Immune to player card effects.
While there is at least 1 other location in play, players cannot travel here.
Travel: The first player must make a Hide 3 test to travel here.
After Bucklebury Ferry leaves play as an explored location, the players win the game.
Immune to player card effects.
X is the number of players in the game.
Travel: The first player must reveal the top card of the burden deck and resolve that card as if it were just revealed from the encounter deck to travel here.
Immune to player card effects.
Response: After Ford of Bruinen leaves play as an explored location, all engaged enemies are discarded.
Travel: The first player must reveal the top card of the encounter deck to travel here.
Immune to player card effects.
Travel: Search the encounter deck and discard pile for an enemy and add it to the staging area to travel here. Shuffle the encounter deck.
While Parth Galen is in play, the players cannot win the game.
Immune to player card effects. X is the number of players in the game.
The players cannot travel here while Sarn Gebir is in play. While The Argonath is the active location, skip the combat phase.
"Behold the Argonath, the Pillars of the Kings!" –Aragorn, The Fellowship of the Ring
Immune to player card effects.
Forced: When Sarn Gebir is explored, deal 1 damage to each exhausted character.
"Boats of the Elves would not sink, maybe." he said, "but that does not say that we should come through Sarn Gebir alive. None have ever done so yet." –Boromir, The Fellowship of the Ring
While River Anduin is in the staging area it gains: "Forced: At the end of the travel phase, each player at this stage raises his threat by 1. Then, River Anduin moves to the staging area to the left, if able."
"Anduin flows faster than I thought." –Aragorn, The Fellowship of the Ring
While Wooded Shoreline is in the staging area, it gains archery 2.
Travel: Search the encounter deck and discard pile for an enemy and add it to the staging area to travel here. Shuffle the encounter deck.
Forced: After any amount of progress is placed on Banks of Entwash, increase the pursuit value by 1.
Shadow: Either increase the pursuit value by 1, or this attack is considered undefended.
"...north–west to the issuing of the Entwash there lies still a wide land." –Aragorn, The Two Towers
While Pelargir Docks is the active location, enemies get +1 and +1
...they saw the River like a ribbon laid down to Pelargir, and beyond that was a light on the hem of the sky that spoke of the Sea. –The Return of the King
Immune to player card effects.
While The Islet is the active location, each Dunland enemy in play gets +1 .
There were three lines of flat stepping–stones across the stream, and between them fords for horses, that went from either brink to a bare eyot in the midst. –The Two Towers
While Fords of Isen is in the staging area, players cannot gain resources from card effects.
Forced: After Fords of Isen becomes the active location, each player with fewer than 5 cards in his hand draws cards until he has 5 in his hand.
The road dipped between rising turf–banks, carving its way through the terraces to the river's edge, and up again upon the further side. –The Two Towers
While Hithaeglir Stream is the active location, players draw 2 cards during the resource phase instead of 1.
Shadow: Attacking enemy gets +1 Attack. Deal it an additional shadow card.
Immune to player card effects. Cannot leave the staging area.
The Crossing at Tharbad gets +2 quest points for each player in the game.
When The Crossing at Tharbad is explored, the players win the game.
Immune to player card effects.
The players cannot travel here unless there are at least 20 progress tokens on stage 4B.
Travel: Reveal 1 encounter card per player.
Stage 4B cannot be defeated while River Harnen is in play.
While Forest Stream is the active location, poisoned characters cannot quest.
Response: After Forest Stream leaves play as an explored location, discard 4 poison.
It flowed fast and strong but not very wide right across the way, and it was black, or looked it in the gloom. –The Hobbit
Immune to player card effects.
While there is at least 1 other location in play, players cannot travel here.
Travel: The first player must make a Hide 3 test to travel here.
After Bucklebury Ferry leaves play as an explored location, the players win the game.
Immune to player card effects.
X is the number of players in the game.
Travel: The first player must reveal the top card of the burden deck and resolve that card as if it were just revealed from the encounter deck to travel here.
Immune to player card effects.
