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Results: 101 - 150 of 725 Cards
Riders of Rohan (x3)
2 1 1 0 2 3 ★ 7 
Creature. Rohan.

Action: Exhaust and discard The Riddermark’s Finest to place 2 progress tokens on any location.

"And there are no horses like the ones that are bred in that great vale between the Misty Mountains and the White."
–Gandalf, The Fellowship of the Ring

Angmar Awakened Hero Expansion (x1)
10 1 3 3 3 6 ★
Dúnedain. Ranger. Warrior.

While you are engaged with at least 1 enemy, Amarthiúl gains the resource icon.

While you are engaged with at least 2 enemies, add 1 additional resource to Amarthiúl's resource pool when you collect resources during the resource phase.

"The heirs of Elendil do not forget all things past..."
–Aragorn, The Return of the King

Angmar Awakened Hero Expansion (x1)
10 2 2 2 4 6 ★
Dúnedain. Ranger.

While you are engaged with any enemy, Halbarad does not exhaust to commit to a quest.

You may optionally engage 1 additional enemy during the encounter phase.

"Little do they know of our long labour for the safekeeping of their borders, and yet I grudge it not." –The Return of the King

Angmar Awakened Hero Expansion (x1)
12 2 3 2 5 7 ★
Dúnedain. Ranger. Warrior.

Each enemy engaged with you gets -1 Defense.

Response: After Aragorn participates in an attack that destroys an enemy, choose an enemy not engaged with you and engage that enemy.

"I serve no man," said Aragorn; "but the servants of Sauron I pursue into whatever land they may go." –The Two Towers

Angmar Awakened Hero Expansion (x1)
10 1 2 2 5 6 ★
Dwarf.

Sentinel.

Response: After another hero is declared as a defender, exhaust Dori to add his Defense to the defending hero's Defense for this attack.

Dori was really a decent fellow in spite of his grumbling.
–The Hobbit

Angmar Awakened Hero Expansion (x1)
9 3 1 2 3 6 ★
Noldor. Noble.

Action: Discard a card from your hand to add 1 resource to a Noldor's resource pool, or to Aragorn's resource pool. (Limit once per round.)

...the light of stars was in her bright eyes, grey as a cloudless night; yet queenly she looked, and thought and knowledge were in her glance, as of one who has known many things that the years bring.
–The Fellowship of the Ring

Angmar Awakened Hero Expansion (x1)
6 2 1 1 2 4 ★
Hobbit.

Response: After an enemy is revealed from the top of the encounter deck, exhaust Merry to reduce your threat by that enemy's Threat.

"We have come a long way with you and been through some stiff times. We want to go on."
–The Fellowship of the Ring

Angmar Awakened Hero Expansion (x1)
10 2 2 2 4 6 ★
Noldor.

Draw 3 additional cards at the beginning of the resource phase.

At the end of the round, discard all cards in your hand.

"That is the path of despair. Of folly, I would say, if the long wisdom of Elrond did not forbid me."
–The Fellowship of the Ring

Angmar Awakened Hero Expansion (x1)
8 2 1 2 3 5 ★
Silvan.

If the active location shares a Trait with a location in the victory display, Rossiel gets +2 Willpower.

If the attacking enemy shares a Trait with an enemy in the victory display, Rossiel gets +2 Defense.

"Did you not say that you wished to see Elf-magic?"
–Galadriel, The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
4 2 2 1 3 5 ★
Rohan. Warrior.

Response: After a Rohan ally is discarded from play by a card effect, ready Éothain.

"We must hasten south, lord. Let us leave these wild folk to their fancies. Or let us bind them and take them to our king."
–The Two Towers

Angmar Awakened Hero Expansion (x3)
3 1 1 1 3 3 ★
Dúnedain. Ranger.

Sentinel.

Guardian of Arnor gets +1 Defense for each enemy engaged with you.

"Travellers scowl at us, and countrymen give us scornful names."
–Aragorn, The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
3 0 1 1 3 3 ★
Gondor.

Ingold gets +1 Willpower for each hero you control with at least 1 resource in its resource pool.

