm, The Return of the King



Heroes cannot gain resources from card effects.
Travel: Each player must pay 1 resource to travel here.
"...they use poisoned arrows, it is said..." – Elfhelm, The Return of the King



Each Wose enemy gains Archery 1.
X is equal to the total archery value of the highest archery Wose enemy in play.
"...they are woodcrafty beyond compare." –Elfhelm, The Return of the King



X is the number of players in the game.
Forced: After The Dark Woods leaves play as an explored location, the first player discards 1 hidden card.



Immune to player card effects.
Travel: Search the encounter deck and discard pile for a Huorn enemy and add it to the staging area to travel here (2 Huorn enemies instead if there are 3 or more players in the game).
"...we are on the very edge of Fangorn, and it is perilous to touch the trees of that wood, it is said."
–Aragorn, The Two Towers



While Heart of Fangorn is in the staging area, each player cannot refresh more than 5 characters during the refresh phase.

Attacking enemy makes an additional attack after this one.












The players, as a group, cannot have more than 5 allies in play. (If there are more than 5 allies in play, discard allies until only 5 remain.)
Raising himself on one arm he looked, and saw now in the pale light that they were in a kind of passage which behind them turned a corner. –The Fellowship of the Ring
















While Lush Jungle is in the staging area, characters get -1 and lose ranged.
Forced: After Lush Jungle is flipped over while active, return it to the staging area unless each player exhausts each ready hero he controls.

Cannot have player card attachments.
Forced: After Lost Island becomes the active location, flip it over.
Action: Remove 4 progress from Lost Island to look at its facedown side.


While Jungle Path is the active location, the locations immediately above and below it are not considered to be in the staging area.
Forced: When Jungle Path is flipped over while active, each player must exhaust a character with at least 2

Cannot have player card attachments.
Forced: After Lost Island becomes the active location, flip it over.
Action: Remove 4 progress from Lost Island to look at its facedown side.



X is the stage number of the main quest.
Travel: Each player spends 1 resource to travel here.

Shadow: If the defending character is an objective-hero, ready it and cancel all damage from this attack.



Response: After the players travel to Village Hut, the first player discards the top card of his deck. If that card is an ally, he puts it into play under his control, exhausted.
Travel: Discard the top card of the encounter deck. If that card is an enemy, add it to the staging area.



While Jungle Trail is the active location, each location in the staging area gets -1
Travel: Reveal the top card of the encounter deck to travel here.
The path itself was narrow and wound in and out among the trunks.
–The Hobbit



Forced: When Forest Clearing is explored, discard the top card of the encounter deck. If that card is an enemy, add that enemy to the staging area.

Shadow: Discard an attachment you control.



Forced: When Dense Jungle is explored, discard the top card of the encounter deck. If that card is a location, add that location to the staging area.

Shadow: Discard a random card from your hand.



While Mumak Trail is the active location, it gains:"Response: When Mumak Trail leaves play as an explored location, search the encounter deck and discard pile for a Wild Mumak and add it to the staging area. Shuffle the encounter deck."
Travel: Raise each player's threat by 1 to travel here.


Travel: Shuffle the encounter discard pile into the encounter deck. Each player discards the top card of the encounter deck and assigns X damage among characters he controls, where X is that card's
Forced: After the players travel here, advance to the next stage A, if able.


Travel: Shuffle the encounter discard pile into the encounter deck. Each player discards the top card of the encounter deck. Add each enemy discarded this way to the staging area.
Forced: After the players travel here, advance to the next stage C, if able.


Travel: Shuffle the encounter discard pile into the encounter deck. Each player discards the top card of the encounter deck. Add each location discarded this way to the staging area.
Forced: After the players travel here, advance to the next stage A, if able.


Travel: Shuffle the encounter discard pile into the encounter deck. Each player discards the top card of the encounter deck and raises his threat by X, where X is that card's
Forced: After the players travel here, advance to the next stage C, if able.



