Clear Sort View Lang
Set
Card Set Cycle Set Type
Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 1951 - 2000 of 3044 Cards
The Land of Shadow (x2)

When Revealed: Each player discards 1 random card from his hand and 1 non-objective attachment he controls.

Shadow: Discard a non-objective attachment you control.

"Ugh! That smell!" he said. "It's getting stronger and stronger." -The Two Towers

The Land of Shadow (x2/x1)

When Revealed: Each location in the staging area gets +1 Threat until the end of the round. If the number of locations in the staging area is less than the number of players in the game, reveal an additional encounter card.

Shadow: Attacking enemy gets +XAttack where X is the active location'sThreat

The Land of Shadow (x1)
1 
Condition.

Permanent.

Setup: Attach to the Ring-bearer.

Forced: At the end of the planning phase, either raise each player's threat by 1, or exhaust the Ring-bearer.

"It's heavy on me, Sam lad, very heavy. I wonder how far I can carry it?"
-Frodo Baggins, The Two Towers

The Land of Shadow (x2/x1)
45 4 5 4 9
Nazgûl.

Cannot have non-Morgul attachments.

While The One Ring is exhausted, Morgul Wraith gets -30 engagement cost and gains: "Immune to player card effects."

"They see everything, everything. Nothing can hide from them." -Gollum, The Two Towers

The Land of Shadow (x2/x1)

When Revealed: The first player must choose: either search the encounter deck, discard pile, and victory display for a Nazgul enemy and add it to the staging area, or exhaust The One Ring and reveal the top card of the encounter deck.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Land of Shadow (x2/x1)

Surge.

When Revealed: Either flip Sméagol to Gollum, or Gollum makes an immediate attack. The first player may spend 1 resource and exhaust The One Ring to cancel this effect.

Shadow: Attacking enemy gets +1 Attack (+3Attack instead if the attacking enemy is Gollum).

The Land of Shadow (x3)
44 3 6 2 9
Harad. Creature.

Cannot have attachments or take more than 3 damage each round.

Forced: After Oliphaunt engages you, exhaust each ally you control.

Shadow: Attacking enemy gets +3Attack

The Land of Shadow (x3)
40 2 4 3 4
Harad.

Forced: After Haradrim Soldier engages you, it makes an immediate attack.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Land of Shadow (x3)
42 X 3 1 5
Harad.

Archery X. X is the number of players in the game.

Forced: After Haradrim Archer engages you, assign X damage among characters you control.

Shadow: Deal 1 damage to the defending character.

The Land of Shadow (x2/x1)
3
9
Underground.

When Revealed: Make Blocked Tunnel the active location, returning any previous active location to the staging area.

Action: Exhaust a character with a Weapon attachment to place 3 progress on Blocked Tunnel. (Any player may trigger this effect.)

Across the width and height of the tunnel a vast web was spun, orderly as the web of some huge spider... -The Two Towers

The Land of Shadow (x2/x1)

When Revealed: Attach to a hero you control and exhaust that hero. (Counts as a Condition attachment with the text: "Limit 1 per hero. Treat attached hero's text box as blank, except for Traits. Attached hero cannot ready.")

Shadow: If attacking enemy is Shelob, resolve the 'When Revealed' effect on Shelob's Poison.

The Land of Shadow (x3/x2)

Peril. Surge.

When Revealed: Either place 1 resources on Shelob, or she makes an immediate attack against you.

Shadow: If attacking enemy is Shelob, place 1 resource on her. Then, she gets +1 Attack for each resource on her.

The Land of Shadow (x3/x2)

When Revealed: Shelob gets +2 Attack until the end of the phase. Then, she makes an immediate attack against each player in turn order.

Shadow: If attacking enemy is Shelob, she makes an additional attack against you after this one.

The Land of Shadow (x1)
Artifact. Item. Ring.

Setup: The first player claims The One Ring and attaches it to the Ring-bearer.

Attached hero does not count against the hero limit. The first player gains control of attached hero.

If The One Ring leaves play, the players lose the game.

The Land of Shadow (x1)
30 2 2 2 5
Gollum.

Immune to non- player card effects. Gollum engages the first player.

Forced: After Gollum engages the first player during the refresh phase, he makes an immediate attack.

Forced: When Gollum is defeated, flip him to Sméagol and exhaust Sméagol.

The Land of Shadow (x1)
2 2 2 5
Gollum.

Immune to player card effects. The first player gains control of Sméagol.

Forced: After the players quest unsuccessfully, flip Sméagol to Gollum.

If Sméagol is destroyed, the players lose the game.

The Flame of the West (x4)
1 
Fear.

Setup: Attach to your threat dial. Limit 1 per threat dial.