Response: After Ford of Bruinen leaves play as an explored location, all engaged enemies are discarded.
Travel: The first player must reveal the top card of the encounter deck to travel here.
Immune to player card effects.
Travel: Search the encounter deck and discard pile for an enemy and add it to the staging area to travel here. Shuffle the encounter deck.
While Parth Galen is in play, the players cannot win the game.
Immune to player card effects. X is the number of players in the game.
The players cannot travel here while Sarn Gebir is in play. While The Argonath is the active location, skip the combat phase.
"Behold the Argonath, the Pillars of the Kings!"
-Aragorn, The Fellowship of the Ring
Immune to player card effects.
Forced: When Sarn Gebir is explored, deal 1 damage to each exhausted character.
"Boats of the Elves would not sink, maybe." he said, "but that does not say that we should come through Sarn Gebir alive. None have ever done so yet." –Boromir, The Fellowship of the Ring
While River Anduin is in the staging area it gains:"Forced: At the end of the travel phase, each player at this stage raises his threat by 1. Then, River Anduin moves to the staging area to the left, if able."
"Anduin flows faster than I thought." –Aragorn, The Fellowship of the Ring
While Wooded Shoreline is in the staging area, it gains archery 2.
Travel: Search the encounter deck and discard pile for an enemy and add it to the staging area to travel here. Shuffle the encounter deck.
Forced: After any amount of progress is placed on Banks of Entwash, increase the pursuit value by 1.
Shadow: Either increase the pursuit value by 1, or this attack is considered undefended.
"...north–west to the issuing of the Entwash there lies still a wide land." –Aragorn, The Two Towers
Immune to player card effects.
The player cannot win the game while Withywindle is in play.
While Withywindle is the active location, the first player reveals 1 additional encounter card during the quest phase.
"The Withywindle valley is said to be the queerest part of the whole wood..." –Merry, The Fellowship of the Ring
While Forest Stream is in the staging area, it gains:"Forced: At the end of the round, remove 2 progress from the main quest."
Travel: Raise each player's threat by 2.
While Enchanted Stream is in the staging area, progress cannot be placed on the main quest.
Travel: Each player exhausts a hero he controls. Those heroes cannot ready while Enchanted Stream is the active location.
While Frozen Silverlode is in the staging area, characters cannot gain from player card effects.
Shadow: Defending character gets -1 Deal the attacking enemy 1 additional shadow card.
"...and there the River Silverlode rises in its icy springs."
–Gandalf, The Fellowship of the Ring
While Shivering River is in the staging area, it contributes its to the total in each other player's staging area.
Shadow: Attacking enemy gets +1 (+3 instead if there is more than one player at this staging area.)
Forced: When Banks of Morgulduin is explored, deal it facedown as a shadow card to a Captain enemy.
Shadow: If attacking enemy is a Captain deal it 3 additional shadow cards for this attack.
X is the number of cards in the first player's hand.
While Western Shore is in the staging area, each enemy gets -X engagement cost.
Shadow: If you have 5 or more cards in your hand, this attack is considered undefended.
While Eastern Shore is in the staging area, each player cannot play more than 1 event each round.
Shadow: Attacking enemy gets +1 If this attack destroys a character, remove 1 time counter from the current quest.
While Isen River is in the staging area, each player cannot discard cards from his hand.
Forced: After Isen River becomes the active location, each player draws a card
Now further, and now nearer Isen flowed in its stony bed.
–The Two Towers
While Munuv D–v River is in the staging area, it gainst:"Forced: After a player draws any number of cards, he deals 1 shadow card to an enemy engaged with him."
Shadow: Raise your threat by 1 for each enemy engaged with you.
Immune to player card effects.
Travel: Each player searches the encounter deck and discard pile for a Nazgûl enemy and puts it into play engaged with him. Shuffle the encounter deck.
While Langflood River is in the staging area, no more than 4 progress can be placed on this quest stage each round.
Forced: When Langflood River leaves play as an explored location, add it to the staging area to the left, if able.