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Card Type Subtype Deck Type
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Resource Threat Engagement
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Text
Trait Keyword Victory
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Player Encounter Quest
Region Archetype Age
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Results: 251 - 300 of 773 Cards
The Fellowship of the Ring (x1)
50 5 8 9 25
Balrog. Shadow. Flame.

Indestructible.

Cannot be optionally engaged. The Balrog and shadow cards dealt to The Balrog are immune to player card effects.

While in the staging area, The Balrog is considered to be engaged with the first player and only the first player can declare attackers against The Balrog.

The Fellowship of the Ring (x3)
38 2 3 1 3
Orc.

When Revealed: Either remove 1 damage from Doom, Doom, Doom or reveal an additional encounter card.

Shadow: The defending player raises his threat by 1 for each enemy engaged with him.

The Fellowship of the Ring (x1)
Despair.

Setup: Add Overcome by Grief to the staging area.

Forced: After a character is destroyed, if Overcome by Grief is unattached, attach to a hero. (Counts as a Condition attachment with the text:"Forced: After a character you control is destroyed, exhaust attached hero. Until the end of the round, attached hero cannot ready.")

The Fellowship of the Ring (x1)
Wound.

Setup: Add Grievous Wound to the staging area.

"Forced: After a hero takes damage, if Grievous Wound is unattached, attach to that hero. (Counts as a Condition attachment with the text: "Forced: After attached hero exhausts, deal 1 damage to it.")

The Fellowship of the Ring (x3/x2)
28 2 4 1 3
Orc. Uruk-hai.

Peril. Toughness 1.

When Revealed: Either choose a player to reveal an additional encounter card, or Uruk-hai Hunter makes an immediate attack against you.

"I fear that the Orcs may already be on this side of the water." –Aragorn, The Fellowship of the Ring

The Fellowship of the Ring (x1)
45 5 6 5 9
Nazgûl.

Immune to player card effects.

The Witch-king gets -30 engagement cost while The One Ring is exhausted.

Characters with 1Willpower or less cannot defend attacks made by The Witch-king.

The Fellowship of the Ring (x3/x1)
Morgul.

Surge.

When Revealed: Attach to a Nazgûl enemy in play, if able. (Counts as a Weapon attachment with the text: "Limit 1 per enemy. Attached enemy gets +1 Attack and cannot take non-combat damage.")

...in their haggard hands were swords of steel.
–The Fellowship of the Ring

The Fellowship of the Ring (x3/x1)

Peril.

When Revealed: Search the encounter deck and discard pile for a Nazgûl enemy. Either add it to the staging area or put it into play engaged with the first player. Shuffle the encounter deck.

Shadow: Attacking enemy makes an additional attack after this one.

The Fellowship of the Ring (x3/x1)
Morgul.

Surge.

When Revealed: Attach to a Nazgûl enemy in play, if able. (Counts as a Mount attachment with the text: "Limit 1 per enemy. Attached enemy gets -10 engagement cost and gains:'Forced: At the end of the refresh phase, return attached enemy to the staging area.'")

The Fellowship of the Ring (x2)

When Revealed: Return each engaged Nazgûl enemy to the staging area. If no enemies were returned to the staging area by this effect, Rode Like a Gale gains surge.

Shadow: Return attacking enemy to the staging area after this attack.

The Two Towers (x3)
2
Condition. Trap.

Play Ambush into the staging area unattached. If unattached, attach Ambush to the next eligible enemy that enters the staging area.

Combat Action: The engaged player discards Ambush to declare an attack against the attached enemy.

"But we have a new errand on this journey: we come to ambush the Men of Harad." –Mablung, The Two Towers

The Two Towers (x3/x1)
38 2 4 2 5
Orc. Uruk-hai

Peril. Toughness 1. Archery 1.

When Revealed: Either increase the pursuit value by 3, or reveal an additional encounter card.

Uglúk shouted, and a number of other Orcs of nearly his own size ran up. –The Two Towers

The Two Towers (x1)

You are playing campaign mode.

Setup: Each player may change hero cards without incurring the +1 threat penalty. Remove each burden with the following burden set icons from the encounter deck:

A Shadow of the Past, Flight to the Ford, The Ring Goes South

"The shield–wall was broken. Erkenbrand of Westfold has drawn off those men he could gather towards his fastness in Helm's Deep." –Ceorl, The Two Towers

Resolution: Each player with a copy of Poisoned Counsels in his hand, deck or discard pile has earned that burden. Add the earned cards to the campaign pool.

