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Scenario Encounter
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Resource Threat Engagement
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Trait Keyword Victory
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Player Encounter Quest
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Results: 51 - 100 of 127 Cards
Temple of the Deceived (x3)

Doomed 1.

When Revealed: Each Uncharted location in the staging area gets +1 Threat until the end of the phase. If the active location has the Ruins trait, discard 1 resource from each hero and objective-ally in play.

The Mûmakil (x2)

Doomed 1.

When Revealed: Choose a Wild M–mak in the staging area to attack the first player. If no attacks are made this way, search the encounter deck and discard pile for a Mûmak Trail and add it to the staging area. Shuffle the encounter deck.

On the great beast thundered, blundering in blind wrath through pool and thicket. –The Two Towers

Race Across Harad (x2)

Doomed 2.

When Revealed: Discard cards from the top of the encounter deck until an Orc enemy is discarded. Add that enemy to the Orc's area.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, place 2 progress on the Orc's stage.

Beneath the Sands (x3/x2)

Surge. Doomed 1.

When Revealed: Attach to the main quest. Limit 1 per quest. (Counts as a Condition attachment with the text:"Forced: After the Search objective is flipped to Off Track, each player discards an ally he controls. Then, discard Grabbed by Spiders."

The Black Serpent (x3/x2)

Surge. Doomed 1.

When Revealed: Deal 1 damage to each hero with an objective attached.

Shadow: If attacking enemy is non-unique, either attach a Harad objective you control to attacking enemy, or it makes an additional attack after this one.

The Crossings of Poros (x2/x1)

Doomed 1.

When Revealed: Choose 1 random card from the set aside encounter set with the most cards remaining, Reveal that card as if it was the top card of the encounter deck.

Shadow: If this attack destroys a character, resolve the 'when revealed' effect of this card.

The Wilds of Rhovanion (x2/x1)

Doomed 1.

When Revealed: Each player must choose: either raise your threat by 1 for each ally you control, or deal 1 damage to each ally you control.

Shadow: Raise your threat by 1 for each enemy engaged with you.

The Wilds of Rhovanion (x2/x1)

Doomed 1.

When Revealed: Each player must choose: either raise your threat by 1 for each ally you control, or reveal an encounter card.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, discard an ally you control.

The Wilds of Rhovanion (x3/x2)

Doomed 1.

When Revealed: Each player must choose: either raise your threat by 1 for each questing character you control, or discard a questing character you control.

Shadow: If this attack is undefended, discard an ally you control.

The Withered Heath (x2/x1)
Weather.

Doomed 1.

When Revealed: Exhaust a character. Until the end of the round, characters cannot be readied by player card effect.

Shadow: Exhaust a character you control.

Roam Across Rhovanion (x3)
2
4
Hills.

Doomed 1.

Response: After the players travel to Slopes of Ered Mithrin, the first player may ready a character he controls.

Shadow: If the first player controls Urdug, exhaust him.

Fire in the Night (x2)

Doomed 1.

When Revealed: Discard the active location and deal X damage to Hrogar's Hill where X is that location's Threat. If no damage is dealt this way, Powerful in Wraith gains surge.

Shadow: Excess damage from this attack must be dealt to Hrogar's Hill.

The Ghost of Framsburg (x3)
Hazard.

Doomed 1.

When Revealed: Each player chooses and exhausts a character he controls. Until the end of the round, character cannot be readied by player card effects.

The Fate of Wilderland (x3/x2)

Doomed 1.

When Revealed: Place X progress on The Goblins' Assault, where X is in the stage number of the main quest.

Shadow: Attacking enemy gets +XAttack where X is the stage number of the current quest.

A Shadow in the East (x2/x1)

Doomed 1.

When Revealed: Each exhausted character gets -1Willpower until the end of the phase.

Shadow: Deal 1 damage to the defending character.

A Shadow in the East (x2/x1)

Doomed 1.

When Revealed: Until the end of the round, enemies engaged with the first player cannot take damage.

Shadow: Either raise your threat by 2, or attacking enemy cannot take damage this round.

A Shadow in the East (x2/x1)

Doomed 1.

