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Trait Keyword Victory
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Player Encounter Quest
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Results: 22 Cards

Core Set (x2)
[1] 3 [55981]

Action: Exhaust a character you control with the ranged keyword to choose a player. Deal 1 damage to each enemy engaged with that player.

Arrows thick as the rain came whistling over the battlements, and fell clinking and glancing on the stones. Many found their mark. –The Two Towers


Two-Player Limited Edition Starter (x2)
[3] 2 1 0 2 4โ˜… 1 [2160]
Dúnedain.   Scout.  

Response: After Sarn Ford Sentry enters play, draw 1 card for each enemy engaged with you.

"Lonely men are we, Rangers of the wild, hunters but hunters ever of the servants of the Enemy..."
–Aragorn, The Fellowship of the Ring


Two-Player Limited Edition Starter (x2)
[0] 1 [1845]

Action: Return a Silvan ally you control to your hand to choose a player. Deal 1 damage to each enemy engaged with that player.

The marauding orcs had been waylaid and almost all destroyed...
–The Fellowship of the Ring


Revised Core Set (x3)
[1]

Action: Exhaust a character you control with the ranged keyword to choose a player. Deal 1 damage to each enemy engaged with that player.

Arrows thick as the rain came whistling over the battlements, and fell clinking and glancing on the stones. Many found their mark. –The Two Towers


The Dead Marshes (x1)
(11) 1 3 2 5 7โ˜… 6 [12770]
Gondor.   Noble.   Warrior.  

Action: Raise your threat by 1 to ready Boromir. (Limit once per phase.)

Action: Discard Boromir to deal 2 damage to each enemy engaged with a single player.

"...in Gondor we must trust to such weapons as we have." –The Fellowship of the Ring


Trouble in Tharbad (x3)
[0] 3 [52817]

Action: Return a Silvan ally you control to your hand to choose a player. Deal 1 damage to each enemy engaged with that player.

The marauding orcs had been waylaid and almost all destroyed; the remnant had fled westward towards the mountains, and were being pursued. –The Fellowship of the Ring


The Lost Realm (x1)
(12) 2 3 2 5 7โ˜… 7 [15664]
Dúnedain.   Ranger.   Warrior.  

Each enemy engaged with you gets -1 .

Response: After Aragorn participates in an attack that destroys an enemy, choose an enemy not engaged with you and engage that enemy.

"I serve no man," said Aragorn; "but the servants of Sauron I pursue into whatever land they may go." –The Two Towers


The Lost Realm (x3)
[0] 1 3 1 3 5โ˜… 8 [315562]
Dúnedain.   Ranger.  

Forced: After Dรบnedain Hunter enters play, search the top 5 cards of the encounter deck for a non-unique enemy and put it into play engaged with you. If no enemy enters play by this effect, discard Dรบnedain Hunter. Shuffle the encounter deck.


The Lost Realm (x3)
[3] 2 1 0 2 4โ˜… 5 [105981]
Dúnedain.   Scout.  

Response: After Sarn Ford Sentry enters play, draw 1 card for each enemy engaged with you.

"Lonely men are we, Rangers of the wild, hunters but hunters ever of the servants of the Enemy..." –Aragorn, The Fellowship of the Ring


The Lost Realm (x3)
[4] 0 2 2 3 4โ˜… 3 [54911]
Dúnedain.   Ranger.  

Warden of Annรบminas gets +1 for each enemy engaged with you.

Rangers passed at times beyond the hills, but they were few and did not stay. –The Fellowship of the Ring


The Lost Realm (x3)
[2] 5 [107235]
Title.  

Attach to a Dรบnedain hero.

Planning Action: Exhaust Heir of Valandil to reduce the cost of the next Dรบnedain ally you play this phase by 1 for each enemy engaged with you.

"But my home, such as I have, is in the North. For here the heirs of Valandil have ever dwelt in long line unbroken from father unto son for many generations." –Aragorn, The Fellowship of the Ring


Escape from Mount Gram (x3)
[1] 4 [81617]

Ready up to X Dรบnedain characters you control. X is the number of enemies engaged with you.

"But when dark things come from the houseless hills, or creep from sunless woods, they fly from us."
–Aragorn, The Fellowship of the Ring


The Treachery of Rhudaur (x3)
[2] 4 [67623]

Action: All enemies get -1 until the end of the phase.

Valour Action: Choose a player. Each enemy engaged with that player gets -3 until the end of the phase.

Loud the challenge rang and bellowed, like the shout of many throats under the cavernous roof.
–The Fellowship of the Ring


The Battle of Carn Dûm (x3)
[3] 1 1 1 3 3โ˜… 6 [161150]
Dúnedain.   Ranger.  

Sentinel.

Guardian of Arnor gets +1 for each enemy engaged with you.

"Travellers scowl at us, and countrymen give us scornful names."
–Aragorn, The Fellowship of the Ring


The Dread Realm (x3)
[3] 1 1 1 3 3โ˜… 6 [138907]
Dúnedain.   Ranger.  

Ranged.

Fornost Bowman gets +1 for each enemy engaged with you.

To the last battle at Fornost with the Witch–lord of Angmar they sent some bowmen to the aid of the king...
–The Fellowship of the Ring


A Storm on Cobas Haven (x3)
[1] 1 [18060]

Action: Choose a player. Each enemy engaged with that player gets -1 until the end of the phase. Then, the players as a group may spend 2 resources to have the chosen player draw 1 card each time he attacks and destroys an enemy this phase.

"Good!" said Legolas. "But my count is now two dozen. It has been knife–work up here." –The Two Towers


The Mûmakil (x3)
[2] 5 [110118]

Response: At the beginning of the quest phase, search the top 5 cards of the encounter deck for an enemy and put it into play engaged with you. Then, reveal 1 less encounter card this phase (to a minimum of 0). Shuffle the encounter deck.

"We must press our Enemy, and no longer wait upon him for the move."
–Aragorn, The Return of the King


The Ghost of Framsburg (x3)
[1] 5 [102286]
Item.   Weapon.  

Attach to a or Warrior character. Restricted.

Limit 1 per character.

Attached character gets +1 for each enemy engaged with you. (Limit +3

He gripped tighter on the hilt of his sword and went on doggedly.–The Fellowship of the Ring


The Fortress of Nurn (x3)
[0] 1 [11020]

Planning Action: Choose a hero you control. Add 1 resource to its resource pool for each enemy engaged with you. You can only play 1 Knowledge of the Enemy each round.

"If a man must needs walk in sight of the Black Gate, or tread the deadly flowers of Morgul Vale, then perils he will have."
–Aragorm, The Fellowship of the Ring


The Land of Shadow (x3)
[3] 4 [74457]

Lower the cost to play In the Shadows by 1 for each Hobbit or Ranger hero you control.

Combat Action: Each enemy engaged with you with engagement cost higher than your threat gets -1 and -1 until the end of the phase.

He could see them stealing up the slopes, singly or in long files, keeping always to the shade of grove or thicket... –The Two Towers


The Flame of the West (x3)
[4] 2 2 2 3 5โ˜… 5 [123812]
Dúnedain.   Ranger.  

Reduce the cost to play Halbarad by 1 for each enemy engaged with you.

Each enemy engaged with you gets +10 engagement cost.

"Halbarad Dunadan, Ranger of the North I am..."
–The Return of the King


The Siege of Annúminas (x1)
(11) 1 3 2 5 7โ˜…
Gondor.   Noble.   Warrior.  

Action: Raise your threat by 1 to ready Boromir.

Action: Discard Boromir to deal 2 damage to each enemy engaged with a single player.