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Card Type Subtype Deck Type
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Resource Threat Engagement
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Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
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Results: 601 - 650 of 903 Cards
The Wilds of Rhovanion (x1)
10 2 3 2 3 6 ★ 3 
Dale. Noble.

Each Dale character you control with a player attachment gets +1 Willpower

Response: After you play an attachment on a Dale character without an attachment, draw a card.

"He is a strong king, and his realm now reaches south and east of Esgaroth."
–Glóin, The Fellowship of the Ring

The Wilds of Rhovanion (x3)
2 1 1 1 2 3 ★ 3 
Dale. Scout.

North Realm Lookout gets +1 Willpower and does not exhaust to quest while it has an Item attachment.

There were people on the look–out on the banks.
–The Hobbit

The Wilds of Rhovanion (x3)
3 0 2 1 3 4 ★ 3 
Dale. Warrior.

Reduce the cost to play Weapon attachments on Warrior of Dale by 1.

Warrior of Dale gets +1 Attack and gains ranged while it has a Weapon attachment.

The Wilds of Rhovanion (x3)
0
5 
Item. Weapon.

Attach to a Dale or Warrior character. Restricted.

Response: After attached character is declared as an attacker, exhaust Bow of Yew to deal 1 damage to the defending enemy.

“They would shoot at us with their great bows of yew...”
–The Lord of the Eagles, The Hobbit

The Wilds of Rhovanion (x3)
1
5 
Artifact. Item.

Guarded (enemy or location).

Attach to a hero.

Attached hero gets +2 Willpower and collects an additional resource during the resource phase.

...the necklace of Girion, Lord of Dale, made of five hundred emeralds green as grass, which he gave for the arming of his eldest son...–The Hobbit

The Wilds of Rhovanion (x2/x1)

When Revealed: Each player removes a character he controls from the quest and discards the top card of the encounter deck. If the discarded card's printedThreat is greater than the removed character'sWillpower discard that character.

Shadow: Attacking enemy gets +2 Attack and +2 Defense if it is guarding a card.

The Wilds of Rhovanion (x3/x2)

When Revealed: Each player discards each resource from each of his hero's resource pools and raises his threat by 1 for each resource he discarded this way. If no resources were discarded this way, Swarm of Bats gains surge.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character has an attachment).

The Wilds of Rhovanion (x2/x1)

When Revealed: Attach to a questing hero and remove it from the quest. (Counts as a Condition attachment with the text: "Limit 1 per hero. While the active location has the Dark trait, reduce attached hero'sWillpower to 0 and treat its text box as if it were blank, except for Traits.")

The Wilds of Rhovanion (x1)
2
2
Underground.

Response: After Lost Armory becomes the active location, each player may search his deck for a Weapon or Armor attachment, add it to his hand, and shuffle his deck. Limit once per game for the group.

Behind him where the walls were nearest could dimly be seen coats of mail, helms and axes, swords and spears hanging...
–The Hobbit

The Withered Heath (x3)
2 1 1 1 1 2 ★ 2 
Dale.

Guardian of Esgaroth gets +1 Willpower +1 Attack +1 Defense and +1 hit point for each different player card attachment it has. (Limit +3 to each.)

The men of the lake–town Esgaroth were mostly indoors, for the breeze was from the black East and chill, but a few were walking on the quays, and watching...
–The Hobbit

The Withered Heath (x3)
1
2 
Artifact. Item.

Guarded (enemy or location).

Attach to a hero.

Each unique character you control gains +1 Willpower.

Action: Reduce your threat by 2 to attach The Arkenstone to a hero controlled by another player and raise that player's threat by 2. (Limit once per round.)

The Withered Heath (x3)
2
4
Mountain.

While Mountain Pass is in the staging area, the 'when revealed' effects of Weather treachery cards cannot be canceled.

"We may well be seen by watchers on that narrow path, and waylaid by some evil; but the weather may prove a more deadly enemy than any."
–Gandalf, The Fellowship of the Ring

The Withered Heath (x2/x1)
Weather.

Doomed 1.

