Core Set
(x3)

2
(3)

Forest.
Mountain.
Travel: Reveal the top card of the encounter deck and add it to the staging area to travel here.Response: After Mountains of Mirkwood leaves play as an explored location, each player may search the top 5 cards of his deck for 1 card and add it to his hand. Shuffle the rest of the searched cards back into their owners' decks.
Khazad-dûm
(x1)

Khazad-dûm
(x2/x1)

Khazad-dûm
(x2)

The Redhorn Gate
(x1)

The Redhorn Gate
(x1)

The Redhorn Gate
(x1)

The Redhorn Gate
(x3/x1)

The Voice of Isengard
(x4)

The Voice of Isengard
(x3)

The Voice of Isengard
(x2)

Escape from Mount Gram
(x1)

The Battle of Carn Dûm
(x2)

Temple of the Deceived
(x2)

4
(4)

Mountain.
While Jagged Cliffs is the active location, the location to its right is not considered to be in the staging area.
Forced: When Jagged Cliffs is flipped over while active, look at the facedown side of each adjacent copy of Lost Island.
Uncharted.
Cannot have player card attachments.
Forced: After Lost Island becomes the active location, flip it over.
Action: Remove 4 progress from Lost Island to look at its facedown side.
The Withered Heath
(x3)

The Withered Heath
(x3)

The Withered Heath
(x3/x2)

The Withered Heath
(x2)

4
(4)

Mountain.
Response: After the players travel to Creature Den, search the Caves deck for a Dragon Sign and attach it to Creature Den as a guarded objective. Shuffle the Caves deck.
Travel: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until an enemy is discarded. Add that enemy to the staging area.
The Withered Heath
(x2/x1)

The Fate of Wilderland
(x1)

The Fate of Wilderland
(x3)

3
(3)

Mountain.
Fortification.
While Hilltop Battlements is in the staging area, each non-unique enemy gets -5 engagement cost.
Forced: When Hilltop Battlements is explored, discard the top X cards of the encounter deck, where X is the number of players in the game. Add each enemy discarded by this effect to the staging area.
The Fate of Wilderland
(x3)

The Fate of Wilderland
(x3/x1)

The Hobbit: Over Hill and Under Hill
(x2)

The Hobbit: Over Hill and Under Hill
(x1)

The Hobbit: On the Doorstep
(x3)

The Hobbit: On the Doorstep
(x3/x2)

The Hobbit: On the Doorstep
(x1)

The Hobbit: On the Doorstep
(x2)

1
(1)

Mountain.
While Secret Entrance is the active location, The Lonely Mountain's Threat is reduced by half (round up). Travel: The first player must exhaust a hero and name a card type to travel here. Then, look at the top card of the encounter deck. If the looked at card is not the named type, return Secret Entrance to the staging area. (The players cannot travel again this round.)
The Hobbit: On the Doorstep
(x1)

12
(4)

Mountain.
While at least 1 card is stacked underneath, The Lonely Mountain is immune to player card effects, cannot leave the staging area, and gets -2 Threat for each card stacked under it.Action: While making a burgle attempt, the first player may spend 2 Baggins resources to take the revealed card into hand and reveal the next card of his deck.
The Hobbit: On the Doorstep
(x3)

2
(5)

Mountain.
Response: When Western Slopes leaves play as an explored location (choose one): the first player draws 2 cards, or remove 1 progress token from Smaug the Golden.
Burgle: The first player shuffles his deck and reveals the top card. He may discard 2 cards from his hand that match the revealed card's sphere.
The Hobbit: On the Doorstep
(x1)

The Road Darkens
(x1)

The Land of Shadow
(x1)

The Land of Shadow
(x1)

The Stone of Erech
(x2)

The Wizard's Quest
(x1)
18
The Wizard's Quest
(x1)
23
The Woodland Realm
(x1)
5
The Woodland Realm
(x2)
8
The Redhorn Gate Nightmare
(x3)

X
(6)

Mountain.
Snow.
X is the number of Snow cards in the staging area.
Travel: Search the encounter deck and discard pile for 1 copy of Freezing Cold and reveal it to travel here. Shuffle the encounter deck.
Shadow: Defending character gets -1 Willpower. Deal the attacking enemy 1 additional shadow card.
The Redhorn Gate Nightmare
(x3)

The Watcher in the Water Nightmare
(x3)

The Blood of Gondor Nightmare
(x3)

The Morgul Vale Nightmare
(x3)

To Catch an Orc Nightmare
(x2)

To Catch an Orc Nightmare
(x2)

Over the Misty Mountains Grim Nightmare
(x3)

Over the Misty Mountains Grim Nightmare
(x4)

Dungeons Deep and Caverns Dim Nightmare
(x1)

Dungeons Deep and Caverns Dim Nightmare
(x3)

4
(3)

Mountain.
Travel: Deal 3 damage to each ready character. The first player may spend up to 3 Baggins resources to reduce the damage dealt to each character by 1 for each Baggins resource spent.
Riddle: The first player names a card title, shuffles his deck, and discards the top 5 cards. For each card that matches, place 1 progress on stage 2.
The Lonely Mountain Nightmare
(x3)

The Lonely Mountain Nightmare
(x2)

5
(2)

Mountain.
Foced: When the Front Gate is explored, each Dragon enemy in play makes an attack against the first player. (Deal and resolve a shadow card for this attack.)
Burgle: The first player shuffles his deck and reveals the top card. He may discard 3 cards from his hand that match the revealed card's cost.
The Battle of Five Armies Nightmare
(x3)
