While Overrun Village is in the staging area, it gains:"Forced: After an enemy engages a player, discard 1 villager token from Overrun Village."
Travel: Place 1 damage token on Dead Villagers.
Forced: After Invading Orc attacks and destroys a character, that character's controller returns a location he controls to the staging area.
Shadow: If this attack destroys a character, return a location you control to the staging area.
X is the number of locations controlled by the first player.
Forced: After Haradrim Warrior engages a player, it gets +X and +X until the end of the round.
Shadow: Deal 1 damage to defending character.
Immune to player card effects. Palace Remains gets +1 for each resource token on it.
The players cannot travel here unless there are at least 5 resource tokens on Palace Remains.
While Palace Remains is in the staging area, it gains"Forced: After a player takes control of a location, place 1 resource token here."
Forced: When you take control of Crumbled Battlements, shuffle the encounter discard pile into the encounter deck and discard cards from the encounter deck until an enemy is discarded. Put the discarded enemy into play engaged with you.
"Here they come pouring through the breaches!" –Man of Gondor, The Return of the King
Forced: When you take control of Eastern Quarter, discard each event card in your hand.
While a player controls Eastern Quarter it gains:"Forced: After the 'when revealed' effect of a treachery is canceled, return Easter Quarter to the staging area."
Forced: When you take control of Western Quarter, discard the highest cost attachment you control.
While a player controls Western Quarter it gains:"Forced: After the 'when revealed' effect of a treachery is canceled, return Western Quarter to the staging area."
When Revealed: Attach to the current quest. (Counts as a Condition attachment with the text: "Each enemy gets -X engagement cost. X is the number of locations controlled by players.Forced: At the beginning of the encounter phase, if there are fewer than X enemies in the staging area, reveal an encounter card.")
X is the total number of hidden cards in the game.
Forced: When Black Númenorean engages you, turn all hidden cards in your play area faceup.
Forced: At the end of the round, each player must raise his threat by 1 for each hidden card in his play area.
Forced: After Orc Trickster is turned faceup as a hidden card, it makes an immediate attack against the engaged player.
Forced: When Orc Trickster would be damaged, a random player takes it facedown as a hidden card in his play area instead.
Forced: After Uruk Marksman is turned faceup as a hidden card, deal 3 damage to a character controlled by the engaged player and return Uruk Marksman to the staging area.
While Mountains of Shadow is the active location, it gains:"Forced: After you turn 1 or more hidden cards faceup, take 1 hidden card."
Shadow: Either take 2 hidden cards, or this attack is considered undefended.
Each Captain enemy gets +1
Forced: At the end of the round, heal all damage from each Captain enemy in play.
Shadow: Heal all damage from each Captain enemy in play.
Forced: At the end of the round, if Orc Captor is in the staging area, place 1 progress token on To the Tower.
Shadow: Attacking enemy gets +3 until the end of the combat phase.
Forced: When Banks of Morgulduin is explored, deal it facedown as a shadow card to a Captain enemy.
Shadow: If attacking enemy is a Captain deal it 3 additional shadow cards for this attack.
Forced: At the end of the round, each player must either exhaust a hero he controls or place 1 progress token on To the Tower.
Shadow: Return attacking enemy to the staging area after this attack.
Dunland Assassin cannot be optionally engaged by a player with 3 or more cards in his hand.
While Dunland Assassin is in the staging area, it gains:"Forced: After the first player draws any number of cards, Dunland Assassin makes an immediate attack against him."
Forced: After Vengeful Hillman attacks and destroys a character, remove 1 progress the current quest card for each card in the defending player's hand.
Shadow: Attacking enemy gets +2
While Isen River is in the staging area, each player cannot discard cards from his hand.
Forced: After Isen River becomes the active location, each player draws a card
Now further, and now nearer Isen flowed in its stony bed.
–The Two Towers
Forced: After Vigilant Orc enters the staging area, it makes an immediate attack against the first player. If this attack destroys a character, remove 1 time counter from the current quest.
Fierce and shrill rose the yells of the Orcs, and suddenly horn–calls ceased. –The Two Towers
While Methedras Lookout is in the staging area, it gains:"Forced: At the end of the refresh phase, remove 1 time counter from the current quest."
Shadow: Either exhaust a character you control, or return attacking enemy to the staging area.
Forced: After the engaged player discards any number of cards from his out-of-play deck, Guard Warg makes an immediate attack.
Shadow: Deal 1 damage to the defending character.
X is the number of characters controlled by the first player.
Forced: After Methedras Peak leaves play as an explored location, each player searches 3.