Twilight Hall gets +2 for each resource on it.
Forced: After a Forest location is explored, place 1 resource here.
Travel: Raise each player's threat by 1 for each resource here. If there are no resources on Twilight Hall, the players cannot travel here.



While Accursed Forest is in the staging area, "when revealed" effects cannot be canceled.
Travel: Reveal the top card of the encounter deck.
There was a breath of air and a noise of wind, but it had a sad sound.
–The Hobbit



While Dark Black Woods is in the staging area, no more than 1 progress can be placed on each Forest location in the staging area each round.
Travel: Each player discards the top card of the encounter deck. Add each enemy discarded this way to the staging area.



Forced: After a character takes damage from an attack made by a Creature enemy, remove 1 progress from the current quest.
Riddle: The first player names a sphere, shuffles his deck, and discards the top card. For each of those cards that matches, place 1 progress token on stage 2.



While Troll Camp is in the staging area, Troll enemies get +1 for each player in the game.
While Troll Camp is in play, Bilbo Baggins gains:"Action: Exhaust Bilbo Baggins and spend 1 resource to remove 1 Sack card from a character. Bilbo Baggins may trigger this effect even with a Sack card attached to him."



While Forest Stream is the active location, poisoned characters cannot quest.
Response: After Forest Stream leaves play as an explored location, discard 4 poison.
It flowed fast and strong but not very wide right across the way, and it was black, or looked it in the gloom. –The Hobbit



While Giant Web is the active location, each character gets -1 -1
and -1
for each poison it has.
Response: After Giant Web leaves play as an explored location, ready an unconscious character.






Immune to player card effects.
Travel: Exhaust Bilbo Baggins to travel here.
Forced: At the start of each quest phase, search the encounter deck for 1 Spider enemy and add it to the staging area. (2 Spider enemies instead if 3 or more players are at this stage.) Shuffle the encounter deck.



While Woody End is the active location, reduce each Hide X value by 1.
At the south end of the greensward there was an opening. There the green floor ran on into the wood, and formed a wide space like a hall, roofed by the boughs of trees.
–The Fellowship of the Ring



When Revealed: Immediately travel to Stock-brook. If another location is currently active, return it to the staging area.
"Why, this is the Stock–brook!" said Pippin. "If we are going to try and get back on to our course, we must cross at once and bear right." –The Fellowship of the Ring



While Green Hill Country is the active location, characters get +1 while committed to Hide tests.

Shadow: Attacking enemy gets +1 (+2
instead if you have failed a Hide test this round)



While Chetwood is in the staging area, Spy enemies get +1 and +1

Shadow: Defending player discards 1 random card from his hand.
On the third day out from Bree they came out of the Chetwood. –The Fellowship of the Ring



Response: After the players travel here, place 1 non-unique enemy in play facedown under this location. While an enemy is under this location, it is out of play.
Forced: After this location leaves play, return each enemy under it to the staging area face-up.



While The Troll's Camp is the active location, each hero gets +1 +1
and +1
"We are forgetting our family history! These must be the very three that were caught by Gandalf, quarrelling over the right way to cook thirteen dwarves and one hobbit."
–Frodo, The Fellowship of the Ring



While Ettenmoors is the active location, do not deal Nazgûl enemies a shadow card during the combat phase.
Forced: After any amount of progress is placed on Ettenmoors reduce the Ring-bearer's life by 1.
Before long Frodo was obliged to dismount and stuggle along on foot. –The Fellowship of the Ring



Pathless Country gets +4 quest points while in the staging area.

Shadow: After this attack, the attacking enemy engages the next player then makes an immediate attack.



While Wooded Shoreline is in the staging area, it gains archery 2.
Travel: Search the encounter deck and discard pile for an enemy and add it to the staging area to travel here. Shuffle the encounter deck.



Travel: A player at this staging area must engage an enemy in any staging area to travel here.

