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82 Results Found

The Mountain of Fire (x3)
[2] 2 0 0 2 (412)
Hobbit.  
Action: Exhaust Rosie Cotton to choose a Hobbit hero and an attribute (Willpower, Attack, Defense). Add Rosie Cotton's Willpower to that hero's chosen attribute until the end of the phase. (Limit once per phase.)

The Mountain of Fire (x1)
(10) 1 3 2 4 (62)
Rohan.   Noble.   Warrior.  
Response: After Éomer commits to the quest, spend 1 resource from his resource pool to immediately declare him as an attacker (and resolve his attack) against an enemy in the staging area.

The Mountain of Fire (x1)
(8) 1 1 3 3 (53)
Hobbit.  
While you are engaged with an enemy with an engagement cost higher than your threat, the first Hobbit ally you play each round does not require a resource match. Response: After a Hobbit ally enters play, it gets +2 Attack until the end of the round.

The Mountain of Fire (x1)
(0) 2 1 2 2 (1)
Hobbit.   Ring-bearer.  
Planning Action: Exhaust The One Ring to add 1 resource to a hero's pool.

The Mountain of Fire (x3)
[1] (278)
Condition.  
Attach to a Hobbit hero. Limit 2 copies of Friend of Friends in play. While another hero has Friend of Friends attached, attached hero gets +1 Willpower, +1 Attack, +1 Defense and +1 hit point.

The Mountain of Fire (x3)
[2] (254)
Item.   Weapon.  
Restricted.  
Attach to a Rohan hero. Response: After attached hero is declared as an attacker, exhaust Gúthwinë to give that hero +2 Attack for this attack. If this attack destroys an enemy, return a Rohan ally from your discard pile to your hand.

The Mountain of Fire (x3)
[3] 2 1 1 3 (239)
Noldor.   Ranger.  
While Elladan is in play, Elrohir gets +2 Defense. Response: After you optionally engage an Orc enemy, ready Elrohir.

The Mountain of Fire (x3)
[3] 2 1 1 3 (219)
Noldor.   Ranger.  
While Elrohir is in play, Elladan gets +2 Attack. Response: After you optionally engage an Orc enemy, ready Elladan.

The Mountain of Fire (x3)
[4] 1 2 2 3 (150)
Rohan.   Warrior.  
Action: Spend 1 resource from a Rohan hero's resource pool to put Elfhelm into play from your hand under your control. At the end of the phase, discard Elfhelm if he is still in play.

The Mountain of Fire (x3)
[1] (145)
Item.   Armor.  
Attach to the Ring-bearer. Limit 1 per hero. While an Orc is making an enagement check with you, it gets +5 engagement cost. Response: After an Orc engages you, discard Orc Disguise. Until the end of the round, that enemy cannot attack you.

The Mountain of Fire (x3)
[1] (54)

Response: After you engage an enemy, search the top 5 cards of your deck for a Hobbit ally and put it into play (search you entire deck instead if that enemy's engagement cost is higher than your threat). Shuffle your deck. At the end of the round, if that ally is still in play, return it to your hand.

The Mountain of Fire (x3)
[3] (33)

Quest Action: Until the end of the phase, each Noble hero gets +1 Willpower and does not exhaust to commit to the quest.

The Mountain of Fire (x1)
(0) 2 3 2 5
Dúnedain.   Gondor.   Noble.   Warrior.  
Sentinel.  
The first player gains control of Aragorn. Action: Spend 1 resource from Aragorn's pool to ready him. (Limit once per phase.) If Aragorn leaves play the players lose the game.

The Mountain of Fire (x1)
Fellowship.  
Attached hero gains the Ring-bearer trait and the Fellowship sphere. You cannot lose control of the first player token. Action: Exhaut The One Ring and raise your threat by 1 to choose an enemy. Until the end of the phase, that enemy gets -X Threat, where X is the attached hero's Willpower.

