Resources in Na'asiyah's resource pool cannot be used to pay for allies.
Action: While Na'asiyah is attacking or defending, pay 1 resource from her resource pool to give her +2 or +2 for this attack.
Boarding 2. Cannot have player attachments.
When the Stormcaller advances to the next quest stage, return it so the Stormcaller's area.
If the Stormcaller leaves play, the players win the game.
Campaign Mode only. Boarding 2.
If you are at the Stormcaller's stage, no more than 9 progress can be placed on your quest each round.
When the Stormcaller advances to the next quest stage, return it so the Stormcaller's area.
If the Stormcaller leaves play, the players win the game.
Archery 1. Boarding 2. Immune to player card effects. Thunderstruck gets +2 hit points per player and cannot take more than 4 damage each round.
Shadow: Either add Thundertruck to the staging area or deal 2 damage to the defending character.
For each resource on Crowley, he gets +1 , +1 , +1 , and +1 hit point. If Crowley has 3 or more resources on him, he gains victory 3.
Forced: When Crowley engages you, place 1 resource on him. At the end of the combat phase, return him to the staging area.
Immune to player card effects. No more than 1 character can attack Graxar each round.
Graxar gets +1 for each damage on him and +1 for each resource on him.
Forced: When Graxar is dealt a shadow card, place 1 resource on him.
Cannot be optionally engaged.
If the active location is a Ship, ~Corsair ~Captain gets -30 engagement cost and gains: "Forced: When ~Corsair ~Captain engages you, it makes
If the active location is a Ship, ~Corsair of Umbar gets +2 A
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the active location is a Ship).
Cannot have attachments.
Forced: When Umbar Pirate Crew engages you, exhaust a c
Shadow: If the active location is a Ship, return attacking enemy to the staging area after this attack.
Forced: When Haradrim Pirate engages you, deal 1 damage to a character you control (2 damage instead if the active
Shadow: Defending character gets -1 Defense for each damage on it.
Forced: At the beginning of the staging step, place 1 resource on this objective. Then, each player must choose: either reveal an encounter card, or assign X damage among characters he controls. X is the number of resources here.
...ships of great draught with many oars, and with black sails bellying in the breeze. -The Return of the King
Boarding 1. Cannot have attachments.
Scouting Ship gets -15 engagement cost while you are off course ( , , or ).
All too well they could see for themselves the black sails.
–The Return of the King
When Revealed: Either deal 2 damage to an Aflame location in play, or search the encounter deck and discard pile for an Aflame location with the highest Aflame X value, and add it to the staging area.
Forced: After Sahír’s Ravager attacks, place 1 resource on it. Then, deal X damage to the Aflame location in play with the lowest Aflame value, where X is the number of resources on Sahír’s Ravager.
Boarding 2. Cannot have attachments.
Each Raider enemy revealed from the Corsair deck by Light Cruiser's boarding keyword enters play with 1 resource on it.
And looking thither they cried in dismay; for black against the glittering stream they beheld a fleet borne up on the wind...
–The Return of the King
Boarding 3. Cannot have attachments.
While Corsair Warship os om the staging area, it cannot be damaged and gains archery 4.
...ships of great draught with many oars, and with black sails bellying in the breeze.
–The Return of the King
While Southron Sailor is engaged with you, each Ship enemy engaged with you contributes its to the total in the staging area.
”There is a great fleet drawing near to the mouths of Anduin, manned by the corsairs of Umbar in the South.”
–Beregond, The Return of the King
Cunning Pirate gets +1 and +1 for each resource on it.
Forced: When Cunning Pirate engages you, discard an attachment you control and place resources on Cunning Pirate equal to that attachment's printed cost.
Forced: When Vicious Marauder engages you, discard a random card from your hand and place resources on it equal to that card's printed cost.
Forced: When Vicious Marauder attacks you, distribute damage among characters you control equal to the number of resources on it.
While you are engaged with Umbar Captain, characters you control cannot attack Ship enemies.
...the strength of the rebels in Umbar was a great peril to Gondor...
–The Return of the King
Umbar Raider gets +1 for each resource on it.
Forced: After Umbar Raider attacks you, move 1 resource from one of your heroes’ resource pools to Umbar Raider.
“And there men of Lamedon contested the fords with fell folk of Umbar and Harad who had sailed up the river.”
–Legolas, The Return of the King
Forced: When Corsair Infiltrator attacks, deal it 1 additional shadow card for each resource on it.
Forced: After the engaged player collects resources at the beginning of the resource phase, that player moves 1 resource from one of his heroes’ pools to Corsair Infiltrator.
Raid Leader gets +1 for each resource on it.
Forced: When Raid Leader engages you, move 1 resource from each of your heroes’ resource pools to Raid Leader.
“The Corsairs are upon us! It is the last stroke of doom!”
–Men of Gondor, The Return of the King
Captain Sahír engages the first player.
For each point of damage Captain Sahír would take, discard 1 resource from him and cancel that damage.
Forced: After Captain Sahír attacks, place 2 resource tokens on him (4 instead if his attack destroyed a character).
The first player gains control of Captain Sahír.
Captain Sahír gets +1 and +1 for each resource on him (max +6).
Action: Spend 1 resource from a hero you control to place 1 resource on Captain Sahír. (Limit once per round).
If Captain Sahír leaves play, the players lose.
Na’asiyah engages the last player.
