The Lost Realm
(x1)

The Lost Realm
(x1)

The Lost Realm
(x1)

The Lost Realm
(x1)

The Lost Realm
(x1)

The Lost Realm
(x1)

The Lost Realm
(x1)

The Lost Realm
(x1)

The Lost Realm
(x1)

The Lost Realm
(x1)

Escape from Mount Gram
(x1)

Across the Ettenmoors
(x1)

Across the Ettenmoors
(x1)

Across the Ettenmoors
(x1)

The Battle of Carn Dûm
(x1)

The Dread Realm
(x1)

(1)
5
4
5
12




Undead.
Dúnedain.
Sorcerer.
Cannot have attachments.
Daechanar gets +1 Attack for each Sorcery card in play, and gains indestructible while at least 1 Sorcery card is in play.
Forced: When Daechanar is damaged, if there is at least 1 Sorcery card in play, cancel all damage just dealt and remove a Sorcery card from the game.
The Thing in the Depths
(x1)

The City of Corsairs
(x1)

The Sands of Harad
(x1)

The Sands of Harad
(x1)

(4)
When Revealed: Discard cards from the encounter deck until a Harad enemy is discarded. Add that enemy to the staging area and place a resource token on it. That enemy is "the Champion." While this stage is in play, the Champion gets +2 Threat, +2 Attack, +2 Defense and gains: Immune to player card effects. The main quest stage cannot be defeated while the Champion is in play."
The champion cannot take damage unless there are at least 4 progress tokens here. This stage cannot be defeated while the champion is in play.
The Sands of Harad
(x1)

The Sands of Harad
(x1)

The Sands of Harad
(x1)

The Sands of Harad
(x1)

The Mûmakil
(x1)

Beneath the Sands
(x1)

The Black Serpent
(x1)

The Dungeons of Cirith Gurat
(x1)

(5)
When Revealed: Each player loses control of an ally he controls and attaches it to this stage. If no allies are attached to this stage, discard it and reveal an additional encounter card.
Forced: When this stage is defeated, each player reduces his threat by X, where X is the cost of the ally he controls that was attached to this stage.
The Crossings of Poros
(x1)

Fire in the Night
(x1)

Fire in the Night
(x1)

Fire in the Night
(x1)

Fire in the Night
(x1)

Fire in the Night
(x1)

Fire in the Night
(x1)

Fire in the Night
(x1)

Fire in the Night
(x1)

A Shadow in the East
(x1)

A Shadow in the East
(x1)

A Shadow in the East
(x1)

A Shadow in the East
(x1)

A Shadow in the East
(x1)

(12)
Forced: At the end of the round, place 1 damage token here. Then, if there are 4 or more damage tokens here, remove 4 of them and reveal the top card of the Power of Mordor deck. If you cannot, the player lose the game.
This stage cannot be the active quest while Thane Ulchor has any hit points remaining. When this stage is defeated, the players win the game.
A Shadow in the East
(x1)

(8)
When Revealed: Each player places the top 10 cards of his deck facedown under his threat dial (without looking at them). When this stage is defeated, each player shuffles all cards under his threat dial back into his deck.
Forced: After a player raises his threat by any amount, he discards the top card from under his threat dial.
A Shadow in the East
(x1)

1A-B
(-)
Setup: Shuffle each of the stage 2 quest cards together and place them facedown under this stage. Create The Power of Mordor deck (see insert) and set it next to the quest deck. Add Thane Ulchor and Tribute to Mordor to the staging area. Shuffle the encounter deck.
Skip the quest phase.
Forced: At the end of the planning phase, place 1 resource token here. Then, if there are 2 resource tokens here, add this stage to the victory display and advance to the topmost stage 2A.
The City of Ulfast
(x1)

Under the Ash Mountains
(x1)

Under the Ash Mountains
(x1)

The Fortress of Nurn
(x1)

The Fortress of Nurn
(x1)

