Clear Sort View Lang
Set
Card Set Cycle Set Type
Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 51 - 100 of 103 Cards
The City of Corsairs (x2)
32 3 7 5 5
Corsair. Ship.

Boarding 1. Cannot have attachments.

For each point of damage dealt to a Ship objective by Slave Ship's attack, deal 1 point of damage to a non-Ship character controlled by the defending player, as well.

Beneath the Sands (x1)
50 4 6 4 12
Creature. Spider.

Cannot have attachments. Cannot take damage.

Brood Mother engages the first player.

Forced: At the end of the round, search the encounter deck and discard pile for a Spider Broodling and add it to the staging area, if able. Shuffle the encounter deck.

The Withered Heath (x1)
10 1 6 1 18
Dragon.

Cannot have attachments or take non-combat damage.

Cold-Drake gets +1 Threat and +1 Defense for each Dragon Sign in the victory display.

Forced: After Cold-Drake is dealt a shadow card with no shadow effect, the defending character cannot ready until the end of the round.

Under the Ash Mountains (x2/x1)
33 3 6 3 8
Troll.

Cannot have attachments.

Forced: After Mordor Cave Troll attacks and destroys a character, discard the top card of your deck for each point of excess damage dealt by this attack.

The Fortress of Nurn (x2/x1)
34 4 6 3 9
Troll.

Cannot have attachments.

Forced: After Mordor Olog-hai attacks and destroys a character you control, exhaust a character you control.

Shadow: Attacking enemy gets +2 Attack

The Hobbit: Over Hill and Under Hill (x1)
23 3 5 2 10
Troll.

Players cannot play attachment cards on Troll enemies.

Forced: After Bert engages a player, sack 1.

Forced: Return Bert to the staging area at the end of the combat phase. The engaged player may raise his threat by 1 to cancel this effect.

The Road Darkens (x1)
30 4 5 3 6
Creature. Warg.

Cannot have attachments.

Forced: After Great Warg Chief enages you, discard cards from the encounter deck until a Warg enemy is discarded. Put that enemy into play engaged with you.

The Road Darkens (x1)
40 4 4 3 6
Orc. Uruk.

Cannot have attachments. Allies cannot defend against Orc-chieftain.

Forced: At the beginning of the encounter phase, Orc-chieftain engages the first player.

...he charged into the Company and thrust his spear straight at Frodo. –The Fellowship of the Ring

The Road Darkens (x2/x1)
36 3 6 4 6
Troll.

Cannot have attachments.

For each point of excess damage dealt by Cave-troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) remove 1 progress from the current quest.

The Road Darkens (x2/x1)
36 3 5 2 3
Orc. Uruk-hai.

Toughness 2. Cannot have attachments.

Allies with fewer printed hit points than Uruk-hai Captain cannot defend against Uruk-hai Captain.

Shadow: Attacking enemy makes an additional attack after this one.

The Treason of Saruman (x1)
10 3 5 1 6
Orc. Uruk-hai.

Toughness 3. Cannot have attachments.

Allies cannot be declared as attackers or defenders against Uglúk.

"I am Uglúk. I command." –The Two Towers

The Land of Shadow (x1)
50 4 4 4 8
Creature. Spider.

Indestructible.Cannot have attachments.

Shelob gets +1 Threat for each resource on her.

Forced: At the beginning of the quest phase, either place 1 resource on Shelob, or she makes an immediate attack against the first player.

The Land of Shadow (x3)
44 3 6 2 9
Harad. Creature.

Cannot have attachments or take more than 3 damage each round.

Forced: After Oliphaunt engages you, exhaust each ally you control.

Shadow: Attacking enemy gets +3Attack

The Flame of the West (x2/x1)
39 3 6 2 8
Corsair.

Cannot have attachments.

Forced: When Umbar Pirate Crew engages you, exhaust a character you control.

Shadow: If the active location is a Ship return attacking enemy to the staging area after this attack.

The Flame of the West (x1/x0)
38 4 5 2 5
Harad.

Cannot have attachments or be attacked by more than 1 character at a time.

When Revealed: The Black Serpent makes an immediate attack against the first player.

...he was filled with a red wrath and shouted aloud, and displaying his standard, black serpent upon scarlet, he came... –The Return of the King

The Flame of the West (x2/x1)
46 4 6 2 9
Harad. Creature.

Archery 2.

Cannot have attachments or take more than 3 damage each round.

Forced: When War Mûmak is defeated, reduce each player's threat by 4.

The Mountain of Fire (x1)
46 4 5 4 6
Orc. Uruk.

Cannot have attachments. Cannot take non-combat damage.

Allies cannot attack or defend against Shagrat.