...they had come to the feet of the mountains, and to the green roots of tall Methedras. –The Two Towers
Forced: After Orc Trail leaves play as an explored location, choose an out of play Orc enemy, either set aside or in the victory display, and add it to the staging area. Then, the first player searches 4.
"No other folk make such a trampling."
–Legolas, The Two Towers
Hinder. Cannot have attachments.
Forced: At the beginning of each resource phase, the engaged player discards 1 attachment he controls.
Shadow: Deal 1 damage to the defending character.
Hinder. Cannot have attachments.
Forced: At the beginning of each resource phase, the engaged player exhausts a hero he controls.
Shadow: Attacking enemy cannot take damage until the end of the round.
While Tangled Forest is in the staging area, it gains:"Forced: After any amount of progress is removed from the current quest, assign X damage amoung characters in play. X is the number of progress just removed. This ability does not stack with other copies of Tangled Forest."
While Dark Corner of Fangorn is in the staging area, each Huorn enemy loses the hinder keyword.
Forced: After Dark Corner of Fangorn becomes the active location, each engaged Huorn enemy makes an immediate attack.
"...it is perilous to touch the trees of that wood, it is said."
–Aragorn, The Two Towers
Forced: After Boar Clan Ambusher attacks and destroys a character, discard a random card from your hand.
Shadow: If this attack destroys a character, discard a random card from your hand.
Forced: After the engaged player draws any number of cards, deal 1 damage to a hero he controls.
Shadow: Deal 1 damage to a hero you control (2 damage instead if undefended).
While Munuv D–v River is in the staging area, it gainst:"Forced: After a player draws any number of cards, he deals 1 shadow card to an enemy engaged with him."
Shadow: Raise your threat by 1 for each enemy engaged with you.
While Sacred Forest is in the staging area, each Guardian enemy gains:"Forced: After any number of time counters are removed from this enemy, heal 2 damage on it for each time counter removed."
Travel: Remove each time counter from an enemy in play to travel here.
While a player controls 5 or more allies, Bellach's Hunter gets -20 engagement cost.
Forced: When Bellach's Hunter engages a player, that player must either remove all time counters from the current quest or deal 5 damage to a hero he controls.
Forced: When Blood Hound engages you, raise your threat by 5.
Shadow: Either raise your threat by 10, or attacking enemy makes an additional attack against you after this one.
While City of Spies is in the staging area, it gains:"Forced: When you commit a character to the quest, raise your threat by 1. This effect does not stack with other copies of City of Spies."
When Revealed: Attach Tharbad Patrol to a non-unique location in the staging area without a copy of Tharbad Patrol attached. (Counts as a Condition attachment with the text:"Forced: After the players travel to attached location, each player must discard the top 2 cards from the encounter deck and engage each enemy he discarded in this way.")
Forced: After Deadly Marsh Adder engages you, discard a damaged character you control.
Forced: After the players advance to a quest stage return Deadly Marsh Adder to the staging area.
Cannot have attachments.
While Swarm of Mosquitoes is in the victory display, it gains:"Forced: After the players advance to a quest stage, return Swarm of Mosquitoes to the staging area."
While Desolate Meadow is in the staging area, it gains:"Forced: After any number of time counters are removed from the current quest, heal 2 damage on each Creature enemy in play."
Shadow: If this attack destroys a character, remove all progress from the current quest.
While Peat Bog is in the staging area, it gains:"Forced: After the players advance to a quest stage, each player discards 1 random card from his hand."
Dead grasses and rotting reeds loomed up in the mists like ragged shadows of long–forgotten summers.
–The Two Towers
Forced: After any amount of damage is placed on Bones of Hollin, raise each player's threat by that amount.
Travel: Place 2 damage on an Ost-in-Edhil location in play to travel here.
"...many Elves lived here in happier days, when Eregion was its name." –Gandalf, The Fellowship of the Ring
Cannot have attachments or take non-combat damage.
Forced: After the engaged player draws any number of cards, heal all damage from Dunlending Horde.
Forced: After the engaged player draws any number of cards, remove 1 time counter from a location play.
Shadow: Attacking enemy gets +X where X is the Time X value on the active location.
Forced: After the last time counter is removed from this location, each player reveals the top card of the Raven deck and adds it to the staging area.
Forced: When this location is explored, add the top card of the Raven deck to the staging area.
Forced: After the last time counter is removed from this location, return each enemy in play to the staging area.
Shadow: Either remove 1 time counter from a location in play, or return attacking enemy to the staging area after this attack.