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Results: 1 - 50 of 148 Cards
Revised Core Set (x1)
12 2 3 2 5 7 ★ 7 
Dúnedain. Noble. Ranger.

Sentinel.

Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.

"I am Aragorn son of Arathorn; and if by life or death I can save you, I will."
–The Fellowship of the Ring

Revised Core Set (x3)
1
5 

Action: Choose and ready 1 ally card.

"...no road looks toward safety any longer. Be vigilant!"
–Gandalf, The Return of the King

Revised Core Set (x3)
0
2 

Action: Exhaust 1 hero you control to choose and ready a different hero.

"We will make such a chase as shall be accounted a marvel among the Three Kindreds: Elves, Dwarves, and Men."
–Aragorn, The Two Towers

Revised Core Set (x3)
5
3 

Action: Ready all character cards in play.

"If there is only one way, then I must take it. What comes after must come." –Frodo Baggins, The Two Towers

Revised Core Set (x3)
2
10 
Condition.

Attach to a hero.

Action: Exhaust Unexpected Courage to ready attached hero.

"Here am I, naughty little fly;
you are fat and lazy.
You cannot trap me, though you try,
in your cobwebs crazy."
–Bilbo Baggins, The Hobbit

The Dark of Mirkwood (x1)
0
Adaptation.

Setup. Attach to a hero.

Attached hero gains the resource icon.

Action: Spend 1 resource the attached hero's recource pool to ready a hero. (Limit once per campaign. Record in Campaign Log when used.)

Dwarves of Durin (x1)
11 1 2 3 5 7 ★ 8 
Dwarf. Noble.

While Dáin Ironfoot is ready, Dwarf characters get +1 Attack and +1 Willpower.

"You have not heard of Dain and the dwarves of the Iron Hills?" –Bilbo Baggins, The Hobbit

Dwarves of Durin (x3)
1 1 0 0 1 1 ★ 8 
Dwarf.

Erebor Record Keeper cannot attack or defend.

Action: Exhaust Erebor Record Keeper and pay 1 resource to choose and ready a Dwarf character.

Dwarves of Durin (x3)
0
10 
Item.

Attach to a hero.

Action: Discard Cram to ready attached hero.

If you want to know what cram is, I can only say that I don't know the recipe; but it is biscuitish, keeps good indefinitely, is supposed to be sustaining, and is certainly not entertaining...
–The Hobbit

Dwarves of Durin (x3)
3
6 

Action: Ready all Dwarf characters.

'The road that I speak of leads to the Mines of Moria,' said Gandalf. Only Gimli lifted up his head; a smouldering fire was in his eyes.
–The Fellowship of the Ring

Dwarves of Durin (x1)
2
6 
Artifact. Item. Ring.

Attach to a hero. Limit 1 per hero and 1 per deck.

Action: Exhaust Magic Ring and raise your threat by 1 to (choose 1): heal 1 damage from attached hero, add 1 resource to attached hero's pool, or ready attached hero.

"In Eregion long ago many Elven–rings were made, magic rings as you call them, and they were, of course, of various kinds..."
–Gandalf, The Fellowship of the Ring

Elves of Lórien (x3)
2 0 2 0 1 2 ★ 5 
Silvan.

Ranged.

Response: After Greenwood Archer enters play, ready a hero.

They dwelt most often by the edges of the woods, from which they could escape at times to hunt...
–The Hobbit

Elves of Lórien (x3)
1
8 
Item.

Play only if you control a Noldor or Silvan hero. Attach to a hero.

Action: Discard Lembas to ready attached hero and heal 3 damage from it.

"...it is more strengthing than any food made by Men, and it is more pleasant than cram, by all accounts. -Lórien Elf, The Fellowship of the Ring

Elves of Lórien (x3)
1
6 
Title.

Attach to a Ranger hero.

Response: After attached hero commits to a quest, name enemy, location or treachery. If a card of the named type is revealed during this quest phase, exhaust Wingfoot to ready attached hero.

"Wingfoot I name you. This deed of the three friends should be sung in many a hall. Forty leagues and five you have measured ere the forth day is ended!"

-Éomer, The Two Towers

Defenders of Gondor (x1)
11 2 3 2 4 7 ★ 4 
Gondor. Noble.

Response: After a character leaves play, ready Prince Imrahil. (Limit once per round.)

But beyond, in the great fief of Belfalas, dwelt Prince Imrahil in his castle of Dol Amroth by the sea, and he was of high blood, and his fold also, tall men and proud with sea-grey eyes. –The Return of the King.

Defenders of Gondor (x3)
1
6 
Title.

Attach to a Noble hero.

Response: After attached hero gains any number of resources from a card effect, exhaust Heir of Mardil to ready attached hero.

"...in my turn I bore it, and so did each eldest son of our house, far back into the vanished years before the failing of the kings..."
–Denethor, The Return of the King

Defenders of Gondor (x3)
1
6 

Action: Ready a defending Gondor character. That character gets +1 Defense until the end of the phase.

