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Resource Threat Engagement
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Trait Keyword Victory
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Player Encounter Quest
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33 Results Found

The Wilds of Rhovanion (x3)
[1] (204)
Artifact.   Item.  
Guarded (enemy or location).  
Attach to a hero. Attached hero gets +2 Willpower and collects an additional resource during the resource phase.

Roam Across Rhovanion (x3)
[1] (43)
Artifact.   Item.   Weapon.  
Guarded (enemy or location).   Restricted.  
Attach to a hero or Gandalf. Attached character gets +2 Attack. Response: After attached character destroys an enemy, draw 1 card.

The Withered Heath (x3)
[1] (32)
Artifact.   Item.  
Guarded (enemy or location).  
Attach to a hero. Each unique character you control gains +1 Willpower. Action: Reduce your threat by 2 to attach The Arkenstone to a hero controlled by another player and raise that player's threat by 2. (Limit once per round.)

Fire in the Night (x3)
[1] (15)
Artifact.   Item.   Weapon.  
Guarded (enemy or location).   Restricted.  
Attach to a hero. Attached hero gets +2 Attack. Response: After attached hero drestroys an enemy, add 1 resource to attached hero's pool.

Core Set (x1)
Item.  
Guarded.   Restricted.  
Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Gandalf's Map to a hero you control. (Counts as an attachment. If detached, return Gandalf's Map to the staging area.) Attached hero cannot attack or defend.

Core Set (x1)
Item.  
Guarded.   Restricted.  
Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Dungeon Torch to a hero you control. (Counts as an attachment. If detached, return Dungeon Torch to the staging area.)Forced: At the end of each round, raise attached hero's controller's threat by 2.

Core Set (x1)
Item.  
Guarded.   Restricted.  
Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Shadow Key to a hero you control. (Counts as an attachment. If detached, return Shadow Key to the staging area.)Forced: At the end of each round, attached hero suffers 1 damage.

The Hunt for Gollum (x4)
Clue.  
Guarded.  
Response: After the players quest successfully, the players may claim Signs of Gollum if it has no attached encounters. When claimed, attach Signs of Gollum to any hero committed to the quest. (Counts as a Condition attachment with: 'Forced: After attached hero is damaged or leaves play, return this card to the top of the encounter deck.')

A Journey To Rhosgobel (x4)
Item.  
Guarded.  
Action: Exhaust a hero to claim this objective if it has no encounters attached. Then, attach Athelas to that hero.

Khazad-dûm (x1)
Tools.  
Guarded.   Restricted.  
Action: Exhaust a hero to claim this objective if it has no encounters attached. Then, attach Abandoned Tools to that hero. (If detached, return Abandoned Tools to the staging area.)

The Voice of Isengard (x1/x1)
Orc.   Uruk.  
Guarded.  
Action: Exhaust a hero to claim this objective when it is free of encounters. Attach Mugash to that hero. Forced: After attached hero takes damage, return Mugash to the top of the encounter deck.

Across the Ettenmoors (x1)
(7)
Ettenmoors.   Cave.  
Guarded.   Safe.  
Immune to player card effects. Response: After you travel to Secluded Cave, each player draws 3 cards.

Across the Ettenmoors (x1)
(3)
Ettenmoors.   River.  
Guarded.   Safe.  
Immune to player card effects. Response: After you travel to The Hoarwell, heal 1 damage from each character in play.

Across the Ettenmoors (x1)
(1)
Ettenmoors.  
Guarded.   Safe.  
Immune to player card effects. Response: After you travel to Abandoned Camp, each player may return 1 card from his discard pile to his hand.

Across the Ettenmoors (x1)
(5)
Ettenmoors.   Forest.  
Guarded.   Safe.  
Immune to player card effects. Response: After you travel to Patch of Woods, each player adds 1 resource to each of his heroes' resource pools.

A Storm on Cobas Haven (x1)

Guarded.  
If Sea-ward Tower is free of encounters, add it to the staging area, controlled by the players. While the players control Sea-ward Tower, look at 2 additional cards from the top of the encounter deck during each Sailing test.

A Storm on Cobas Haven (x1)

Guarded.  
If Tower of the Gull is free of encounters, add it to the staging area, controlled by the players. Combat Action: If the players control Tower of the Gull, exhaust it to deal 2 damage to a non-unique Ship enemy. Any player may trigger this action.