Down through the breach of the Dike charged the king's company. Down from the hills leaped Erkenbrand, lord of Westfold. Down leaped Shadowfax, like a deer that runs surefooted in the mountains. The White Rider was upon them, and the terror of his coming filled the enemy with madness. The wild men fell on their faces before him. The Orcs reeled and screamed and cast aside both sword and spear. Like a black smoke driven by a mounting wind they fled. –The Two Towers

The Two Towers (x2/x1)

Peril. Doomed 2.

When Revealed: Either remove 1 resource token from The Defense of Helm's Deep, or reveal 2 additional encounter cards.

Shadow: Return attacking enemy to the staging area after this attack.

The Two Towers (x2/x1)
25 2 3 1 4
Creature.

Forced: When Wolf of Isengard is dealt a shadow card with a Wizardry effect, either discard 1 card from your hand, or Wolf of Isengard makes an additional attack against you after this one.

Shadow: Deal 1 damage to the defending character.

The Two Towers (x2/x1)
4
5
Forest. Road.

While Southward Road is the active location, each player may optionally engage an additional enemy during the encounter phase.

Travel: The first player reveals the top facedown card under The Cross-roads and adds it to the staging area to travel here.

"These cursed Southrons come now marching up the ancient roads to swell the hosts of the Dark Tower." -Mablung, The Two Towers

The Two Towers (x2/x1)

Peril.

When Revealed: Either place the lowestThreat Harad enemy in the staging area facedown under The Black Gate and reveal an additional encounter card, or each enemy in the staging area makes an immediate attack against you.

"Not nice; very cruel wicked Men they look. Almost as bad as Orcs..." -Gollum, The Two Towers

The Two Towers (x4/x3)
35 1 3 2 3
Orc. Uruk.

Peril.

When Revealed: Either discard 1 random card from your hand, or reveal an additional encounter card.

Shadow: If this attack destroys a character, discard 1 random card from your hand.

The Two Towers (x2/x1)

When Revealed: Each location in the staging area gets +1 Threat until the end of the round. If the number of locations in the staging area is less than the number of players in the game, reveal an additional encounter card.

Shadow: Attacking enemy gets +XAttack where X is the active location'sThreat

The Two Towers (x3/x2)
34 2 3 1 4
Orc. Uruk-hai

Peril. Toughness 1. Archery 2.

When Revealed: Either assign 3 damage among characters you control, or reveal an additional encounter card.

"Seldom will Orcs journey in the open under the sun, yet these have done so." –Legolas, The Two Towers

The Two Towers (x2/x1)
45 4 5 4 9
Nazgûl.

Cannot have non-Morgul attachments.

While The One Ring is exhausted, Morgul Wraith gets -30 engagement cost and gains: "Immune to player card effects."

"They see everything, everything. Nothing can hide from them." -Gollum, The Two Towers

The Two Towers (x2/x1)

When Revealed: The first player must choose: either search the encounter deck, discard pile, and victory display for a Nazgul enemy and add it to the staging area, or exhaust The One Ring and reveal the top card of the encounter deck.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Return of the King (x3)
2
Mount.

Attach to a Dúnedain hero.

If the attached hero is Aragorn, he gains a Tactics icon.

Response: After you optionally engage an enemy, exhaust Roheryn and attached hero to declare attached hero as an attacker (and resolve its attack

"Aragorn's own horse that they had brought from the North; Roheryn was his name."

-The Return of the King

The Return of the King (x3/x2)
35 2 3 1 4
Undead. Oathbreaker.

When Revealed: Either raise each player's threat by 2, or reveal an addit

Shadow: Attacking enemy gets +1 Attack and loses the Phantom keyword for this attack.

The Return of the King (x2/x1)
49 3 5 3 6
Corsair.

Cannot be optionally engaged.

If the active location is a Ship, ~Corsair ~Captain gets -30 engagement cost and gains: "Forced: When ~Corsair ~Captain engages you, it makes

The Return of the King (x1)
X
3
Siege.

Immune to player card effects.

X is the number of resources on Grond.

Forced: At the beginning of the quest phase, place 1 resource on Grond. Then, deal X damage to Minas Tirith.

Travel: The Witch-king makes an immediate attack against each p

Victory 4
The Return of the King (x1)
5
3
Minas Tirith.

Immune to player card effects.

While Gate of Gondor is the active location, each enemy in play gets -30 engagement cost.

