Action: Choose an Eagle ally. Return that character to its owner's hand.
Not event an eagle poised against the sun would have marked the hobbits sitting there, under the weight of doom...
–The Two Towers
Action: Choose a character you control. Until the end of the phase, that character gets +3 while attacking an enemy with a higher engagement cost than your threat.
Action: Exhaust X characters to deal X damage to an enemy in the staging area.
Response: After a Dwarf deals X damage to an enemy during combat, deal an additional X damage to that enemy. (Limit once per phase.)
"Beside them Gimli stood with his stout legs apart, wielding his dwarf–axe." –The Fellowship of the Ring
Action: Exhaust a character you control with ranged to immediately declare it as an attacker (and resolve its attack) against an enemy in the staging area. It gets +1 during this attack.
"We live now upon an island amid perils, and our hands are more often upon thr bowstring than upon the harp."
–Haldir, The Fellowship of the Ring
Action: Ready a defending Gondor character. That character gets +1 until the end of the phase.
...seven walls of stone so strong and old that it seemed to have been not builded by carven by giants out of the bones of the earth. –The Return of the King
Response: Cancel up to 2 points of damage just dealt to a Gondor character.
At last, less than a mile from the City, a more ordered mass of men came into view, marching not running, still holding together. –The Return of the King
Encounter Action: Engage each enemy in play.
..we have this honour: ever we bear the brunt of the chief hatred of the Dark Lord, for that hatred comes down out of the of the depths of time and over the deeps of the Sea.
–Denethor, The Return of the King
Play only before the resolving enemy attacks step.
Combat Action: Choose an enemy not engaged with you. Engage that enemy. Then, discard a shadow card from that enemy, if able.
"Many evil things there are that your strong walls and bright swords do not stay." –Aragorn, The Fellowship of the Ring
Response: After an Ent character takes any amount of damage, ready it. That character gets +3 until the end of the phase.
"They roared and boomed and trumpeted, until stones began to crack and fall at the mere noise of them." –Merry, The Two Towers
Action: All enemies get -1 until the end of the phase.
Valour Action: Choose a player. Each enemy engaged with that player gets -3 until the end of the phase.
Loud the challenge rang and bellowed, like the shout of many throats under the cavernous roof.
–The Fellowship of the Ring
Action: Choose and ready a sentinel character.
Valour Action: Ready all sentinel characters.
Aragorn and Boromir did not heed the command, but still held their ground, side by side, behind Gandalf at the far end of the bridge.
–The Fellowship of the Ring
Action: Choose a hero. Until the end of the phase, the chosen hero does not exhaust to attack or defend.
Valour Action: Choose a player. Until the end of the phase, each of that player's heroes do not exhaust to attack or defend.
These three were unscathed, for such was their fortune and the skill and might of their arms...
–The Return of the King
As an additional cost to play Skyward Volley, exhaust a ranged character you control.
Combat Action: Deal 2 damage to an enemy engaged with a player. Resolve that effect again for each copy of Skyward Volley currently in your discard pile (you may choose different targets).
Response: After a Warrior character is destroyed while defending against an enemy attack, deal damage to the attacking enemy equal to that character's printed .
In a grave along under the shadow of the Hornburg lay Háma, captain of the King's guard. He fell before the Gate.
–The Two Towers
Play only if you control a Noldor hero.
Action: Choose a non-unique enemy. Until the end of the phase, treat the chosen enemy's printed text box as if it were blank (except for Traits).
"...seeing an Elf–lord revealed in his wrath, they were dismayed, and their horses were stricken with madness."
–Gandalf, The Fellowship of the Ring
Play only before the staging step.
Quest Action: Exhaust a hero you control to immediately declare it as an attacker (and resolve its attack) against any eligible enemy target. Then, the players as a group may spend 1 resource to commit that hero to the quest.
Fey he seemed, or the battle-fury of his fathers ran like new fire in his veins...
–The Return of the King
Action: Choose a player. Each enemy engaged with that player gets -1 until the end of the phase. Then, the players as a group may spend 2 resources to have the chosen player draw 1 card each time he attacks and destroys an enemy this phase.
"Good!" said Legolas. "But my count is now two dozen. It has been knife–work up here." –The Two Towers
Action: Deal X damage to an enemy engaged with you. X is the number of side quests in the victory display.