Your threat cannot be reduced.

Forced: At the end of the round, raise your threat by 1. Then you may spend 1 resource to detach Overcome by Fear and set it aside, out of play.

The Flame of the West (x1)
5
5
Hill.

Immune to player card effects.

Forced: After The Stone of Erech becomes the active location, each player searches the encounter deck and discard pile for an Oathbreaker enemy and adds it to the staging area. Shuffle the encounter deck.

Travel: Remove 5 progress from stage 3B to travel here.

The Flame of the West (x2/x1)
4
4
Underground.

While Dark Door is in the staging area, progress cannot be placed on locations in the staging area.

Travel: The first player reveals an encounter card to travel here.

...before him stood a stony door closed fast...
–The Return of the King

The Flame of the West (x3/x2)
3
3
Underground.

While Trysting Place is in the staging area, each enemy in the staging area cannot take damage.

Travel: The first player searches the encounter deck and discard pile for an Oathbreaker enemy and puts it into play engaged with him. Shuffle the encounter deck.

The Flame of the West (x3)
2
3
Underground.

While Deadly Road is in the staging area, it gains:"Forced: After a 'when revealed' effect is canceled, raise each player's threat by 1."

Travel: Spend 1 resource to travel here.

"I was held to the road only by the will of Aragorn."
–Gimli, The Return of the King

The Flame of the West (x3)
1
4
Underground.

Haunted Path gets +1 Threat for each player with a threat of 35 or higher.

Travel: Raise each player's threat by 1 to travel here.

Shadow: Either raise your your threat by 2, or return attacking enemy to the staging area after this attack.

The Flame of the West (x4)
30 2 2 1 3
Undead. Oathbreaker.

Phantom.

Forced: After Dead Man of Dunharrow engages you, either attach a set aside Overcome by Fear to your threat dial, or raise your threat by 2.

Shadow: Attacking enemy gets +1 Attack

The Flame of the West (x3/x2)
35 2 3 1 4
Undead. Oathbreaker.

Peril. Phantom.

When Revealed: Either raise each player's threat by 2, or reveal an additional encounter card.

Shadow: Attacking enemy gets +1 Attack and loses the Phantom keyword for this attack.

The Flame of the West (x2)
40 3 3 1 5
Undead. Oathbreaker.

Peril. Phantom.

When Revealed: Either attach a set aside Overcome by Fear to your threat dial, or Ghosts of Men makes an immediate attack against you.

...a rumour came after him like the shadow–sound of many feet. –The Return of the King

The Flame of the West (x2/x1)
45 4 4 2 6
Undead. Oathbreaker.

Phantom.

Forced: When Shadow Host engages you, either attach a set aside Overcome by Fear to your threat dial, or it makes an immediate attack.

"In that gloom the Shadow Host seemed to grow stronger and more terrible to look upon."
–Legolas, The Return of the King

The Flame of the West (x3/x1)

Doomed 1.

When Revealed: Each player with a threat of 35 or higher deal 1 damage to each exhausted character he controls.

Shadow: If your threat is 35 or higher, defending character cannot ready until the end of the round.

The Flame of the West (x2)

Peril. Surge.

When Revealed: Either attach a set aside Overcome by Fear to your threat dial, or progress cannot be placed on the current quest until the end of the round.

"It was made by those who are Dead, and the Dead keep it..." –Old Man, The Return of the King

The Flame of the West (x3)

Peril.

When Revealed: Either attach a set aside Overcome by Fear to your threat dial, or each character you control gets -1Willpower -1Attack and -1Defense until the end of the round.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if undefended).

The Flame of the West (x2/x1)

When Revealed: Each player must choose: either attach a set aside Overcome by Fear to your threat dial, or discard an ally you control

Shadow: Either attach a set aside Overcome by Fear to your threat dial, or attacking enemy makes an additional attack after this one.

The Flame of the West (x1)
X
5
Ship.

X is the number of resources on The Corsair Fleet.

The players cannot travel here unless there are at least 3 Ship locations in the victory display.

Travel: Each player searches the encounter deck and discard pile for a Corsair enemy and adds it to the staging area. One of those enemies must be Corsair Captain, if able.

The Flame of the West (x3)
3
3
Ship.

While Umbar War Galley is the active location, each Corsair enemy gets -10 engagement cost.

Travel: Shuffle the encounter discard pile into the encounter deck and discard cards from the encounter deck until a Corsair enemy is discarded. Add the discarded enemy to the staging area.

"The Corsairs are upon us! It is the last stroke of doom!"
–Men of Gondor, The Return of the King

The Flame of the West (x3)
2
2
Ship.

While Corsair Dromon is the active location, each Corsair enemy gains Archery 1.

