Attach to a hero hero. Limit 1 per hero.
Response: After attached hero attacks and destroys an enemy, deal 1 damage to another enemy that shares a Trait with the enemy just destroyed.
He slew many of them and the rest fled. –The Two Towers
Forced: After a character leaves play, discard Silvan Refugee from play.
"The Elves have their own labours and their own sorrows..."
–Gildor, The Fellowship of the Ring
Play only if each hero you control has the printed resource icon.
Action: Until the end of the phase, characters use their instead of
"Courage will now be your best defense against the storm that is at hand..." –Gandalf, The Return of the King
Response: After a card effect adds any number of resources to the resource pool of a hero you control, Harbor Master gains +1 until the end of the round.
For the Elves of the High Kindred had not yet forsaken Middle–earth, and they dwelt still at that time at the Grey Havens...–The Fellowship of the Ring
If each hero you control belongs to the same sphere of influence, you may assign damage from undefended enemy attacks to White Tower Watchman instead of a hero you control.
The watchmen cried aloud, and all men in the City stood to arms. –The Return of the King
Setup: Search the encounter deck for DrĂ»-buri-DrĂ» and set him aside, out of play. Shuffle the encounter deck.
The leader of the underworld cabal from Minas Tirith has fled with his remaining henchmen. You have followed his trail to The DrĂșadan Forest, hoping to bring the nameless villain to justice.
When Revealed: Reveal 1 card from the encounter deck per player and add it to the staging area.
The DrĂșadan Forest is a wild and dangerous place. It is said that Woses, reclusive forest dwellers, still reside among the trees. You wonder if your quarry has considered the dangers of this course.
As you move deeper into the forest, the wilderness quickly swallows all trace of civilization. Pushing through a dense patch of undergrowth, you came upon a dark and tangled grove. The scent of death strikes you.
Archery damage must be assigned to allies, if able.
In the grove, the fleeing traitors lie slain, pierced by poisoned arrows. As you search the pain–wracked corpses for the body of their leader, the ominous echo of drums begins to sound among the trees. You desperately begin to retrace your steps from the woods, lest the fate of the traitors becomes your own.
When Revealed: Add DrĂ»-buri-DrĂ» to the staging area.
You sense that the edge of the forest must be near at hand, but Woses are master huntsmen and a band of them block your path. your situation seems hopeless: there are simply too many of them. As they begin their attack, you realize your only hope of survival is to convince the Pukel–men that you are not their enemy.
Characters use their instead of when attacking enemies. If an enemy would be damaged this way, place progress tokens on it instead of damage tokens. When an enemy has progress equal to its hit points, add it to the victory display and place those progress tokens on the quest.
If the players defeat this stage, they have won the game.
Allies cannot defend against DrĂ»-buri-DrĂ».
While DrĂ»-buri-DrĂ» is in the victory display, characters get +1 and +1 .
Unless DrĂ»-buri-DrĂ» is in the victory display, the players cannot win.
X is the number of players in the game.
Shadow: Return attacking enemy to the staging area after it attacks unless any player pays 1 resource.
X is the number of heroes in play with no resources in their resource pool.
Shadow: Attacking enemy gets +2 .
The cost to play each player card is increased by 1.
Travel: Exhaust a hero to travel here.
"They still haunt The DrĂșadan Forest..." –Elfhelm, The Return of the King
Heroes cannot gain resources from card effects.
Travel: Each player must pay 1 resource to travel here.
"...they use poisoned arrows, it is said..." – Elfhelm, The Return of the King
Each Wose enemy gains Archery 1.
X is equal to the total archery value of the highest archery Wose enemy in play.
"...they are woodcrafty beyond compare." –Elfhelm, The Return of the King
When Revealed: Each player must pay 1 resource for each attachment he controls or discard all attachments he controls.
Shadow: Discard an attachment from the defending character.