The Mountain of Fire (x1)
1 (1)
Cirith Ungol.  
Immune to player card effect. The players cannot travel here unless there is at least 18 progress on stage 2B. Travel: Add Shagrat to the staging area to travel here.

The Mountain of Fire (x3/x1)
1 (5)
Cirith Ungol.  
Echoing Passage gets +1 Threat for each enemy in the staging area. While Echoing Passage is the active location, each enemy gets +2 Defense.

The Mountain of Fire (x3)
3 (4)
Cirith Ungol.  
While Bloodied Courtyard is the active location, it gains: "Forced: After an enemy enters the staging area, deal 1 damage to it." Travel: Raise each player's threat by 1 to travel here.

The Mountain of Fire (x3)
2 (4)
Cirith Ungol.  
While Winding Stairs is the active location, each enemy in the staging area gets +10 engagement cost. Travel: Each player must exhaust a character he controls to travel here.

The Mountain of Fire (x3)
2 (3)
Cirith Ungol.  
Forced: After the players travel to Torch-lit Hall, discard cards from the top of the encounter deck until an enemy is discarded. If there is a copy of that enemy in the staging area, discard that copy as well. If there is not, add the just discarded enemy to the staging area.

The Mountain of Fire (x1)
(46) 4 5 4 6
Orc.   Uruk.  
Cannot have attachments. Cannot take non-combat damage. Allies cannot attack or defend against Shagrat. Forced: After progress is placed on the quest, Shagrat gets -X engagement cost until the end of the round. X is the amount of progress just placed.

The Mountain of Fire (x1/x0)
(36) 3 4 3 5
Orc.   Uruk.  
Cannot have attachments. Forced: After Gorbag engages you, it makes an immediate attack.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Mountain of Fire (x3)
(34) 2 3 2 4
Orc.   Uruk.  
Wounded Uruk enters play with 2 damage on it. Forced: After Wounded Uruk engages you, it gets +2 Attack until the end of the round.

Shadow: Attacking enemy gets +1 Attack for each damage on it.

The Mountain of Fire (x3)

When Revealed: Deal 1 damage to each enemy in the staging area. Until the end of the phase, each enemy gets +1 Threat for each damage on it. If there are no enemies in the staging area, Orcish Howls gains surge.

Shadow: If you are engaged with another enemy, resolve this attack against that enemy.

The Mountain of Fire (x1)
0 (-)
Mordor.  
Immune to player card effects. The players cannot travel here. The Black Gate gets +1 Threat for each resource on it. Forced: At the beginning of the quest phase, place 1 resource here and raise each player's threat by 1.

The Mountain of Fire (x2/x1)
X (8)
Plains.  
Immune to player card effects. X is the number of characters controlled by the player with the most characters. While Towers of the Teeth is the active location, players cannot play allies.

The Mountain of Fire (x2)
2 (3)
Hills.  
While Beleaguered Hills is the active location, reduce the total Threat in the staging area by X, where X is the total Threat of each engaged enemy. Forced: After Beleaguered Hills becomes the active location, each player engages a non-unique enemy in the staging area.

The Mountain of Fire (x3)
3 (6)
Plains.  
While Waste of Dagorlad is the active location, treat the printed text box of each ally as if it were blank (except for Traits).

The Mountain of Fire (x2/x1)
4 (1)
Hills.  
Forced: When Slopes of Cirith Gorgor leaves play. the first player shuffles the encounter discard pile into the encounter deck and discards cards from the top until an enemy is discarded. Then, he puts that enemy into play engaged with him.

The Mountain of Fire (x3)
2 (4)
Plains.  
Forced: After Reeking Moat becomes the active location, choose a non-unique, non-Nazgûl enemy in the staging area and place it facedown under Reeking Moat. Forced: When Reeking Moat leaves play, put each enemy under it into play engaged with the first player.

The Mountain of Fire (x2/x1)
5 (5)
Plains.  
While Wall of Morannon is the active location, each enemy and location in the staging area is immune to player card effects. Forced: After Wall of Morannon becomes of the active location, return each enaged enemy to the staging area.