When Revealed: Exhaust a character. Until the end of the round, characters cannot be readied by player card effect.

Shadow: Exhaust a character you control.

The Withered Heath (x3/x2)
Weather.

When Revealed: For each ready character a player controls, he must choose: either exhaust that character, or deal 1 damage to it.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if defending character is damaged).

Roam Across Rhovanion (x3)
1
3 
Artifact. Item. Weapon.

Guarded (enemy or location).

Attach to a hero or Gandalf. Restricted.

Attached character gets +2 Attack.

Response: After attached character destroys an enemy, draw 1 card.

Roam Across Rhovanion (x3)
2 1 1 1 1 2 ★ 4 
Creature.

Cannot have attachments.

Planning Action: Attach Wild Stallion to an ally you control. (Counts as a Mount attachment with the text: "Restricted. Limit 1 per ally. Attached ally gets +1 Willpower +1 Attack +1 Defense and +1 hit point.")

Fire in the Night (x3)
1
2 
Artifact. Item. Weapon.

Guarded (enemy or location).

Attach to a hero. Restricted.

Attached hero gets +2 Attack.

Response: After attach hero destroys an enemy, add 1 resource to attached hero's pool.

Fire in the Night (x3)
2 1 1 1 2 3 ★ 1 
Woodman. Scout.

Forest Road Traveler gets +1 Willpower +1 Attack and +1 Defense for each attachment on the active location.

Only on the Road would travellers be found...
–The Fellowship of the Ring

Fire in the Night (x3)
0 0 0 0 1 2 
Silvan.

Cannot attack or defend.

Response: After Galion enters play, he gets +1 Willpower until the end of the round.

"Here am I waiting and waiting down hero, while you fellows drink and make merry and forget your tasks. Small wonder if I fall asleep from weariness!"
–The Hobbit

The Ghost of Framsburg (x3)
1
3 
Item. Weapon.

Attach to a or Warrior character. Restricted.

Limit 1 per character.

Attached character gets +1 Attack for each enemy engaged with you. (Limit +3Attack

He gripped tighter on the hilt of his sword and went on doggedly.–The Fellowship of the Ring

The Ghost of Framsburg (x3)
1
1 
Song.

Response: After a character you control attacks and destroys an enemy, exhaust a Weapon attached to that character to ready that character and give it +2 Attack for its next attack this phase.

The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
–The Hobbit

The Ghost of Framsburg (x2)
X
4
Ruins. Dark. Hazard.

Discover X.

X is the tens digit of the first player's threat.

Forced: After resolving the Discover keyword on Hidden Staircase, reduce each player's threat by X is no Hazard cards were revealed by it.

The Ghost of Framsburg (x2/x0)
Hazard.

When Revealed: Each character gets -1Willpower -1Attack and -1Defense until the end of the round.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, raise the defending player's threat by 3.

Mount Gundabad (x1)
9 1 1 2 2 4 ★ 1 
Hobbit. Burglar.

Response: After Bilbo Baggins commits to the quest, choose an enemy in the staging area. Until the end of the phase, Bilbo Baggins gets +XWillpower where X is that enemy'sThreat If the players quest successfully, deal 1 damage to that enemy (2 damage instead if it is guarding a card).

Mount Gundabad (x2/x0)

When Revealed: Dagnir makes an immediate attack against each engaged player. If no attacks were made this way, Dagnir gets -30 engagement cost until the end of the round.

Shadow: Attacking enemy makes an additional attack against you after this one.

Mount Gundabad (x1)
Artifact. Weapon. Broken.

Attach to a hero. Restricted.

Attached hero gets +1 Attack.

If attached hero leaves play, the players lose the game.

...they tell that he slew Scatha, the great Dragon of Ered Mithrin, and the land had peace from the long-worms afterwards.
–The Return of the King

Mount Gundabad (x1)
Artifact. Weapon. Reforged.

Attach to a hero. Restricted.

Attached hero gets +X Attack, where X is 1 more than the number of quest cards in the victory display.

If attached hero leaves play, the players lose the game.