Shadow: Attacking enemy gets +1 (+2
instead if the defending character has fewer printed hit points than the attacking enemy).



While Southward Road is the active location, each player may optionally engage an additional enemy during the encounter phase.
Travel: The first player reveals the top facedown card under The Cross-roads and adds it to the staging area to travel here.
"These cursed Southrons come now marching up the ancient roads to swell the hosts of the Dark Tower." -Mablung, The Two Towers



While Foothills of Ephel Dúath is the active location, each Harad enemy gets -1
Travel: The first player engages an enemy in the staging area to travel here.
"And they go ever more heedlessly, we learn, thinking that the power of their new master is great enough, so that the mere shadow of His hills will protect them." -Mablung, The Two Towers



While Ithilien Woods is the active location, it gains:"Forced: After a player engages a Harad enemy, he readies a character he controls."
Travel: The first player reveals an encounter card to travel here.
Ithilien, the garden of Gondor now desolate kept still a dishevelled dryad loveliness. -The Two Towers



While Hills of Ithilien is the active location, it gains:"Forced: After a player engages a Harad enemy, deal 1 damage to that enemy."

Shadow: Discard a non-objective attachment you control.



Immune to player card effects.
The player cannot win the game while Withywindle is in play.
While Withywindle is the active location, the first player reveals 1 additional encounter card during the quest phase.
"The Withywindle valley is said to be the queerest part of the whole wood..." –Merry, The Fellowship of the Ring



When faced with the option to travel, the players must travel to Misleading Path if there is no active location.

Shadow: Defending player discards each ally card in his hand.



While Deep Gulley is in the staging area, it gains :"Forced: After a player optionally engages an enemy, that player raises his threat by X, where X is the engaged enemy's
Each time they clambered out, the trees seemed deeper and darker... –The Fellowship of the Ring



While Strange Woods is in the staging area, characters cannot be healed.

Shadow: Attacking enemy gets +1 If this attack destroys a character, raise each player's threat by 2.



X equals the number of players in the game.
While Wall of Trees is in the staging area, progress must be placed on Wall of Trees before it can be placed on the current quest.
The trees drew close again on either side, and they could no longer see far ahead. –The Fellowship of the Ring



While Oppressive Forest is in the staging area, each player cannot play more than 1 card each round.

Shadow: If there are no locations in the staging area, add this location to the staging area.



Forest Battleground gets +1 for each ally controlled by the player with the most allies.
Forced: When Forest Battleground is explored, each player searches the encounter deck and discard pile for an Orc enemy and adds it to the staging area. Shuffle the encounter deck.



Forced: When Blackened Woods is explored, discard the top card of the encounter deck and raise each player's threat by X, where X is that card's printed

Shadow: Attacking enemy gets +1 If this attack destroys a character, remove 3 progress from the main quest.



Immune to player card effects.
Response: After the players travel to Rhosgobel, add 1 resource to each hero's pool and each player draws 1 card.


While Oak-wood Grove is in the staging area, progress cannot be placed on other locations in the staging area.
Travel: Each player exhausts a character.


Cannot have attachments.
Twilight Hall gets +1 for each character controlled by the first player.
Forced: When Twilight Hall is explored, reveal 1 encounter card per player.


When Revealed: Each Pine Slopes +2 until the end of the phase.
Travel: Raise your threat by 1 for each Pine Slopes in the staging area.


Forced: When Watched Path is explored, discard the top card of the encounter deck. If the discarded card is an enemy, add it to the staging area.


Forced: At the beginning of the staging step, discard Patch of Midnight and reveal the top card of the encounter deck.

Shadow: If this attack destroys a character, reveal the top card of the encounter deck.


Response: After the players travel to Troll Cave each player draws 1 card.
Travel: The opposing team searches the top 5 cards of the encounter deck for a Hill Troll and adds it to the staging area, if able. Shuffle the encounter deck.


