
Response: After a character you control attacks and destroys an enemy, exhaust a Weapon attached to that character to ready that character and give it +2
for its next attack this phase.
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
–The Hobbit

0
0
1
Cannot attack or defend.
Response: After Galion enters play, he gets +1
until the end of the round.
"Here am I waiting and waiting down hero, while you fellows drink and make merry and forget your tasks. Small wonder if I fall asleep from weariness!"
–The Hobbit

1
1
2
3 ★
North Realm Lookout gets +1
and does not exhaust to quest while it has an Item attachment.
There were people on the look–out on the banks.
–The Hobbit

1
1
1
2 ★
Cannot have attachments.
Planning Action: Attach Wild Stallion to an ally you control. (Counts as a Mount attachment with the text: "Restricted. Limit 1 per ally. Attached ally gets +1
, +1
, +1
, and +1 hit point.")

1
1
2
3 ★
Forest Road Traveler gets +1
, +1
, and +1
for each attachment on the active location.
Only on the Road would travellers be found...
–The Fellowship of the Ring

Attach to a hero or Gandalf. Restricted.
Attached character gets +2
.
Response: After attached character destroys an enemy, draw 1 card.

Attach to a hero.
Attached hero gets +2
and collects an additional resource during the resource phase.
...the necklace of Girion, Lord of Dale, made of five hundred emeralds green as grass, which he gave for the arming of his eldest son...–The Hobbit

Attach to a hero.
Each unique character you control gains +1
.
Action: Reduce your threat by 2 to attach The Arkenstone to a hero controlled by another player and raise that player's threat by 2. (Limit once per round.)

Setup: Attach to a hero.
Attached hero gets +1
.
Response: After attached hero commits to the quest, if your threat is 40 or higher, place 1 progress on the current quest.

Quest Action: Look at the top 5 cards of the encounter deck. Put any number of those cards on top of the encounter deck and the rest on the bottom in any order. The hero with Master of the Hunt attached gets +3
until the end of the phase.
Soft is the grass, and let foot be like feather!
–The Hobbit


Attach to a character. Restricted.
Attached character gets +2
.
Response: After you play Axe of the Edain, deal 2 damage to a non-unique enemy engaged with you.


Attach to a character.
Attached character gets +1
.
You may play Durin’s Dagger from your discard pile.
Now the dwarves took down mail and weapons from the walls, and armed themselves.
–The Hobbit


Attach to a hero.
Action: Exhaust Dwarf-Lord’s Crown to give each ally that shares a Trait with attached hero +1
, +1
, and +1
until the end of the phase.
The King has come into his hall!
His foe is dead, the Worm of Dread,
And ever so his foes shall fall.
–The Hobbit


Attach to a character. Restricted.
Attached character gets +2
.
Response: After you play Glittering Lute, each player may discard a card from their hand. Each player who does so reduces their threat by 2.


Attach to a character. Restricted.
Attached character gets +1
and gains ranged.
Response: After attached character attacks and defeats an enemy, place 1 progress on a location in the staging area.

1
1
3
6 ★
Response: After you engage an enemy with a higher engagement cost than your threat, ready Sam Gamgee. He gets +1
, +1
, and +1
until the end of the round.
"I'm going with him...and if any of those Black Riders try to stop him, they'll have Sam Gamgee to reckon with" –The Fellowship of the Ring

1
0
2
3 ★
Cannot have attachments.
Lower the cost to play Bill the Pony by 2 if you control Sam Gamgee.
Each Hobbit character gets +1 hit point.
"He gave me a look as plain as Mr. Pippin could speak it: if you don't let me go with you, Sam, I'll follow on my own" –Sam Gamgee, The Fellowship of the Ring

Action: Choose a Hobbit character. That character gets +2
, +2
, and +2
until the end of the phase.
"I have something to do before the end, and it lies ahead, not in the Shire. I must see it through, sir, if you understand me." –Sam Gamgee, The Fellowship of the Ring


Lower the cost play Take No Notice by 1 for each Hobbit or Ranger hero you control.
Action: Add 5 to each enemy's engagement cost until the end of the round.
...they made no noise that even hobbits would hear. Event the wild things in the fields and woods hardly noticed their passing. –The Fellowship of the Ring

Attach to the Ring-bearer.
Each hero gets +1
.
Forced: After a character is destroyed, discard Fellowship of the Ring.
"The Company of the Ring shall be Nine: and the Nine Walkers shall be set against the Nine Riders that are evil."
–Elrond, The Fellowship of the Ring



While Green Hill Country is the active location, characters get +1
while committed to Hide tests.

Shadow: Attacking enemy gets +1
(+2
instead if you have failed a Hide test this round)



Frodo and his companions arrive at Bree to find the shadow of the Black Riders already on the crossroads town. Unsure of who to trust, they decide to lodge at The Prancing Pony. There they meet a friend of Gandalf named Strider who offers to lead them to Rivendell, but their movements are also tracked by less savory folk.
Setup: Set all copies of Ringwraith, The Witch-king, Midgewater, and Weathertop aside, out of play. Add The Prancing Pony and Bill Ferny to the staging area. Shuffle the encounter deck.
The player cannot advance while The Prancy Pony is in play.
In dark and loneliness they are strongest; they will not openly attack a house where there are lights and many people – not until they are desperate, not while all the long leagues of Eriador still lie before us. But their power is in terror, and already some in Bree are in their clutch. They will drive these wretches to some evil work: Ferny, and some of the strangers, and, maybe, the gatekeeper too.
–Strider, The Fellowship of the Ring



Strider has led Frodo and his companions to Weathertop where he hopes to meet Gandalf. Instead, they find the Black Riders waiting for them. As the sun goes down, the Nazgûl close in on their prey.
When Revealed: Add Weathertop and The Witch-king to the staging area. Search the encounter deck and discard pile and add each Nazgûl enemy found to the staging area. Shuffle the encounter deck.
If there are no Nazgûl enemies in play, the players win the game.
There were five tall figures: two standing on the lip of the dell, three advancing. In their white faces burned keen and merciless eyes; under their mantles were long grey robes; upon their grey hairs were helms of silver; in their haggard hands were swords of steel. Their eyes fell on him and pierced him, as they rushed towards him. Desperate, he drew his own sword...
–The Fellowship of the Ring


4
3
5
Cannot have non-Morgul attachments.
While Rider of Mordor is engaged with a player, characters that player controls get -1
.
While The One Ring is exhausted, Rider of Mordor gets -10 engagement cost.



