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Resource Threat Engagement
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Trait Keyword Victory
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Player Encounter Quest
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Results: 64 Cards

Core Set (x3)
[1] 5 [117642]

Action: Choose a character. Until the end of the phase, that character gains +1 and +1 .

Throwing back his cloak, he laid his hand on the hilt of a sword that had hung concealed by his side. They did not dare to move.
–The Fellowship of the Ring


Core Set (x2)
[1] 3 [55981]

Action: Exhaust a character you control with the ranged keyword to choose a player. Deal 1 damage to each enemy engaged with that player.

Arrows thick as the rain came whistling over the battlements, and fell clinking and glancing on the stones. Many found their mark. –The Two Towers


Core Set (x2)
[1] 10 [1806372]

Combat Action: Choose an enemy engaged with a player. That enemy cannot attack that player this phase.

A few brave men were strung before them to make a feint of resistance, and many there fell before the rest drew back and fled to either side. –The Hobbit


Core Set (x2)
[1] 10 [474889]

Action: Exhaust a character you control to immediately declare it as an attacker (and resolve its attack) against any eligible enemy target.

"...for he that strikes the first blow, if he strikes it hard enough, may need to strike no more." –Gandalf, The Two Towers


Core Set (x2)
[3] 6 [149331]

You must use resources from 3 different heroes' pools to pay for this card.

Action: Choose a player. That player's engaged enemies cannot attack that player this phase.

Without a word or cry, suddenly, the Riders halted. A thicket of spears were pointed towards the strangers...
–The Two Towers


Core Set (x1)
[2] 6 [166928]

Response: After a character is declared as a defender, deal 2 damage to the attacking enemy.

A swift stroke she dealt, skilled and deadly.
–The Return of the King


Core Set (x1)
[0] 2 [37011]

Action: Choose a player. That player may declare any number of his eligible characters as defenders against each enemy attacking him this phase.

...and when the task was done, there they would come to an end, alone, houseless, foodless in the midst of a terrible desert. There could be no return. –The Return of the King


Two-Player Limited Edition Starter (x2)
[1] 1 [8270]

Combat Action: Choose an enemy engaged with a player. That enemy cannot attack that player this phase.

A few brave men were strung before them to make a feint of resistance, and many there fell before the rest drew back and fled to either side.
–The Hobbit


Two-Player Limited Edition Starter (x2)
[1] 1 [5915]

Action: Exhaust a character you control to immediately declare it as an attacker (and resolve its attack) against any eligible enemy target.

"...for he that strikes the first blow, if he strikes it hard enough, may need to strike no more." –Gandalf, The Two Towers


Two-Player Limited Edition Starter (x2)
[0] 1 [5480]

Action: Choose a Dwarf character. Until the end of the phase, that character gets +3 .

Down from the wall leapt Gimli with a fierce cry the echoed in the cliffs. "Khazรขd! Khazรขd!" He soon had work enough.
–The Two Towers


Two-Player Limited Edition Starter (x2)
[0] 1 [1845]

Action: Return a Silvan ally you control to your hand to choose a player. Deal 1 damage to each enemy engaged with that player.

The marauding orcs had been waylaid and almost all destroyed...
–The Fellowship of the Ring


Revised Core Set (x3)
[1]

Action: Choose a character. Until the end of the phase, that character gains +1 and +1 .

Throwing back his cloak, he laid his hand on the hilt of a sword that had hung concealed by his side. They did not dare to move.
–The Fellowship of the Ring


Revised Core Set (x3)
[1]

Action: Exhaust a character you control with the ranged keyword to choose a player. Deal 1 damage to each enemy engaged with that player.

Arrows thick as the rain came whistling over the battlements, and fell clinking and glancing on the stones. Many found their mark. –The Two Towers


Revised Core Set (x3)
[1]

Combat Action: Choose an enemy engaged with a player. That enemy cannot attack that player this phase.

A few brave men were strung before them to make a feint of resistance, and many there fell before the rest drew back and fled to either side. –The Hobbit


Revised Core Set (x3)
[1]

Action: Exhaust a character you control to immediately declare it as an attacker (and resolve its attack) against any eligible enemy target.

"...for he that strikes the first blow, if he strikes it hard enough, may need to strike no more." –Gandalf, The Two Towers


Revised Core Set (x3)
[3]

You must use resources from 3 different heroes' pools to pay for this card.

Action: Choose a player. That player's engaged enemies cannot attack that player this phase.

Without a word or cry, suddenly, the Riders halted. A thicket of spears were pointed towards the strangers...
–The Two Towers


Revised Core Set (x3)
[2]

Response: After a character is declared as a defender, deal 2 damage to the attacking enemy.