...seven walls of stone so strong and old that it seemed to have been not builded by carven by giants out of the bones of the earth. –The Return of the King

Riders of Rohan (x3)
3 2 1 1 2 4 ★ 6 
Rohan.

Response: After Éomund leaves play, ready all Rohan characters in play.

"You I have not seen before, for you are young, but I have spoken with Eomund your father..." –Aragorn, The Two Towers

Riders of Rohan (x3)
2 1 0 1 1 1 ★ 6 
Rohan.

Action: Discard Westfold Horse-Breaker to choose and ready a hero.

"Your own valour has done more, and the stout legs of the Westfold–men marching through the night." –Gandalf, The Two Towers

Riders of Rohan (x3)
1
3 
Mount.

Attach to a Gondor or Rohan hero.

Response: after attached hero commits to a quest, spend 1 resource from attached hero's resource pool to ready attached hero.

...fresh horses were always in readiness to bear his errand–riders to Rohan in the Noth... –The Return of the King

Riders of Rohan (x3)
1
9 
Mount.

Attach to a or Rohan hero. Restricted.

Response: After attached hero participates in an attack that destroys an enemy, exhaust Rohan Warhorse to ready attached hero.

Their horses were of great stature, strong and clean–limbed... –The Two Towers

Angmar Awakened Hero Expansion (x3)
1

Ready up to X Dúnedain characters you control. X is the number of enemies engaged with you.

"But when dark things come from the houseless hills, or creep from sunless woods, they fly from us."
–Aragorn, The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
1
Ent.

Response: After an Ent character takes any amount of damage, ready it. That character gets +3 Attack until the end of the phase.

"They roared and boomed and trumpeted, until stones began to crack and fall at the mere noise of them." –Merry, The Two Towers

Angmar Awakened Hero Expansion (x3)
1

Action: Choose and ready a sentinel character.

Valour Action: Ready all sentinel characters.

Aragorn and Boromir did not heed the command, but still held their ground, side by side, behind Gandalf at the far end of the bridge.
–The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
1
Song.

Action: Exhaust a Noldor character to ready a Dúnedain character, or vice-versa. Until the end of the phase, add the exhausted character's printed Willpower to the other character's Willpower Attack and Defense.

Long was the way that fate them bore,
O'er stony mountains cold and grey,
Through halls of iron and darkling door,
And woods of nightshade morrowless.
–The Fellowship of the Ring

Angmar Awakened Campaign Expansion (x1)
0
Condition.

Permanent.

Setup: Attach to a hero.

Attached hero gets +2 hit points.

Action: Ready attached hero. (Limit once per game.)

Angmar Awakened Campaign Expansion (x4)
1

Action: Attach Determination to a unique character. Then ready each character with a copy of Dtermination attached, as well as each character who is "determined" in the Campaign Log. (Counts as a Condition attachment with the text:"Forced: If you win this scenario, mark in the Campaign Log that attached character is 'determined'")

Dream-chaser Hero Expansion (x1)
9 2 3 1 3 6 ★ 9 
Dale. Scout.

Ranged.

Response: After an encounter card with surge is revealed, either ready Lanwyn or give her +2 Willpower until the end of the phase. (Limit twice per phase.)

“The Men of Dale used to have the trick of understanding their language, and used them for messengers to fly to the Men of the Lake...”
–Thorin, The Hobbit

Dream-chaser Hero Expansion (x3)
2 1 2 0 2 4 ★ 9 
Rohan. Scout.

Action: Spend 1 resource to ready Ceorl. Then, you may give control of Ceorl to another player. Any player may trigger this action. (Limit once per phase).

He drew himself up. Then he knelt, offering his notched sword to the king. "Command me, lord!" he cried.
–The Two Towers

Dream-chaser Hero Expansion (x3)
2
Mount.

Attach to a or sentinel hero. Restricted.

Response: After attached hero defends against an attack, exhaust Armored Destrier to ready attached hero. Then, discard a shadow card from another enemy engaged with the defending player.

Dream-chaser Hero Expansion (x3)
0

Response: When an enemy attacks a player, that player may declare up to 3 eligible characters as defenders against this attack. Then, the players as a group may spend 2 resources to ready each defending character that takes no damage from this attack.

Dream-chaser Hero Expansion (x3)
1

Play only after the staging step.

Quest Action: Choose X questing Hobbit characters you control. Ready each chosen character and remove them from the quest. Then, reduce your threat by X.

"The road goes on for ever," said Pippin; "but I can't without a rest. It is high time for lunch."
–The Fellowship of the Ring

Dream-chaser Hero Expansion (x3)
2

Quest Action: Ready a questing character and give that character +1 Willpower until the end of the phase. Resolve that effect again for each copy of Elwing’s Flight currently in your discard pile (you may choose different targets).

There flying Elwing came to him
and flame was in the darkness lit;
more bright than light of diamond
the fire upon her carcanet.
–The Fellowship of the Ring

Dream-chaser Hero Expansion (x3)
0

Response: When a shadow card increases an enemy's Attack by any amount, increase the defending character's Defense by 3 for that attack. Then, the players as a group may spend 2 resources to ready the defending character and give it +3 Attack for its next attack this phase.

