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Player Encounter Quest
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Results: 51 - 87 of 87 Cards
The Thing in the Depths (x3)
4 1 2 2 3 5 ★ 2 
Dúnedain. Noble.

Sentinel.

Action: Spend 1 resource to look at a facedown shadow card dealt to an engaged enemy. If that card has a shadow effect, Eldahir gets +2 Defense until the end of the phase. Any player may trigger this action. (Limit once per phase.)

Temple of the Deceived (x3)
4 0 1 3 3 5 ★ 3 
Rohan. Warrior.

Sentinel.

Response: While Déorwine is defending, spend 1 resource to cancel a shadow effect dealt to the attacking enemy. Any player may trigger this action.

The Sands of Harad (x1)
11 2 2 2 5 7 ★ 4 
Dwarf. Noble. Warrior.

Sentinel.

Response: After Gimli is declared as a defender, spend 1 resource from his pool to ready another hero. If that hero is Legolas, he gets +1 Attack until the end of the phase. (Limit once per phase.)

“Faithless is he that says farewell when the road darkens...”
–The Fellowship of the Ring

The Sands of Harad (x3)
4 0 1 2 3 4 ★ 5 
Dwarf. Warrior.

Sentinel.

Response: When you play Erebor Guard from your hand, discard the top 2 cards of your deck to reduce its cost by 2.

...the fortress of the dwarves could not be taken by surprise. –The Hobbit

The Sands of Harad (x1)
1 2 3 3
Harad. Warrior.

Sentinel.

Response: After Jubayr is declared as a defender, discard 1 facedown shadow card from a non-unique enemy. (Limit once per phase.)

If Jubayr leaves play, you are eliminated from the game.

The Mûmakil (x3)
5 1 2 3 3 5 ★ 7 
Harad. Warrior.

Sentinel.

Response: After Jubayr exhausts to defend an attack, discard 1 facedown shadow card from a non-unique enemy. (Limit once per phase.)

The Withered Heath (x1)
11 0 3 3 5 7 ★ 3 
Beorning. Warrior.

Sentinel.

Response: After Grimbeorn the Old defends an attack, spend 1 resource from his pool to declare him as an attacker against that enemy (and resolve his attack). The defending enemy gets -2 Defense for this attack.

The Land of Sorrow (x1)
13 2 4 3 4 8 ★ 1 
Creature. Eagle.

Ranged. Sentinel.

Cannot have restricted attachments. Gwaihir does not ready during the refresh phase.

Response: After an Eagle ally enters or leaves play, ready Gwaihir. (Limit once per phase.)

The Land of Sorrow (x3)
1 1 3 2 3 6 ★ 3 
Creature. Eagle.

Ranged. Sentinel.

Cannot have restricted attachments.

Forced: At the end of the round, discard Wilyador unless the players as a group spend 1 resource.

The Fortress of Nurn (x1)
12 2 3 2 5 7 ★ 1 
Dúnedain. Ranger. Scout.

Sentinel.

Action: Exhaust Aragorn to choose a location in the staging area. Until the end of the phase, that location gets -XThreat where X is Aragorn'sWillpower If this effect reduces the location'sThreat to 0, place 1 progress on it. (Limit once per round.)

The Land of Sorrow Preorder Promotion (x1)
13 2 4 3 4 8 ★ 1 
Creature. Eagle.

Ranged. Sentinel.

Cannot have restricted attachments. Gwaihir does not ready during the refresh phase.

Response: After an Eagle ally enters or leaves play, ready Gwaihir. (Limit once per phase.)

The Fortress of Nurn Preorder Promotion (x1)
12 2 3 2 5 7 ★ 1 
Dúnedain. Ranger. Scout.

Sentinel.

Action: Exhaust Aragorn to choose a location in the staging area. Until the end of the phase, that location gets -XThreat where X is Aragorn'sWillpower If this effect reduces the location'sThreat to 0, place 1 progress on it. (Limit once per round.)

The Hobbit: On the Doorstep (x3)
3 1 1 2 3 4 ★ 6 
Dwarf.

Sentinel.

While you control at least 5 Dwarf characters, lower the cost to play Dwalin by 2.

The Treason of Saruman (x1)
12 2 3 2 4 7 ★ 5 
Noble. Rohan. Warrior.

Sentinel.

Reduce the cost of the first Rohan ally you play from your hand each round by 1 (to a minimum of 0).

"Arise now, arise, Riders of Théoden!" –The Two Towers

The Treason of Saruman (x3)
4 2 2 2 3 5 ★ 8 
Dwarf. Warrior.

Sentinel.

Response: After an enemy is revealed from the encounter deck, ready Gimli.

"Give me a row of orc-necks and room to swing and all weariness will fall from me!"
–The Two Towers

The Flame of the West (x1)
10 0 1 4 4 6 ★ 6 
Gondor. Warrior.

Sentinel.

Response: After Beregond defends an attack and takes no damage, reduce the defending player's threat by 1. (Limit once per round.)

“The Lord does not permit those who wear the black and silver to leave their post for any cause...”
–The Return of the King

The Mountain of Fire (x1)
0 2 3 2 5 7 ★ 1 
Dúnedain. Gondor. Noble. Warrior.

Sentinel. The first player gains control of Aragorn.

Action: Spend 1 resource from Aragorn's pool to ready him. (Limit once per phase.)

If Aragorn leaves play the players lose the game.

“As I have begun, so I will go on.”
–The Return of the King

The Mountain of Fire (x1)
3 3 3 5 1 
Creature. Eagle.

Ranged. Sentinel.

When Revealed: The first player must choose: either take control of Gwaihir, or spend 1 resource and discard Gwaihir to discard a non-unique enemy in the staging area.