Travel: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until a Corsair enemy is discarded. Add the discarded enemy to the staging area.

The Flame of the West (x3)
2
4
City.

While Port of Pelargir is in the staging area, no more than 1 damage can be healed from each character each round.

Shadow: If this attack damages a character, that character cannot ready until the end of the round.

The Flame of the West (x2/x0)
3
4
City.

Forced: At the end of the round, place a damage token here. Then, if there are 4 damage tokens here, discard Pelargir Quays and assign 4 damage among characters in play.

"...this attack will draw off much of the help that we looked to have from Lebennin and Belfalas..."
–Beregond, The Return of the King

The Flame of the West (x2/x1)
49 3 5 3 6
Corsair.

Cannot be optionally engaged.

If the active location is a Ship Corsair Captain gets -30 engagement cost and gains:"Forced: When Corsair Captain engages you, it makes an immediate attack."

The Flame of the West (x3)
29 2 2 1 3
Corsair.

If the active location is a Ship Corsair of Umbar gets +2 Attack and +2 Defense

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the active location is a Ship).

The Flame of the West (x2/x1)
39 3 6 2 8
Corsair.

Cannot have attachments.

Forced: When Umbar Pirate Crew engages you, exhaust a character you control.

Shadow: If the active location is a Ship return attacking enemy to the staging area after this attack.

The Flame of the West (x3)
34 2 3 2 4
Corsair.

Forced: When Haradrim Pirate engages you, deal 1 damage to a character you control (2 damage instead if the active location is a Ship).

Shadow: Defending character gets -1Defense for each damage on it.

The Flame of the West (x2)

Peril.

When Revealed: Either return each Corsair enemy engaged with you to the staging area, or discard cards from the top of the encounter deck until a Corsair enemy is discarded and put that enemy into play engaged with you.

"...there men of Lamedon contested the fords with fell folk of Umbar and Harad who had sailed up the river."
–Legolas, The Return of the King

The Flame of the West (x3)

Doomed 1.

When Revealed: Each Ship location in the staging area gets +1 Threat until the end of the phase. If there are no non-unique Ship locations in the staging area, search the encounter deck and discard pile for a Ship location and add it to the staging area. Shuffle the encounter deck.

The Flame of the West (x2/x1)

When Revealed: Each player must choose: either add 3 to the total Threat in the staging area until the end of the phase, or discard the highest cost attachment you control.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, discard an attachment you control.

The Flame of the West (x2/x1)

Peril.

When Revealed: Either immediately end the quest phase (without resolving the quest), or assign X damage among questing characters you control. X is the number of resources on The Corsair Fleet.

Shadow: Exhaust a character you control.

The Flame of the West (x1)
Gondor. City.

Minas Tirith has 30 hit points plus 10 for each player.

Forced: At the end of the round, deal 1 damage to Minas Tirith for each enemy in the staging area. Then, if Minas Tirith has no hit points remaining, the players lose the game.

The Flame of the West (x1)
X
3
Siege.

Immune to player card effects.

X is the number of resources on Grond.

Forced: At the beginning of the quest phase, place 1 resource on Grond. Then, deal X damage to Minas Tirith.

Travel: The Witch-king makes an immediate attack against each player, in turn order.

The Flame of the West (x1)
5
3
Minas Tirith.

Immune to player card effects.

While Gate of Gondor is the active location, each enemy in play gets -30 engagement cost.

Forced: When Gate of Gondor is explored, return each engaged enemy to the staging area.

...it was the key, the weakest point in all that high and impenetrable wall. –The Return of the King

The Flame of the West (x3)
3
4
Minas Tirith.

While City Wall is the active location, damage that would be placed on Minas Tirith must be placed here first.

Forced: When City Walls has damage equal to its quest points, discard it. Then, each player raises his threat by 3.

For the main wall of the City was of great height and marvellous thickness... –The Return of the King

The Flame of the West (x4)
2
4
Pelennor.

While at least 1 enemy is in the staging area, progress cannot be placed on locations in the staging area.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it has the Harad trait).

The Flame of the West (x3/x2)
2
3
Pelennor. Siege.

Forced: When a player plays an event that would cancel the effects of a treachery card just revealed from the encounter deck, cancel the effects of that event. Then, discard Fire-filled Trench.

...as the trenches were made each was filled with fire, though how it was kindled or fed, by art or devilry, none could see. –The Return of the King

The Flame of the West (x3/x2)
3
3
Siege.

While Siege Tower is in the staging area, it gains Archery 3.

Forced: After Siege Tower becomes the active location, shuffle the encounter discard pile into the encounter deck and discard cards from the top until an enemy is discarded. Add the discarded enemy to the staging area.