When Revealed: Until the end of the round, treat the printed text box of each character as if it were blank (except for Traits).

Shadow: Defending character cannot ready until the end of the round.

A Shadow in the East (x1)
Mordor.

Doomed 5.

Each player's threat cannot be reduced by more than 1 each round by player card effects.

Darkness lay there under the Sun. Fire glowed amid the smoke. Mount Doom was burning, and a great reek rising.
–The Fellowship of the Ring

Wrath and Ruin (x2/x1)

Doomed 1.

When Revealed: Thane Ulchor makes an immediate attack against each player that controls a location (in turn order).

Shadow: Attacking enemy gets +1 Attack for each location you control.

Challenge of the Wainriders (x3)
0
1 

Doomed 2.

Action: Each player may put one ally card into play from his hand. At the end of the phase, shuffle each of those allies that are still in play into their owners' decks.

Challenge of the Wainriders (x3)
2 2 2 2 2 4 ★ 1 
Isengard.

Doomed 2.

Response: After a player raises his threat from the doomed keyword, give control of Soldier of Isengard to that player.

Challenge of the Wainriders (x3)
0
1 

Doomed 1.

Action: Look at the top 5 cards of the encounter deck. Put them back in the same order.

...Legolas was standing, gazing northwards into the darkness, thoughtful and silent as a young tree in a windless night.
–The Two Towers

Under the Ash Mountains (x3)
0
1 

Doomed 2.

Action: Each player deals 2 damage to an enemy engaged with him.

Down, heedless of order, rushed all the dwarves of Dain to his help.
–The Hobbit

Under the Ash Mountains (x3)
0
1 

Doomed 2.

Action: Each player may ready a characer he controls.

"Go back to the Shadow!"
–Gandalf, The Fellowship of the Ring

Under the Ash Mountains (x2/x1)

Doomed 1.

When Revealed: Each player discard 1 card from the top of his deck for each character he controls.

Shadow: Either discard the top 2 cards of your deck, or return attacking enemy to the staging area after this attack.

The Hobbit: Over Hill and Under Hill (x2)

Doomed 1.

When Revealed: Place the top X cards of the encounter discard pile on the bottom of the encounter deck. X is equal to twice the number of players in the game.

Shadow: Shuffle this card into the encounter deck.

The Hobbit: Over Hill and Under Hill (x2/x0)

Doomed 1.

When Revealed: Each player must choose one: increase his threat by 4, or reveal an additional encounter card from the encounter deck and add it to the staging area.

Shadow: The defending player raises his threat by 2.

The Black Riders (x3)

Doomed 2.

When Revealed: Starting with the last player, each player must either return a Nazgûl enemy engaged with him to the staging area or make a Hide 2 test.

"So he is seeking it, seeking it, and all his thought is bent on it." –Gandalf, The Fellowship of the Ring

The Road Darkens (x2/x1)

Doomed 2.

When Revealed: Shuffle the encounter discard pile into the encounter deck and discard cards from the top of the encounter deck until X enemies are discarded. X is the number of players in the game. Add each enemy discarded this way to the staging area.

The Road Darkens (x2/x1)

Doomed 1.

When Revealed: Remove 1 damage token from Doom Doom Doom or The Balrog makes an attack, if able.

Shadow: If this attack destroys a character, reveal 1 card from the encounter deck.

The Road Darkens (x1)
1 

Doomed 1. Surge.

When Revealed: Treat the printed text box of each character in play as blank (except for Traits) until the end of the round.

Shadow: Defending character does not count itsDefense

The Road Darkens (x1/x0)
1 

Doomed 1. Surge.

When Revealed: Each enemy engaged with a player, and not in the staging area, makes an immediate attack.

Shadow: Attacking enemy makes an additional attack after this one.

The Treason of Saruman (x2/x1)

Peril. Doomed 2.

When Revealed: Either remove 1 resource token from The Defense of Helm's Deep, or reveal 2 additional encounter cards.

Shadow: Return attacking enemy to the staging area after this attack.

The Treason of Saruman (x1/x0)
1 3 2 3 3
Rohan. Traitor.

Doomed 2.