"We wish for no strangers in the land at this time, unless they be mighty men of arms in whose faith and help we can trust." —The Return of the King

Angmar Awakened Hero Expansion (x3)
3 1 2 1 2 4 ★
Gondor. Warrior.

Veteran of Osgiliath gets +1 Willpower, +1 Attack, and +1 Defense while your threat is 40 or higher.

"So do we ever watch the shores nigh Osgiliath, which our enemies now partly hold, and issue from it to harry our lands."
–Faramir, The Two Towers

Angmar Awakened Hero Expansion (x3)
2 1 1 0 2 3 ★
Dúnedain.

Response: After Weather Hills Watchman enters play, search the top 5 cards of your deck for a Signal card and add it to your hand. Shuffle the other cards back into your deck.

"Rangers use runes, and they come here sometimes." –Aragorn, The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
- 2 2 2 3 5 ★
Dúnedain. Ranger.

Encounter. Surge. Ranged. Sentinel.

When Revealed: The first player chooses a player to take control of Ranger of the North. Then, either deal 2 damage to an enemy or place 2 progress tokens on a location.

Angmar Awakened Hero Expansion (x3)
3 2 2 1 4 5 ★
Ent.

Cannot have restricted attachments.

Enters play exhausted.

Response: After Beechbone is declared as an attacker, deal 1 damage to him to deal X damage to the defending enemy. X is the amount of damage on Beechbone.

Angmar Awakened Hero Expansion (x3)
2 1 1 2 3 4 ★
Ent. Warrior.

Sentinel.

Cannot have restricted attachments. Enters play exhausted.

While Derndingle Warrior is defending, it gains:

Action: Deal 1 damage to Derndingle Warrior to give it +3 Defense for this attack. (Limit once per attack.)
Angmar Awakened Hero Expansion (x3)
0 1 3 1 3 5 ★
Dúnedain. Ranger.

Forced: After Dúnedain Hunter enters play, search the top 5 cards of the encounter deck for a non-unique enemy and put it into play engaged with you. If no enemy enters play by this effect, discard Dúnedain Hunter. Shuffle the encounter deck.

Angmar Awakened Hero Expansion (x3)
3 1 1 1 3 3 ★
Dúnedain. Ranger.

Ranged.

Fornost Bowman gets +1 Attack for each enemy engaged with you.

To the last battle at Fornost with the Witch–lord of Angmar they sent some bowmen to the aid of the king...
–The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
2 0 0 1 3 3 ★
Gondor. Warrior.

Response: Exhaust Honour Guard to cancel 1 point of damage just dealt to a character.

Valour Response: Exhaust and discard Honour Guard to cancel up to 5 damage just dealt to a character.

Angmar Awakened Hero Expansion (x3)
3 0 1 2 3 4 ★
Dwarf. Warrior.

Action: Discard 2 cards from the top of your deck to give Longbeard Sentry sentinel and +1 Defense until the end of the phase. (Limit once per phase.)

"...many of them have had experience in the dreadful dwarf and goblin wars, of which you have no doubt heard."
–Bilbo Baggins, The Hobbit

Angmar Awakened Hero Expansion (x3)
2 2 0 0 2 3 ★
Hobbit.

Forced: After the active location is explored, place Curious Brandybuck on the bottom of its owner's deck.

Response: After you travel to a location, put Curious Brandybuck into play from your hand, under any player's control.

Angmar Awakened Hero Expansion (x3)
2 1 1 1 2 3 ★
Noldor. Craftsman.

Discard 2 cards from your hand to put Elven Jeweler into play from your hand, under your control.

"...to the Elven–smiths they were but trifles..." –Gandalf, The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
1 1 0 0 1 1 ★
Silvan. Craftsman.

Cannot attack or defend.

Response: After Galadhrim Weaver enters play, shuffle the top card of your discard pile into your deck.

"You are indeed high in the favour of the Lady! For she herself and her maidens wove this..." –Lórien Elf, The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
3 2 1 2 2 4 ★
Noldor.

Response: After Lindir enters play, if you have less than 3 cards in your hand, draw until you have 3 cards in your hand.

"To sheep other sheep no doubt appear different," laughed Lindir. "Or to shepherds. But Mortals have not been our study. We have other business."
–The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
4 0 2 2 3 4 ★
Dúnedain. Ranger.