Setup: Attach to a hero.
Attached hero gets +1
and gains the Noble trait.
Venerable he seemed as a king crowned with many winters, and yet hale as a tried warrior in the fullness of his strength.
–The Fellowship of the Ring


Immune to player card effects.
X is the number of players in the game.
Travel: The first player must reveal the top card of the burden deck and resolve that card as if it were just revealed from the encounter deck to travel here.


While The Troll's Camp is the active location, each hero gets +1
+1
and +1 ![]()
"We are forgetting our family history! These must be the very three that were caught by Gandalf, quarrelling over the right way to cook thirteen dwarves and one hobbit."
–Frodo, The Fellowship of the Ring


When Revealed: Reduce the Ring-bearer's life by 1. Then, reduce the Ring-bearer's
,
, and
to 0 until the end of the round.

Shadow: If this attack destroys a character, reduce the Ring-bearer's life by 1.


When Revealed: Attach to the active location. (Countss as a Condition attachment with the text, "Limit 1 per location. No more than 3 progress can be placed on attached location each round.") If Snowdrifts is not attached to the active location, it gains surge.
Soon even Boromir found it hard to keep going. –The Fellowship of the Ring


When Revealed: Each player must choose: either discard each ally he controls, or raise his threat by 1 for each ally he controls.

Shadow: Attacking enemy makes an additional attack after this one.

Attach to a Warrior hero or Gandalf. Restricted.
Attached character gets +2
.
Response: After attached character destroys an Orc enemy, draw 1 card.
"...at his side was the elven–sword Glamdring, the mate of Orcrist that lay now upon the breast of Thorin under the Lonely Mountain." –The Fellowship of the Ring




When Revealed: Remove a character you control from the quest and discard the top card of the encounter deck. If that character's printed
is less than the discarded card's
discard that character.
...it was long before Pippin could summon enough courage to leap... –The Fellowship of the Ring


5
2
3
Toughness 2. Cannot have attachments.
Allies with fewer printed hit points than Uruk-hai Captain cannot defend against Uruk-hai Captain.

Shadow: Attacking enemy makes an additional attack after this one.


3
1
3
Surge. Toughness 1. Archery 1.
Uruk-hai Tracker gets +2
against characters with 2 or fewer printed hit points.

Shadow: Discard a non-objective attachment you control.


When Revealed: Attach to a non-
hero and move it to the first player's staging area. (Counts as a Condition attachment with the text: "Attached hero loses the hero card type and gains the enemy card type with
equal to its
and engagement cost equal to its threat cost. If Fallen into Evil is discarded, return attached hero to its owner's control")

Setup: Attach to a hero in play.
Action: Add Three Golden Hairs to the victory display and remove it from the campaign pool, to lower each player's threat by 3. Then, each player draws 3 cards.
"...your hands shall flow with gold, and yet over you gold shall have no dominion." –Galadriel, The Fellowship of the Ring


6
5
9
Immune to player card effects.
The Witch-king gets -30 engagement cost while The One Ring is exhausted.
Characters with 1
or less cannot defend attacks made by The Witch-king.




When Revealed: Return each engaged Nazgûl enemy to the staging area. If no enemies were returned to the staging area by this effect, Rode Like a Gale gains surge.

Shadow: Return attacking enemy to the staging area after this attack.

3
3
5
8 ★
Cannot have restricted attachments.
Action: Deal 1 damage to Treebeard to give him +1
and +1
until the end of the phase. (Limit 5 times per phase.)
"I am not altogether on anybody's side, because nobody is altogether on my side..."
–The Two Towers

1
2
2
4 ★
Action: Spend 1
resource and exhaust The One Ring to give Frodo Baggins +2
and +2
until the end of the round.
"It's my doom, I think, to go to that Shadow yonder, so that a way will be found." –The Two Towers

Lower the cost to play In the Shadows by 1 for each Hobbit or Ranger hero you control.
Combat Action: Each enemy engaged with you with engagement cost higher than your threat gets -1
and -1
until the end of the phase.
He could see them stealing up the slopes, singly or in long files, keeping always to the shade of grove or thicket... –The Two Towers

Action: Ready the Ring-bearer to choose an enemy engaged with you. If the Ring-bearer's
is greater than that enemy's
lower its
and
by the difference until the end of the phase.
For a moment it appeared to Sam that his master had grown and Gollum had shrunk... –The Two Towers

Play only if you control
Aragorn.
Quest Action: Choose 3 heroes committed to the quest. Ready those heroes. Until the end of the round, each of the chosen heroes gets +1
, +1
, and +1
.
"We shall makes such a chase as shall be accounted a marvel among the Three Kindreds: Elves, Dwarves, and Men. Forth the Three Hunters!" –Aragorn, The Two Towers

Setup: Attach to a hero.
Attached hero gets +1
+1
+1
and cannot have treachery card attachments.
"Beyond all hope you return to us in our need!"
–Aragorn, The Two Towers
