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Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 1 - 50 of 58 Cards
Revised Core Set (x3)
2
3
Forest. Mountain.

Travel: Reveal the top card of the encounter deck and add it to the staging area to travel here.

Response: After Mountains of Mirkwood leaves play as an explored location, each player may search the top 5 cards of his deck for 1 card and add it to his hand. Shuffle the rest of the searched cards back into their owners' decks.

The Fellowship of the Ring (x1)
4
6
Mountain.

Immune to player card effects.

Forced: When Redhorn Pass is explored, each player assigns X damage among characters he controls. X is the number of damage here.

"We may well be seen by watchers on that narrow path..." –Gandalf, The Fellowship of the Ring

The Two Towers (x1)
2
2
Mountain.

Immune to player card effects.

Travel: Either exhaust Sméagol, or discard 1 random card from each player's hand.

Forced: After Sméagol's Secret Way is explored, each player either exhausts a character he controls, or discards 1 random card from his hand.

"...a stair, a narrow stair, O yes, very long and narrow. And then more stairs." -Gollum, The Two Towers

The Two Towers (x1)
4
4
Mountain.

Immune to player card effects.

While The Cleft of Cirith Ungol is in the victory display, Shelob gets +2 Attack loses the Indestructible keyword, and gains: "Shelob engages the first player."

Travel: Place 1 resource on Shelob to travel here.

The Cleft, Cirith Ungol, was before him, a dim notch in the black ridge... -The Two Towers

Core Set (x3)
2
3
Forest. Mountain.

Travel: Reveal the top card of the encounter deck and add it to the staging area to travel here.

Response: After Mountains of Mirkwood leaves play as an explored location, each player may search the top 5 cards of his deck for 1 card and add it to his hand. Shuffle the rest of the searched cards back into their owners' decks.

Khazad-dûm (x1)
2
3
Mountain.

While Knees of the Mountain is in the staging area, it gains:

Forced: After an enemy engages a player, it gets +1 Attack until the end of the round.
Khazad-dûm (x2/x1)
3
2
Mountain.

While Turbulent Waters is the active location, players cannot optionally engage enemies.

Khazad-dûm (x2)
1
3
Mountain.

When Revealed: Search the encounter deck and discard pile for 1 copy of Mountain Warg and add it to the staging area, if able. Shuffle the encounter deck.

Response: After Warg Lair leaves play as an explored location, each player draws 1 card.

The Redhorn Gate (x1)
3
9
Mountain. Snow.

While Caradhras is the active location, questing characters get -1 Willpower.

Players cannot travel to Caradhras except by quest card effects.


The Redhorn Gate (x1)
3
7
Mountain. Snow.

While Fanuidhol is the active loction, heroes must spend 1 resource from their resource pool to count their Willpower during the quest phase.


The Redhorn Gate (x1)
3
7
Mountain. Snow.

While Celebdil is the active location, remove 2 progress tokens from it at the end of each round.

The Redhorn Gate (x3/x1)
4
2
Mountain.

Travel: Each player must deal 2 damage to 1 character he controls to travel here.

Shadow: attacking enemy gets +1 Attack for each progress token on the active location.

The Voice of Isengard (x4)
2
3
Mountain.

While Methedras is the active location, each location in the staging area gets +1 Threat

Forced: When Methedras leaves play as an explored location, each player Searches 3.

Beyond there glimmered far away, as if floating on a grey cloud, the white head of tall Methedras, the last peak of the Misty Mountains. –The Two Towers

The Voice of Isengard (x3)
3
4
Mountain. Cave.

Forced: After Orc Cave leaves play as an explored location, the first player Searches 5.

Travel: Discard the top X cards of the encounter deck to travel here. X is the number of players in the game. Add each Orc enemy discarded this way to the staging area.

The Voice of Isengard (x2)
4
2
Mountain. Cave.

Forced: At the beginning of the encounter phase, reveal the top card of each player's out-of-play deck. Add each revealed enemy to the staging area and discard the rest.

Shadow: Defending player discards an attachment he controls.

Escape from Mount Gram (x1)
3
8
Mountain.

Immune to player card effects.

White Southern Gate is the active location, each Orc enemy gets +2 Attack.

Forced: When Southern Gate becomes the active location, each player with less than 35 threat must raise his threat to 35.

The Battle of Carn Dûm (x2)
3
5
Mountain.

While Mountains of Angmar is the active location, each shadow card with no shadow effect gains: "Shadow: Raise defending player's threat by 2."

Shadow: Raise defending player's threat by 2.

Temple of the Deceived (x2)
Side
A
4
4
Mountain.

While Jagged Cliffs is the active location, the location to its right is not considered to be in the staging area.

Forced: When Jagged Cliffs is flipped over while active, look at the facedown side of each adjacent copy of Lost Island.

Side
B
2
-

Uncharted.

Cannot have player card attachments.

Forced: After Lost Island becomes the active location, flip it over.

