New Staging Rules
When playing Fog on the Barrow-downs, players reveal encounter cards individually in player order during the Staging step of the Quest phase. If an encounter card has an effect that uses the word 'you' then the encounter card is referring to the player who revealed the card. If the revealed card has the Surge keyword, the player who revealed it reveals an additional card. Encounter cards with the Doomed X. keyword still affect each player.
Peril Keyword
When a player reveals an encounter card with the the Peril keyword, he must resolve that staging of that card on his own without conferring with ther other players. The other players cannot take any actions or trigger any responses during the resolution of that card's staging.
Creating a Staging Area
When a player is instructed to create his own staging area, he sets aside an area in front of himself to serve as his own separate staging area. Players continue to resolve each phase of the game in turn order, starting with the first player, but the resolution of each phase occurs as if only the player or players that share any given staging area are present in the game.
Players cannot affect players or cards that do not share a common staging area. The players as a group still cannot have more than 1 copy of a unique card in play.
During the encounter phase, players only reveal 1 card per player that shares their staging area. Encounter card effects are limited to players and cards at that stage. Effects that reference 'each player' only affect each player at that staging area.
Stage 3B - Lost in the Fog
Stage 3B (and its staging area) must remain in play until it is defeated. If there are no players at stage 3B, skip each phase at that stage.
Combining Staging Areas
When a player is instructed to combine staging areas with another staging area, each enemy and location card in that player's staging area is added to the other staging area. Enemies engaged with a player remain engaged with him.
Immune to Play Card Effects
Cards with the text 'Immune to player card effects' ignore the effects of all player cards. Additionally, cards that are immune to player card effects cannot be chosen as targets of player card effects.
Campaign Mode
Fog on the Barrow-downs can be played as part of The Lord of the Rings campaign. It should be played before A Knife in the Dark, found in The Black Riders Saga Expansion. To play Fog on the Barrow-downs in campaign mode, follow the setup instructions found on page 2 of The Black Riders rules insert.
Campaign Mode Components
Fog on the Barrow-downs expansion includes 2 cards that can only be used when playing the scenario in campaign mode: one double-sided campaign card and one boon card. The description for each of these card types can be found on page 4 of The Black Riders rules insert.
The Lord of the~Rings: The Black Riders Saga Expansion is required to play Fog on the Barrow-downs in campaign mode.
Setup: Set each copy of Great Barrow, Standing Stones, and Hollow Circle aside, out of play. Shuffle the encounter deck.
After rescuing the hobbits from Old Man Willow, Tom Bombadil has invited Frodo and his friends to stay the night in his house. There they are greeted warmly by his wife, Goldberry, the River–daughter.
Skip the quest phase.
Forced: At the end of the round, place 1 progress on this stage.
"Let us shit out the night!" she said. "For you are still afraid, perhaps, of mist and tree–shadows and deep water, and untame things. Fear nothing! For tonight you are under the roof of Tom Bombadil."
–The Fellowship of the Ring
When Revealed: Add Hollow Circle to the staging area. Each player reveals 1 encounter card.
Forced: At the end of the refresh phase, raise each player's threat by 1.
The players cannot defeat this stage unless Hollow Circle is in the victory display.
When Revealed: The first player adds Standing Stones to the staging area. Each other player reveals 1 encounter card. Shuffle the encounter discard pile and each copy of Great Barrows into the encounter deck.
Progress cannot be placed here while Great Barrow is in play.
Forced: After a player is eliminated (at any stage), raise the threat of each player at this stage by 10.
The players cannot defeat this stage unless each player in the game is at this stage and Standing Stones is in the victory display. If the players defeat this stage, they win the game.
Forced: When a location is revealed at this stage, cancel its effects and discard it. Then, raise your threat by that card's (including modifiers).
Forced: After this stage is defeated, advance to stage 3B at the beginning of the travel phase (combining staging areas with stage 3B) and place 1 progress on a Great Barrow at that stage.
Immune to player card effects.
Travel: Each player searches the encounter deck and discard pile for a Wight enemy and puts it into play engaged with him. Shuffle the encounter deck.
It was shapeless and yet significant: like a landmark, or a guarding finger, or more like a warning.
–The Fellowship of the Ring
Immune to player card effects.
Travel: The first player searches the encounter deck, discard pile and victory display a Great Barrow and adds it to the staging area. Shuffle the encounter deck.
He had passed between them almost before he was aware: and even as he did so darkness seemed to fall round him. –The Fellowship of the Ring
X is 1 plus the number of facedown cards under this location.
Forced: After Ancient Barrow enters play, each player places an ally he controls facedown under this location. When Ancient Barrow leaves play as an explored location, return each ally under this location to its owner's hand.
While Stone Ring is in the staging area, each Wight enemy engaged with a player gets +1 and +1 and applies the first sentence of its game text to each player at this stage as if it were engaged with him.
Stone rings grinned out of the ground like broken teeth in the moonlight. –The Fellowship of the Ring
While North Downs is in the staging area, characters use their instead of their when defending against Wight enemies.
Shadow: Attacking enemy gets +2 If this attack destroys a character, raise each player's threat by 2.
While Barrow-wight is engaged with a player, that player's threat cannot be reduced.
Forced: After Barrow-wight attacks and destroys a character, that character's controller raises his threat by 2.
While Cold-wight is engaged with a player, that player cannot draw cards from card effects.
Forced: After Cold-wight attacks and destroys a character, that character's controller discards a random card from his hand.
While Dark-wight is engaged with a player, that player's heroes cannot gain resources from card effects.
Forced: After Dark-wight attacks and destroys a character, that character's controller discards all resources from each hero he controls.
When Revealed: Choose a player. That player gains control of Tom Bombadil, ready and committed to the quest. At the end of the round, discard Tom Bombadil. Then shuffle the encounter discard pile into the encounter deck. This effect cannot be canceled.
"Tom Bom, Jolly Tom, Tom Bombadillo!" –Tom Bombadil, The Fellowship of the Ring
You are playing Campaign Mode.
Setup: While any player is at stage 4B, the first player cannot lose control of the first player token.
Even in the Shire the rumour of the Barrow–wights of the Barrow-downs beyond the Forest had been heard. But it was not a tale than any hobbit liked to listen to, even by a comfortable fireside far away. –The Fellowship of the Ring
Resolution: The players have earned the Ho! Tom Bombadil! boon card.
At last they set off. They led their ponies down the hill; and then mounting they trotted quickly along the valley. They looked back and saw the top of the old mound on the hill, and from it the sunlight on the gold went up like a yellow flame. Then they turned a shoulder of the Downs and it was hidden from view.
–The Fellowship of the Ring
Setup: The first player adds this card to his hand.
Response: Add this card to the victory display and remove it from the campaign pool to cancel the "when revealed" effects of an encounter card just revealed from the encounter deck.
By fire, sun and moon, harken now and hear us!
Come, Tom Bombadil, for our need is near us!
–Frodo, The Fellowship of the Ring