Forced: When this enemy attacks, remove 1 progress from the current quest.
Shadow: Attacking enemy gets +1 for each quest stage in play with no progress on it.
When Revealed: Remove 1 progress from every quest stage in play. (2 progress instead if 3 or more players in the game.)
Goblins had scaled the Mountain from the other side and already many were on the slopes aboe the Gate…
–The Hobbit
This enemy gets +1 , +1 , and +1 for each quest stage in play with no progress on it.
Shadow: If this attack destroys a character, remove all progress from the current quest.
When Revealed: Each player must deal 2 damage to a character he controls.
Shadow: Deal 1 damage to defending character for each quest stage in play with no progress on it.
Forced: When Ravenous Warg attacks, the defending player must declare the character he controls with the most damage as the defender. (Even if exhausted.)
Shadow: Defending character gets -1 for each quest stage in play with no progress on it.
Hide 2. Cannot have non-Morgul attachments.
Forced: After engaged player fails a Hide test, Black Rider makes an immediate attack.
The riding figure sat quite still with its head bowed, as if listening. From inside the hood came a noise as of someone sniffing...
–The Fellowship of the Ring
While Evil Crow is engaged with a player, that player adds 1 to the Hide value for each Hide test he makes.
Shadow: If you have failed a Hide test this round, this attack is considered undefended
Cannot have non-Morgul attachments.
While Rider of Mordor is engaged with a player, characters that player controls get -1
While The One Ring is exhausted, Rider of Mordor gets -10 engagement cost.
While The One Ring is exhausted, Shady Bree-lander gains: "Cannot be optionally engaged."
Shadow: Defending character get -1 (-2 instead if The One Ring is exhausted).
When Revealed: You must either shuffle an out of play Ringwraith into the encounter deck or reveal an additional encounter card.
Presently he slipped out of the door, followed by the squint–eyed southerner: the two had been whispering together a good deal during the evening.
–The Fellowship of the Ring
Cannot have non-Morgul attachments.
While Fell Rider is in the staging area, it gains:"Forced: At the beginning of the encounter phase, the first player must either reduce the Ring-bearer's life by 1 or engage Fell Rider."
Immune to player card effects.
The Witch-king gets -30 engagement cost while The One Ring is exhausted.
Characters with 1 or less cannot defend attacks made by The Witch-king.
Cannot have non-Morgul attachments.
Forced: When Ringwraith attacks, deal it an additional shadow card if The One Ring is exhausted.
Shadow: Shuffle this card into the encounter deck.
Indestructible. Immune to player card effects.
Cannot leave the staging area but is considered to be engaged with each player.
Forced: After placing the 6th damage here, the first player takes control of the Ring-bearer, exhausted with 1 damage on it.
Cannot have attachments.
Forced: After Great Warg Chief enages you, discard cards from the encounter deck until a Warg enemy is discarded. Put that enemy into play engaged with you.
Hound of Sauron gets -5 engagement cost for each enemy in the staging area.
Shadow: Attacking enemy gets +1 (+2 instead if it was engaged with round).
Forced: After Howling Warg attacks, place 1 damage on an active location.
Shadow: Attacking enemy gets +1 If this attack destroys a character, place 1 damage on an active location.
When Revealed: Either exhaust a hero you control, or engaged Crebain from Dunland.
Forced: After Crebain from Dunland engages a player, reveal the top card of the encounter deck.
Cannot be optionally engaged. The Balrog and shadow cards dealt to The Balrog are immune to player card effects.
While in the staging area, The Balrog is considered to be engaged with the first player and only the first player can declare attackers against The Balrog.
Cannot have attachments. Allies cannot defend against Orc-chieftain.
Forced: At the beginning of the encounter phase, Orc-chieftain engages the first player.
...he charged into the Company and thrust his spear straight at Frodo. –The Fellowship of the Ring
Cannot have attachments.
For each point of excess damage dealt by Cave-troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) remove 1 progress from the current quest.
When Revealed: Uruk from Mordor makes an immediate attack against the first player.
Shadow: Attacking enemy gets +1 If this attack destroys a character, attacking enemy makes an additional attack.
When Revealed: Either remove 1 damage from Doom Doom Doom or reveal an additional encounter card.
Shadow: The defending player raises his threat by 1 for each enemy engaged with him.
X is the number of players in the game.
When Revealed: Assign X damage among characters you control.
Toughness 2. Cannot have attachments.