Forced: After progress is placed on the quest, Shagrat gets -X engagement cost until the end of the round. X is the amount of progress just placed.

The Mountain of Fire (x1/x0)
36 3 4 3 5
Orc. Uruk.

Cannot have attachments.

Forced: After Gorbag engages you, it makes an immediate attack.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Mountain of Fire (x2/x1)
56 3 7 3 8
Troll.

Cannot have attachments.

Forced: After Gorgoroth Hill-troll attacks and destroys a character, the defending player discards a random card from his and hand and raises his threat by that card's printed cost.

...these fell creatures would bite the throats of those that they threw down.
–The Return of the King

The Massing at Osgiliath (x1)
40 6 6 6 11
Nazg√l. Captain.

Players cannot play attachments on The Witch-king.

While The Witch-king is in the staging area, each character gets -1 Willpower.

Forced: After The Witch-king attacks, he returns to the staging area unless the defending player raises his threat by 3.

The Stone of Erech (x1)
30 5 6 3 9
Undead. Oathbreaker.

Spectral. Cannot have attachments.

While you are engaged with The Lord of the Dead, treat all printed text boxes on characters you control as if they were blank (except Traits.)

Murder at the Prancing Pony (x1)
45 2 7 2 10
Suspect. Brigand.

Cannot have attachments.

Excess combat damage dealt by Todd the Troll (damage dealt beyond the remaining hit points of the character damaged by this attack) must be assigned as an increase to your threat.

Murder at the Prancing Pony (x1)
45 X 5 3 8
Suspect. Brigand.

Cannot have attachments.

X is the number of Brigand enemies in play.

While at least 1 other Brigand is in play, Susie the Spider cannot take damage.

Murder at the Prancing Pony (x1)
45 4 5 3 7
Suspect. Brigand.

Cannot have attachments.

Forced: After Wolf-pelt Jake attacks and destroys an ally, return him to the staging area.

...in the wild lands beyond Bree there were mysterious wanderers.
–The Fellowship of the Ring

Murder at the Prancing Pony (x1)
45 3 4 4 6
Suspect. Brigand.

Cannot have attachments.

Forced: When Johnny Goblin-fingers attacks, the defending player discards 1 random card from his hand and raises his threat by X, where X is the printed cost of the discarded card.

Murder at the Prancing Pony (x1)
45 3 4 3 9
Suspect. Brigand.

Cannot have attachments.

Forced: After an attack resolves in which Old Orc-eyes was dealt a shadow card with no shadow effect, he makes an additional attack against you. Do not deal Old Orc-eyes a shadow cad for this attack.

The Siege of Annúminas (x2)
45 3 6 3 8
Orc.

Cannot have attachments.

While Vanguard of Carn D–m is in the staging area, no more than 5 progress can be placed on the main quest each round.

Shadow: Defender cannot ready this round.

Attack on Dol Guldur (x2)
40 X 8 4 12
Orc.

Archery X.

X is the number of players.

Cannot have attachments.

Forced: At the end of the encounter phase, if Host of Dol Guldur is in the staging area, remove X progress from the main quest.

Attack on Dol Guldur (x2)
31 3 5 3 5
Creature. Werewolf.

Beast of Taur-nu-Fuin cannot have attachments and its shadow cards cannot be canceled.

Forced: When Beast of Taur-nu-Fuin attacks, either remove 2 progress from the main quest or deal it an additional shadow card.

The Wizard's Quest (x1) 17
0
6
Forest.

Cannot have attachments.

Twilight Hall gets +1 Threat for each character controlled by the first player.

Forced: When Twilight Hall is explored, reveal 1 encounter card per player.

The Hunt for the Dreadnaught (x2)
37 4 6 2 10
Corsair. Ship.

Boarding 2. Cannot have attachments.

While Black Sails is in the staging area, it gains Archery 3.

Shadow: If attacking enemy is a Ship return it to the staging area after this attack.

The Hunt for the Dreadnaught (x2)
24 1 2 2 5
Corsair. Ship.

Surge. Cannot have attachments.

Forced: When Corsair Skiff engages you from the staging area, eithe raise your threat by 3 or it gains Bording 1.

The Hunt for the Dreadnaught (x1)
44 3 8 4 9
Corsair. Ship.

Boarding 3. Cannot have attachments.

While Corsair Warship is in the staging area, it cannot be damaged and gains Archery 4.

...ships of great draught with many oars, and with black sails bellying in the breeze.
–The Return of the King

The Hunt for the Dreadnaught (x1)
28 4 4 3 8
Corsair. Ship.

Cannot have attachments.

Forced: After Ramming Ship engages you, it gets +4Attack until the end of the round.

