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Scenario Encounter
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Card Type Subtype Deck Type
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Resource Threat Engagement
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Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 451 - 500 of 773 Cards
The Hobbit: Over Hill and Under Hill (x1/x0)
30 4 5 2 5
Creature.

Forced: If Great Gray Wolf is dealt a shadow card with a riddle, return all Creature enemies to the staging area at the end of the combat phase.

Riddle: The first player names a card type, sphere and cost, shuffles his deck, then discards the top 3 cards. For each of those cards that matches all three items, place 1 progress token on stage 2.

The Hobbit: Over Hill and Under Hill (x4)
25 3 3 2 3
Creature.

Forced: If Wild Wargs is dealt a shadow card with a riddle, it gets +2Attack.

Riddle: The first player names a card type, shuffles his deck, and discards the top 2 cards. For each of those cards that matches, place 1 progress token on stage 2.

The Hobbit: Over Hill and Under Hill (x3)
2
4
Forest.

Forced: After a character takes damage from an attack made by a Creature enemy, remove 1 progress from the current quest.

Riddle: The first player names a sphere, shuffles his deck, and discards the top card. For each of those cards that matches, place 1 progress token on stage 2.

The Hobbit: Over Hill and Under Hill (x1)
Artifact. Ring.

Attach to Bilbo Baggins.

Action: When answering a riddle, spend 1 resource to discard an additional player card from the top of your deck.

Action: Exhaust Bilbo’s Magic Ring and raise each player's threat by 2 to add 1 resource to Bilbo Baggins' resource pool.

The Hobbit: Over Hill and Under Hill (x2/x1)

When Revealed: Starting with the first player, each player must search the encounter deck and encounter discard pile for 1 Creature enemy and put it into play engaged with him. Then, shuffle the encounter deck.

Riddle: The first player names a card type and cost, shuffles his deck, then discards the top 3 cards. For each of those cards that matches both items, place 1 progress token on stage 2.

The Hobbit: Over Hill and Under Hill (x3)

When Revealed: The first player must choose to answer the riddle on this card. If he finds at least 1 match, discard cards from the encounter deck until another card with a riddle is discarded. Then, answer that riddle.

Riddle: The first player names a cost, shuffles his deck, then discards the top 2 cards. For each of those cards that matches, place 1 progress token on stage 2.

The Hobbit: Over Hill and Under Hill (x2/x1)

When Revealed: Characters get -1Willpower and cannot attack until the end of the round.

Riddle: The first player names a card type and sphere, shuffles his deck, then discards the top 3 cards. For each of those cards that matches both items, place 1 progress token on stage 2.

The Hobbit: Over Hill and Under Hill (x2)

When Revealed: The first player must choose to answer the riddle on this card. This effect cannot be canceled.

Riddle: The first player names a sphere and cost, shuffles his deck, then discards the top 2 cards. For each of those cards that matches both items, place 1 progress token on stage 2.

The Hobbit: Over Hill and Under Hill (x1)

When Revealed: The first player names a card type and then discards the top 3 cards of the encounter deck. For each of those cards that does not match the named type, remove 1 progress token from stage 2. This effect cannot be canceled.

The Hobbit: On the Doorstep (x3)
0
6 
Skill.

Attach to a hero. Limit 1 per hero.

Response: After attached hero quests successfully, name a card type and discard the top card of your deck. If the discarded card is the named type, take it into your hand.

The Hobbit: On the Doorstep (x2/x0)

When Revealed: The first player names a sphere. Then, all non- characters who do not belong to the named sphere are removed from the quest.

Shadow: Attacking enemy gets +1 Attack. (+2 Attack instead if undefended.)

The Hobbit: On the Doorstep (x1)
50 6 8 8 20
Dragon.

Indestructible. Immune to player card effects.

Cannot leave the staging area (except by quest effect) but is considered to be engaged with the first player.

Forced: If Smaug the Magnificent is dealt a shadow card with a burgle effect, he makes an additional attack immediately after this one.

The Hobbit: On the Doorstep (x2)
1
1
Mountain.