...they tell that he slew Scatha, the great Dragon of Ered Mithrin, and the land had peace from the long-worms afterwards.
–The Return of the King

The Fate of Wilderland (x3)
2 1 1 1 2 3 ★ 2 
Hobbit. Shirriff.

Bywater Shirriff gets +1 Willpower +1 Attack and +1 Defense while you are engaged with an enemy with engagement cost higher than your threat.

The Shirriffs was the name that the Hobbits gave to their police, or the nearest equivalent that they possessed.
–The Hobbit

A Shadow in the East (x3)
2 2 0 0 2 3 ★ 2 
Hobbit.

Response: After Merry enters play, each unique ally you control gets +1 Willpower until the end of the round.

"Shire–folk have been so comfortable so long they don't know what to do. They just want a match, though, and they'll go up in fire."
–The Return of the King

A Shadow in the East (x3)
Easterling.

While attached to an enemy, counts as a Mount attachment with the text: "Attached enemy gets +2 ThreatForced: At the end of the round, return attached enemy to the staging area."

When Revealed: Attach to the lowest engagement cost Easterling enemy without an Easterling Horse and return it to the staging area. Otherwise, Easterling Horse gains surge.

A Shadow in the East (x2/x1)
Easterling.

Surge.

While attached to an enemy, counts as a Weapon attachment with the text: "Attached enemy gets +2 Attack

When Revealed: Attach to the Easterling enemy with the lowestAttack without a Sword of Rh–n.

A Shadow in the East (x2/x1)
Easterling.

Surge.

While attached to an enemy, counts as a Weapon attachment with the text: "Attached enemy gains Archery 2."

When Revealed: Attach to the highest engagement cost Easterling enemy without a Recurve Bow.

A Shadow in the East (x2/x1)

When Revealed: Attach to the highest attack ally in play. (Counts as a Condition attachment with the text: "Attached ally loses the ally card type, gains the enemy card type, and engages its owner. Treat attached ally's text box as if it were blank. If Secret Cultist is discarded, or the attached ally's owner is eliminated, discard attached ally.")

A Shadow in the East (x1)
12

The servants of Sauron perform ritual sacrifice to invoke the power of Mordor.

Forced: At the end of the round, place 1 damage token here. Then, if there are 4 or more damage tokens here, remove 4 of them and reveal the top card of the Power of Mordor deck. If you cannot, the player lose the game.

This stage cannot be the active quest while Thane Ulchor has any hit points remaining. When this stage is defeated, the players win the game.

A Shadow in the East (x2)
Easterling.

While attached to an enemy, counts as a Condition attachment with the text: "Attached enemy gets +1 Threat +1 Attack +1 Defense and is immune to player card effects."

When Revealed: Attach to the Easterling enemy with the lowestDefense without a copy of Fanaticism. Otherwise, Fanaticism gains surge.

A Shadow in the East (x2/x1)

Doomed 1.

When Revealed: Until the end of the round, treat the printed text box of each character as if it were blank (except for Traits).

Shadow: Defending character cannot ready until the end of the round.

A Shadow in the East (x1)
Stage
1 A

Your search for the missing Dorwinions has led you up the mountains of Rh–n. There you discover the remains of an ancient temple built to honor Sauron during the dark years of Middle–earth.

Setup: Shuffle each of the stage 2 quest cards together and place them facedown under this stage. Create The Power of Mordor deck (see insert) and set it next to the quest deck. Add Thane Ulchor and Tribute to Mordor to the staging area. Shuffle the encounter deck.

1 B
-

The journey to reach this place has been difficult and you take a moment to prepare yourself before entering the dark temple.

Skip the quest phase.

Forced: At the end of the planning phase, place 1 resource token here. Then, if there are 2 resource tokens here, add this stage to the victory display and advance to the topmost stage 2A.

Wrath and Ruin (x3)
1
1 
Artifact. Item. Weapon.

Guarded (enemy). Restricted.

Attach to a hero. Attached hero gets +2 Attack

Response: After attach hero attacks and destroys an enemy, deal 1 damage to an enemy engaged with you.

Wrath and Ruin (x3)
5
1 

Play only after staging step.