(6)
Castle.
The faceup encounter card underneath this quest is not in play.
Forced: When this quest becomes the current quest, reveal the faceup encounter card under it. Then, flip this card ovewr and make it the current quest until the end of the phase.
When Revealed: Discard cards from the top of the encounter deck until X enemies are discarded, where X is the number of players. Add each enemy discarded this way to the staging area.
When this stage is defeated, shuffle each player card underneath it into its owner's deck. Then, each player draws 1 card.
The Fortress of Nurn
(x1)

(10)
Castle.
The faceup encounter card underneath this quest is not in play.
Forced: When this quest becomes the current quest, reveal the faceup encounter card under it. Then, flip this card ovewr and make it the current quest until the end of the phase.
When Revealed: Deal 1 damage to each character in play.
When this stage is defeated, shuffle each player card underneath it into its owner's deck. Then, each player draws 1 card.
The Fortress of Nurn
(x1)

(12)
Castle.
The faceup encounter card underneath this quest is not in play.
Forced: When this quest becomes the current quest, reveal the faceup encounter card under it. Then, flip this card ovewr and make it the current quest until the end of the phase.
When Revealed: Each player randomly discards 4 of his cards from under this quest. Then, each player discards each card he controls, or holds in his hand, that share a title with one of the cards he just discarded.
When this stage is defeated, shuffle each player card underneath it into its owner's deck. Then, each player draws 1 card.
The Fortress of Nurn
(x1)

(8)
Castle.
The faceup encounter card underneath this quest is not in play.
Forced: When this quest becomes the current quest, reveal the faceup encounter card under it. Then, flip this card ovewr and make it the current quest until the end of the phase.
When Revealed: Discard cards from the top of the encounter deck until X locations are discarded, where X is the number of players. Added each location discarded this way to the staging area.
When this stage is defeated, shuffle each player card underneath it into its owner's deck. Then, each player draws 1 card.
The Hobbit: On the Doorstep
(x1)

12
(4)

Mountain.
While at least 1 card is stacked underneath, The Lonely Mountain is immune to player card effects, cannot leave the staging area, and gets -2 Threat for each card stacked under it.Action: While making a burgle attempt, the first player may spend 2 Baggins resources to take the revealed card into hand and reveal the next card of his deck.
The Hunt for the Dreadnaught
(x1)

The Hunt for the Dreadnaught
(x1)

The Hunt for the Dreadnaught
(x1)

The Hunt for the Dreadnaught
(x1)

The Hunt for the Dreadnaught
(x1)

The Hunt for the Dreadnaught
(x1)

Intruders in Chetwood Nightmare
(x1)

Intruders in Chetwood Nightmare
(x1)

The Weather Hills Nightmare
(x1)

Deadmen's Dike Nightmare
(x1)

The Wastes of Eriador Nightmare
(x1)

(-)
When Revealed: If it is a Day, flip the Time objective to Nightfall, The Time objective cannot flip to Daybreak.
Response: After an enemy is defeated, place 1 resource token on Make a Stand. Then, if there are 2 resource tokens per player on Make a Stand, or if there are no enemies in play, add Make a Stand to the victory display.
The Wastes of Eriador Nightmare
(x1)

Escape from Mount Gram Nightmare
(x1)

(9)
Surge. Capture 3.
Forced: After a card is captured by another card effect, capture a random cards from each player's hand underneath Raid Golfimbul's Vault.
Forced: When the captured cards underneath Golfimbul's Vault are rescued, put each rescued Item card into its owner's hand and discard the rest.
Across the Ettenmoors Nightmare
(x1)

Across the Ettenmoors Nightmare
(x1)

(15)
When Revealed: Each player places the lowest-threat-cost hero he controls facedown underneath Rescue from the Trolls, out of play.
Response: After a Troll enemy is destroyed, place 3 progress on Rescue from the Trolls.
Forced: When Rescue from the Trolls is defeated, each player takes control of each of his heroes underneath it.
The Battle of Carn Dûm Nightmare
(x1)

The Battle of Carn Dûm Nightmare
(x1)

The Battle of Carn Dûm Nightmare
(x1)
