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Player Encounter Quest
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21 Results Found

The Dead Marshes (x3)
[1] 0 3 0 1 (1831)
Creature.   Eagle.  
Ranged.  
Vassal of the Windlord cannot have restricted attachments.Forced: After an attack in which Vassal of the Windlord attacked resolves, discard Vassal of the Windlord from play.

The Dead Marshes (x3)
[1] (1478)
Skill.  
Attach to a Hobbit character. Action: Exhaust Fast Hitch to ready attached character.

The Dead Marshes (x1)
(11) 1 3 2 5 (280)
Gondor.   Noble.   Warrior.  
Action: Raise your threat by 1 to ready Boromir. (Limit once per phase.) Action: Discard Boromir to deal 2 damage to each enemy engaged with a single player.

The Dead Marshes (x3)
[1] (706)
Song.  
Attach to a hero. Attached hero gains a Tactics resource icon.

The Dead Marshes (x3)
[4] 1 2 2 3 (582)
Rohan.   Warrior.  
While Elfhelm is ready, he gains: 'Response: After your threat is raised as the result of questing unsuccessfully, or by an encounter or quest card effect, reduce your threat by 1.'

The Dead Marshes (x3)
[3] 1 1 1 3 (476)
Silvan.  
Response: After a Silvan character readies during the refresh phase, heal 1 damage from that character.

The Dead Marshes (x3)
[3] 1 1 1 2 (325)
Dúnedain.  
Response: Discard Dunedain Watcher from play to cancel the shadow effects of a card just triggered.

The Dead Marshes (x3)
[2] (252)
Item.  
Attach to a hero. Attached hero gains ranged. Action: Pay 1 resource from attached hero's pool to attach Dunedain Cache to another hero.

The Dead Marshes (x3)
[1] (128)
Song.  
Attach to a hero. Action: Exhaust Song of Mocking to choose another hero. Until the end of the phase, attached hero takes all damage assigned to the chosen hero.

The Dead Marshes (x3)
[5] (79)

Action: Until the end of the phase, Rohan characters do not exhaust to commit to quests.

The Dead Marshes (x3/x1)
Escape.  
When Revealed: Place 2 resource tokens on Gollum. Any player may exhaust a Lore hero to reduce this effect to 1 resource token.Escape: 4

The Dead Marshes (x4)
2 (2)
Dead Marshes.  
Forced: After the players travel to this location, place 1 resource token on Gollum.Escape: 2

The Dead Marshes (x4/x2)
(36) 1 3 2 6
Creature.  
Forced: Remove 2 damage from Giant Marsh Worm at the end of each round.Escape: 2

The Dead Marshes (x1)
Gollum.  
If Gollum ever has 8 or more resource tokens on him, shuffle him back into the encounter deck. Forced: At the end of the quest phase, the party must make an escape test, dealing 1 card per player from the encounter deck. If this test is failed, place 2 resource tokens on Gollum.

The Dead Marshes (x4/x2)
1 (12)
Dead Marshes.  
When Revealed: Place 1 resource token on Gollum for each location card in the staging area.Escape: 2

The Dead Marshes (x1)
1A-B (12)

Setup: Search the encounter deck for Gollum, and add it to the staging area. Shuffle the encounter deck, then reveal 1 card per player from the encounter deck and add it to the staging area.

The Dead Marshes (x3)
Escape.  
When Revealed: The first player makes an escape test, dealing 2 cards from the encounter deck. If this test is failed, place 1 resource token on Gollum and raise each player's threat by 2.Escape: 2

The Dead Marshes (x1)
2A-B (3)


Forced: After this stage is defeated, the first player chooses a player. That player must pass an Escape test, dealing 1 card from the encounter deck for each resource token on Gollum, to capture him. If Gollum is not captured at this time, reset the quest deck to stage 1B. If this final Escape test is passed, the players have captured Gollum and won the game.

The Dead Marshes (x4/x2)
3 (4)
Dead Marshes.  
While The Heart of the Marshes is the active location, all cards dealt from the encounter deck for escape tests get +1 Escape. (Cards receive this bonus even if they do not have a printed escape value.)Escape: 1

The Dead Marshes (x4/x2)
Escape.  
When Revealed: Each player must make an escape test, dealing 2 cards from the encounter deck for each test. Each player that fails this test places 1 resource token on Gollum, and raises his threat by 1.Escape: 5

The Dead Marshes (x3)
Escape.  
When Revealed: The first player makes an escape test counting Attack instead of Willpower, dealing 2 cards from the encounter deck. If this test is failed, place 1 resource token on Gollum and raise each player's threat by 1.Escape: 3