A swift stroke she dealt, skilled and deadly.
–The Return of the King


Revised Core Set (x3)
[0]

Action: Choose a player. That player may declare any number of his eligible characters as defenders against each enemy attacking him this phase.

...and when the task was done, there they would come to an end, alone, houseless, foodless in the midst of a terrible desert. There could be no return. –The Return of the King


The Hunt for Gollum (x3)
[0] 8 [282985]
Eagle.  

Action: Search the top 5 cards of your deck for any number of Eagle cards and add them to your hand. Shuffle the other cards back into your deck.

"The Eagles! The Eagles!" –Bilbo Baggins, The Hobbit


A Journey To Rhosgobel (x3)
[2] 2 [30024]

Response: After an ally is destroyed, exhaust 1 Eagle character to move that ally from the discard pile to its owner's hand.

The pale peaks of the mountains were coming nearer, moonlit spikes of rock sticking out of black shadows. –The Hobbit


The Hills of Emyn Muil (x3)
[0] 4 [72377]

Action: Choose an Eagle ally. Return that character to its owner's hand.

Not event an eagle poised against the sun would have marked the hobbits sitting there, under the weight of doom...
–The Two Towers


Khazad-dûm (x3)
[0] 8 [239257]

Action: Choose a Dwarf. Until the end of the phase, that character gets +3 .


The Redhorn Gate (x3)
[0] 6 [163346]

Action: Choose a character you control. Until the end of the phase, that character gets +3 while attacking an enemy with a higher engagement cost than your threat.


Road to Rivendell (x3)
[1] 5 [98615]

Action: Exhaust X characters to deal X damage to an enemy in the staging area.


Foundations of Stone (x3)
[1] 5 [86122]

Response: After a Dwarf deals X damage to an enemy during combat, deal an additional X damage to that enemy. (Limit once per phase.)

"Beside them Gimli stood with his stout legs apart, wielding his dwarf–axe." –The Fellowship of the Ring


Shadow and Flame (x3)
[1] 8 [326759]

Action: Exhaust a character you control with ranged to immediately declare it as an attacker (and resolve its attack) against an enemy in the staging area. It gets +1 during this attack.

"We live now upon an island amid perils, and our hands are more often upon thr bowstring than upon the harp."
–Haldir, The Fellowship of the Ring


Heirs of Númenor (x3)
[1] 8 [275155]

Action: Ready a defending Gondor character. That character gets +1 until the end of the phase.

...seven walls of stone so strong and old that it seemed to have been not builded by carven by giants out of the bones of the earth. –The Return of the King


The Drúadan Forest (x3)
[2] 2 [32540]

Play only if each hero you control has the printed resource icon.

Action: Until the end of the phase, if the current quest does not have Siege it gains Battle.


Encounter at Amon Dîn (x3)
[0] 6 [141496]
Gondor.  

Response: Cancel up to 2 points of damage just dealt to a Gondor character.

At last, less than a mile from the City, a more ordered mass of men came into view, marching not running, still holding together. –The Return of the King


The Blood of Gondor (x3)
[2] 2 [41614]

Encounter Action: Engage each enemy in play.

..we have this honour: ever we bear the brunt of the chief hatred of the Dark Lord, for that hatred comes down out of the of the depths of time and over the deeps of the Sea.
–Denethor, The Return of the King


The Morgul Vale (x3)
[2] 3 [55641]

CombatAction: Each Rohan hero can be declared as an attacker against enemies in the staging area this phase.

"Oaths ye have taken: now fulfill them all, to lord and land and league of friendship!" –Thรฉoden, The Return of the King


The Voice of Isengard (x3)
[0] 4 [72515]
Spell.  

Doomed 3.

Action: Each player chooses 1 enemy engaged with him. Until the end of the phase, each chosen enemy cannot attack the player that chose it.

...it was a delight to hear the voice speaking, all that it said seemed wise and reasonable... –The Two Towers


The Dunland Trap (x3)
[0] 4 [82617]

Doomed X.

Response: Cancel X damage just dealt to a hero.

"That spear–thrust would have skewered a wild boar!"โ€“Aragorn, The Fellowship of the Ring


Trouble in Tharbad (x3)
[0] 3 [52817]

Action: Return a Silvan ally you control to your hand to choose a player. Deal 1 damage to each enemy engaged with that player.

