





No attachments can be played on Nazgûl of Dol Guldur.
Forced: When the prisoner is 'rescued', move Nazgûl of Dol Guldur into the staging area.
Forced: After a shadow effect dealt to Nazgûl of Dol Guldur resolves, the engaged player must choose and discard 1 character he controls.






Cannot have non-Morgul attachments.
Forced: After Nazgûl of Mordor attacks, either raise your threat by 4, or return Nazgûl of Mordor to the staging area.
...out of the gathering mirk the Nazgûl came with their cold voices crying words of death; and then all hope was quenched.
-The Return of the King






No attachments can be played on Nazgûl of Dol Guldur.
Forced: When the prisoner is 'rescued', move Nazgûl of Dol Guldur into the staging area.
Forced: After a shadow effect dealt to Nazgûl of Dol Guldur resolves, the engaged player must choose and discard 1 character he controls.






Forced: After Nameless Thing engages a player, attach the top 2 cards of that player's deck to it.
X is the printed cost of all attached cards on this card. If there are no cards attached, X is 3.






Cannot have attachments.
Reduce any amount of damage dealt to Nazgûl of Minas Morgul to 1.
"Come not between the Nazgûl and his prey!"
–The Witch King, The Return of the King






Forced: When Nameless Beast attacks you, discard the top card of your deck. Nameless Beast gets +X for this attack, where X is that card's cost.

Shadow: Attacking enemy gets +X where X is the cost of the top card of your discard pile.






Cannot have non-Morgul attachments.
Forced: After Nazgûl of Mordor attacks, either raise your threat by 4, or return Nazgûl of Mordor to the staging area.
...out of the gathering mirk the Nazgûl came with their cold voices crying words of death; and then all hope was quenched.
–The Return of the King





Cannot have non-objective player card attachments or take non-combat damage.
Forced: After Nazgûl of Dol Guldur attacks you, either return it to the staging area or raise your threat by 3.



Attach to a Dwarf hero.
Action: Exhaust Narvi's Belt to give attached hero a ,
,
or
icon until the end of the phase.







Response: After Naith Guide enters play, choose a hero. That hero does not exhaust to quest this round.
"...I shall lead you well..." -Haldir, The Fellowship of the Ring







Resources in Na'asiyah's resource pool cannot be used to pay for allies.
Action: While Na'asiyah is attacking or defending, pay 1 resource from her resource pool to give her +2 or +2
for this attack.

Attach to Círdan the Shipwright or Gandalf.
Attached character gains a resource icon.
Action: Exhaust Narya and attached character to choose and ready up to 2 allies. Each of those allies gets +1 and +1
until the end of the phase.
"For this is the Ring of Fire, and with it you may rekindle hearts in a world that grows chill."
–Círdan, The Return of the King







Response: After Naith Guide enters play, choose a hero. That hero does not exhaust to quest this round.
"I shall lead you well..."
–Haldir, The Fellowship of the Ring



Attach to a Dwarf hero.
Action: Exhaust Narvi's Belt to give attached hero a ,
,
or
icon until the end of the phase.







Response: After Naith Guide enters play, choose a hero. That hero does not exhaust to quest this round.
"...I shall lead you well..." –Haldir, The Fellowship of the Ring






The first player gains control of Nalir.
Forced: At the beginning of the refresh phase, raise your threat by 1 for each player in the game.
If Nalir leaves play, the players lose the game.






The first player gains control of Nalir.
Forced: At the beginning of the refresh phase, raise your threat by 1 for each player in the game.
If Nalir leaves play, the players lose the game.


Attach to Círdan the Shipwright or Gandalf.
Attached character gains a resource icon.
Action: Exhaust Narya and attached character to choose and ready up to 2 allies. Each of those allies gets +1 and +1
until the end of the phase.
"For this is the Ring of Fire, and with it you may rekindle hearts in a world that grows chill."
–Círdan, The Return of the King






Na’asiyah engages the last player.
Forced: When Na’asiyah engages you, discard each event in your hand. Add 1 resource to Na’asiyah for each event discarded in this way.
Forced: When Na’asiyah attacks or defends, she gets +1 and +1
for this attack for each resource on her. After this attack, discard 1 resource from her.






The last player gains control of Na’asiyah.
Action: While Na’asiyah is attacking or defending, spend 1 resource from her to give her +2 or +2
for this attack.
Action: Spend 1 resource from a hero you control to place 1 resource on Na’asiyah. (Limit once per round).
If Na’asiyah leaves play, the players lose.







Resources in Na'asiyah's resource pool cannot be used to pay for allies.
Action: While Na'asiyah is attacking or defending, pay 1 resource from her resource pool to give her +2 or +2
for this attack.



Response: After the player travel here, choose a non-unique enemy engaged with a player and place it faceup under this location. While an enemy is under this location, that enemy is considered to be out of play.
Forced: After Narrow Alleyway leaves play, put each enemy under it into play, engaged with the first player.