While Secret Entrance is the active location, The Lonely Mountain's Threat is reduced by half (round up).

Travel: The first player must exhaust a hero and name a card type to travel here. Then, look at the top card of the encounter deck. If the looked at card is not the named type, return Secret Entrance to the staging area. (The players cannot travel again this round.)

The Hobbit: On the Doorstep (x4)
35 2 4 2 5
Goblin. Orc.

Bolg cannot take damage.

Forced: When this enemy attacks, deal it an additional shadow card for each quest stage in play with no progress tokens on it.

...with them came the bodyguard of Bolg, goblins of huge size with scimitars of steel. –The Hobbit

The Black Riders (x1)
2
2
Shire.

Response: After the players travel to Bamfurlong, each player engaged with a Nazgûl enemy may ready a hero he controls.

"This is Bamfurlong, old Farmer Maggot's land."
–Pippin, The Fellowship of the Ring

The Black Riders (x2/x1)
3
4
Marshland.

Forced: After a player fails a Hide test, shuffle a Nazgûl enemy from the discard pile into the encounter deck, if able.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending player failed a Hide test this round).

The Black Riders (x5/x3)
35 4 5 4 6
Nazgûl.

Hide 2. Cannot have non-Morgul attachments.

Forced: After engaged player fails a Hide test, Black Rider makes an immediate attack.

The riding figure sat quite still with its head bowed, as if listening. From inside the hood came a noise as of someone sniffing...
–The Fellowship of the Ring

The Black Riders (x3)

Doomed 2.

When Revealed: Starting with the last player, each player must either return a Nazgûl enemy engaged with him to the staging area or make a Hide 2 test.

"So he is seeking it, seeking it, and all his thought is bent on it." –Gandalf, The Fellowship of the Ring

The Black Riders (x2/x0)
35 4 4 3 5
Nazgûl.

Cannot have non-Morgul attachments.

While Rider of Mordor is engaged with a player, characters that player controls get -1Willpower

While The One Ring is exhausted, Rider of Mordor gets -10 engagement cost.

The Black Riders (x1)
38 3 1 3 5
Bree. Spy.

Players cannot optionally engage Bill Ferny.

Forced: At the beginning of the staging step, either shuffle 1 out of play Ringwraith into the encounter deck or each player raises their threat by 1 for each non- hero he committed to the quest.

The Black Riders (x4)
28 2 3 1 4
Bree. Spy.

While The One Ring is exhausted, Shady Bree-lander gains: "Cannot be optionally engaged."

Shadow: Defending character get -1Defense (-2Defense instead if The One Ring is exhausted).

The Black Riders (x3/x2)
33 2 2 2 3
Spy.

When Revealed: You must either shuffle an out of play Ringwraith into the encounter deck or reveal an additional encounter card.

Presently he slipped out of the door, followed by the squint–eyed southerner: the two had been whispering together a good deal during the evening.
–The Fellowship of the Ring

The Black Riders (x3)
2
3
Forest.

While Ettenmoors is the active location, do not deal Nazgûl enemies a shadow card during the combat phase.

Forced: After any amount of progress is placed on Ettenmoors reduce the Ring-bearer's life by 1.

Before long Frodo was obliged to dismount and stuggle along on foot. –The Fellowship of the Ring

The Black Riders (x4)
30 2 4 3 6
Nazgûl.

Cannot have non-Morgul attachments.

While Fell Rider is in the staging area, it gains:"Forced: At the beginning of the encounter phase, the first player must either reduce the Ring-bearer's life by 1 or engage Fell Rider."

The Black Riders (x3)

Peril.

When Revealed: You must either shuffle the top card of the burden deck into the encounter deck and reveal an additional encounter card, or raise each player's threat by 3 and immediately end the quest phase (do not resolve the quest).

Then the leader, who was now half across the Ford, stood up menacing in his stirrups, and raised up his hand.

-The Fellowship of the Ring

The Black Riders (x2/x1)

When Revealed: Treat the text box of each character in play as blank (except for Traits) until the end of the round. If there is a Nazgûl enemy in the staging area, The Nine are Abroad gains surge.