Forced: When Gate of Gondor is explored, return each engaged enemy

...it was the key, the weakest point in all that high and impenetrable wall. -The Return of the King

Victory 5
The Return of the King (x2)
34 2 4 2 4
Harad.

Forced: After Southron Champion is dealt a shadow card with no shadow effect, either deal 3 damage to Minas Tirith, or it makes an additional a

Shadow: Deal 1 damage to Minas Tirith

The Return of the King (x3)
40 2 3 1 3
Orc. Mordor.

When Revealed: Either deal 2 damage to a hero you control, or deal 2 da

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it has the Mordor trait).

The Return of the King (x5/x4)
30 1 2 1 2
Orc. Mordor.

While Minas Tirith is in play, undefended damage dealt by Mordor Orc must be d

Shadow: If Minas Tirith is in play, engage Mordor Orc and deal it a shadow card.

The Return of the King (x2/x1)
Morgul.

When Revealed: Attach to a Nazgûl enemy. Limit 1 per enemy. (Counts as a Mount attachment with the text: "Attached enemy gets +1 Threat, +1 Attack, +1 Defense and -10 engagement cost. Forced: At the end of the round, return attached enemy

...horrible as carrion-fowl yet greater than eagles, cruel as death. -The Return of the King

The Return of the King (x2)
Sorcery.

When Revealed: Either deal 1 damage to each exhausted character, or deal 5 da

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, deal 2 damage to Minas Tirith.

The Return of the King (x1)
Stage
1 A

"I must take new counsel for myself and my kindred. We must ride our own road, and no longer in secret. For me the time of stealth has passed. I will ride by the swiftest way, and I will take the Paths of the Dead." -Aragorn, The Return of the King

Setup: Set The Stone of Erech and Army of the Dead aside, out of play. Each player attaches a copy of Overcome by ~Fear to his threat dial. Remove each unattached copy of Overcome by

1 B
-

When Revealed: Each player may add 1 resource to the resource pool of each hero he controls. Each player who does so must raise his threat by 3.

Forced: At the end of the planning phase, discard all cards in each player’s hand and

The Return of the King (x1)
Stage
1 A

"Here will the hammer-stroke fall hardest. And for that reason Mithrandir came hither in such haste. For if we fall, who shall stand?

-Beregond, The Return of the King

Setup: Set Minas Tirith, Grond, The Witch-king, and each copy of ~Wraith of Wings aside, out of play. Search the encounter deck for a copy of ~Pelennor Field and make it the active location. Shuffle the encounter deck. The players may attach Esquire of ~Rohan and Esquire of ~Gondor

1 B
2

Skip the quest phase and combat phase.

Forced: At the end of the planning phase, p

The Return of the King (x1)
Stage
3 A

...at east the city was besieged, enclosed in a ring of foes. The Rammas was broken, and all the Pelennor was abandoned to the Enemy. -The Return of the King

When Revealed: Each player takes control of each ally he owns in the staging area and exhausts it. The first player adds Minas Tirith, Grond, and The Witch-king (Captain side faceup) to the staging area. Each other player searches the encounter deck and discard pile for a different enemy and adds it to the staging area. Shuffl

3 B
4

The White ~City Besieged gets +4 quest points for each player in the game.

The players cannot travel to Pelennor locations.

Forced: When an enemy is destroyed, place progress on this stage equal to that enemy's total Threat (progress must be placed on the ac

The Return of the King (x1)
50 6 6 6 14
Nazgûl. Sorcerer.

Only the engaged player can declare attackers against the Witch-king.

Forced: At the beginning of the encounter phase, The Witch-king engages the first player. Then, it makes an immediate attack.

"No living man may hinder me!" -The Return of the King

Victory 6
The Return of the King (x3)
3 2 1 1 3 4 ★
Noldor. Ranger.

While Elrohir is in play, Elladan gets +2 Attack.

Response: After you optionally engage an Orc enemy, ready Elladan.

...they rode often far afield with the Rangers of the North, forgetting never their mother's torment in the dens of the Orcs.

-The Return of the King

The Return of the King (x3)
3 2 1 1 3 4 ★
Noldor. Ranger.

While Elladan is in play, Elrohir gets +2 Defense.

Response: After you optionally engage an Orc enemy, ready Elrohir.

"From the North we came with this purpose, and from Elrond our father we brought this very counsel."

-The Return of the King

The Return of the King (x3)
1
Item. Armor.

Attach to the Ring-bearer. Limit 1 per hero.

While an Orc is making an enagement check with you, it gets +5 engagement cost.