The marauding orcs had been waylaid and almost all destroyed; the remnant had fled westward towards the mountains, and were being pursued. –The Fellowship of the Ring


Celebrimbor's Secret (x3)
[2] 3 [64266]

Action: Until the end of the phase, each Rohan character with a Mount attachment gets +3

"Arise, arise, riders of Thรฉoden!" –Thรฉoden, The Return of the King


The Lost Realm (x3)
[1] 4 [67917]

Play only before the resolving enemy attacks step.

Combat Action: Choose an enemy not engaged with you. Engage that enemy. Then, discard a shadow card from that enemy, if able.

"Many evil things there are that your strong walls and bright swords do not stay." –Aragorn, The Fellowship of the Ring


Escape from Mount Gram (x3)
[1] 6 [140274]
Ent.  

Response: After an Ent character takes any amount of damage, ready it. That character gets +3 until the end of the phase.

"They roared and boomed and trumpeted, until stones began to crack and fall at the mere noise of them." –Merry, The Two Towers


The Treachery of Rhudaur (x3)
[2] 4 [67623]

Action: All enemies get -1 until the end of the phase.

Valour Action: Choose a player. Each enemy engaged with that player gets -3 until the end of the phase.

Loud the challenge rang and bellowed, like the shout of many throats under the cavernous roof.
–The Fellowship of the Ring


The Battle of Carn Dûm (x3)
[1] 4 [68661]

Action: Choose and ready a sentinel character.

Valour Action: Ready all sentinel characters.

Aragorn and Boromir did not heed the command, but still held their ground, side by side, behind Gandalf at the far end of the bridge.
–The Fellowship of the Ring


The Dread Realm (x3)
[4] 4 [80224]

Action: Choose a hero. Until the end of the phase, the chosen hero does not exhaust to attack or defend.

Valour Action: Choose a player. Until the end of the phase, each of that player's heroes do not exhaust to attack or defend.

These three were unscathed, for such was their fortune and the skill and might of their arms...
–The Return of the King


The Grey Havens (x3)
[2] 2 [33832]

As an additional cost to play Skyward Volley, exhaust a ranged character you control.

Combat Action: Deal 2 damage to an enemy engaged with a player. Resolve that effect again for each copy of Skyward Volley currently in your discard pile (you may choose different targets).


Flight of the Stormcaller (x3)
[0] 2 [31159]

Response: After a Warrior character is destroyed while defending against an enemy attack, deal damage to the attacking enemy equal to that character's printed .

In a grave along under the shadow of the Hornburg lay Hรกma, captain of the King's guard. He fell before the Gate.
–The Two Towers


Temple of the Deceived (x3)
[1] 2 [37998]

Play only if you control a Noldor hero.

Action: Choose a non-unique enemy. Until the end of the phase, treat the chosen enemy's printed text box as if it were blank (except for Traits).

"...seeing an Elf–lord revealed in his wrath, they were dismayed, and their horses were stricken with madness."
–Gandalf, The Fellowship of the Ring


The Drowned Ruins (x3)
[1] 2 [43905]

Play only before the staging step.

Quest Action: Exhaust a hero you control to immediately declare it as an attacker (and resolve its attack) against any eligible enemy target. Then, the players as a group may spend 1 resource to commit that hero to the quest.

Fey he seemed, or the battle-fury of his fathers ran like new fire in his veins...
–The Return of the King


A Storm on Cobas Haven (x3)
[1] 1 [18060]

Action: Choose a player. Each enemy engaged with that player gets -1 until the end of the phase. Then, the players as a group may spend 2 resources to have the chosen player draw 1 card each time he attacks and destroys an enemy this phase.

"Good!" said Legolas. "But my count is now two dozen. It has been knife–work up here." –The Two Towers


The Sands of Harad (x3)
[1] 1 [12165]

Action: Deal X damage to an enemy engaged with you. X is the number of side quests in the victory display.

...the tides of fate had turned against them and their doom was at hand. –The Return of the King


The Mûmakil (x3)
[2] 5 [110118]

Response: At the beginning of the quest phase, search the top 5 cards of the encounter deck for an enemy and put it into play engaged with you. Then, reveal 1 less encounter card this phase (to a minimum of 0). Shuffle the encounter deck.

"We must press our Enemy, and no longer wait upon him for the move."
–Aragorn, The Return of the King


Race Across Harad (x3)
[0] 5 [124972]

Play only if you control a unique character with the Noble trait and another unique character with the Ranger trait.

Response: After a hero you control participates in an attack that destroys an enemy, add X resources to that hero's pool. X is the just destroyed enemy's printed


The Black Serpent (x3)
[3] 2 [33955]

Play only if you control a unique character with the Rohan trait and another unique character with the Gondor trait.

