Response: After Glóin suffers damage, add 1 resource to his resource pool for each point of damage he just suffered.
His beard, very long and forked, was white, nearly as white as the snow-white cloth of his garments.
–The Fellowship of the Ring
Gimli gets +1 for each damage token on him.
"Men need many words before deeds. My axe is restless in my hands."
–The Two Towers
While Thalin is committed to a quest, deal 1 damage to each enemy as it is revealed by the encounter deck.
There hammer on the anvil smote,
There chisel clove, and graver wrote;
There forged was blade, and bound was hilt;
The delver mined, the mason built.
–The Fellowship of the Ring
Response: After Longbeard Orc Slayer enters play, deal 1 damage to each Orc enemy in play.
Five dead Orcs lay there. They had been hewn with many cruel strokes, and two had been beheaded. The ground was wet with their dark blood.
–The Two Towers
Response:After a Dwarf hero you control leaves play, put Brok Ironfist into play from your hand.
...there is no knowing what a Dwarf will not dare and do for revenge and the recovery of his own.
–The Hobbit
"I am glad to have you standing nigh with your stout legs and your hard axe." –Legolas, The Two Towers
Action: Reduce your threat by 3 to give control of Wandering Took to another player. Raise that player's threat by 3. (Limit once per round.)
...but certainly there was something not entirely hobbit-like about them, and once in a while members of the Took-clan would go and have adventures. –The Hobbit
Response: After you play Erebor Hammersmith, return the topmost attachment in any player's discard pile to his hand.
"In Erebor in the Kingdom of Dain there is such skill..." –Aragorn, The Return of the King
Response: After Miner of the Iron Hills enters play, choose and discard 1 Condition attachment from play.
...while the four dwarves sat around the table, and talked about mines and gold and troubles with goblins...
–The Hobbit
While Dáin Ironfoot is ready, Dwarf characters get +1 and +1 .
"You have not heard of Dain and the dwarves of the Iron Hills?" –Bilbo Baggins, The Hobbit
Action: Pay 1 resource from a hero's resource pool to add 1 resource to Bifur's resource pool. Any player may trigger this ability. (Limit once per round.)
"And winter comes after autumn." – Bifur, The Hobbit
Action: Exhaust Bombur to choose a location. That location gets -1 until the end of the phase. (That location does not contribute its instead if it is an Underground location.)
Response: After you play Erebor Hammersmith, return the topmost attachment in any player's discard pile to his hand.
"In Erebor in the Kingdom of Dain there is such skill..." –Aragorn, The Return of the King
Erebor Record Keeper cannot attack or defend.
Action: Exhaust Erebor Record Keeper and pay 1 resource to choose and ready a Dwarf character.
Response: After Ered Luin Miner is discarded from your deck, put it into play under your control.
Tools were to be found in plenty that the miners and quarriers and builders of old had used; and at such work the dwarves were still very skilled.
–The Hobbit
Response: After Ered Nimrais Prospector enters play, discard the top 3 cards of your deck. Then, choose and shuffle 1 card from your discard pile back into your deck.
While you control at least 5 Dwarf characters, Glóin gains:
Response: After you play Glóin from your hand, choose a hero. Add 2 resources to that hero's resource pool.
Glóin lit several more torches, and then they all crept out, one by one... – The Hobbit
Response: After Longbeard Elder commits to a quest, look at the top card of the encounter deck. If that card is a location, place 1 progress token on the current quest. Otherwise, Longbeard Elder gets -1 until the end of the phase.
Response: After Miner of the Iron Hills enters play, choose and discard 1 Condition attachment from play.
...while the four dwarves sat around the table, and talked about mines and gold and troubles with goblins...
–The Hobbit
Response: After you play Kili from your hand during the planning phase, search your deck for Fili and put him into play under your control. Then, shuffle your deck.
"Let us join the throng!"
–The Hobbit
Response: After you play Fili from your hand during the planning phase, search your deck for Kili and put him into play under your control. Then, shuffle your deck.
"Fili is the youngest and still has the best sight."
–Thorin, The Hobbit
Action: Exhaust Zigil Miner and name a number to discard the top 2 cards of your deck. If at least one of those cards has cost equal to the named number, choose a hero you control. For each card that matches the named number, add 1 resource to that hero's resource pool.
Response: When you play Erebor Guard from your hand, discard the top 2 cards of your deck to reduce its cost by 2.
...the fortress of the dwarves could not be taken by surprise. –The Hobbit
Response: After an enemy is revealed from the top of the encounter deck, exhaust Merry to reduce your threat by that enemy's .
"We have come a long way with you and been through some stiff times. We want to go on."