When faced with the option to travel, the players must travel to Narrow Stair.

Shadow: Until the end of the round, defending character cannot be readied by player card effects.



While Narrow Opening is the active location, each player cannot play more than 1 card each round.
Forced: When Narrow Opening leaves play, each player discards 1 random card from his hand.
"I got stuck in the door, which was only open a crack, and I lost lots of buttons..."
–Bilbo, The Hobbit



while Narrow Pass is the active location, it gains:"Response: When damage would be placed on Wainrider Champion remove an equal amount of damage from The Wainriders' stage instead."
Perhaps they were waiting to make some ambush in a narrow place?
–The Fellowship of the Ring






Cannot have player card attachments.
X is 1 more than the Discover value on the active location.

Shadow: Attacking enemy gets +1 (+2
instead if you control a Loot objective).



Immune to player card effects.
Forced: When Naurlhûg’s Lair is explored, add the Loot objective from underneath Stalking the Ruins to the staging area faceup.
Travel: Place X resources on Stalking the Ruins where X is the number of players.


While Narrow Fissure is in the staging area, characters cannot be healed by player card effects.
Travel: Each player deals 1 damage to a hero he controls.





Forced: After Nameless Thing enters play, the first player attaches the top card of his deck to it faceup as a guarded attached. Nameless Thing gets +X +X
and +X
where X is that card's printed cost. When Nameless Thing leaves play, discard that card.




Each Dark location in play gets +2 quest points.
While Cave Torch is ready, progress cannot be placed on Narrow Fissure.
There were fissures and chasms in the walls...
–The Fellowship of the Ring



While Narrow Ledge is the active location, each player cannot commit more than 3 characters to the quest.

Shadow: Shuffle all copies of Galloping Boulders from the encounter discard pile into the encounter deck.







Immune to player card effects. Sentinel.
Reduce the cost of the first ally you play each round by 1.
If the Nárelenya is destroyed, its controller is eliminated from the game.







Campaign Mode only.
Immune to player card effects. Sentinel.
Reduce the cost of the first ally you play each round by 1.
If the Nárelenya is destroyed, its controller is eliminated from the game.




Aflame 10. Immune to player card effects.
Forced: After the first player plays an ally from his hand, deal 1 damage to the N relenya.






Forced: After Snaga Archer engages you, deal 2 damage to a c
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character is damaged).



Attach to a hero.
Attached hero gains sentinel.
Action: Pay 1 resource from attached hero's pool to attach Dúnedain Signal to another hero.






Forced: After Elder Nameless Thing engages a player, attach the top 3 cards of that player's deck to it.
X is the printed cost of all attached cards on this card. If there are no cards attached, X is 4.






Forced: After Snaga Archer engages you, deal 2 damage to a character you control.

Shadow: Attacking enemy gets +1 (+2
instead if the defending character is damaged).







Forced: After the players travel to a location, Tunneling Nameless Thing engages the first player.
If there is no active location, return Tunneling Nameless Thing to the staging area.






Cannot have non-Morgul attachments.
Forced: After The One Ring is exhausted, Menacing Weath engages the first player and makes an immediate attack.
"Open, in the name of Mordor!" said a voice thin and menacing, –The Fellowship of the Ring



In the distance, you see a ship like no other: dozens of ominous black sails tower above the churning sea and prow of a fearsome serpent's head slices through the waves at an alarming speed. The rumors are true. You are awestruck at the extraordinary size and imtimidating presence of the Dreadnaught. You resolve to sink the menacing behemoth at all costs.
When Revealed: Add the set-aside Dreadnaught enemy to the staging area, Elite side faceup.
No more than 5 progress per player can be placed on this stage each round.
Action: Remove 5 progress per player from this stage to choose any group to shuffle 1 set aside Gondorian Warship card into their encounter deck.
Response: When the Dreadnaught attacks you, raise your threat by 4 to cancel the attack.
When the Dreadnaught is destroyed, the players win the game.







Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck.
"And I reckon there's Elves and Elves. They're all elvish enough, but they're not all the same."
–Sam Gamgee,
The Fellowship of the Ring













Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck.
"And I reckon there's Elves and Elves. They're all elvish enough, but they're not all the same."
-Sam Gamgee,
The Fellowship of the Ring






Warden of Annúminas gets +1 for each enemy engaged with you.
Rangers passed at times beyond the hills, but they were few and did not stay. –The Fellowship of the Ring

Action: Attach Determination to a unique character. Then ready each character with a copy of Dtermination attached, as well as each character who is "determined" in the Campaign Log. (Counts as a Condition attachment with the text:"Forced: If you win this scenario, mark in the Campaign Log that attached character is 'determined'")

Attach to a hero. Restricted.
Attached hero gets +1 (+2
instead when attacking an Undead enemy).
Response: After you play Daechnar's Brand, search the top 5 cards of the encounter deck for a Sorcery treachery and add it to the victory display. Shuffle the encounter deck.