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Trait Keyword Victory
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Player Encounter Quest
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Results: 51 - 69 of 69 Cards
The Mountain of Fire (x1)
2
5
Mordor.

While Old Water-course is the active location, it gains:"Response: When Old Water-course is explored, reduce each player's threat by 5."

Travel: Each player must exhaust a hero he controls to travel here.

Clambering a few steps up he found a tiny stream of dark water that came out from the hill–side and filled a little bare pool...
–The Return of the King

The Mountain of Fire (x1)
X
-
Mordor.

Immune to player card effects.

X is twice the stage number of the main quest.

Forced: After the players travel here, flip The Two Watchers to its enemy side and move it to the staging area.

They were like great figures seated upon thrones. Each had three joined bodies, and three heads facing outward, and inward, and across the gateway.
–The Return of the King

The Mountain of Fire (x1)
50 2 5 2 4
Mordor.

Immune to player card effects. Cannot be optionally engaged.

Forced: When The Two Watchers deals any amount of damage, cancel that damage and raise the defending player's threat by X instead. X is the amount of damage just canceled.

The Mountain of Fire (x1)
Mordor.

Add Eye to each Fortitude test.

Forced: At the end of the round, flip The Eye of Sauron, then move it and each Nazg没l enemy in the staging area to The Black Gate Opens staging area. The first player may raise each player's threat by 3 to cancel this effect.

The Mountain of Fire (x1)
Mordor.

Each enemy in the staging area gets +1 Threat and -10 engagement cost.

Forced: At the end of the round, flip The Eye of Sauron, the move it and each Nazg没l enemy in the staging area to the Mount Doom staging area. The first player may raise each player's threat by 3 to cancel this effect.

The Hunt for Gollum Nightmare (x2)
15 1 3 2 3 7 
Creature. Mordor.

Forced: At the beginning of the refresh phase, if Hunting Warg entered play this round, search the encounter deck and discard pile for 1 copy of Hunters from Mordor and add it to the staging area, if able. Shuffle the encounter deck.

"...where the warg howls, there also the orc prowls."
–Aragorn, The Fellowship of the Ring

The Hills of Emyn Muil Nightmare (x2)
39 2 2 3 5 7 
Mordor. Orc.

Orc Interceptor gets +1 Threat and +1 Attack for each resource token on it.

Forced: After a location leaves play as an explored location, place a resource token on Orc Interceptor.

Return to Mirkwood Nightmare (x3)
28 2 4 3 7 9 
Mordor. Orc.

When Ambushing Orcs is dealt a shadow card that targets the player guarding Gollum that shadow card also targets each other player

"It was that very night of summer, yet moonless and starless, that Orcs came on us at unawares." –Legolas, The Fellowship of the Ring

The Seventh Level Nightmare (x1)
20 3 3 3 12 1 
Mordor. Orc.

Overseer Maur没l gets +X Threat +X Attack and +X Defense where X is the highest number of resources on a Goblin enemy in play.

The Players cannot win the game unless Overseer Maur没l is in the victory display.

The Seventh Level Nightmare (x2)
44 1 4 4 6 5 
Mordor. Orc.

When Revealed: Add 1 resource to each Goblin enemy in play.

Forced: When a Goblin enemy with at least 1 resource on it is dealt any amount of damage, remove 1 resource from that enemy and cancel all damage just dealt to it.

Shadow and Flame Nightmare (x3)
12 3 3 32 5 1 
Mordor. Orc. Uruk.

Forced: While Durin's Bane has no damage, Servant of Flame gets +2 Attack and +2 Defense

Shadow: Search the encounter deck for a treachery card with the Shadow or Flame trait and reveal it, if able. Shuffle the encounter deck.

Shadow and Flame Nightmare (x2)
42 4 4 3 7 1 
Mordor. Orc. Uruk.

Each enemy gets -20 engagement cost.

Shadow: If this attack destroys a character, attacking enemy cannot take damage this round.

"And some are large and evil: Black Uruks of Mordor." –Gandalf, The Fellowship of the Ring

Assault on Osgiliath Nightmare (x3)
20 2 5 3 3 5 
Orc. Mordor.

Forced: After Invading Orc attacks and destroys a character, that character's controller returns a location he controls to the staging area.

Shadow: If this attack destroys a character, return a location you control to the staging area.

The Blood of Gondor Nightmare (x1)
35 X 5 4 9 5 
Mordor.

X is the total number of hidden cards in the game.

Forced: When Black N煤menorean engages you, turn all hidden cards in your play area faceup.

Forced: At the end of the round, each player must raise his threat by 1 for each hidden card in his play area.

The Blood of Gondor Nightmare (x3)
40 4 2 2 4 6 
Orc. Uruk. Mordor.

Archery 3.

Forced: After Uruk Marksman is turned faceup as a hidden card, deal 3 damage to a character controlled by the engaged player and return Uruk Marksman to the staging area.

The Morgul Vale Nightmare (x3)
18 2 4 3 5 5 
Orc. Mordor.

Forced: At the end of the round, if Orc Captor is in the staging area, place 1 progress token on To the Tower.

Shadow: Attacking enemy gets +3Defense until the end of the combat phase.

The Morgul Vale Nightmare (x2)
37 X X 4 5 6 
Orc. Mordor.

X is the number of progress tokens on To the Tower.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, place 1 progress on To the Tower.

Celebrimbor's Secret Nightmare (x3)
45 4 4 3 6 6 
Mordor. Orc.

Bellach cannot take damage.

Scour: Heal all damage from Bellach's Bodyguard.

Shadow: Attacking enemy cannot take damage until the end of the phase.

A Shadow of the Past Nightmare (x2)
Mordor.

Surge.

When Revealed: Attach to the current quest. (Counts as a Condition attachment with the text:"Forced: After a player fails a Hide test, he discards a random card from his hand.")