Response: At the beginning of the combat phase, you resolve the step in which you attack enemies before resolving enemy attacks this phase. (Each other player resolves the combat phase as normal after you resolve your attacks.)


The Dungeons of Cirith Gurat (x3)
[3] 2 [27550]

Combat Action: Deal 3 damage to a non-unique enemy engaged with you.

Valour Combat Action: Discard a non-unique enemy engaged with you.

When thirteen had fallen the rest fled shrieking, leaving the defenders unharmed, except for Sam who had a scrath along the scalp.
—The Fellowship of the Ring


The Wilds of Rhovanion (x3)
[0] 1 [14231]

Response: After a character is declared as an attacker or defender against an enemy with an attachment, that character gets +3 and +3 until the end of this attack.

"Dwarf–mail may be good, but they will soon be hard put to it."
–Bard the Bowman, The Hobbit


The Withered Heath (x3)
[1] 3 [50016]

Response: After a Beorning character is declared as an attacker or defender against an enemy, that enemy gets -2 and -2 until the end of the phase.

Swiftly he returned and his wrath was redoubled, so that nothing could withstand him, and no weapon seemed to bite upon him. –The Hobbit


Roam Across Rhovanion (x3)
[0] 5 [98486]

Action: Return an Eagle ally to your hand to shuffle a set-aside Eagle of the North into the encounter deck. Then, remove Flight of the Eagles from the game.

Behind them in long swift lines came all their vassals from the northern mountains, speeding on a gathering wind.
–The Return of the King


The Ghost of Framsburg (x3)
[1] 2 [26550]
Song.  

Response: After a character you control attacks and destroys an enemy, exhaust a Weapon attached to that character to ready that character and give it +2 for its next attack this phase.

The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
–The Hobbit


The Fate of Wilderland (x3)
[1] 3 [56388]

Play only if you control a unique character with the Istari trait and another unique character with the Eagle trait.

Action: Search the top 5 cards of your deck for an Eagle or Istari ally and put it into play. Shuffle your deck. At the end of the round, if that ally is still in play, return it to your hand.


Wrath and Ruin (x3)
[5] 1 [10682]

Play only after staging step.

Quest Action: You may declare and resolve an attack against each non-unique enemy in the staging area as if it were engaged with you.

Panic came upon the Goblins; and even as they turned to meet this new attack, the elves charged again with renewed numbers.
–The Hobbit


Under the Ash Mountains (x3)
[0] 1 [24840]

Doomed 2.

Action: Each player deals 2 damage to an enemy engaged with him.

Down, heedless of order, rushed all the dwarves of Dain to his help.
–The Hobbit


The Land of Sorrow (x3)
[0] 1 [5785]

Response: After you attack and destroy an enemy, shuffle the encounter discard pile into the encounter deck and discard cards from the top until an enemy is discarded. Add that enemy to the staging area to discard a non-unique location with equal to or less that that enemy's


The Hobbit: Over Hill and Under Hill (x3)
[0] 10 [810996]

Response: After a hero you control attacks and destroys an enemy, exhaust a Weapon card attached to that hero to draw 3 cards.


The Hobbit: Over Hill and Under Hill (x3)
[0] 8 [234272]

Combat Action: Exhaust a Weapon card attached to a hero you control to choose an enemy engaged with you. Deal 2 damage to that enemy. (Deal 3 damage instead if the enemy is an Orc.)

At this point Gandalf fell behind, and Thorin with him. They turned a sharp corner. "About turn!" he shouted. "Draw your sword, Thorin!" – The Hobbit


The Hobbit: On the Doorstep (x3)
[0] 4 [67970]

Action: Exhaust a Weapon attachment to choose a non-unique enemy with 0 . Discard the chosen enemy.

In it smote and vanished, barb, shaft and feather, so fierce was its flight. –The Hobbit


The Black Riders (x3)
[1] 8 [276732]

Action: Choose a Hobbit character. That character gets +2 , +2 , and +2 until the end of the phase.

"I have something to do before the end, and it lies ahead, not in the Shire. I must see it through, sir, if you understand me." –Sam Gamgee, The Fellowship of the Ring


The Flame of the West (x3)
[0] 8 [234966]

Response: Exhaust a Weapon or Armor card attached to the defending character to cancel a shadow effect just triggered during combat.

"Do what you will; but I will hinder it, if I may."
–ร‰ยowyn, The Return of the King


The Mountain of Fire (x3)
[1] 2 [40966]

Response: After you engage an enemy, search the top 5 cards of your deck for a Hobbit ally and put it into play (search you entire deck instead if that enemy's engagement cost is higher than your threat). Shuffle your deck. At the end of the round, if that ally is still in play, return it to your hand.