Shadow: This attack deals no damage.

The Old Forest (x1)
12 2 3 2 5 7 ★ 7 
Dúnedain. Noble. Ranger.

Sentinel.

Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.

Fog on the Barrow-downs (x1)
12 2 3 2 5 7 ★ 7 
D·nedain. Noble. Ranger.

Sentinel.

Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.

The Siege of Annúminas (x3)
1 2 2 3
Dúnedain.

Surge. Ranged. Sentinel.

When Revealed: Any player may spend 1 resource to take control of Dúnedain of Annúminas. Otherwise, discard it.

Shadow: Ready the defending character and give it +2 Defense for this attack.

Attack on Dol Guldur (x1)
3 3 3 6
Silvan.

Ranged. Sentinel.

Immune to player card effects.

Does not exhaust to quest.

If Host of Lórien leaves play, remove it from the game.

The Woodland Realm (x1)
2 2 2 5
Silvan. Scout.

Ranged. Sentinel.

The first player gains control of Mendor.

If Mendor leaves play, the players lose the game.

Escape from Khazad-dûm (x1)
10 0 1 4 4 6 ★ 7 
Gondor. Warrior.

Sentinel.

Lower the cost to play Weapon and Armor attachments on Beregond by 2.

The Hunt for the Dreadnaught (x1)
5 3 3 13
Grey Havens. Ship. Basic.

Immune to player card effects. Sentinel.

Each hero you control gets +1 Willpower

Setup: Choose a hero you control. Until the end of the game, that hero gains the printed Traits of another hero you control.

The Eithiliant, or "The Rainbow Spearpoint,", is an extremely swift elvent schooner featuring a swan motif.

The Hunt for the Dreadnaught (x1)
6 4 4 15
Grey Havens. Ship. Upgraded.

Immune to player card effects. Sentinel.

Each hero you control gets +2 Willpower

Response: After Eithiliant flips, shuffle up to 6 cards from your discard pile into your deck. Place 6 progress on a location in any group.

The Hunt for the Dreadnaught (x1)
2 5 3 15
Grey Havens. Ship. Basic.

Immune to player card effects. Ranged. Sentinel.

Each hero you control gets +1 hit point.

Reduce your threat by 3. Choose a hero you control. Until the end of the game, that hero gains ranged.

The Golden Wing is equipped with a massive ballista.

The Hunt for the Dreadnaught (x1)
3 6 4 18
Grey Havens. Ship. Upgraded.

Immune to player card effects. Ranged. Sentinel.

Each hero you control gains +2 hit points and gains ranged.

Response: After Golden Wing flips, deal 6 damage to an enemy in any group.

The Hunt for the Dreadnaught (x1)
3 2 5 16
Gondor. Ship. Basic.

Immune to player card effects. Sentinel.

Each hero you control gets +1 Defense

Forced: When you draw your starting hand, draw 5 additional cards, then shuffle 5 cards from your hand into your deck. You cannot take a mulligan.

The Hunt for the Dreadnaught (x1)
4 3 6 19
Gondor. Ship. Upgraded.

Immune to player card effects. Sentinel.

Each hero you control gets +2 Defense

Response: After Pride of Lebennin flips, heal 2 damage from a character. Choose up to 2 cards from the encounter discard pile and add them to the victory display.

The Hunt for the Dreadnaught (x1)
4 3 4 14
Gondor. Ship. Basic.

Immune to player card effects. Sentinel.

Your starting hand size is 8 cards.

Action: Play an event from your hand with a cost 3 or more, reducing its cost by 1.

An exquisite work of elven craftsmanship, the number Silent Mist bear the symbol of the Star of Eärendil on its foresail.

The Hunt for the Dreadnaught (x1)
5 4 5 17
Gondor. Ship. Upgraded.

Immune to player card effects. Sentinel.

Response: After Silent Mist flips, choose up to 2 events from your discard pile and/or your collection and add them to your hand (following deckbuilding rules).

Action: Play an event from your hand with cost 3 or more, reducing its cost by 2.

The Hunt for the Dreadnaught (x1)
3 4 3 17
Gondor. Ship. Basic.

Immune to player card effects. Sentinel.

Setup: Add 1 resource to each of your heroes' resource pools.

Action: Spend 2 resources to ready a character. (Limit once per round.)

The wealth of Gondor financed the construction of impressive ships which inspired all who sailed them.

The Hunt for the Dreadnaught (x1)
4 5 4 20
Gondor. Ship. Upgraded.

Immune to player card effects. Sentinel.

Response: After Swan Ship of Dol Amroth flips, add 2 resources to a hero's resource pool. Ready a card.

Action: Spend 1 resource to ready a card. (Limit once per round.)

The Hunt for the Dreadnaught (x1)
3 4 4 18
Grey Havens. Ship. Basic.

Immune to player card effects. Sentinel.

The first card you play each round does not require a resource match.

Action: Play an ally or attachment from your hand. (Limit once per round.)

Exceptionally agile for its size. Twilight's Call is adept at launching surprise attacks as daylight fades.

The Hunt for the Dreadnaught (x1)
4 5 5 22
Grey Havens. Ship. Upgraded.

Immune to player card effects. Sentinel.

Each card you play does not require a resource match.

Response: After Twilight's Call flips, draw 3 cards.

Action: Play an ally or attachment from your hand.

The Hunt for the Dreadnaught (x4)
3 5 4 10
Gondor. Ship.

Immune to player card effects. Ranged. Sentinel.

When Revealed: Choose a player. That player gains control of Gondorian Warship.

Forced: When Gondorian Warship is destroyed, set it aside, out of play.

Shadow: Deal 5 damage to attacking enemy.