–The Fellowship of the Ring
Action: Discard 2 cards from the top of your deck to give Longbeard Sentry sentinel and +1 until the end of the phase. (Limit once per phase.)
"...many of them have had experience in the dreadful dwarf and goblin wars, of which you have no doubt heard."
–Bilbo Baggins, The Hobbit
Forced: After the active location is explored, place Curious Brandybuck on the bottom of its owner's deck.
Response: After you travel to a location, put Curious Brandybuck into play from your hand, under any player's control.
Response: After you travel to a location, spend 1 resource to raise the engagement cost of each enemy in play by X until the end of the round, where X is that location's quest points. Any player may trigger this response.
"Gave me a chance of walking round the country and seeing folk, and hearing the news, and knowing where the good beer was."
–The Return of the King
Response: After Ered Luin Miner is discarded from your deck, put it into play under your control.
Tools were to be found in plenty that the miners and quarriers and builders of old had used; and at such work the dwarves were still very skilled.
–The Hobbit
Response: After Bilbo Baggins commits to the quest, choose an enemy in the staging area. Until the end of the phase, Bilbo Baggins gets +X where X is that enemy's If the players quest successfully, deal 1 damage to that enemy (2 damage instead if it is guarding a card).
While Dáin Ironfoot is defending, he gains,"Action: Discard the top card of your deck to give Dáin Ironfoot +1 for this attack. (Limit 3 times per phase.)"
"The time of my thought is my own to spend."
–The Fellowship of the Ring
Action: Discard the top 3 cards from your deck to ready Soldier of Erebor. (Limit once per round.)
Bywater Shirriff gets +1 , +1 , and +1 while you are engaged with an enemy with engagement cost higher than your threat.
The Shirriffs was the name that the Hobbits gave to their police, or the nearest equivalent that they possessed.
–The Hobbit
Response: After you play Erebor Toymaker from your hand, reduce the cost of the next attachment played this phase by 2.
There were toys the like of which they had never seen before, all beautiful and some obviously magical.
–The Fellowship of the Ring
Combat Action: Return Gaffer Gamgee to your hand to choose an enemy with engagement cost higher than your threat. Until the end of the round, that enemy cannot attack you.
"Why? Why's none of my business, or yours."
–The Fellowship of the Ring
Response: Spend 1 resource and exhaust The One Ring to cancel the effect of an encounter card just revealed from the encounter deck. Shuffle that card back into the encounter deck and reveal another encounter card.
"I will take the Ring," he said, "though I do not know the way." –The Fellowship of the Ring
Response: After Frodo Baggins exhausts to defend an attack, exhaust The One Ring and spend 1 resource to target the attacking enemy. Then, this attack deals no damage and each player raises his threat by 2.
"But there is more about you now than appears on the surface." –Bilbo, The Fellowship of the Ring
Response: After you engage an enemy with a higher engagement cost than your threat, ready Sam Gamgee. He gets +1 , +1 , and +1 until the end of the round.
"I'm going with him...and if any of those Black Riders try to stop him, they'll have Sam Gamgee to reckon with" –The Fellowship of the Ring
Merry gets +1 for each Hobbit hero you control.
Response: After Merry participates in an attack that destroys an enemy, ready another character that participated in that attack.
"You can trust us to stick to you through thick and thin to the bitter end" –The Fellowship of the Ring
Action: Exhaust Fatty Bolger to choose an enemy in the staging area and raise your threat by that enemy's . Until the end of the phase, that enemy does not contribute its . (Limit once per round.)
"I only hope that you do not need rescuing before the day is out" –The Fellowship of the Ring
Each enemy in play gets +1 engagement cost for each Hobbit hero you control.
Response: After you engage an enemy with an engagement cost higher than your threat, draw a card.
"We Hobbits ought to stick together, and we will"
–The Fellowship of the Ring
Response: After Farmer Maggot enters play, deal 1 damage to an enemy engaged with you. (Deal 2 damage instead if that enemy's engagement cost is higher than your threat.)
"It is lucky for you that I know you. I was going out to set my dogs on any strangers." –The Fellowship of the Ring
Response: After Bilbo Baggins enters play, search your deck for a Pipe attachment and add it to your hand. Shuffle your deck.
"Elves may thrive on speech alone, and Dwarves endure great weariness, but I am an old Hobbit, and I miss my meal at noon." –The Fellowship of the Ring
Action: Spend 1 resource and exhaust The One Ring to give Frodo Baggins +2 and +2 until the end of the round.
"It's my doom, I think, to go to that Shadow yonder, so that a way will be found." –The Two Towers