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Results: 1 - 50 of 54 Cards
Revised Core Set (x3)
2 0 1 1 1 1 ★ 10 
Gondor. Warrior.

Sentinel.

Response: After Gondorian Spearman is declared as a defender, deal 1 damage to the attacking enemy.

More than a thousand were there mustered. Their spears were like a springing wood. –The Two Towers

Defenders of Gondor (x1)
11 2 3 2 4 7 ★ 4 
Gondor. Noble.

Response: After a character leaves play, ready Prince Imrahil. (Limit once per round.)

But beyond, in the great fief of Belfalas, dwelt Prince Imrahil in his castle of Dol Amroth by the sea, and he was of high blood, and his fold also, tall men and proud with sea-grey eyes. –The Return of the King.

Defenders of Gondor (x3)
2 1 1 1 2 3 ★ 3 
Gondor.

Response: After Soldier of Gondor enters play, seach the top 5 cards of your deck for a Gondor ally and add it to your hand (any number of Gondor allies instead if your threat is 40 or higher). Shuffle your deck.

Defenders of Gondor (x3)
2 0 1 4 1 3 ★ 10 
Gondor. Warrior.

"And the Enemy must pay dearly for the crossing of the River." –Denethor, The Return of the King

Defenders of Gondor (x3)
2 1 1 0 2 3 ★ 3 
Gondor.

Response: After Pelargir Ship Captain enters play, move 1 resource from the resource pool of a hero you control to another hero's resource pool.

Defenders of Gondor (x2)
2 0 1 1 1 1 ★ 10 
Gondor. Warrior.

Sentinel.

Response: After Gondorian Spearman is declared as a defender, deal 1 damage to the attacking enemy.

More than a thousand were there mustered. Their spears were like a springing wood. –The Two Towers

Defenders of Gondor (x3)
2 1 1 0 1 2 ★ 10 
Gondor.

Response: After Envoy of Pelargir enters play, add 1 resource to a Gondor or Noble hero's resource pool.

Defenders of Gondor (x3)
1 0 0 1 1 1 ★ 6 
Gondor.

Response: After Squire of the Citadel leaves play, add 1 resource to a Gondor hero's resource pool.

As he spoke he struck a small silver gong that stood near his footstool, and at once servants came forward.
–The Return of the King

Riders of Rohan (x1)
9 2 2 1 4 5 ★ 3 
Gondor. Scout.

Response: After Hirgon quests successfully, play a ally from your hand, reducing its cost by 1 (to a minimum of 1). Then, you may raise your threat by 1 to give that ally +1 Attack and +1 Defense until the end of the round.

"Hirgon I am, errand–rider of Denethor, who bring you this token of war."
–The Return of the King

Riders of Rohan (x1)
8 3 1 1 3 6 ★ 2 
Gondor. Noble.

If Éomer is in play, Lothíriel gains the Rohan trait.

Response: After Lothíriel commits to a quest, choose an ally in your hand. If that ally shares a Trait with her, put that ally into play exhausted and committed to the quest. At the end of the phase, if that ally is still in play, shuffle it into your deck.

Riders of Rohan (x1)
1
2 
Artifact. Item.

Limit 1 per deck. Attach to a Gondor hero.

Attached hero gets +1 Willpower

Valour Response: After attached hero quests successfully, add The Red Arrow to the victory display to search the top 5 cards of your deck for an ally and put it into play.

"The Red Arrow has not been seen in the Mark in all my years!"
–Théoden, The Return of the King

Angmar Awakened Hero Expansion (x3)
2 0 0 1 3 3 ★
Gondor. Warrior.

Response: Exhaust Honour Guard to cancel 1 point of damage just dealt to a character.

Valour Response: Exhaust and discard Honour Guard to cancel up to 5 damage just dealt to a character.

Dream-chaser Hero Expansion (x1)
11 2 3 2 4 7 ★ 5 
Gondor. Noble. Warrior.

