Cannot have attachments. Allies cannot defend against Orc-chieftain.
Forced: At the beginning of the encounter phase, Orc-chieftain engages the first player.
...he charged into the Company and thrust his spear straight at Frodo. –The Fellowship of the Ring
When Revealed: Uruk from Mordor makes an immediate attack against the first player.
Shadow: Attacking enemy gets +1 If this attack destroys a character, attacking enemy makes an additional attack.
When Revealed: Either discard 1 random card from your hand, or reveal an additional encounter card.
Shadow: If this attack destroys a character, discard 1 random card from your hand.
When Revealed: Either discard 1 random card from each player's hand, or Orc of Cirith Ungol makes an immediate attack against you.
"I say, something has slipped. And we've got to look out. Always the poor Uruks to put slips right." -Gorbag, The Two Towers
Cannot have attachments. Cannot take non-combat damage.
Allies cannot attack or defend against Shagrat.
Forced: After progress is placed on the quest, Shagrat gets -X engagement cost until the end of the round. X is the amount of progress just placed.
Cannot have attachments.
Forced: After Gorbag engages you, it makes an immediate attack.
Shadow: Attacking enemy makes an additional attack against you after this one.
Wounded Uruk enters play with 2 damage on it.
Forced: After Wounded Uruk engages you, it gets +2 Attack until the end of the round.
Shadow: Attacking enemy gets +1 Attack for each damage on it.
Forced: After Orc Captain engages you, make a Fortitude test. If you fail this test, reveal the top card of the encounter deck.
Shadow: If this attack destroys a character, return attacking enemy to the staging area.
Forced: After Big Uruk engages you, either raise your threat by 4, or Big Uruk makes an immediate attack against you.
Shadow: Attacking enemy gets +1 Attack for each ally you control.
Forced: After Uru Soldier engages you, ra
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, return attacking enemy to the staging area.
When Revealed: The first player must choose and discard an attachment from a questing character, if able.
Shadow: If this attack is undefended, deal 2 additional shadow cards to attacking enemy.
X is the number of damage tokens on Dead Villagers.
Forced: When Ghulat attacks, place 1 damage token on Dead Villagers.
While Ghulat is in play, the game cannot end.
When Revealed: Add the topmost Orc enemy from the encounter discard pile to the staging area.
Shadow: Defending player discards an attachment he controls. (All attachments he controls instead if undefended.)
X is the stage number on the main quest.
Forced: At the end of the round, assign X damage among characters in play.
Fierce and shrill rose the yells of the Orcs...
–The Fellowship of the Ring
Cannot have player card attachments or be optionally engaged.
While the engaged player is engaged with another Orc enemy, Uruk Chieftain cannot take damage.
Forced: At the end of the encounter phase, Uruk Chieftain engages the player engaged with the most non-unique Orc enemies.
Each ally with less than Uruk of Mordor's cannot defend against Uruk of Mordor.
Shadow: Attacking enemy gets +1 (+2 instead if its is greater than the defending character's
Uruk Warg-Rider gets +X while attacking a character with less than Uruk Warg-rider's X is the difference.
Shadow: Return attacking enemy to the staging area after this attack.
When Revealed: Add Uruk Pursuer to the Orc's area. If the players are not at the same stage as the Orcs, Uruk Pursuer gains surge.
Shadow: If the players are not at the same stage as the Orcs, put Uruk Pursuer into play engaged with you.
Forced: After Jailer of Cirith Gurat engages you, attach an ally you control to it.
Shadow: If attacking enemy's is greater than defending ally's attach defending ally to attacking enemy. Then, cancel this attack.
While Prison Guard is guarding an objective, it gets +2
While Prison Guard is not guarding an objective, it gains:"Forced: After Prison Guard attacks and damages an ally, attach that ally to Prison Guard."
When Revealed: Either place a random enemy from the set aside Mordor Orcs set into the encounter discard pile, or Uruk Prowler makes an immediate attack against the first player.
Shadow: Discard a random card from your hand.
X is 1 more than the number of quest cards in play.
