Response: At the beginning of the quest phase, search the top 5 cards of the encounter deck for a location and make it the active location, returning any previous active location to the staging area. Then, reveal 1 less encounter card this phase (to a minimum of 0). Shuffle the encounter deck.
Attach to a hero.
Attached hero gets +2 and collects an additional resource during the resource phase.
...the necklace of Girion, Lord of Dale, made of five hundred emeralds green as grass, which he gave for the arming of his eldest son...–The Hobbit
Attach to a Dwarf hero.
Action: Exhaust Ring of Thrór and discard the top card of your deck to ready attached hero. If the discarded card is an attachment, put it into play.
Attach to a hero.
Each unique character you control gains +1 .
Action: Reduce your threat by 2 to attach The Arkenstone to a hero controlled by another player and raise that player's threat by 2. (Limit once per round.)
Attach to the active location. Attached location gets +1 quest point.
Response: After attached location leaves play as an explored location, the first player puts 1 ally into play from his hand.
"It is a beryl, an elf–stone. Whether it was set there, or let fall by chance, I cannot say, but it brings hope to me"
–Aragorn, The Fellowship of the Ring
X is the Threat of the active location.
Travel Action: Discard Ghân-buri-Ghân to travel to a location without resolvi
Response: After Snowbourn Scout enters play, choose a location. Place 1 progress token on that location.
...he saw not a shadow, nor a blur, but the small figures of horsemen, many horsemen, and the glint of morning on the tips of their spears was like the twinkle of minute stars beyond the edge of mortal sight.
–The Two Towers
Response: After Lórien Guide commits to a quest, place 1 progress token on the active location.
"Indeed deep in the wood they dwell..." –Aragorn, The Fellowship of the Ring
Response: After Northern Tracker commits to a quest, place 1 progress token on each location in the staging area.
"What roads would any dare to tread, what safety would there be in quiet lands, or in the homes of simple men at night, if the Dúnedain were asleep, or were all gone into the grave?"
–Aragorn, The Fellowship of the Ring
Attach to a location.
Attached location gets -1 .
"Power to defy our Enemy is not in him, unless shuch power is in the earth itself."
–Gandalf, The Fellowship of the Ring
Quest Action: Choose a location in the staging area. Until the end of the phase, that location does not contribute its
...Beorn advised them to take this way; for at a place a few days' ride due north of the Carrock was the gate of a little–known pathway through Mirkwood... –The Hobbit
Response: After Woodland Courier enters play, place 1 progress on a location (2 progress instead if that location has the Forest trait.
Attach to a location.
Response: After attached location is explored, the first player draws 3 cards.
...anything that Hobbits had no immediate use for, but were unwilling to throw away, they called mathom.
The Fellowship of the Ring
Attach to the active location. Attached location gets +1 quest point.
Response: After attached location leaves play as an explored location, the first player puts 1 ally into play from his hand.
Quest Action: Choose a location in the staging area. Until the end of the phase, that location does not contribute its
...Beorn advised them to take this way; for at a place a few days' ride due north of the Carrock was the gate of a little–known pathway through Mirkwood... –The Hobbit
Action: Exhaust a Dwarf character to place 2 progress tokens on the active location. (4 progress tokens instead if it is an Underground or Mountain location.)
"There is a land where our fathers worked of old..."
Gimli, The Fellowship of the Ring
Response: After a location is revealed from the encounter deck, immediately travel to that location without resolving its Travel effect. If another location is currently active, return it to the staging area.
"My cuts, short or long, don't go wrong." –Strider, The Fellowship of the Ring
Attach to a location.
Response: After attached location is explored, the first player draws 3 cards.
The Mathom-house it was called; for anything that Hobbits had no immediate use for, but were unwilling to throw away, they called a mathom. Their dwellings were apt to become rather crowded with mathoms... –The Fellowship of the Ring
Action: Exhaust and discard The Riddermark’s Finest to place 2 progress tokens on any location.
"And there are no horses like the ones that are bred in that great vale between the Misty Mountains and the White."
–Gandalf, The Fellowship of the Ring
Response: After you play West Road Traveller from your hand, switch the active location with any other location in the staging area.
The dark world was rushing by, and the wind sang loudly in his ears.
–The Return of the King
Action: Each Dwarf character gets +1 until the end of the phase. (+2 instead if the active location is an Underground or Dark location.)