Response: After an Orc engages you, discard Orc Disguise. Until the end of the round, that enemy cannot attack you.

The Return of the King (x3)
2
4
Plains.

Forced: After Reeking Moat becomes the active location, choose a non-unique, non-Nazgûl enemy in the staging area and place it facedown under Reeking Moat.

Forced: When Reeking Moat leaves play, put each enemy under it into play engaged w

...towards Mordor lay like a moat a great mire of reeking mud and foul-smelling pools.

-The Return of the King

The Return of the King (x2/x1)
Morgul.

When Revealed: Either search the encounter deck, discard pile, and victory display for a Nazgûl enemy and add it to the staging area, or attach Hell-hawk to a Nazgûl enemy in play. (Counts as a Mount attachment with the text: "Limit 1 per enemy. Attached enemy gets +2 Threat, +2 Attack, +2 Defense and is immune to

The Return of the King (x2/x1)
88 3 6 3 10
Nazgûl.

Cannot have non-Morgul attachments.

While Ringwraith of Sauron is in the staging area it gains: "Forced: After a player fails a Fortitude test, Ringwraith of Sauron engages that player and makes an immediate attack."

...with a storm of wings they hurtled southwards to Mount Doom.

-The Return of the King

The Return of the King (x4/x2)
33 1 3 2 3
Orc. Snaga.

When Revealed: Either raise your threat by 1 for each ally you control, or discard an ally you control.

Shadow: Exhaust a character you control.

The Return of the King (x1)

Setup: Each player may change heroes he controls without incurring the +1 threat penalty. Attach A Heavy Burden to the hero with Last of the Company attached. Each player chooses an Item boon (excluding Andúril) from the campaign pool and sets it aside, out of play. Remove each burden with the following burden set icons from the encounter deck, then flip this card over: Helm's Deep, The Road to Isengard, and The Passin

Forced: When the players advance to stage 3A, attach A Heavy Burden to the Ring-bearer. Attach each set aside Item boon to Shagrat as a guarded objective. When Shagrat is defeated, return each guarded boon to its owner's hand.

Resolution: If Shagrat is in play, remove each Item boon attached to it from the campaign pool. (The players ha

The Return of the King (x1)
50 2 5 2 4
Mordor.

Immune to player card effects. Cannot be optionally engaged.

Forced: When The Two Watchers deals any amount of damage, cancel that damage and raise the defending player's threat by X instead. X is the amount of damage just canceled.

Victory 5
The Return of the King (x1)
Stage
2 A

He gave a great cry, and turned, leaded upon his steed, and with his company galloped madly back to Cirith Gorgor. But as they went his soldiers blew their horns in signal long arranged: and even before they came to the gate Sauron sprang his trap. -The Return of the King

When Revealed: Each player searches the encounter deck and discard pile for a different Orc, Troll, or Nazgûl enemy and adds it to the staging area. Shuffle Gwaihir int

2 B
-

Dire. During the staging step, the first player does not reveal an encounter card as normal. Instead, he reveals 1 encounter card for each resource on The Black Gate.

Forced: After the players quest unsuccessfully, discard the active location.

This stage cannot be defeated. Each round the players survive gives the Ring-bearer more time to fulfill the

The Return of the King (x1)

Setup: Each player may change heroes he controls without incurring the +1 threat penalty. Place X resource tokens on this card, where X is the number of resource tokens on The Black Gate, as recorded in the campaign log. Remove each burden with the following burden set icons from the encounter deck: Helm's Deep, The Road to Isengard, The Passing of the Grey Company

Forced: At the end of the round, remove 1 resource token from this card. Then, if there are no resource tokens here, the p

Resolution: The first player must choose: - Keep The One Ring card and succumb to the power of Sauron. Then, the players lose the campaign.

- Destroy The One Ring card and defeat the power of Sauron. Then, the play

The Return of the King (x1)
Mordor.

Add Eye to each Fortitude test.

Forced: At the end of the round, flip The Eye of Sauron, then move it and each Nazgûl enemy in the staging area to The Black Gate Opens staging area. The first player may raise each player's threat by 3 to cancel this effect.

The Return of the King (x1)
Mordor.

Each enemy in the staging area gets +1 Threat and -10 engagement cost.

Forced: At the end of the round, flip The Eye of Sauron, the move it and each Nazgûl enemy in the staging area to the Mount Doom staging area. The first player may raise each player's threat by 3 t

Core Set (x2)
48 2 2 0 2
Goblin. Orc.

During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area.

Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls.