Action: Return a Silvan ally you control to your hand to reduce your threat by X where X is the printed cost of the ally returned to your hand.
"...we dare not by our own trust endanger our land. We live now upon an island amid many perils..."
–Haldir, The Fellowship of the Ring
Galadriel cannot quest, attack, or defend. Allies you control do not exhaust to commit to the quest during the round they enter play.
Action: Exhaust Galadriel to choose a player. That player reduces his threat by 1 and draws 1 card. (Limit once per round.)
Response: After Galadriel’s Handmaiden enters play, choose a player. That player reduces his threat by 1.
Her maidens stood silent about her, and a while she looked upon her guests. –The Fellowship of the Ring
Attach to Galadriel.
Action: Exhaust Mirror of Galadriel to search the top 10 cards of your deck for a card and add it to your hand. Shuffle the rest back into your deck. Then, discard a random card from your hand.
"What you will see, if you leave the Mirror free to work, I cannot tell. For it shows things that were, things that are, things that yet may be."
–Galadriel, The Fellowship of the Ring
Quest Action: Choose a non-unique enemy in the staging area. Until the end of the phase, progress that would be placed on the quest from questing successfully is instead assigned as damage to the chosen enemy. (Progress must still be placed on any active location first.)
Like thunder they broke upon the enemy... –The Return of the King
You must use resources from 3 different heroes' pools to pay for this card.
Action: Discard each shadow card from each enemy in play.
At that moment he caught a flash of white and silver coming from the North, like a small star down on the dusky fields. –The Return of the King
Warden of Annúminas gets +1 for each enemy engaged with you.
Rangers passed at times beyond the hills, but they were few and did not stay. –The Fellowship of the Ring
Response: After an enemy is revealed from the top of the encounter deck, exhaust Merry to reduce your threat by that enemy's .
"We have come a long way with you and been through some stiff times. We want to go on."
–The Fellowship of the Ring
Forced: After the active location is explored, place Curious Brandybuck on the bottom of its owner's deck.
Response: After you travel to a location, put Curious Brandybuck into play from your hand, under any player's control.
Attach to a Hobbit hero. Restricted.
Quest Action: If attached hero is not committed to the quest, exhaust Hobbit Pony and attached hero to commit attached hero to the quest.
He was riding a pony, and a scarf was swathed round his neck and over his chin to keep out the fog. —The Fellowship of the Ring
Discard 2 cards from your hand to put Elven Jeweler into play from your hand, under your control.
"...to the Elven–smiths they were but trifles..." –Gandalf, The Fellowship of the Ring
He was taking a wandering course with many turns and doublings, to put off any pursuit. –The Fellowship of the Ring
Limit 1 per deck.
Response: When this stage is defeated, reduce each player's threat by 5.
Attach to a or Noldor hero. Restricted.
Response: After attached hero commits to a quest, discard a card from your hand to place 2 progress on the active location.
In the dusk its headstall flickered and flashed, as if it were studded with gems like living stars.
–The Fellowship of the Ring
Cannot attack or defend.
Response: After Galadhrim Weaver enters play, shuffle the top card of your discard pile into your deck.
"You are indeed high in the favour of the Lady! For she herself and her maidens wove this..." –Lórien Elf, The Fellowship of the Ring
Attach to a hero. Restricted.
Response: After a card is discarded from your hand, exhaust Silver Harp to return that card to your hand.
Elrond wore a mantle of grey and had a star upon his forehead, and a silver harp was in his hand... –The Return of the King
Response: After Lindir enters play, if you have less than 3 cards in your hand, draw until you have 3 cards in your hand.
"To sheep other sheep no doubt appear different," laughed Lindir. "Or to shepherds. But Mortals have not been our study. We have other business."
–The Fellowship of the Ring
Lords of the Eldar can only be played from your discard pile.
Action: Place Lords of the Eldar on the bottom of your deck from your discard pile. Then, until the end of the round all Noldor characters get +1 , +1 , and +1 .
Action: Discard a card from your hand to add 1 resource to a Noldor's resource pool, or to Aragorn's resource pool. (Limit once per round.)
...the light of stars was in her bright eyes, grey as a cloudless night; yet queenly she looked, and thought and knowledge were in her glance, as of one who has known many things that the years bring.
–The Fellowship of the Ring
Elven-light can only be played from your discard pile.
Action: Return Elven-light to your hand from your discard pile. Then, draw 1 card.
Then Aragorn was abashed, for he saw the elven–light in her eyes and the wisdom of many days...
–The Return of the King
Action: Exhaust a Noldor character to ready a Dúnedain character, or vice-versa. Until the end of the phase, add the exhausted character's printed to the other character's and .
Long was the way that fate them bore,
O'er stony mountains cold and grey,
Through halls of iron and darkling door,
And woods of nightshade morrowless.
–The Fellowship of the Ring
Draw 1 additional card at the beginning of the resource phase.
Forced: After drawing cards at the beginning of the resource phase, choose and discard 1 of those cards.
Very tall he was, and his beard was long, and he was grey and old, save that his eyes were keen as stars...
–The Return of the King
While the top card of your discard pile is an event, Sailor of Lune gets +1 and gains: "Cannot be damaged while committed to the quest."
"They are sailing, sailing, sailing over the Sea, they are going into the West and leaving us," said Sam, half chanting the words, shaking his head sadly and solemnly.
–The Fellowship of the Ring
Quest Action: Ready a questing character and give that character +1 until the end of the phase. Resolve that effect again for each copy of Elwing’s Flight currently in your discard pile (you may choose different targets).
There flying Elwing came to him
and flame was in the darkness lit;
more bright than light of diamond
the fire upon her carcanet.
–The Fellowship of the Ring
Attach to a Noldor character.
Action: Exhaust To the Sea, to the Sea! and discard X cards from your hand to reduce the cost of the next Noldor ally played this phase by X (to a minimum of 1).
To the Sea, to the Sea! The white gulls are crying,
The wind is blowing, and the white foam is flying.
–The Return of the King
Glorfindel can be played from your discard pile.
Action: Discard a card from your hand to ready Glorfindel. (Limit once per phase.)
"He is an Elf-lord of a house of princes."
–Gandalf, The Fellowship of the Ring
Response: When a shadow card increases an enemy's by any amount, increase the defending character's by 3 for that attack. Then, the players as a group may spend 2 resources to ready the defending character and give it +3 for its next attack this phase.
...the tides of fate had turned against them and their doom was at hand.
–The Return of the King
Response: After an encounter card with surge is revealed, either ready Lanwyn or give her +2 until the end of the phase. (Limit twice per phase.)
“The Men of Dale used to have the trick of understanding their language, and used them for messengers to fly to the Men of the Lake...”
–Thorin, The Hobbit
Play only after the staging step.
Quest Action: Choose X questing Hobbit characters you control. Ready each chosen character and remove them from the quest. Then, reduce your threat by X.
"The road goes on for ever," said Pippin; "but I can't without a rest. It is high time for lunch."
–The Fellowship of the Ring
Response: After Rhovanion Outrider commits to the quest, place 1 progress on a location in the staging area. If that location is not explored by this effect, give Rhovanion Outrider +1 until the end of the phase.
Response: After you commit characters to the quest, if each character you have commited to the quest is a Scout each of these characters gets +2 until the end of the phase.
Response: After Woodland Courier enters play, place 1 progress on a location (2 progress instead if that location has the Forest trait).
Attach to a location. Limit 1 per location
Response: After a player plays a Silvan ally from his hand, place 1 progress on attached location.
He made his end of the rope fast about another tree, and then ran lightly along it, over the river and back again, as if he were on a round.
–The Fellowship of the Ring
Response: After you play Linhir Sea-captain from your hand, if you paid all of its resource cost from a single hero's resource pool, both that hero and Linhir Sea-captain do not exhaust to quest this round.
Attach to a hero, or to Éowyn. Restricted.
Attached hero gets +1 .
Response: After attached character is removed from the quest, exhaust Windfola to commit attached hero to the quest.
...the great grey steed Windfola made little of the burden; for Dernhelm was less in weight than many men, though lithe and well-knit in frame. –The Return of the King
Action: Choose a hero you control. Each hero with lower threat cost than the chosen hero gets +2 until the end of the phase. Then, the players as a group may spend 2 resources to give +2 to each hero with lower threat cost than the chosen hero until the end of the phase.
Wherever he came men's hearts would lift again, and the winged shadows pass from memory.
–The Return of the King
Response: When you play Erebor Guard from your hand, discard the top 2 cards of your deck to reduce its cost by 2.
...the fortress of the dwarves could not be taken by surprise. –The Hobbit
Play only if you control a unique character with the Noble trait and another unique character with the Scout trait.
Response: After a player engages an enemy, reduce his threat by X, where X is that enemy's printed
...the Captains of the West were well warned by their scouts...
–The Return of the King
Attach to a Silvan hero. Restricted.
Attached hero gets +1 and +1 .
Legolas had a bow and a quiver, and at his belt a long white knife.
–The Fellowship of the Ring
Attach to a Dwarf character. Limit 1 per character.
Response: After a card is discarded from your deck, exhaust Dwarf Pipe to place that card on the bottom of your deck.
He held a small pipe with a wide flattened bowl...
–The Two Towers
Forced: After this ally enters play, search the top 5 cards of the encounter deck for a non-unique location and add it to the staging area. If no location enters play by this effect, discard Dúnedain Pathfinder. Shuffle the encounter deck.
Play only if the main quest has no keywords.
Action: Remove X progress from the main quest to place X progress on a location in the staging area.
"Well," said Boromir, "when heads are at a loss bodies must serve..."
–The Fellowship of the Ring
While a side quest is in the victory display, Rider of Rohan does not exaust to quest.
"Who are you, and what are you doing in this land?" said the Rider, using the Common Speech of the West...
–The Two Towers
Attach to a Hobbit hero. Limit 1 per hero.
Attached hero gets +1 for each Song attached to it.
"I sit beside the fire and think
of how the world will be
when winter comes without a spring
that I shall ever see."
–Bilbo Baggins, The Fellowship of the Ring
Response: After Fastred defends an enemy attack, return that enemy to the staging area to reduce your threat by 2. (Limit once per phase.)
"King's man! King's man!" his heart cried within him.
–The Return of the King