

1
1
1
When Revealed: Reveal the top card of the encounter discard pile and add it to the staging area, if able.

Shadow: If this attack deals at least 1 damage, shuffle this card back into the encounter deck.


5
2
5
Forced: If Great Gray Wolf is dealt a shadow card with a riddle, return all Creature enemies to the staging area at the end of the combat phase.
Riddle: The first player names a card type, sphere and cost, shuffles his deck, then discards the top 3 cards. For each of those cards that matches all three items, place 1 progress token on stage 2.


3
2
3
Forced: If Wild Wargs is dealt a shadow card with a riddle, it gets +2
.
Riddle: The first player names a card type, shuffles his deck, and discards the top 2 cards. For each of those cards that matches, place 1 progress token on stage 2.


5
2
4
Forced: At the end of each round, each player must give a hero he controls 1 poison.
...hairy legs waving, nippers an dspinners snapping, eyes popping, full of froth and rage. –The Hobbit


1
1
6
This enemy gets +3
while engaged with a player who controls at least 1 poisoned character.

Shadow: Defending character gets 1 poison. (Give 2 poison to a character you control if undefended.)


4
1
3
Forced: When this enemy attacks, defending player must attach 1 poison to a character he controls.

Shadow: Defending character gets 2 poison.


2
0
1
Forced: After Dark Bats damages a character, attach it to that character. (While attached, counts as a Condition attachment with the text: 'Attached character gets -1
, -1
, and -1
.")

Shadow: Attach this card to the defending character.


1
1
2
Forced: When a location is revealed from the encounter deck, put 1 progress on Smaug the Golden.
Burgle: The first player shuffles his deck and reveals the top card. He may discard 1 card from his hand that matches the revealed card's sphere and type.


3
1
3
Forced: When Ravenous Warg attacks, the defending player must declare the character he controls with the most damage as the defender. (Even if exhausted.)

Shadow: Defending character gets -1
for each quest stage in play with no progress on it.


0
1
2
While Evil Crow is engaged with a player, that player adds 1 to the Hide value for each Hide test he makes.

Shadow: If you have failed a Hide test this round, this attack is considered undefended


6
5
12
Indestructible. Immune to player card effects.
Cannot leave the staging area but is considered to be engaged with each player.
Forced: After placing the 6th damage here, the first player takes control of the Ring-bearer, exhausted with 1 damage on it.


5
3
6
Cannot have attachments.
Forced: After Great Warg Chief enages you, discard cards from the encounter deck until a Warg enemy is discarded. Put that enemy into play engaged with you.


4
1
3
Hound of Sauron gets -5 engagement cost for each enemy in the staging area.

Shadow: Attacking enemy gets +1
(+2
instead if it was engaged with round).


3
2
4
Forced: After Howling Warg attacks, place 1 damage on an active location.

Shadow: Attacking enemy gets +1
If this attack destroys a character, place 1 damage on an active location.


1
1
2
When Revealed: Either exhaust a hero you control, or engaged Crebain from Dunland.
Forced: After Crebain from Dunland engages a player, reveal the top card of the encounter deck.


3
1
4
Forced: When Wolf of Isengard is dealt a shadow card with a Wizardry effect, either discard 1 card from your hand, or Wolf of Isengard makes an additional attack against you after this one.

Shadow: Deal 1 damage to the defending character.


4
4
8
Indestructible.Cannot have attachments.
Shelob gets +1
for each resource on her.
Forced: At the beginning of the quest phase, either place 1 resource on Shelob, or she makes an immediate attack against the first player.


6
2
9
Cannot have attachments or take more than 3 damage each round.
Forced: After Oliphaunt engages you, exhaust each ally you control.

Shadow: Attacking enemy gets +3![]()


6
2
9
Cannot have attachments or take more than 3 damage each round.
Forced: When War Mûmak is defeated, reduce each player's threat by 4.


4
1
3
Forced: After Wolves from Mordor attack and destroy a character, shuffle Wolves from Mordor into the encounter deck.

Shadow: Deal 2 damage to the defending character.


1
0
2
Forced: After Army of Flies engages a player, that player discards a non-objective attachment he controls.

Shadow: Defending player discards a non-objective attachment he controls.


5
2
12
Cannot have attachments.
Lurker of the Depths cannot be engaged or take more than 4 damage each round.
While Lurker of the Depths is in the staging area, it is considered to be engaged with each player.