Combat Action: Spend 1 resource from Prince Imrahil's resource pool to search the top 5 cards of your deck for an ally who shares at least 1 Trait with him, and put that ally into play. Shuffle your deck. At the end of the phase, if that ally is still in play, shuffle it into your deck. (Limit once per round.)

Dream-chaser Hero Expansion (x3)
4 2 2 3 3 6 ★
Gondor. Warrior.

Knight of the White Tower's resource cost must be paid from a single hero's resource pool.

"...to be only a man of arms of the Guard of the Tower of Gondor is held worthy in the City, and such men have honour in the land." –Beregond, The Return of the King

Dream-chaser Hero Expansion (x3)
2 0 1 1 2 3 ★
Gondor. Warrior.

Response: After Soldier of Dol Amroth enters play, reduce the cost of the next card you play this phase by 1.

...he and his knights still held themselves like lords in whom the race of Númenor ran true
–The Return of the King

Dream-chaser Hero Expansion (x3)
1 0 1 0 1 1 ★
Gondor. Ranger.

Response: After Guardian of Ithilien enters play, return an enemy engaged with you to the staging area.

From such men the Lord Denethor chose his forayers.to harry the Orcs and other enemies that roamed between the Ephel Dúath and the River.
–The Two Towers

The Two Towers (x3)
2 2 1 0 2 4 ★
Gondor. Ranger.

Response: After Mablung enters play, choose an enemy to get +5 engagement cost until the end of the round. Then, you may engage that enemy, or return it to the staging area.

"But still we will not sit idle and let Him do all as He would." –The Two Towers

Core Set (x3)
2 0 1 1 1 1 ★ 10 
Gondor. Warrior.

Sentinel.

Response: After Gondorian Spearman is declared as a defender, deal 1 damage to the attacking enemy.

More than a thousand were there mustered. Their spears were like a springing wood. –The Two Towers

Two-Player Limited Edition Starter (x1)
2 2 1 0 2 4 ★ 7 
Gondor. Ranger.

Response: After Mablung enters play, choose an enemy to get +5 enagement cost until the end of the round. Then, you may engage that enemy, or return it to the staging area

"But still we will not sit idle and let Him do all as He would."
–The Two Towers

Two-Player Limited Edition Starter (x2)
2 0 1 4 1 3 ★ 10 
Gondor. Warrior.

"And the Enemy must pay dearly for the crossing of the River."
–Denethor, The Return of the King

Two-Player Limited Edition Starter (x2)
2 1 1 0 1 2 ★ 10 
Gondor.

Response: After Envoy of Pelargir enters play, add 1 resource to a Gondor or Noble hero's resource pool.

A Journey to Rhosgobel (x1)
11 2 3 2 4 7 ★ 4 
Gondor. Noble.

Response: After a character leaves play, ready Prince Imrahil. (Limit once per round.)

But beyond, in the great fief of Belfalas, dwelt Prince Imrahil in his castle of Dol Amroth by the sea, and he was of high blood, and his fold also, tall men and proud with sea-grey eyes. –The Return of the King.

The Dead Marshes (x1)
11 1 3 2 5 7 ★ 5 
Gondor. Noble. Warrior.

Action: Raise your threat by 1 to ready Boromir. (Limit once per phase.)

Action: Discard Boromir to deal 2 damage to each enemy engaged with a single player.

"...in Gondor we must trust to such weapons as we have." –The Fellowship of the Ring

Heirs of Númenor (x3)
2 0 1 4 1 3 ★ 10 
Gondor. Warrior.

"And the Enemy must pay dearly for the crossing of the River." –Denethor, The Return of the King

Heirs of Númenor (x3)
4 1 2 2 2 4 ★ 2 
Gondor. Ranger.

Action: Discard Damrod from play to lower your threat by 1 for each enemy in the staging area.

Heirs of Númenor (x3)
2 1 1 1 1 2 ★ 5 
Gondor. Outlands.

Response: After you play Hunter of Lamedon from your hand, reveal the top card of your deck. If it is an Outlands card, add it to your hand. Otherwise, discard it.