While Hunter's Lookout is in the staging area, it gains:"Forced: At the end of the round, raise each player's threat by 1 for each enemy in the staging area."
Travel: The highest enemy in the staging area makes an immediate attack against the first player.


While The Shadow Road is in the staging area, it gains:"Forced: After a player optionally engages an enemy, he deals 1 damage to a character he controls."
Travel: Each player deals 1 damage to a character he controls.


Forest Gate gets +1 for each enemy in the staging area.

Shadow: Attacking enemy gets +1 for each enemy engaged with you.


While Pitch-dark Thicket is in the staging area, enemies in the staging area cannot take damage.

Shadow: If attacking enemy was engaged this round, it cannot take damage until the end of the round.


While Forest Stream is in the staging area, it gains:"Forced: At the end of the round, remove 2 progress from the main quest."
Travel: Raise each player's threat by 2.


While The Wargs' Glade is in the staging area, the first Warg enemy revealed each round gains surge.
Forced: When The Wargs' Glade is explored, the opposing team searches the encounter deck and discard pile for a non-unique Warg enemy and adds it to the staging area. Shuffle the encounter deck.



Immune to player card effects.
Travel: The opposing team searches the encounter deck and discard pile for a 0 cost enemy and adds it to the staging area, if able (1 cost or less if there are two or more players). Shuffle the encounter deck.


X is 1 more than the stage number of the main quest.
Travel: Each player deals X damage to a character he controls.


Forced: When Abandoned Camp leaves play as an explored location, the opposing team chooses a card in the encounter discard pile and shuffles it into the encounter deck.


While Enchanted Stream is in the staging area, progress cannot be placed on the main quest.
Travel: Each player exhausts a hero he controls. Those heroes cannot ready while Enchanted Stream is the active location.


While The Spiders' Ring is in the staging area, each Spider enemy gets +1
Forced: When The Spiders' Ring is explored, the opposing team searches the encounter deck and discard pile for a non-unique Spider enemy and adds it to the staging area.


Dark Black Woods gets +1 for each Dark Black Woods in the staging area.
Travel: Each player must discard 1 card from his hand for each Dark Black Woods in the staging area.


When Revealed: Make Giant Web the active location. Return any previous location to the staging area.


When Revealed: Until the end of the phase, each location in the staging area gets +1

Shadow: Each enemy engaged with you gets +1 until the end of the phase.


While The Eaves of Mirkwood is in the staging area, no more than 1 progress can be placed on each location in the staging area each round.
Travel: Each player discards 1 random card from his hand.


While Dry Watercourse in in the staging area, each player cannot reduce his threat by more than 1 each round.
Travel: Raise each player's threat by 1.


While Dark-wood Grove is in the staging area, it gains:"Forced: After a 'when revealed' effect is canceled, raise each player's threat by 3."
Travel: Reveal the top card of the encounter deck.


Response: After the players travel to Old Forest Road the first player discards the top card of his deck. If that card is an ally, he puts it into play.
Travel: Discard the top card of the encounter deck, if that card is an enemy, add it to the staging area.


Forced: When Mirkwood Path is explored, discard the top card of the encounter deck. If that card is a location, add it to the staging area.



While The Eaves of Mirkwood is the active location, encounter card effects cannot be canceled.
By the afternoon they had reached the eaves of Mirkwood, and were resting almost beneath the great overhanging boughs of its outer trees.
–The Hobbit



X is the number of locations in the staging area.
Travel: Each player must discard 1 random card from his hand to travel here.



Response: After you travel to Forest Gate the first player draws 2 cards.
Soon the light in the gate was like a little bright hole far behind, and the quiet was so deep that their feet seemed to thump along while the trees leaned over them and listened.
–The Hobbit



Quest Action: Search the encounter deck and discard pile for a Spider enemy and put it into play engaged with you to discard Spider Den. (Any player may trigger this effect.)



Travel: Reveal the top card of the encounter deck to travel here.
Response: When Goblin Trail leaves play as an explored location, place 6 progress on the current quest.