While Torech Gorgor Patrol is in the staging area, no more than 5 progress can be placed on the main quest each round.
Forced: After Torech Gorgor Patrol engages a player, it makes an attack.
Cannot have attachments. Allies cannot defend against Orc-chieftain.
Forced: At the beginning of the encounter phase, Orc-chieftain engages the first player.
...he charged into the Company and thrust his spear straight at Frodo. –The Fellowship of the Ring
When Revealed: Uruk from Mordor makes an immediate attack against the first player.
Shadow: Attacking enemy gets +1 If this attack destroys a character, attacking enemy makes an additional attack.
When Revealed: Either discard 1 random card from your hand, or reveal an additional encounter card.
Shadow: If this attack destroys a character, discard 1 random card from your hand.
When Revealed: Either discard 1 random card from each player's hand, or Orc of Cirith Ungol makes an immediate attack against you.
"I say, something has slipped. And we've got to look out. Always the poor Uruks to put slips right." -Gorbag, The Two Towers
Cannot have attachments. Cannot take non-combat damage.
Allies cannot attack or defend against Shagrat.
Forced: After progress is placed on the quest, Shagrat gets -X engagement cost until the end of the round. X is the amount of progress just placed.
Wounded Uruk enters play with 2 damage on it.
Forced: After Wounded Uruk engages you, it gets +2 until the end of the round.
Shadow: Attacking enemy gets +1 for each damage on it.
Forced: After Orc Captain engages you, make a Fortitude test. If you fail this test, reveal the top card of the encounter deck.
(|) (|)
Shadow: If this attack destroys a character, return attacking enemy to the staging area.
Forced: After Big Uruk engages you, either raise your threat by 4, or Big Uruk makes an immediate attack against you.
(|)
Shadow: Attacking enemy gets +1 for each ally you control.
Forced: After Uru Soldier engages you, raise your threat by 2.
Shadow: Attacking enemy gets +1 If this attack destroys a character, return attacking enemy to the staging area.
If the players have crossed the Anduin, Uruk Vanguard gets +3 .
Shadow: attacking enemy gets +1 (+2 instead if players have crossed the Anduin).
Indestructible. Immune to player card effects.
Forced: When Chieftain Morlug attacks you, discard cards from the top of the encounter deck until an enemy is discarded and put it into play engaged with you.
Forced: At the beginning of the combat phase, deal each engaged enemy an additional shadow card.
Shadow: Deal attacking enemy 2 additional shadow cards.
While Black Uruks is attacking, it gets +1 for each shadow card dealt for this attack.
Shadow: The opposing team searches the top 5 cards of the encounter deck for a card and deals it to attacking enemy as a shadow card.
Forced: After Orc Raider engages a player, deal it a shadow card.
Shadow: Attacking enemy gets +1 Deal it an additional shadow card.
Cannot have non-objective player card attachments or take non-combat damage.
Shadow effects cannot be canceled.
Forced: When Chieftain of the Pit attacks, deal it an additional shadow card.
Forced: When Uruk Elf-stalker attacks and destroys a character, deal 1 damage to Arwen Undómiel.
Shadow: Attacking enemy gets +2
While Sentinel of the Deep is engaged with a player, that player cannot draw cards from card effects.
Shadow: Defending player must choose and trigger 1 'Lost:' effect in play.
Forced: While Durin's Bane has no damage, Servant of Flame gets +2 and +2
Shadow: Search the encounter deck for a treachery card with the Shadow or Flame trait and reveal it, if able. Shuffle the encounter deck.
Each enemy gets -20 engagement cost.
Shadow: If this attack destroys a character, attacking enemy cannot take damage this round.
"And some are large and evil: Black Uruks of Mordor." –Gandalf, The Fellowship of the Ring
Forced: After Uruk Marksman is turned faceup as a hidden card, deal 3 damage to a character controlled by the engaged player and return Uruk Marksman to the staging area.
Forced: After Under-gate Sentry attacks and destroys a character you control, discard a random card from your hand.
Shadow: Either discard a random card from your hand, or exhaust a character you control.