Action: Remove 4 progress from Lost Island to look at its facedown side.

The Withered Heath (x3)
2
4
Mountain.

While Mountain Pass is in the staging area, the 'when revealed' effects of Weather treachery cards cannot be canceled.

"We may well be seen by watchers on that narrow path, and waylaid by some evil; but the weather may prove a more deadly enemy than any."
–Gandalf, The Fellowship of the Ring

The Withered Heath (x3)
3
3
Mountain.

Deep.

Progress cannot be placed on Dwarven Door while it is in the staging area.

"Dwarf–doors are not made to be seen when shut."
–Gimli, The Fellowship of the Ring

The Withered Heath (x3/x2)
1
5
Mountain.

Deep.

Cave Entrance gets +1 Threat for each Dragon Sign in the victory display.

Travel: Raise each player's threat by 1.

That, of course, is the dangerous part about caves: you don't know how far they go back, sometimes, or where a passage behind may lead to, or what is waiting for you inside.
–The Hobbit

The Withered Heath (x2)
4
4
Mountain.

Response: After the players travel to Creature Den, search the Caves deck for a Dragon Sign and attach it to Creature Den as a guarded objective. Shuffle the Caves deck.

Travel: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until an enemy is discarded. Add that enemy to the staging area.

The Withered Heath (x2/x1)
X
6
Mountain.

Deep.

X is the number of locations in the staging area.

Travel: Assign X damage among characters in play.

The roar of the great falls drew nearer.
–The Fellowship of the Ring

The Fate of Wilderland (x1)
4
4
Mountain. Gate.

Immune to player card effects.

While Gate of Gundabad is in the staging area, resources cannot be placed on The Heroes' Defense.

Travel: Search the encounter deck, discard pile, and victory display for a Goblin Troop and add it to the staging area. Shuffle the encounter deck.

The Fate of Wilderland (x3)
3
3
Mountain. Fortification.

While Hilltop Battlements is in the staging area, each non-unique enemy gets -5 engagement cost.

Forced: When Hilltop Battlements is explored, discard the top X cards of the encounter deck, where X is the number of players in the game. Add each enemy discarded by this effect to the staging area.

The Fate of Wilderland (x3)
2
5
Mountain. Fortification.

While Dwarven Watchtower is the active location, each hero gets +1 Defense

Response: After Dwarven Watchtower is explored, the first player chooses: either place 1 resource on The Heroes' Defense, or remove 1 progress from The Goblins' Assault.

The Fate of Wilderland (x3/x1)
2
4
Mountain.

When Revealed: Either place 1 progress on The Goblins' Assault, or reveal an additional encounter card.

Shadow: Attacking enemy cannot take damage this phase.

The Hobbit: Over Hill and Under Hill (x2)
2
3
Mountain.

While Overhanging Rock is the active location, it gains:"Action: Spend 1 resource to look at the top 2 cards of your deck. Add 1 of those to your hand and discard the other."

"This won't do at all!" said Thorin. "If we don't get blown off or drowned, or struck by lightning, we shall be picked up by some giant and kicked sky–high for a football." –Thorin Oakenshield, The Hobbit

The Hobbit: Over Hill and Under Hill (x1)
X
5
Mountain.

X is the number of players in the game.

Forced: At the end of the round, remove X progress tokens from the current quest.

There were many paths that led up into those mountains, and many passes over them. But most of the paths were cheats and deceptions and led nowhere or to bad ends. –The Hobbit

The Hobbit: On the Doorstep (x3)
3
1
Forest. Mountain.

While Hidden Path is the active location, locations in the staging area get -1 Threat.

Travel: Spend 2 resources to travel here.

About midday, creeping behind a great stone that stood alone like a pillar, Bilbo came on what looked like rough steps going upwards. –The Hobbit

The Hobbit: On the Doorstep (x1)
12
4
Mountain.

While at least 1 card is stacked underneath, The Lonely Mountain is immune to player card effects, cannot leave the staging area, and gets -2 Threat for each card stacked under it.

Action: While making a burgle attempt, the first player may spend 2 resources to take the revealed card into hand and reveal the next card of his deck.

The Hobbit: On the Doorstep (x2)
1
1
Mountain.

While Secret Entrance is the active location, The Lonely Mountain's Threat is reduced by half (round up).

Travel: The first player must exhaust a hero and name a card type to travel here. Then, look at the top card of the encounter deck. If the looked at card is not the named type, return Secret Entrance to the staging area. (The players cannot travel again this round.)

The Hobbit: On the Doorstep (x3)
2
5
Mountain.

Response: When Western Slopes leaves play as an explored location (choose one): the first player draws 2 cards, or remove 1 progress token from Smaug the Golden.

Burgle: The first player shuffles his deck and reveals the top card. He may discard 2 cards from his hand that match the revealed card's sphere.

The Hobbit: On the Doorstep (x3/x2)
3
3
Mountain.