Response: After the players travel to Abandoned Camp, the first player discards the top card of their deck, If that card is any ally, put it into play under their control.
Travel: Discard the top card of the encounter deck. If that card is an enemy, add it to the staging area.



Each player who does not control at least 1 Clue card cannot draw cards through card effects.

Shadow: If you do not control at least 1 Clue card, discard all cards from your hand.
"The Road is watched, but we should have to cross it..."
–Aragorn, The Fellowship of the Ring



While Troll Lair is in the staging area, players cannot reduce their threat.

Shadow: If attacking enemy is a Troll remove 4 damage tokens from it.



Dark-wood Grove gets +1 and +1 quest point for each Athelas card in play.

Shadow: If defending player controls at least 1 Athelas card, attacking enemy makes an additional attack after this one.



While Labyrinthine Woods is in the staging area, Creature enemies get +1 and +1

Shadow: After this attack, attacking enemy engages the next player and makes an immediate attack.



While Pitch-dark Thicket is the active location, all characters lose the ranged keyword.

Shadow: Attacking enemy cannot be attacked by characters with the ranged keyword until the end of the phase.
...so black that you really could see nothing. –The Hobbit



Progress cannot be placed on Deceptive Path while it is in the staging area.
Forced: After Deceptive Path becomes the active location, shuffle the encounter discard pile into the encounter deck and discard cards from the top of the encounter deck until a location is discarded. Reveal that location and make it the active location. Then, discard Deceptive Path.



When Revealed: Reveal the topmost Spider enemy in the encounter discard pile and add it to the staging area.

Shadow: The player guarding Gollum must discard all resources from each of his heroes' resource pools.



While Concealed Woods is the active location, the first enemy with the ambush keyword revealed from the encounter deck each round gains surge.

Shadow: Attacking enemy gets +2 if engaged with the first player.



When assigning archery damage to a character, you must continue assigning archery damage to that character until that character is destroyed or there is no more archery damage to assign.



While Dense Thickets is in the staging area, each Forest location in play gets +1

Shadow: Excess damage dealt by this attack (damage that is dealt beyond the remaining hit points of the character damaged by this attack) must be assigned to a Ranger objective in play.



Immune to player card effects.
While Devil's Mirk is in the staging area, characters cannot be healed.
While Devil's Mirk is the active location, each Wose enemy gets +2



Players cannot travel to Eilenach unless there is at least 1 resource in each hero's resource pool.

Shadow: If the defending character has no resources, deal it 1 damage.
...standing up from the long ridges of the Drúadan Forest... –The Return of the King



While Stonewain Valley is in the staging area, resources discarded or spent by the first player for any reason are placed on Stonewain Valley.
Stonewain Valley gets +1 for each resource on it.
"Way is wide for four horses in Stonewain Valley yonder," he waved his hand southwards: "but narrow at beginning and at end." –Ghân–buri–Ghân, The Return of the King



X is the highest number of hidden cards in any player's play area.

Shadow: Turn 1 hidden card in your play area faceup. If it is a treachery card, attacking enemy makes an additional attack after this one.



While Tangled Forest is in the staging area, it gains:"Forced: After any amount of progress is removed from the current quest, assign X damage amoung characters in play. X is the number of progress just removed. This ability does not stack with other copies of Tangled Forest."



While Entwood is in the staging area, each Huorn enemy in the staging area gains: "Immune to player card effects."
Travel: The first player engages the highest engagement cost Huorn enemy in the staging area.



While Dark Corner of Fangorn is in the staging area, each Huorn enemy loses the hinder keyword.
Forced: After Dark Corner of Fangorn becomes the active location, each engaged Huorn enemy makes an immediate attack.
"...it is perilous to touch the trees of that wood, it is said."
–Aragorn, The Two Towers



While Hithaeglir Woods is in the staging area, each Dunland enemy in the staging area cannot take damage.
Travel: Deal each Dunland enemy a shadow card to travel here.