Warden of Annúminas gets +1 Willpower for each enemy engaged with you.

Rangers passed at times beyond the hills, but they were few and did not stay. –The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
3 1 2 1 3 4 ★
Dúnedain. Scout.

East Road Ranger gets +2 Willpower while committed to a side quest.

"If you bring a Ranger with you, it is well to pay attention to him..."
–Gandalf, the Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
2 1 0 1 1 1 ★
Silvan. Healer.

Response: After Galadhrim Healer enters play, choose a player. Heal 1 damage from each hero controlled by that player.

"Even if your Quest did not concern us closely, you should have refuge in this City, until you were healed and refreshed."
–Celeborn, The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
4 2 2 1 4 5 ★
Noldor.

Response: After 1 or more cards are discarded from your hand, draw 1 card. Limit once per round.

"But have they the strength, have we here the strength to withstand the Enemy, the coming of Sauron at the last, when all else is overthrown?"
–The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
3 2 1 0 2 4 ★
Dúnedain. Scout.

Response: After Sarn Ford Sentry enters play, draw 1 card for each enemy engaged with you.

"Lonely men are we, Rangers of the wild, hunters but hunters ever of the servants of the Enemy..." –Aragorn, The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
3 3 2 2 3 6 ★
Ent.

Cannot have restricted attachments.

Enters play exhausted.

Response: After Wellinghall Preserver readies, heal 1 damage from an Ent character.

Angmar Awakened Hero Expansion (x3)
4 2 2 2 3 5 ★
Dúnedain. Ranger.

Response: After you engage an enemy, if you control at least 1 Dúnedain hero, spend 1 resource to put Ranger of Cardolan into play from your hand, under your control. At the end of the round, if Ranger of Cardolan is still in play, shuffle it into its owner's deck.

Angmar Awakened Campaign Expansion (x1)
1 1 3 0 2 5 ★
Dúnedain. Ranger.

Response: After Berelind attacks and destroys an enemy, place 1 progress on a quest card in play.

A light fell about her, and her hair shone in the sunrise.
–The Lord of the Rings

Angmar Awakened Campaign Expansion (x1)
0 0 1 1 2 3 ★
Dúnedain. Ranger.

Response: After Coruhaer defends an attack, spend 1 resource to deal 2 damage to the attacking enemy.

A dread fell on them, even as they passed between the lines of ancient stones.
–The Lord of the Rings

Angmar Awakened Campaign Expansion (x1)
2 2 2 0 4 5 ★
Dúnedain. Ranger.

Response: After Laermuin commits to a quest, heal 1 damage from a character.

Ancient of days he seemed and yet in the flower of manhood; and wisdom sat upon his brow.
–The Lord of the Rings

Angmar Awakened Campaign Expansion (x1)
3 2 3 1 5 6 ★
Noldor. Warrior.

Response: After an enemy engages you, ready Elrond's Champion.

"That is a chapter of ancient history which it might be good to recall: for there was sorrow then too, and gathering dark, but great valour, and great deeds that were not wholly vain."
–Gandalf, The Lord of the Rings

Angmar Awakened Campaign Expansion (x1)
3 2 2 3 3 6 ★
Noldor. Warrior.

Response: After Rivendell Skirmishers exhausts to defend an attack from a non-unique enemy, discard each shadow card from that enemy.

It was said that Angmar was for a time subdued by the Elvenfolk coming from Lindon and from Rivendell.
–The Lord of the Rings

Dream-chaser Hero Expansion (x1)
8 1 1 3 3 5 ★ 8 
Gondor. Noble. Steward.

Setup: Add 2 resources to Denethor's resource pool.

Action: Move 1 resource from Denethor's resource pool to another Gondor hero's resource pool. (Limit once per round.)

"...why should I sit here in my tower and think, and watch, and wait, spending even my sons? For I can still wield a brand."
-The Return of the King

Dream-chaser Hero Expansion (x1)
10 2 2 2 4 6 ★ 4 
Rohan. Scout. Warrior.