...the tides of fate had turned against them and their doom was at hand. –The Return of the King
Response: At the beginning of the quest phase, search the top 5 cards of the encounter deck for an enemy and put it into play engaged with you. Then, reveal 1 less encounter card this phase (to a minimum of 0). Shuffle the encounter deck.
"We must press our Enemy, and no longer wait upon him for the move."
–Aragorn, The Return of the King
Play only if you control a unique character with the Noble trait and another unique character with the Ranger trait.
Response: After a hero you control participates in an attack that destroys an enemy, add X resources to that hero's pool. X is the just destroyed enemy's printed
Play only if you control a unique character with the Rohan trait and another unique character with the Gondor trait.
Response: At the beginning of the combat phase, you resolve the step in which you attack enemies before resolving enemy attacks this phase. (Each other player resolves the combat phase as normal after you resolve your attacks.)
Combat Action: Deal 3 damage to a non-unique enemy engaged with you.
Valour Combat Action: Discard a non-unique enemy engaged with you.
When thirteen had fallen the rest fled shrieking, leaving the defenders unharmed, except for Sam who had a scrath along the scalp.
—The Fellowship of the Ring
Response: After a character is declared as an attacker or defender against an enemy with an attachment, that character gets +3 and +3 until the end of this attack.
"Dwarf–mail may be good, but they will soon be hard put to it."
–Bard the Bowman, The Hobbit
Response: After a Beorning character is declared as an attacker or defender against an enemy, that enemy gets -2 and -2 until the end of the phase.
Swiftly he returned and his wrath was redoubled, so that nothing could withstand him, and no weapon seemed to bite upon him. –The Hobbit
Action: Return an Eagle ally to your hand to shuffle a set-aside Eagle of the North into the encounter deck. Then, remove Flight of the Eagles from the game.
Behind them in long swift lines came all their vassals from the northern mountains, speeding on a gathering wind.
–The Return of the King
Response: After a character you control attacks and destroys an enemy, exhaust a Weapon attached to that character to ready that character and give it +2 for its next attack this phase.
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
–The Hobbit
Play only if you control a unique character with the Istari trait and another unique character with the Eagle trait.
Action: Search the top 5 cards of your deck for an Eagle or Istari ally and put it into play. Shuffle your deck. At the end of the round, if that ally is still in play, return it to your hand.
Play only after staging step.
Quest Action: You may declare and resolve an attack against each non-unique enemy in the staging area as if it were engaged with you.
Panic came upon the Goblins; and even as they turned to meet this new attack, the elves charged again with renewed numbers.
–The Hobbit
Action: Each player deals 2 damage to an enemy engaged with him.
Down, heedless of order, rushed all the dwarves of Dain to his help.
–The Hobbit
Response: After you attack and destroy an enemy, shuffle the encounter discard pile into the encounter deck and discard cards from the top until an enemy is discarded. Add that enemy to the staging area to discard a non-unique location with equal to or less that that enemy's
Combat Action: Exhaust a Weapon card attached to a hero you control to choose an enemy engaged with you. Deal 2 damage to that enemy. (Deal 3 damage instead if the enemy is an Orc.)
At this point Gandalf fell behind, and Thorin with him. They turned a sharp corner. "About turn!" he shouted. "Draw your sword, Thorin!" – The Hobbit
Action: Exhaust a Weapon attachment to choose a non-unique enemy with 0 . Discard the chosen enemy.
In it smote and vanished, barb, shaft and feather, so fierce was its flight. –The Hobbit
Action: Choose a Hobbit character. That character gets +2 , +2 , and +2 until the end of the phase.
"I have something to do before the end, and it lies ahead, not in the Shire. I must see it through, sir, if you understand me." –Sam Gamgee, The Fellowship of the Ring
Response: Exhaust a Weapon or Armor card attached to the defending character to cancel a shadow effect just triggered during combat.
"Do what you will; but I will hinder it, if I may."
–Éowyn, The Return of the King
Response: After you engage an enemy, search the top 5 cards of your deck for a Hobbit ally and put it into play (search you entire deck instead if that enemy's engagement cost is higher than your threat). Shuffle your deck. At the end of the round, if that ally is still in play, return it to your hand.