A Storm on Cobas Haven (x1)

Guarded.  
If The Beacon is free of encounters, add it to the staging area, controlled by the players. Planning Action: If the players control The Beacon, exhaust it and spend 5 resources to take control of 1 set-aside copy of Dol Amroth Warship. Any player may trigger this action.

A Storm on Cobas Haven (x1)

Guarded.  
If Tower of the Heron is free of encounters, add it to the staging area, controlled by the players. While Tower of the Heron is controlled by the players, reduce the archery total by 4.

The Black Serpent (x1)
Item.   Harad.  
Guarded (enemy or location).  
While Banner of the Serpent is attached to an encounter card, each Harad enemy gets +1 Attack. Action: Exhaust Banner of the Serpent and raise your threat by 1 to give each Harad enemy engaged with you -1 Attack until the end of the phase.

The Black Serpent (x1)
Item.   Harad.  
Guarded (enemy).  
Attached encounter card gets +2 Threat and is immune to player card effects. Action: Exhaust The Serpent's Garb and raise your threat by 1 to give a Harad enemy in the staging area -2 Threat until the end of the phase.

The Black Serpent (x1)
Item.   Harad.  
Guarded (location).  
While Summons from Mordor is attached to an encounter card, each player’s threat cannot be reduced. Action: Exhaust Summons from Mordor and raise your threat by 1 to add 1 resource to attached hero's pool.

The Wilds of Rhovanion (x1)
(4)
Forest.  
Guarded (location).  
Travel: Shuffle the encounter discard pile into the encounter deck. Each player discards the top card of the encounter deck and assigns X damage among characters he controls, where X is that card's Threat. Forced: After the players travel here, advance to the next stage A, if able.

The Wilds of Rhovanion (x1)
(4)
Forest.  
Guarded (location).  
Travel: Shuffle the encounter discard pile into the encounter deck. Each player discards the top card of the encounter deck. Add each enemy discarded this way to the staging area. Forced: After the players travel here, advance to the next stage C, if able.

The Wilds of Rhovanion (x1)
(4)
Forest.  
Guarded (enemy).  
Travel: Shuffle the encounter discard pile into the encounter deck. Each player discards the top card of the encounter deck. Add each location discarded this way to the staging area. Forced: After the players travel here, advance to the next stage A, if able.

The Wilds of Rhovanion (x1)
(4)
Forest.  
Guarded (enemy).  
Travel: Shuffle the encounter discard pile into the encounter deck. Each player discards the top card of the encounter deck and raises his threat by X, where X is that card's Threat. Forced: After the players travel here, advance to the next stage C, if able.

The Withered Heath (x4)
Clue.  
Guarded (enemy).  
Attached enemy or location is immune to player card effects. When Dragon Sign is free of encounters, add it to the victory display.

The Ghost of Framsburg (x3)
[1]
Artifact.   Ring.  
Guarded (enemy or location).  
Attach to a Dwarf hero. Action: Exhaust Ring of Thrór and discard the top card of your deck to ready attached hero. If the discarded card is an attachment, put it into play.

Mount Gundabad (x3)
[0]
Artifact.   Item.   Weapon.  
Guarded (enemy).   Restricted.  
Attach to a Hobbit hero. Attached hero gets +1 Willpower, +1 Attack, and +1 Defense. Response: After attached hero is declared as an attacker or defender against an enemy, deal 1 damage to that enemy.

The Fate of Wilderland (x3)
[1]
Artifact.   Item.   Armor.  
Guarded (location).  
Guarded (location). Attach to a hero. Response: When attached hero is dealt any amount of damage, reduce that damage by 1.

A Shadow in the East (x3)
Clue.  
Guarded (enemy).  
Attached enemy gets +1 Threat, +1 Attack, and +1 Defense. When Evidence of the Cult is free of encounters, add it to the victory display. Then, place 1 resource on the main quest.

Wrath and Ruin (x3)
[1]
Artifact.   Item.   Weapon.  
Guarded (enemy).   Restricted.  
Guarded (enemy). Restricted. Attach to a hero. Attached hero gets +2 Attack. Response: After attach hero attacks and destroys an enemy, deal 1 damage to an enemy engaged with you.

The Battle of Lake-town (x1)
Creature.  
Guarded.  
Action: Exhaust a hero to claim this objective and attach it to that hero when it is free of encounters. (Counts as an attachment with the text:'If detached discard The Old ThrushResponse: After attached hero exhausts to attack Smaug, discard X cards from hand to reduce Smaug's Defense by X.')