Each hero with an attached Mount gets +1 Willpower

Each hero with an attached Mount gets +1 Attack

Each hero with an attached Mount gets +1 Defense

Ahead nearer the walls Elfhelm's men were among the siege–engines, hewing, slaying, driving their foes into the fire–pits.
–The Return of the King

Dream-chaser Hero Expansion (x1)
8 1 2 2 4 6 ★ 1 
Corsair. Warrior.

Resources in Na'asiyah's resource pool cannot be used to pay for allies.

Action: While Na'asiyah is attacking or defending, pay 1 resource from her resource pool to give her +2 Attack or +2 Defense for this attack.

Dream-chaser Hero Expansion (x1)
11 2 3 2 4 7 ★ 5 
Gondor. Noble. Warrior.

Combat Action: Spend 1 resource from Prince Imrahil's resource pool to search the top 5 cards of your deck for an ally who shares at least 1 Trait with him, and put that ally into play. Shuffle your deck. At the end of the phase, if that ally is still in play, shuffle it into your deck. (Limit once per round.)

Dream-chaser Hero Expansion (x1)
12 4 2 2 4 8 ★ 1 
Noldor. Noble.

Draw 1 additional card at the beginning of the resource phase.

Forced: After drawing cards at the beginning of the resource phase, choose and discard 1 of those cards.

Very tall he was, and his beard was long, and he was grey and old, save that his eyes were keen as stars...
–The Return of the King

Dream-chaser Hero Expansion (x1)
9 2 3 1 3 6 ★ 9 
Dale. Scout.

Ranged.

Response: After an encounter card with surge is revealed, either ready Lanwyn or give her +2 Willpower until the end of the phase. (Limit twice per phase.)

“The Men of Dale used to have the trick of understanding their language, and used them for messengers to fly to the Men of the Lake...”
–Thorin, The Hobbit

Dream-chaser Hero Expansion (x1)
9 2 2 1 4 5 ★ 1 
Silvan. Scout.

Ranged.

Action: Exhaust Argalad to choose an enemy in the staging area. Until the end of the phase, that enemy gets -X Threat, where X is Argalad's Attack. If this effect reduces the enemy's Threat to 0, deal 1 damage to it. (Limit once per round.)

Dream-chaser Hero Expansion (x1)
9 2 2 1 4 5 ★ 5 
Noldor.

Response: After drawing your setup hand, instead of taking a mulligan, you may discard any number of cards from your hand. Then, draw that many cards.

Action: If you have no cards in your hand, draw 6 cards. (Limit once per game.)

"What power still remains lies with us..."
–The Fellowship of the Ring

Dream-chaser Hero Expansion (x3)
2 1 2 0 2 4 ★ 9 
Rohan. Scout.

Action: Spend 1 resource to ready Ceorl. Then, you may give control of Ceorl to another player. Any player may trigger this action. (Limit once per phase).

He drew himself up. Then he knelt, offering his notched sword to the king. "Command me, lord!" he cried.
–The Two Towers

Dream-chaser Hero Expansion (x3)
1 2 2 2 3 5 ★ 4 
Dwarf. Warrior.

Forced: At the end of the round, discard Dwarven Sellsword unless the players as a group spend 1 resource.

...he did not altogether approve of dwarves and their love of gold...
–The Hobbit

Dream-chaser Hero Expansion (x3)
4 1 2 2 3 5 ★ 1 
Dúnedain. Noble.

Sentinel.

Action: Spend 1 resource to look at a facedown shadow card dealt to an engaged enemy. If that card has a shadow effect, Eldahir gets +2 Defense until the end of the phase. Any player may trigger this action. (Limit once per phase.)

Dream-chaser Hero Expansion (x3)
4 2 2 3 3 6 ★
Gondor. Warrior.

Knight of the White Tower's resource cost must be paid from a single hero's resource pool.

"...to be only a man of arms of the Guard of the Tower of Gondor is held worthy in the City, and such men have honour in the land." –Beregond, The Return of the King

Dream-chaser Hero Expansion (x3)
2 0 1 1 3 3 ★
Noldor. Warrior.

While the top card of your discard pile is an attachment, Warden of the Havens gets +2 Defense and gains sentinel.

"...and if he comes, assailing the White Towers and the Havens, hereafter the Elves may have no escape from the lengthening shadows of Middle-earth."
–Galdor, The Fellowship of the Ring