Quest Action: You may declare and resolve an attack against each non-unique enemy in the staging area as if it were engaged with you.

Panic came upon the Goblins; and even as they turned to meet this new attack, the elves charged again with renewed numbers.
–The Hobbit

Wrath and Ruin (x3)
2
5 
Item.

Attach to a hero. Limit 1 per hero.

Restricted.

Attached hero gets +2 Willpower

His hair was dark as the shadows of twilight, and upon it was set a circlet of silver...
–The Fellowship of the Ring

Wrath and Ruin (x2/x1)
Easterling.

Surge.

While attached to an enemy, counts as a Condition attachment with the text:"Forced: When attached enemy would be destroyed, heal all damage from it and discard Fury instead."

When Revealed: Attach to the lowest engagement cost Easterling enemy without Fury.

The City of Ulfast (x3)
2
1 
Item. Weapon.

Attach to a hero. Limit 1 per hero.

Restricted.

Attached hero gains ranged.

Response: After attached hero is declared an as attacker against an enemy, discard up to 3 cards from your hand to deal 1 damage to that enemy for each card discarded this way.

The City of Ulfast (x3)
1
5 
Item. Weapon.

Attach to a character. Limit 1 per character. Restricted.

Attached characters gets +1 Attack for each attachment it has with the restricted keyword.

"Gimli Glóin's son, have you your axe ready?"
–Éomer, The Return of the King

Challenge of the Wainriders (x2/x1)
Easterling.

Surge.

While attached, counts as a Weapon attachment with the text: "Attached enemy gets +1 Attack Excess damage dealt by attached enemy must be placed on The Wainriders' stage."

When Revealed: Attach to a non-unique Easterling enemy without a Wainrider Chariot attached.

Challenge of the Wainriders (x3/x2)

When Revealed: Wainrider Champion makes an attack against each engaged player. If no attacks were made, place damage on The Wainriders' stage equal to the Wainrider Champion'sThreat

Shadow: Attacking enemy gets +1 Attack If this attacks destroys a character, place 2 damage on The Wainriders' stage.

Under the Ash Mountains (x3)
1
2 
Item. Weapon.

Attach to a Noble hero. Limit 1 per hero.

Restricted.

Attached hero gets +1 Attack (+2 Attack if your threat is 40 or higher).

...his sword of steel was valiant...
–The Fellowship of the Ring

Under the Ash Mountains (x3)
1
2 
Artifact. Item.

Guarded (location). Restricted.

Attach to a hero. Attached hero gets +2 Willpower

You draw 1 additional card during the resource phase.

Looking up he saw before him a tall white tower, standing alone on a high ridge. A great desire came over him to climb the tower and see the Sea.
–The Fellowship of the Ring

The Land of Sorrow (x2/x1)
Easterling.

Surge.

While attached to an enemy, counts as a Weapon attachment with the text:"Forced: When attached enemy attacks, deal 1 damage to an exhausted character you control.

When Revealed: Attach to the Easterling enemy with the lowest engagement cost.

The Land of Sorrow (x1)
Side
A

You cannot choose more than 2 heroes during setup.

Setup: Choose a non-neutral unique ally from your deck and put it into play. Add the sum of that ally's printed Willpower, Attack, Defense, and hit points to your starting threat. Then, flip this card over and attach it to that ally.

“I am a messenger of the King,” he said. “You are speaking to the King's friend, and one of the most renowned in all the lands of the West.”
–Pippin, The Return of the King

Side
B

Attached ally loses the ally card type and gains the hero card type.

Attached character cannot be readied more than once per phase.

Messenger of the King is immune to card effects while attached character is in play. If attached character leaves play, remove Messenger of the King from the game.

The Fortress of Nurn (x1)
12 2 3 2 5 7 ★ 1 
Dúnedain. Ranger. Scout.

Sentinel.

Action: Exhaust Aragorn to choose a location in the staging area. Until the end of the phase, that location gets -XThreat where X is Aragorn'sWillpower If this effect reduces the location'sThreat to 0, place 1 progress on it. (Limit once per round.)