2
1
2
Forced: After Warg of Carn D–m engages you, either remove 1 progress from the main quest, or exhaust a character you control.
Up from the dark plain below came the crying of fell voices, and the howling of many wolves
–The Fellowship of the Ring


5
2
5
Forced: After Savage Werewolf attacks and destroys a character, remove 3 progress from the main quest.

Shadow: Attacking enemy makes an additional attack against you after this one.


5
3
5
Beast of Taur-nu-Fuin cannot have attachments and its shadow cards cannot be canceled.
Forced: When Beast of Taur-nu-Fuin attacks, either remove 2 progress from the main quest or deal it an additional shadow card.


3
2
2
Forced: After Battle Warg engages you, either remove 1 progress from the main quest or discard an attachment you control.

Shadow: Discard an attachment you control.

1
1
6
Forced: When Forest Flies attacks, raise the defending player's threat by 1.

Shadow: Raise your threat by 1 for each enemy engaged with you.

2
0
2
While there is a copy of Eastern Crows in the discard pile, Eastern Crows gains surge.

3
1
2
Forced: After Dark Bats attacks and damages a character, reveal the top card of the encounter deck. Then, discard Dark Bats.

Shadow: Attacking enemy gets +1
Deal it an additional shadow card.

2
1
3
When Revealed: The opposing team chooses a questing character. Remove that character from the quest.

Shadow: Shuffle Black Forest Bats into the encounter deck.

3
1
8
Beast of Taur-nu-Fuin gets +1
for each damage on it.
Forced: When Beast of Taur-nu-Fuin is dealt a shadow card with no shadow effect, deal 1 damage to it and the defending character.

4
X
5
X is 1 more than the stage number of the main quest.

Shadow: Attacking enemy gets +X
until the end of the phase, where X is the stage number of the main quest.

2
1
2


4
1
4
Immune to player card effects.
Cannot be optionally engaged.
The Watcher gets +2
and +4 hit points per player.

5
2
6
Forced: After Savage Werewolf is dealt a shadow card with no shadow effect, it makes an additional attack after this one. (Do not deal it a shadow card.)

Shadow: Attacking enemy makes an additional attack against you after this one.

3
1
3

4
1
4
Werewolf gets -10 engagement cost while there is an active location.


4
1
4
Immune to player card effects.
Cannot be optionally engaged.
The Watcher gets +2
and +4 hit points per player.

3
1
2
When Revealed: Eithe raise each player's threat by 2, or reveal an additional encounter card.

Shadow: Either raise your threat by 2, or this attack is considered undefended.

1
0
3
Players cannot declare defenders against Rock Adder.

Shadow: If this attack is undefended, attacking enemy gets +2 ![]()

2
2
5
Forced: When Unspeakable Thing attacks you, discard the top card of your deck. Unspeakable thing gets +X
for this attack, where X is the discarded card's printed cost.

Shadow: Attacking enemy gets +1 ![]()

5
3
6
Cannot have non-objective player card attachments or take non-combat damage.
Forced: When Shadow Dweller attacks you, discard the top card of your deck and assign X damage among character you control, where X is the discarded card's cost.

5
3
9
Cannot be optionally engaged.
While Elder Nameless Thing is in the staging area, it gains:"Forced: After players have committed characters to the quest, Elder Nameless Thing makes an attack against the first player.

1
1
4
Forced: After Nameless Thing enters play, the first player attaches the top card of his deck to it faceup as a guarded attached. Nameless Thing gets +X
+X
and +X
where X is that card's printed cost. When Nameless Thing leaves play, discard that card.

3
1
2
When Revealed: Eithe raise each player's threat by 2, or reveal an additional encounter card.

Shadow: Either raise your threat by 2, or this attack is considered undefended.


5
3
9
9 When Revealed: Until the end of the phase, each character currently committed to the quest gets -2
and is discarded if its
is 0.

Shadow: Raise defending player's threat by 5. (Raise defending player's threat by 10 instead if undefended.)


3
2
5
7 Forced: After you engage Ungoliant's Brood, your cards cannot ready for the remainder of the round.

Shadow: If this attack is undefended, exhaust all characters you control.


1
0
3
9 Forced: After you engage Forest Flies, deal 1 damage to each exhausted character you control.

Shadow: If attacking enemy is an Insect deal it 2 additional shadow cards.