Allies with fewer printed hit points than Uruk-hai Captain cannot defend against Uruk-hai Captain.
Shadow: Attacking enemy makes an additional attack after this one.
Peril. Toughness 1. Archery X.
X is the number of players at this stage.
When Revealed: Discard an ally you control.
...they had bows of yew, in length and shape like the bows of Men. –The Fellowship of the Ring
Surge. Toughness 1. Archery 1.
Uruk-hai Tracker gets +2 against characters with 2 or fewer printed hit points.
Shadow: Discard a non-objective attachment you control.
When Revealed: Either choose a player to reveal an additional encounter card, or Uruk-hai Hunter makes an immediate attack against you.
"I fear that the Orcs may already be on this side of the water." –Aragorn, The Fellowship of the Ring
Toughness 3. Cannot have attachments.
Allies cannot be declared as attackers or defenders against Uglúk.
"I am Uglúk. I command." –The Two Towers
Forced: After Grishn kh enters play, the first player attached 1 of the Captives to him. If Grishn kh is defeated, place the attached Captive faceup underneath To Isengard!
Forced: At the end of the quest phase, deal 1 damage to the attached Captive.
Peril. Toughness 1. Archery 1.
When Revealed: Either increase the pursuit value by 3, or reveal an additional encounter card.
Uglúk shouted, and a number of other Orcs of nearly his own size ran up. –The Two Towers
Forced: After Wild Hillman attacks, place 1 progress on the active location.
Shadow: Place 1 progress on the active location. Attacking enemy gets +1 for each progress on the active location.
When Revealed: Warrior of Dunland makes an immediate attack against you.
Forced: After Warrior of Dunland attacks and destroys a character, place 3 progress on the active location.
Forced: After Soldier of Isengard attacks and destroys a character, place 1 progress on the current quest.
Shadow: Exhaust a character you control.
Indestructible.Immune to player card effects. Cannot leave the staging area.
Forced: When Saruman is dealt a shadow card with a Wizardry effect, the defending player resolves that Wizardry effect as if he is the only player in the game.
Forced: After Lieutenant of Orthanc attacks and destroys a character, that character's controller discards 1 random card from his hand.
"Saruman kept enough wisdom not to trust his Orcs. He had Men to guard his gates..." –Merry, The Two Towers
When Revealed: Either discard 1 random card from your hand, or reveal an encounter card.
Shadow: Until the end of the round, attacking enemy gets +2
Forced: When Wolf of Isengard is dealt a shadow card with a Wizardry effect, either discard 1 card from your hand, or Wolf of Isengard makes an additional attack against you after this one.
Shadow: Deal 1 damage to the defending character.
Peril. Toughness 1. Archery 2.
When Revealed: Either assign 3 damage among characters you control, or reveal an additional encounter card.
"Seldom will Orcs journey in the open under the sun, yet these have done so." –Legolas, The Two Towers
Forced: After Uruk-hai Fighter attacks and destroys a character, return it to the staging area.
Shadow: Discard a non-objective attachment you control.
When Revealed: Discard 1 random card from your hand. Snaga gets +X until the end of the round, where X is the discarded card's printed cost.
Round them were many smaller goblins. –The Two Towers
The engaged player cannot reduce his threat.
Forced: After Groping Dead attacks and destroys a character, place 1 mire token on the active location.
Shadow: If this attack destroys a character, place 1 mire token on the active location.
The engaged player cannot reduce his threat.
Forced: After Dead Things attacks and destroys a character, the defending player raises his threat by 3.
Shadow: Raise your threat by 1 for each Undead enemy engaged with you.
The engaged player cannot reduce his threat.
Forced: After Candle-bearer attacks and destroys a character, it cannot take damage until the end of the round.
Shadow: Until the end of the round, attacking enemy cannot take damage.
Forced: After Man of Harad engages you, discard 1 random card from your hand.
Shadow: Discard 1 random card from your hand.
Forced: After Captain of Harad engages you, each Harad enemy gets +1 and -10 engagement cost until the end of the round.
Shadow: If this attack destroys a character, return attacking enemy to the staging area.
Indestructible.Cannot have attachments.
Shelob gets +1 for each resource on her.
Forced: At the beginning of the quest phase, either place 1 resource on Shelob, or she makes an immediate attack against the first player.
When Revealed: Either discard 1 random card from your hand, or reveal an additional encounter card.
Shadow: If this attack destroys a character, discard 1 random card from your hand.