Forced: When Na’asiyah engages you, discard each event in your hand. Add 1 resource to Na’asiyah for each event discarded in this way.
Forced: When Na’asiyah attacks or defends, she gets +1 and +1 for this attack for each resource on her. After this attack, discard 1 resource from her.
The last player gains control of Na’asiyah.
Action: While Na’asiyah is attacking or defending, spend 1 resource from her to give her +2 or +2 for this attack.
Action: Spend 1 resource from a hero you control to place 1 resource on Na’asiyah. (Limit once per round).
If Na’asiyah leaves play, the players lose.
Boarding 2. Cannot have attachments.
When the Stormcaller advances to the next quest stage, return it to the Stormcaller's area.
If the Stormcaller leaves play, the players win the game.
Boarding 1. Cannot have attachments.
While Sahír’s Escort is in the Stormcaller’s area, it contributes its to the amount of progress the Stormcaller places on its quest stage each round.
When Revealed: Add Sahír’s Escort to the Stormcaller’s area, instead of the players’ staging area.
Boarding 2. Cannot have attachments.
While Swift Raider is in the staging area, it gains:
Forced: After a player commits 4 or more characters to a Sailing test or to the quest, Swift Raider engages that player.
Surge. Cannot have attachments.
Forced: When Corsair Skiff engages you from the staging area, either raise your threat by 3 or it gains Boarding 1.
Corsair Seafarer gets +1 for each resource on it.
Forced: After the engaged player commits a hero to a Sailing test or to a quest, move 1 resource from that hero's resource pool to Corsair Seafarer.
Forced: When the Stormcaller advances to the next quest stage, Serpent’s Blade makes an immediate attack against the engaged player.
Resources in Na'asiyah's resource pool cannot be used to pay for allies.
Action: While Na'asiyah is attacking or defending, pay 1 resource from her resource pool to give her +2 or +2 for this attack.
Boarding 1. Immune to player card effects.
Only Ship objectives can be declared as attackers againt Raider Flagship.
Forced: At the end of the encounter phase, the engaged player reveals the top card of the Corsair deck and engages it.
Boarding 1. Immune to player card effects.
Response: After Corsair Skirmisher is destroyed as an enemy, the engaged player may discard allies he controls with a total of at least 3 ti take control of Corsair Skirmisher as a Ship-Objective with equal to its (It loses the Ship-Enemy card type and gains the Ship-Objective card type).
Archery 2. Cannot have attachments.
While Siege Ship is in the staging area, it gains:"Forrced: at the end of the quest phase, if Siege Ship is not guarding an objective and there is an unguarded objective in the staging area, attach Siege Ship to that objective, guarding it."
Boarding 2. Cannot have attachments.
When Revealed: Search the encounter deck and discard pile for a Dol Amroth objective and add it to the staging area. Then, attach Heavy Crusier to that objective, guarding it. Shuffle the encounter deck.
Boarding 1. Cannot have attachments.
Forced: At the end of the round, if the Stormcaller is engaged with a player, either return it to the staging area or shift your heading off-course.
Boarding 1. Cannot have attachments.
For each point of damage dealt to a Ship objective by Slave Ship's attack, deal 1 point of damage to a non-Ship character controlled by the defending player, as well.
Corsair Slaver gets +1 and +1 for each resource on it.
Forced: After the engaged player spends any number of resources, place 1 of those resources on Umbar Slaver.
Captain Sahír engages the first player.
For each point of damage Captain Sahír would take, discard 1 resource from him and cancel that damage.
For every 5 resources on Captain Sahír, he makes an additional attack against the engaged player each combat phase.
Cannot be optionally engaged.
If the active location is a Ship Corsair Captain gets -30 engagement cost and gains:"Forced: When Corsair Captain engages you, it makes an immediate attack."
If the active location is a Ship Corsair of Umbar gets +2 and +2
Shadow: Attacking enemy gets +1 (+2 instead if the active location is a Ship).
Cannot have attachments.
Forced: When Umbar Pirate Crew engages you, exhaust a character you control.
Shadow: If the active location is a Ship return attacking enemy to the staging area after this attack.
Forced: When Haradrim Pirate engages you, deal 1 damage to a character you control (2 damage instead if the active location is a Ship).
Shadow: Defending character gets -1 for each damage on it.
Forced: At the beginning of the staging step, place 1 resource on this objective. Then, each player must choose: either reveal an encounter card, or assign X damage among characters he controls. X is the number of resources here.
...ships of great draught with many oars, and with black sails bellying in the breeze. –The Return of the King
Archery 1. Immune to player card effects. Cannot take more than 5 damage each round.
*The Dreadnaught has global hit point value (15 hit points for each player among all groups).
Forced: At the end of the round if the Dreadnaught has less than half of its starting hit pints, flip it over.
Able to fight numerous ships at once with its ramming prow and bllistae, the Dreadnaught's potency is truly unparalleled.
Massive. Immune to player card effects. Cannot take more than 5 damage each round.
*The Dreadnaught has a global hit point value of 15 per player among all groups.
Forced: After the Dreadnaught flips, each player puts 1 set-aside unique Corsair enemy into play at random engaged with them.
With the Dreadnaught weakened and in peril, its enraged crew begins boarding your ship in a final attempt to sieze victory.
Immune to player card effects. Pillage 8.
Engaged player cannot attack the Dreadnaught.
Forced: At the end of the combat phase, if engaged player has no cards in their deck, that player is eliminated from the game.