Forced: After Gríma attacks a player, that player shuffles Gríma back into the encounter deck and reveals an encounter card.

Shadow: This attack is considered undefended.

The Treason of Saruman (x1)
1 
Enchantment.

Peril. Doomed 2.

When Revealed: Remove a hero from the quest and attach Saruman’s Voice to that hero. (Counts as a Condition attachment with the text:"Forced: When attached hero commits to a quest, is declared and attacker or defender, or triggers its ability, its controller must discard 1 card from his hand.")

The Land of Shadow (x2/x1)

Surge. Doomed 1.

When Revealed: Attach to the current quest. (Counts as a Condition attachment with the text:"Forced: At the end of the refresh phase, place 1 mire token on each location in the staging area. Then, discard Creeping Marshes.")

The Flame of the West (x3/x1)

Doomed 1.

When Revealed: Each player with a threat of 35 or higher deal 1 damage to each exhausted character he controls.

Shadow: If your threat is 35 or higher, defending character cannot ready until the end of the round.

The Flame of the West (x3)

Doomed 1.

When Revealed: Each Ship location in the staging area gets +1 Threat until the end of the phase. If there are no non-unique Ship locations in the staging area, search the encounter deck and discard pile for a Ship location and add it to the staging area. Shuffle the encounter deck.

The Flame of the West (x2)
Sorcery.

Peril. Doomed 1.

When Revealed: Discard an ally you control. Until the end of the phase, add 1 to the total Threat in the staging area for each ally in your discard pile.

Shadow: Discard a non-objective attachment you control.

The Flame of the West (x2/x1)
Sorcery.

Doomed 1.

When Revealed: Each player deals 1 damage to a hero he controls. Until the end of the round, treat the printed text box of each damaged character as if it were blank, except for Traits.

...a great cloud streamed slowly westward from the Black Land, devouring light... –The Return of the King

The Mountain of Fire (x3)

Doomed 1.

When Revealed: Each player must choose: either raise your threat by 1 for each character you control, or discard the highest cost ally you control.

Shadow: Discard a non-objective attachment you control.

The Mountain of Fire (x2/x1)

Doomed 2.

When Revealed: Each player must choose: either discard your hand (with at least 3 cards in it), or reveal and encounter card.

Shadow: Attacking enemy makes an additional attack after this one.

The Massing at Osgiliath (x4)

Doomed 1.

When Revealed: Each player must discard all ally cards from his hand, if able.

Shadow: Defending player must discard 1 ally card from his hand or attacking enemy gets +3 Attack (2 allies instead if this attack is undefended.

The Old Forest (x2)

Doomed 2.

When Revealed: At the end of the phase, raise each player's threat by X where X is the number of enemies in the staging area.

Shadow: Return attacking enemy to the staging area after this attack.

The Ruins of Belegost (x3)

Doomed 1.

When Revealed: Add 1 to the total Threat in the staging area for each character controlled by the first player until the end of the phase.

Shadow: Discard 1 random card from your hand. If the discarded card is an event, attacking enemy gets +2 Attack.

Fog on the Barrow-downs (x3/x2)

Surge. Doomed 1.

When Revealed: Until the end of the round, players cannot trigger Action or Response effects.

Shadow: Until the end of the round, attacking enemy cannot take damage.

The Siege of Annúminas (x2)

Doomed 1.

When Revealed: Each player must choose: either discard the highest cost attachment you control, or assign X damage among characters you control, where X is the number of attachments you control.

Shadow: Discard an attachment you control.

Attack on Dol Guldur (x2)

Doomed 1.

When Revealed: Each player must choose: either search the encounter deck and discard pile for a Dol Guldur location and add it to the staging area, or search the encounter deck and discard pile for an Orc enemy and put it into play engaged with him.

Attack on Dol Guldur (x2)

Doomed 1.

When Revealed: Each player exhausts a character he controls. Until the end of the round, characters cannot be readied by player card effects.

Shadow: Defending character cannot ready until the end of the round.

The Wizard's Quest (x1) 18

Doomed 1.

When Revealed: Attach to the main quest. (Counts as a Condition attachment with the text: "Each player cannot play more than 1 card each phase.")