Action: Exhaust a Dwarf character to place 2 progress tokens on the active location. (4 progress tokens instead if it is an Underground or Mountain location.)
Action: Exhaust Ravenhill Scout to move up to 2 progress tokens from 1 location to another location.
"They made their first camp on the western side of the great southern spur, which ended in a height called Ravenhill." –The Hobbit
Action: Exhaust Bombur to choose a location. That location gets -1 until the end of the phase. (That location does not contribute its instead if it is an Underground location.)
Response: After a location enters play, exhaust a Hobbit to shuffle that location back into the encounter deck. Then, reveal 1 card from the encounter deck and add it to the staging area.
"I suppose we haven't lost more than two days by my short cut through the Forest!"
–Frodo, The Fellowship of the Ring
Attach to a Dwarf character.
Response: After you travel to a Mountain or Underground location, ready attached character and reduce your threat by 1
'This is more to my liking,' said the dwarf, stomping on the stones. 'Ever my heart rises as we draw near the mountains.'
–The Two Towers
Response: After Longbeard Elder commits to a quest, look at the top card of the encounter deck. If that card is a location, place 1 progress token on the current quest. Otherwise, Longbeard Elder gets -1 until the end of the phase.
Attach to a Noldor or Silvan hero.
Action: Exhaust Asfaloth to place 1 progress token on any location. (2 tokens instead if attached hero is Glorfindel.)Suddenly into view below came a white horse, gleaming in the shadows, running swiftly. In the dusk its headstall flickered and flashed as if it were studded with gems like living stars. –The Fellowship of the Ring
Response: After a location worth no victory points leaves play as an explored location, return it to the top of the encounter deck.
Response: After an encounter card with surge is revealed, discard Minas Tirith Lampwright to name enemy, location, or treachery. If the next encounter card revealed is the named type, discard it without resolving its effects.
You may give Greyflood Wanderer doomed 2 when you play it from your hand. If you do, it gains:
Response: After you play Greyflood Wanderer, place 1 progress token on each location in play.
...others had gone west, and with the help of Aragorn and the Rangers had searched the lands far down the Greyflood... –The Fellowship of the Ring
Attach to a Scout hero.
While attached character is committed to the quest, place 1 progress on the first location revealed by the encounter deck each round.
"I have had a hard life and a long: and the leagues that lie between here and Gondor are a small part in the count of my journeys." –Aragorn, The Fellowship of the Ring
Response: After Celduin Traveler enters play, look at the top card of the encounter deck. If it is a location, you may discard it.
In two days going they rowed right up the Long Lake and passed out into the River Running... –The Hobbit
You may give Mirkwood Pioneer doomed 1 when you play it from your hand. If you do it gains:
Response: After you play Mirkwood Pioneer, choose a card in the staging area. Until the end of the round, the chosen card does not contribute its .
Attach to a Ranger hero.
Response: After attached hero commits to a quest, name enemy, location or treachery. If a card of the named type is revealed during this quest phase, exhaust Wingfoot to ready attached hero.
"Wingfoot I name you. This deed of the three friends should be sung in many a hall. Forty leagues and five you have measured ere the forth day is ended!"
–Éomer, The Two Towers
Attach to a Noldor or Silvan character.
Limit 1 per character.
Attached character gets +1 (+2 instead if the active location has the Forest trait).
It was hard to say what colour they were: grey with the hue of twilight under the trees they seemed to be; and yet if they were moved, or set in another light, they were green as shadowed leaves... –The Fellowship of the Ring
Quest Action: Choose a non-unique enemy in the staging area. Until the end of the phase, progress that would be placed on the quest from questing successfully is instead assigned as damage to the chosen enemy. (Progress must still be placed on any active location first.)
Like thunder they broke upon the enemy... –The Return of the King
Forced: After the active location is explored, place Curious Brandybuck on the bottom of its owner's deck.
Response: After you travel to a location, put Curious Brandybuck into play from your hand, under any player's control.
If the active location shares a Trait with a location in the victory display, Rossiel gets +2 .
If the attacking enemy shares a Trait with an enemy in the victory display, Rossiel gets +2 .
"Did you not say that you wished to see Elf-magic?"
–Galadriel, The Fellowship of the Ring
Limit 3 copies of Leave No Trace in the victory display.
Response: After a non-unique location is explored, add Leave No Trace to the victory display to add that location to the victory display.