Shadow: Return attacking enemy to the staging area after this attack.

The Black Riders (x1)
45 5 6 5 9
Nazgûl.

Immune to player card effects.

The Witch-king gets -30 engagement cost while The One Ring is exhausted.

Characters with 1Willpower or less cannot defend attacks made by The Witch-king.

The Black Riders (x3/x1)
Morgul.

Surge.

When Revealed: Attach to a Nazgûl enemy in play, if able. (Counts as a Weapon attachment with the text: "Limit 1 per enemy. Attached enemy gets +1 Attack and cannot take non-combat damage.")

...in their haggard hands were swords of steel.
–The Fellowship of the Ring

The Black Riders (x3/x1)

Peril.

When Revealed: Search the encounter deck and discard pile for a Nazgûl enemy. Either add it to the staging area or put it into play engaged with the first player. Shuffle the encounter deck.

Shadow: Attacking enemy makes an additional attack after this one.

The Black Riders (x3/x1)
Morgul.

Surge.

When Revealed: Attach to a Nazgûl enemy in play, if able. (Counts as a Mount attachment with the text: "Limit 1 per enemy. Attached enemy gets -10 engagement cost and gains: 'Forced: At the end of the refresh phase, return attached enemy to the staging area.'")

The Black Riders (x2)

When Revealed: Return each engaged Nazgûl enemy to the staging area. If no enemies were returned to the staging area by this effect, Rode Like a Gale gains surge.

Shadow: Return attacking enemy to the staging area after this attack.

The Black Riders (x1)
1 

Surge.

When Revealed: Attach to the Ring-bearer. (Counts as a Condition attachment with the text:"Forced: At the beginning of each quest phase, either exhaust The One Ring or reveal and additional encounter card this phase.")

Once more the desire to slip on the Ring came over Frodo... –The Fellowship of the Ring

The Black Riders (x1)
1 

Surge.

When Revealed: The first player must either exhaust the Ring-bearer or reveal and additional encounter card

Shadow: Defending player raises his threat by 3.

The Road Darkens (x1)
30 4 5 3 6
Creature. Warg.

Cannot have attachments.

Forced: After Great Warg Chief enages you, discard cards from the encounter deck until a Warg enemy is discarded. Put that enemy into play engaged with you.

The Road Darkens (x1)
50 5 8 9 25
Balrog. Shadow. Flame.

Indestructible.

Cannot be optionally engaged. The Balrog and shadow cards dealt to The Balrog are immune to player card effects.

While in the staging area, The Balrog is considered to be engaged with the first player and only the first player can declare attackers against The Balrog.

The Road Darkens (x3)
38 2 3 1 3
Orc.

When Revealed: Either remove 1 damage from Doom Doom Doom or reveal an additional encounter card.

Shadow: The defending player raises his threat by 1 for each enemy engaged with him.

The Road Darkens (x3/x2)
28 2 4 1 3
Orc. Uruk-hai.

Peril. Toughness 1.

When Revealed: Either choose a player to reveal an additional encounter card, or Uruk-hai Hunter makes an immediate attack against you.

"I fear that the Orcs may already be on this side of the water." –Aragorn, The Fellowship of the Ring

The Road Darkens (x1)
1 
Despair.

Setup: Add Overcome by Grief to the staging area.

Forced: After a character is destroyed, if Overcome by Grief is unattached, attach to a hero. (Counts as a Condition attachment with the text:"Forced: After a character you control is destroyed, exhaust attached hero. Until the end of the round, attached hero cannot ready.")

The Road Darkens (x1)
1 
Wound.

Setup: Add Grievous Wound to the staging area.

"Forced: After a hero takes damage, if Grievous Wound is unattached, attach to that hero. (Counts as a Condition attachment with the text:"Forced: After attached hero exhausts, deal 1 damage to it.")

The Treason of Saruman (x3/x1)
38 2 4 2 5
Orc. Uruk-hai

Peril. Toughness 1. Archery 1.