...the tides of fate had turned against them and their doom was at hand.
–The Return of the King

Dream-chaser Hero Expansion (x3)
2
Ring. Artifact.

Attach to Círdan the Shipwright or Gandalf.

Attached character gains a resource icon.

Action: Exhaust Narya and attached character to choose and ready up to 2 allies. Each of those allies gets +1 Attack and +1 Defense until the end of the phase.

"For this is the Ring of Fire, and with it you may rekindle hearts in a world that grows chill."
–Círdan, The Return of the King

Dream-chaser Campaign Expansion (x1)
0
Item. Artifact. Upgraded.

When Black Key leaves play, remove it from the game.

Attached character gets +1Willpower +1Attack +1Defense

Response: After attached character quests successfully, place 1 resource on them.

Action: Exhaust Black Key and remove 3 resources from attached character to ready them.

Dream-chaser Campaign Expansion (x1)
1
Tactic.

Action: Add Command

UNRECOGNIZED TYPE: leadership

to the victory display to choose up to X options, where X is its level:

• A hero gets +2Defense until the end of the round.

• An enemy gets -2Defense until the end of the round.

• Ready a character with Círdan's Blessing on it.

• Put an ally with cost X or less in your discard pile into play. Discard it at the end of the phase.

Dream-chaser Campaign Expansion (x1)
1
Tactic.

Action: Add Command

UNRECOGNIZED TYPE: tactics

to the victory display to choose up to X options, where X is its level:

• A hero gets +2Attack until the end of the round.

• An enemy gets -2Attack until the end of the round.

• Deal 2 damage to an enemy. You may engage it.

• Ready an attachment. You may move it to an eligible character.

Ered Mithrin Hero Expansion (x3)
5 2 2 1 3 5 ★
Dale. Scout. Warrior.

Response: After you play Wiglaf, play an Item attachment on him from your hand for no cost.

Action: Exhaust an attachment on Wiglaf to ready him. (Limit once per phase.)

Ered Mithrin Hero Expansion (x3)
1
Title.

Attach to a Silvan hero.

Action: Exhaust The Elvenking and return a Silvan ally you control to your hand to ready attached hero.

In a great hall with pillars hewn out of the living stong sat the Elvenking on a chair of carven wood.
–The Hobbit

Ered Mithrin Hero Expansion (x3)
1
2 
Condition. Trap.

Play into your play area unattached.

If unattached, attach to the next eligible enemy that engages you.

Response: After attached enemy resolves its attack, ready the defending character.

Ered Mithrin Hero Expansion (x3)
1
Song.

Response: After a character you control attacks and destroys an enemy, exhaust a Weapon attached to that character to ready that character and give it +2 Attack for its next attack this phase.

The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
–The Hobbit

Ered Mithrin Hero Expansion (x3)
0

Action: Choose an ally with a player attachment. Ready that ally.

...the grim–voiced fellow ran hotfoot to the Master. "The dragon is coming or I am a fool!" he cried. "Cut the bridges! To arms! To arms!"
–The Hobbit

Ered Mithrin Hero Expansion (x3)
1
3 
Item.

Attach to a or Ranger character. Limit 1 per character.

Response: After a Location is revealed from the encounter deck, exhaust Leather Boots to ready attached character.

His legs were stretched out before him, showing high boots of supple leather the fitted him well...
–The Fellowship of the Ring

Ered Mithrin Hero Expansion (x3)
0
1 

Planning Action: Choose a ready player attachment on a character you control. Return that attachment to its owner's hand to reduce the cost of the next attachment played this phase by X, where X is the chosen attachment's cost.

Ered Mithrin Hero Expansion (x3)
2
Artifact. Item. Staff.

Attach to Radagast.

Action: Exhaust Radagast's Staff to choose one: Reduce the cost of the next Creature ally you play this phase by 2, ready a Creature ally, or return a non-unique Creature enemy engaged with you to the staging area.

Ered Mithrin Hero Expansion (x3)
1
Artifact. Ring.

Guarded (enemy or location).

Attach to a Dwarf hero.

Action: Exhaust Ring of Thrór and discard the top card of your deck to ready attached hero. If the discarded card is an attachment, put it into play.

The Fellowship of the Ring (x1)
6 2 0 1 2 4 ★
Hobbit.

Merry gets +1 Attack for each Hobbit hero you control.

Response: After Merry participates in an attack that destroys an enemy, ready another character that participated in that attack.

"You can trust us to stick to you through thick and thin to the bitter end" –The Fellowship of the Ring

The Fellowship of the Ring (x3)
4 1 3 1 4 6 ★
Gondor. Warrior.

Boromir gets +2 Defense while defending against an enemy with an engagement cost higher than your threat.

Response: After Boromir takes any amount of damage, ready him.

The Fellowship of the Ring (x3)
1
Spell.

Action: Add Flame of Anor to the victory display and discard the top card of your deck to ready an Istari character you control. That character gets +X Attack until the end of the phase where X is the discarded card's cost.

"You cannot pass!" –Gandalf, The Fellowship of the Ring