Shadow: Put the top card of the Corsair deck into play engaged with you and deal it 1 shadow card.

The Hunt for the Dreadnaught (x1)
32 3 7 5 5
Corsair. Ship.

Boarding 1. Cannot have attachments.

For each point of damage that is dealt to a Ship objective by Slave Ship's attack, deal 1 point of damage to a non-Ship character controlled by the defending player, as well.

The Hunt for the Dreadnaught (x3)
33 3 5 2 7
Corsair. Ship.

Archery 2. Boarding 1. Cannot have attachments.

Forced: When War Galley engages you from the staging area, either raise your threat by 4 or it gains Boarding 1.

Into Ithilien Nightmare (x2)
38 5 7 5 12 5 
Harad. Creature.

Cannot have attachments. Archery X.

X is the number of players in the game.

Mûmak Elite cannot take more than 3 damage each round.

Into Fangorn Nightmare (x3)
23 3 4 3 6 6 
Huorn.

Hinder. Cannot have attachments.

Forced: At the beginning of each resource phase, the engaged player discards 1 attachment he controls.

Shadow: Deal 1 damage to the defending character.

Into Fangorn Nightmare (x2)
28 2 3 3 8 1 
Huorn.

Hinder. Cannot have attachments.

While Blocking Huorn is engaged with a player, it adds itsThreat to the staging area.

Shadow: Put Blocking Huorn into play engaged with you.

Into Fangorn Nightmare (x2)
33 3 6 4 7 6 
Huorn.

Hinder. Cannot have attachments.

Forced: At the beginning of each resource phase, the engaged player exhausts a hero he controls.

Shadow: Attacking enemy cannot take damage until the end of the round.

The Nîn-in-Eilph Nightmare (x3)
25 2 3 1 7 1 
Creature. Insect.

Cannot have attachments.

While Swarm of Mosquitoes is in the victory display, it gains:"Forced: After the players advance to a quest stage, return Swarm of Mosquitoes to the staging area."

The Antlered Crown Nightmare (x2)
32 4 6 3 8 6 
Dunland.

Cannot have attachments or take non-combat damage.

Forced: After the engaged player draws any number of cards, heal all damage from Dunlending Horde.

Deadmen's Dike Nightmare (x2)
34 4 6 3 8
Undead.

Cannot have attachments.

For each excess point of combat damage deal by Undead Horde (damage that is dealt beyond the remaining hit points of the character damaged by its attack) you must discard 1 card from the top of your deck.

Voyage Across Belegaer Nightmare (x2)
40 3 7 3 8 1 
Corsair. Ship.

Boarding 1. Cannot have attachments.

Forced: At the end of the encounter phase, if Sahír's Pursuer is in the staging area, the first player must either engage it or shift your heading off-course.

Flight of the Stormcaller Nightmare (x2)
44 4 4 2 9 1 
Corsair. Ship.

Boarding 1. Cannot have attachments.

While you are off-course (Cloudy, Rainy, or Stormy), Tide-runner is considered to be in the Stormcaller's area and the staging area, regardless of its current location.

When Revealed: Either choose a player to engage Tide-runner, or add Tide-runner to the Stormcaller's area and it gains surge.

Flight of the Stormcaller Nightmare (x1)
34 5 8 5 14 5 
Corsair. Ship.

Boarding 2. Cannot have attachments.

*Forced: After this Sailing test ends, if you are off-course (Cloudy, Rainy, or Stormy), put the Venom's Bite into play in the staging area. If you are on-course (Sunny), put it into play in the Stormcaller's area instead.

?*

A Storm on Cobas Haven Nightmare (x2)
28 4 4 3 8 5 
Corsair. Ship.

Cannot have attachments.

Forced: After Ramming Ship engages you, it gets +4Attack until the end of the round.

Shadow: Put the top card of Corsair deck into play engaged with you and deal it a shadow card.

The Ring Goes South Nightmare (x4)
22 3 5 1 5
Tentacle.

Cannot have attachments.

Watcher in the Water Cannot take damage.

Forced: After Pale-green Tentacle attacks and destroys a character, return Pale-green Tentacle to the staging area.

The Ring Goes South Nightmare (x2)
44 4 4 3 5
Creature.

Cannot have attachments or be optionally engaged.

While Hunting Hawk is in the staging area it gains,"Forced: After a player plays an ally, he must either exhaust it, or place 1 damage on an active location."

Journey in the Dark Nightmare (x2)
32 4 5 3 4
Troll.

Cannot have attachments.

Forced: When Slab-bearer is destroyed, discard the top card of the encounter deck. If the discarded card is an enemy, add it to the staging area.

...they bore great slabs of stone, and flung them down to serve as gangways over the fire.
–The Fellowship of the Ring