While Sacred Forest is in the staging area, each Guardian enemy gains:"Forced: After any number of time counters are removed from this enemy, heal 2 damage on it for each time counter removed."
Travel: Remove each time counter from an enemy in play to travel here.



When faced with the option to travel, players must travel to Haunted Pillars, if able.
When Revealed: Either return the active location to the staging area, or Haunted Pillars gains surge.

Shadow: Attacking enemy gets +3 until the end of the phase.



Forced: After progress is placed on Northern Chetwood (and it is still in play), search the encounter deck, discard pile and victory display for Lost in the Wilderness, and reveal it.

Shadow: Discard 1 card at random from your hand for each point of damage deal by this attack.


While Lush Jungle is in the staging area, characters get -1 and lose ranged.
Forced: After Lush Jungle is flipped over while active, return it to the staging area unless each player exhausts each ready hero he controls.

Cannot have player card attachments.
Forced: After Lost Island becomes the active location, flip it over.
Action: Remove 4 progress from Lost Island to look at its facedown side.



While Overgrown Steps is in the staging area, it gains: "Each Uncharted location in the staging area gets +1
Travel: Raise each player's threat by 2 to travel here.






While Dark Colony is the active location, poisoned characters cannot ready.
Travel: A player at this stage must give 1 poison to a hero he controls to travel here.
Suddenly he saw, too, that there were spiders huge and horrible sitting in the branches above him, and ring or no ring he trembled with fear lest they should discover him.
–The Hobbit



X is the number of poison in play.
Forced: When this location is explored, make 1 hero unconscious.

Shadow: Attacking enemy gets +1 for each poisoned character you control.



While Patch of Midnight is the active location, treat the text box of each poisoned character as if it were blank (except for Traits).

Shadow: Raise your threat by 1 for each poisoned character you control.



While Green-Hill Country is in the staging area, add 1 to each Hide X value.
Travel: The first player makes a Hide 1 test.

Shadow: After this attack, attacking enemy engages the next player then makes an immediate attack.



While Stock Woods is in the staging area, players cannot commit more than 2 characters to a Hide test.
Travel: The first player makes a Hide 1 test.

Shadow: Attacking enemy gets +2 (+3
instead if you have failed a Hide test this round).



While Trollshaw Forest is in the staging area, it gains:"Forced: After a 'when revealed' effect is canceled, reduce the Ring-bearer's life by 1."
Travel: Reduce the Ring-bearer's life by 1 to travel here.



Pathless Wilderness enters play with 3 resource tokens on it.
Forced: At the end of the round, discard 1 resource token here. Then, if there are no resource tokens here, reduce the Ring-bearer's life by 3.
Before the first day's march was over Frodo's pain began to grow again. –The Fellowship of the Ring



Forced: When Ettendales is explored, shuffle the top card of the burden deck into the encounter deck.

Shadow: Attacking enemy gets +2 If this attack destroys a character, reduce the Ring-bearer's life by 1.



While Langflood River is in the staging area, no more than 4 progress can be placed on this quest stage each round.
Forced: When Langflood River leaves play as an explored location, add it to the staging area to the left, if able.



While Western Emyn Muil is in the staging area, each Uruk-hai enemy at this stage gains Toughness 1.
Travel: A player at this stage must engage the highest toughness enemy in the staging area to travel here.



While Wooded Glade is the active location, treat each non-objective attachment's text box as if it were blank.

Shadow: Discard a non-objective attachment you control.



While Dense Fern-brake is the active location, enemies in the staging area are immune to player card effects.

Shadow: Exhaust a character you control.



Shadowy Thicket gets +2 for each facedown card under The Black Gate.
Travel: The first player reveals the top facedown card under The Cross-roads and adds it to the staging area to travel here.
...presently the noise of fighting broke out near at hand, just above their hiding–place.
–The Two Towers