When Revealed: Either increase the pursuit value by 3, or reveal an additional encounter card.

Uglúk shouted, and a number of other Orcs of nearly his own size ran up. –The Two Towers

The Treason of Saruman (x2/x1)

Peril. Doomed 2.

When Revealed: Either remove 1 resource token from The Defense of Helm's Deep, or reveal 2 additional encounter cards.

Shadow: Return attacking enemy to the staging area after this attack.

The Treason of Saruman (x2/x1)
25 2 3 1 4
Creature.

Forced: When Wolf of Isengard is dealt a shadow card with a Wizardry effect, either discard 1 card from your hand, or Wolf of Isengard makes an additional attack against you after this one.

Shadow: Deal 1 damage to the defending character.

The Treason of Saruman (x3/x2)
34 2 3 1 4
Orc. Uruk-hai

Peril. Toughness 1. Archery 2.

When Revealed: Either assign 3 damage among characters you control, or reveal an additional encounter card.

"Seldom will Orcs journey in the open under the sun, yet these have done so." –Legolas, The Two Towers

The Treason of Saruman (x1)

You are playing campaign mode.

Setup: Each player may change hero cards without incurring the +1 threat penalty. Remove each burden with the following burden set icons from the encounter deck:

A Shadow of the Past, Flight to the Ford, The Ring Goes South

"The shield–wall was broken. Erkenbrand of Westfold has drawn off those men he could gather towards his fastness in Helm's Deep." –Ceorl, The Two Towers

Resolution: Each player with a copy of Poisoned Counsels in his hand, deck or discard pile has earned that burden. Add the earned cards to the campaign pool.

Down through the breach of the Dike charged the king's company. Down from the hills leaped Erkenbrand, lord of Westfold. Down leaped Shadowfax, like a deer that runs surefooted in the mountains. The White Rider was upon them, and the terror of his coming filled the enemy with madness. The wild men fell on their faces before him. The Orcs reeled and screamed and cast aside both sword and spear. Like a black smoke driven by a mounting wind they fled. –The Two Towers

The Land of Shadow (x3)
2
4 
Condition. Trap.

Play Ambush into the staging area unattached. If unattached, attach Ambush to the next eligible enemy that enters the staging area.

Combat Action: The engaged player discards Ambush to declare an attack against the attached enemy.

"But we have a new errand on this journey: we come to ambush the Men of Harad." –Mablung, The Two Towers

The Land of Shadow (x2/x1)
4
5
Forest. Road.

While Southward Road is the active location, each player may optionally engage an additional enemy during the encounter phase.

Travel: The first player reveals the top facedown card under The Cross-roads and adds it to the staging area to travel here.

"These cursed Southrons come now marching up the ancient roads to swell the hosts of the Dark Tower." -Mablung, The Two Towers

The Land of Shadow (x2/x1)

Peril.

When Revealed: Either place the lowestThreat Harad enemy in the staging area facedown under The Black Gate and reveal an additional encounter card, or each enemy in the staging area makes an immediate attack against you.

"Not nice; very cruel wicked Men they look. Almost as bad as Orcs..." -Gollum, The Two Towers

The Land of Shadow (x4/x3)
35 1 3 2 3
Orc. Uruk.

Peril.

When Revealed: Either discard 1 random card from your hand, or reveal an additional encounter card.

Shadow: If this attack destroys a character, discard 1 random card from your hand.

The Land of Shadow (x2/x1)

When Revealed: Each location in the staging area gets +1 Threat until the end of the round. If the number of locations in the staging area is less than the number of players in the game, reveal an additional encounter card.

Shadow: Attacking enemy gets +XAttack where X is the active location'sThreat

The Land of Shadow (x2/x1)
45 4 5 4 9
Nazgûl.

Cannot have non-Morgul attachments.

While The One Ring is exhausted, Morgul Wraith gets -30 engagement cost and gains: "Immune to player card effects."

"They see everything, everything. Nothing can hide from them." -Gollum, The Two Towers