From Lamedon, a few grim hillmen without a captain. –The Return of the King

Heirs of Númenor (x3)
2 1 1 0 1 2 ★ 10 
Gondor.

Response: After Envoy of Pelargir enters play, add 1 resource to a Gondor or Noble hero's resource pool.

The Drúadan Forest (x3)
3 1 0 2 3 4 ★ 4 
Gondor.

If each hero you control belongs to the same sphere of influence, you may assign damage from undefended enemy attacks to White Tower Watchman instead of a hero you control.

The watchmen cried aloud, and all men in the City stood to arms. –The Return of the King

Encounter at Amon Dîn (x3)
4 3 1 2 3 6 ★ 1 
Gondor. Noble.

Denethor gets -1 Willpower for each damaged hero you control.

Discard Denethor if his Willpower is 0 or less.

"Denethor is of another sort, proud and subtile, a man of far greater lineage and power, though he is not called a king." –Gandalf, The Return of the King

Encounter at Amon Dîn (x3)
1 0 0 1 1 1 ★ 2 
Gondor. Craftsman.

Response: After an encounter card with surge is revealed, discard Minas Tirith Lampwright to name enemy, location, or treachery. If the next encounter card revealed is the named type, discard it without resolving its effects.

Assault on Osgiliath (x3)
3 0 3 1 3 5 ★ 3 
Gondor. Warrior.

If each of your heroes has a printed resource icon, Knight of Minas Tirith gains:

Response: After Knight of Minas Tirith enters play, choose an enemy in the staging area. Engage that enemy and exhaust Knight of Minas Tirith to declare it as attacker (and resolve its attack) against that enemy.
The Blood of Gondor (x1)
8 2 1 2 3 5 ★ 2 
Gondor.

Action: Discard Caldara to put 1 ally from your discard pile into play for each other hero you control with a printed resource icon. (Limit once per game.)

...there is no purpose higher in the world as it now stands than the good of Gondor...
–Denethor, The Return of the King

The Blood of Gondor (x3)
1 0 0 1 1 1 ★ 6 
Gondor.

Response: After Squire of the Citadel leaves play, add 1 resource to a Gondor hero's resource pool.

As he spoke he struck a small silver gong that stood near his footstool, and at once servants came forward.
–The Return of the King

The Blood of Gondor (x3)
4 1 3 1 3 5 ★ 5 
Gondor. Ranger.

Action: Exhaust Anborn to return 1 Trap card from your discard pile to your hand.

"I sent my keenest huntsmen to seek him, but he slipped them, and they had no sight of him till now, save Anborn."
–Faramir, The Two Towers

The Morgul Vale (x3)
2 1 1 0 2 3 ★ 3 
Gondor.

Response: After Pelargir Ship Captain enters play, move 1 resource from the resource pool of a hero you control to another hero's resource pool.

The Dunland Trap (x3)
3 1 2 0 2 4 ★ 5 
Gondor. Ranger.

Secrecy 2.

Response: After Ithilien Lookout enters play, look at the top card of the encounter deck. If it is an enemy, you may discard it.

All had swords at their sides... –The Two Towers

The Wastes of Eriador (x3)
2 0 0 1 3 3 ★ 9 
Gondor. Warrior.

Response: Exhaust Honour Guard to cancel 1 point of damage just dealt to a character.

Valour Response: Exhaust and discard Honour Guard to cancel up to 5 damage just dealt to a character.

The City of Corsairs (x1)
11 2 3 2 4 7 ★ 2 
Gondor. Noble. Warrior.

Combat Action: Spend 1 resource from Prince Imrahil's resource pool to search the top 5 cards of your deck for an ally who shares at least 1 Trait with him, and put that ally into play. Shuffle your deck. At the end of the phase, if that ally is still in play, shuffle it into your deck. (Limit once per round.)

The City of Corsairs (x3)
4 2 2 3 3 6 ★ 5 
Gondor. Warrior.