While Northern Slopes is in the staging area, each Goblin enemy gets +1 Attack and +1 Defense.

While Northern Slopes is the active location, it gains: "Forced: When a character leaves play, remove 1 progress from the current quest, if able."

The Hobbit: On the Doorstep (x1)
2
2
Ruins. Mountain.

Immune to player card effects.

Forced: Remove 2 progress from stage 4B at the end of each round, if able.

Travel: Spend 3 resources to travel here. (1 resource instead if stage 4B is the current quest.)

The Hobbit: On the Doorstep (x1)
2
2
Ruins. Mountain.

Immune to player card effects.

Forced: Remove 2 progress from stage 2B at the end of each round, if able.

Travel: Spend 3 resources to travel here. (1 resource instead if stage 2B is the current quest.)

The Road Darkens (x1)
4
6
Mountain.

Immune to player card effects.

Forced: When Redhorn Pass is explored, each player assigns X damage among characters he controls. X is the number of damage here.

"We may well be seen by watchers on that narrow path..." –Gandalf, The Fellowship of the Ring

The Land of Shadow (x1)
2
2
Mountain.

Immune to player card effects.

Travel: Either exhaust Sméagol, or discard 1 random card from each player's hand.

Forced: After Sméagol's Secret Way is explored, each player either exhausts a character he controls, or discards 1 random card from his hand.

"...a stair, a narrow stair, O yes, very long and narrow. And then more stairs." -Gollum, The Two Towers

The Land of Shadow (x1)
4
4
Mountain.

Immune to player card effects.

While The Cleft of Cirith Ungol is in the victory display, Shelob gets +2 Attack loses the Indestructible keyword, and gains: "Shelob engages the first player."

Travel: Place 1 resource on Shelob to travel here.

The Cleft, Cirith Ungol, was before him, a dim notch in the black ridge... -The Two Towers

The Stone of Erech (x2)
1
4
Blackroot Vale. Mountain.

Dusk. Shadow of Dwimorberg gets +2 Threat

Midnight. Shadow of Dwimorberg gets +4Threat

The Wizard's Quest (x3) 18
2
4
Mountain. Forest.

When Revealed: Each Pine Slopes +2 Threat until the end of the phase.

Travel: Raise your threat by 1 for each Pine Slopes in the staging area.

The Wizard's Quest (x1) 23
3
4
Mountain. Forest.

While Hunter's Lookout is in the staging area, it gains:"Forced: At the end of the round, raise each player's threat by 1 for each enemy in the staging area."

Travel: The highestAttack enemy in the staging area makes an immediate attack against the first player.

The Woodland Realm (x1) 5
3
5
Mountain. Cave.

While The Goblins' Caves is in the staging area, each Orc enemy gets +1 Attack

Forced: When The Goblin's Caves is explored, the opposing team searches the encounter deck and discard pile for a non-unique Orc enemy and adds it to the staging area.

The Woodland Realm (x2) 8
2
4
Mountain.

While Mountains of Mirkwood is in the staging area, it gains:"Forced: At the end of the round, raise each player's threat by 2."

Shadow: Either raise your threat by 2, or the attacking enemy gets +2 Attack

The Redhorn Gate Nightmare (x3)
X
6
1 
Mountain. Snow.

X is the number of Snow cards in the staging area.

Travel: Search the encounter deck and discard pile for 1 copy of Freezing Cold and reveal it to travel here. Shuffle the encounter deck.

Shadow: Defending character gets -1Willpower Deal the attacking enemy 1 additional shadow card.

The Redhorn Gate Nightmare (x3)
3
3
8 
Mountain. River.

While Frozen Silverlode is in the staging area, characters cannot gainWillpower from player card effects.

Shadow: Defending character gets -1Willpower Deal the attacking enemy 1 additional shadow card.

"...and there the River Silverlode rises in its icy springs."
–Gandalf, The Fellowship of the Ring

The Watcher in the Water Nightmare (x3)
3
3
1 
Mountain. Swamp.

While Banks of Sirannon is in the staging area, each Tentacle enemy gets +2 Defense

Shadow: For each point of damage dealt by this attack, the defending player must discard a random card from his hand.

The Blood of Gondor Nightmare (x3)
4
4
10 
Mountain.

While Mountains of Shadow is the active location, it gains:"Forced: After you turn 1 or more hidden cards faceup, take 1 hidden card."

Shadow: Either take 2 hidden cards, or this attack is considered undefended.

The Morgul Vale Nightmare (x3)
2
5
10 
Mountain.

While Ephel DĂșath is in the staging area, each Captain enemy gets +2 Attack

Shadow: Defending player must either place 1 progress token on To the Tower or treat this attack as undefended.

To Catch an Orc Nightmare (x2)
X
5
2 
Mountain.

X is the number of characters controlled by the first player.

Forced: After Methedras Peak leaves play as an explored location, each player searches 3.

...they had come to the feet of the mountains, and to the green roots of tall Methedras. –The Two Towers