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25 Results Found

The Lost Realm (x2/x1)
Weather.  
When Revealed: Each player assigns X damage among characters he controls, where X is the number of quest cards in play. Then, exhaust each damaged character.

Shadow: Assign X damage among characters you control. X is the number of quest cards in play.

The Lost Realm (x3/x2)
Weather.  
When Revealed: Assign X damage among characters commited to the quest. X is the number of characters committed to the quest.

Shadow: Deal 1 damage to the defending character.

The Lost Realm (x2/x1)
Weather.  
Doomed 2. When Revealed: Remove each damaged character from the quest.

Shadow: Attacking enemy gets +1 Attack for each damaged character the defending player controls.

The Lost Realm (x3/x2)
Weather.  
When Revealed: Each player deals 1 damage to a hero he controls. Attach Cold from Angmar to the current quest. (Counts as a Condition attachment with the text: "Treat each damaged character's printed text box as if it were blank, except for keywords and Traits.")

The Wastes of Eriador (x2/x1)
Weather.  
When Revealed: If it is Night, raise each player's threat by 4. If it is Day, flip the Time objective to Nightfall.

Shadow: Put the topmost Warg enemy from the discard pile into play engaged with you and deal it a shadow card.

The Grey Havens (x3/x2)
Weather.  
When Revealed: Either shift your heading off-course or deal 1 damage to each exhausted character.

Shadow: Excess damage from this attack is dealt to a Ship objective you control.

The Grey Havens (x2/x1)
Weather.  
When Revealed: If you are off-course, deal 1 damage to each character in play. If your heading is at the worst setting (Stormy), this effect cannot be canceled.

Shadow: Either shift your heading off-course or treat this attack as undefended.

The Sands of Harad (x2)
Weather.  
When Revealed: Discard a the active location. Shuffle the encounter discard pile into the encounter deck and discard cards from the top until a location is discarded. Make that location the active location.

The Sands of Harad (x2/x1)
Weather.  
When Revealed: Each player assigns X damage among characters he controls, where X is the tens digit of the temperature.

Shadow: Attacking enemy gets +X Attack, where X is the tens digit of the temperature.

The Sands of Harad (x2/x1)
Weather.  
Surge. When Revealed: Increase the temperature by 4.

Shadow: Either raise the temperature by 2, or return attacking enemy to the staging area after this attack.

The Sands of Harad (x2/x1)
Weather.  
When Revealed: Each player either discards his hand, or assigns X damage among characters he controls. X is the number of cards in his hand.

Shadow: Either discard the highest cost attachment you control, or assign X damage among characters you control where X is the number of attachments you control.

The Withered Heath (x2/x1)
Weather.  
Doomed 1. When Revealed: Exhaust a character. Until the end of the round, characters cannot be readied by player card effect.

Shadow: Exhaust a character you control.

The Withered Heath (x3/x2)
Weather.  
When Revealed: For each ready character a player controls, he must choose: either exhaust that character, or deal 1 damage to it.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if defending character is damaged).

Roam Across Rhovanion (x3)
Weather.  
When Revealed: For each ready character a player controls, he must choose: either exhaust that character or raise his threat by 1.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, exhaust a character you control.

The Road Darkens (x2)
Weather.  
When Revealed: Attach to the active location. (Countss as a Condition attachment with the text, "Limit 1 per location. No more than 3 progress can be placed on attached location each round.") If Snowdrifts is not attached to the active location, it gains surge.

The Road Darkens (x2/x1)
Weather.  
When Revealed: Each player must choose: either discard each ally he controls, or raise his threat by 1 for each ally he controls.

Shadow: Attacking enemy makes an additional attack after this one.

The Wizard's Quest (x1)
19
Weather.  
When Revealed: Each player deals 1 damage to a questing character he controls. Until the end of the phase, each damaged character gets -1 Willpower and cannot be healed.

Shadow: Deal 1 damage to the defending character.

The Wizard's Quest (x1)
27
Weather.  
When Revealed: Until the end of the phase, each enemy and location in the staging area gets +2 Threat.

Shadow: Each enemy engaged with you gets +1 Attack and +1 Defense until the end of the phase.

The Woodland Realm (x1)
6
Weather.  
When Revealed: Each player must choose: either choose 1 card from his hand and discard the rest, or assign X damage among characters he controls, where X is the number of cards in his hand.

Shadow: Discard 1 random card from your hand.

The Weather Hills Nightmare (x3)
Weather.  
When Revealed: Either remove 1 resource token from the Mission objective, or add 8 to the total Threat in the staging area this phase.

Shadow: Either remove 1 resource token from the Mission objective, or attacking enemy gets +3 Attack.

Across the Ettenmoors Nightmare (x3)
Weather.  
When Revealed: Each player assigns X damage among characters he controls, where X is the number of quests in play. Exhaust each damaged character in play.

Shadow: Shuffle each Weather cards from the encounter discard pile into the encounter deck.

Voyage Across Belegaer Nightmare (x3)
Weather.  
When Revealed: Each player must either exhaust a Ship objective he controls or distribute 4 damage among characters he controls (6 damage instead if you are off course).

Shadow: Attacking enemy gets +1 Attack for each quest card in the victory display.

Voyage Across Belegaer Nightmare (x2)
Weather.  
Surge. *Forced: After Raging Squall is discarded from the encounter deck duirng a Sailing test, deal 1 damage to each character committed to that test. ☸*

Flight of the Stormcaller Nightmare (x2)
Weather.  
Surge. When Revealed: Deal 1 shadow card to each Ship enemy in play. Until the end of the round, shadow effects cannot be canceled.

Shadow: Attacking enemy makes an additional attack after this one.

The Thing in the Depths Nightmare (x3)
Weather.  
When Revealed: Exhaust each character with 1 or less Willpower. Remove all resources from each ready hero and objective-ally.

Shadow: If the defending character has 1 or less Willpower, treat this attack as undefended.