Knight of the White Tower's resource cost must be paid from a single hero's resource pool.

"...to be only a man of arms of the Guard of the Tower of Gondor is held worthy in the City, and such men have honour in the land." –Beregond, The Return of the King

The City of Corsairs (x3)
2 0 1 1 2 3 ★ 2 
Gondor. Warrior.

Response: After Soldier of Dol Amroth enters play, reduce the cost of the next card you play this phase by 1.

...he and his knights still held themselves like lords in whom the race of Númenor ran true
–The Return of the King

The City of Corsairs (x3)
1 0 1 0 1 1 ★ 3 
Gondor. Ranger.

Response: After Guardian of Ithilien enters play, return an enemy engaged with you to the staging area.

From such men the Lord Denethor chose his forayers.to harry the Orcs and other enemies that roamed between the Ephel Dúath and the River.
–The Two Towers

Beneath the Sands (x1)
9 2 2 1 4 5 ★ 3 
Gondor. Scout.

Response: After Hirgon quests successfully, play a ally from your hand, reducing its cost by 1 (to a minimum of 1). Then, you may raise your threat by 1 to give that ally +1 Attack and +1 Defense until the end of the round.

"Hirgon I am, errand–rider of Denethor, who bring you this token of war."
–The Return of the King

Beneath the Sands (x3)
1
2 
Artifact. Item.

Limit 1 per deck. Attach to a Gondor hero.

Attached hero gets +1 Willpower

Valour Response: After attached hero quests successfully, add The Red Arrow to the victory display to search the top 5 cards of your deck for an ally and put it into play.

"The Red Arrow has not been seen in the Mark in all my years!"
–Théoden, The Return of the King

The Black Serpent (x3)
4 1 1 0 3 3 ★ 2 
Gondor. Warrior.

Defender of Cair Andros gets +XDefense where X is the tens digit of your threat. (Limit +4Defense

Valour Response: After Defender of Cair Andros is declared as a defender, deal 1 damage to the attacking enemy.

A Shadow in the East (x3)
4 2 1 2 3 5 ★ 1 
Gondor. Noble. Ranger.

Response: After Faramir enters play, choose a non-unique enemy in the staging area. Engage that enemy and deal 2 damage to it (4 damage instead if it has an attachment on it).

"There will be hard handstrokes nigh at hand ere the day is full."
–The Two Towers

A Shadow in the East (x3)
3 1 2 1 2 4 ★ 1 
Gondor. Warrior.

Ranged.

Response: After Derufin participates in an attack that destroys an enemy engaged with a player, discard Derufin to reduce the engaged player's threat by X, where X is the destroyed enemy's printed Threat.

Wrath and Ruin (x3)
2 1 1 1 2 3 ★ 3 
Gondor.

Response: After Soldier of Gondor enters play, seach the top 5 cards of your deck for a Gondor ally and add it to your hand (any number of Gondor allies instead if your threat is 40 or higher). Shuffle your deck.

The City of Ulfast (x1)
8 3 1 1 3 6 ★ 2 
Gondor. Noble.

If Éomer is in play, Lothíriel gains the Rohan trait.

Response: After Lothíriel commits to a quest, choose an ally in your hand. If that ally shares a Trait with her, put that ally into play exhausted and committed to the quest. At the end of the phase, if that ally is still in play, shuffle it into your deck.

The City of Ulfast (x3)
2 1 2 0 2 4 ★ 2 
Gondor. Warrior.

Response: After Knight of Belfalas enters play, return a Gondor ally from your discard pile to your hand.

The mounted knights returned, and at their rear the banner of Dol Amroth...
–The Return of the King

Wrath and Ruin Preorder Promotion (x1)
2 1 1 1 2 3 ★ 3 
Gondor.

Response: After Soldier of Gondor enters play, seach the top 5 cards of your deck for a Gondor ally and add it to your hand (any number of Gondor allies instead if your threat is 40 or higher). Shuffle your deck.