The Mountain of Fire (x1)
(99) 4 6 5 11
Mordor.  
Immune to player card effects. Cannot leave the staging area. Forced: After a player cancels a 'when revealed' effect, The Mouth of Sauron makes an immediate attack against that player.

The Mountain of Fire (x3/x2)
(66) 4 6 4 9
Nazgûl.  
Cannot have non-Morgul attachments. Forced: After Nazgûl of Mordor attacks, either raise your threat by 4, or return Nazgûl of Mordor to the staging area.

The Mountain of Fire (x2/x1)
(56) 3 7 3 8
Troll.  
Cannot have attachments. Forced: After Gorgoroth Hill-troll attacks and destroys a character, the defending player discards a random card from his and hand and raises his threat by that card's printed cost.

The Mountain of Fire (x3)
(54) 2 3 1 4
Easterling.  
Peril.   Archery 1.  
When Revealed: Deal 1 damage to a questing character you control.

Shadow: After this attack, attacking enemy engages the next player then makes an attack.

The Mountain of Fire (x3)
(34) 1 4 3 4
Easterling.  
Peril.  
When Revealed: Choose a questing character you control and remove it from the quest.

Shadow: Defending character cannot ready until the end of the round.

The Mountain of Fire (x2/x1)
Morgul.  
Peril.  
When Revealed: Either search the encounter deck, discard pile, and victory display for a Nazgûl enemy and add it to the staging area, or attach Hell-hawk to a Nazgûl enemy in play. (Counts as a Mount attachment with the text: "Limit 1 per enemy. Attached enemy gets +2 Threat, +2 Attack, +2 Defense and is immune to play card effects.")

The Mountain of Fire (x3)

Doomed 1.  
When Revealed: Each player must choose: either raise your threat by 1 for each character you control, or discard the highest cost ally you control.

Shadow: Discard a non-objective attachment you control.

The Mountain of Fire (x2/x1)

When Revealed: Each player assigns X damage among characters he controls, where X is the number of resources on The Black Gate.

Shadow: Shadow: Attacking enemy gets +1 Attack for each resource on The Black Gate.

The Mountain of Fire (x3)

Peril.  
When Revealed: The Mouth of Sauron makes an immediate attack against you. If this attack destroys a character, raise your threat by 4.

Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if it is The Mouth of Sauron).

The Mountain of Fire (x3/x2)

When Revealed: Each player deals 1 damage to a questing character he controls. Until the end of the phase, each damaged character gets -1 Willpower and cannot be healed.

Shadow: Choose a non-unique enemy in the staging area. Engage it and deal it a shadow card.

The Mountain of Fire (x1)
3 3 3 5
Creature.   Eagle.  
Ranged.   Sentinel.  
When Revealed: The first player must choose: either take control of Gwaihir, or spend 1 Fellowship resource and discard Gwahir to discard a non-unique enemy in the staging area.

Shadow: This attack deals no damage.

The Mountain of Fire (x1)
Mordor.  
Players do not raise their threat at the end of the refresh phase. Forced: Forced: At the end of the round, each player raises his threat by 1 for each non-Fellowship character he controls.

The Mountain of Fire (x1)
X (9)
Mordor.  
Immune to player card effects. X is the tens digit of the first player's threat dial. The players cannot travel here unless there is at least 20 progress on stage 3B. Travel: Each player makes a Fortitude test. If a player fails this test, raise his threat by 9.

The Mountain of Fire (x3/x2)
3 (4)
Mordor.  
While Orc-hold is in the staging area, progress cannot be placed on other locations in the staging area. Forced: After Orc-hold becomes the active location, shuffle the encounter discard pile into the encounter deck. Discard cards from the top until an Orc enemy is discarded. Put that enemy into play engaged with the first player. (|)

The Mountain of Fire (x2/x1)
1 (5)
Mordor.  
Mordor Road gets +1 Threat for each controlled by the player who controls the most allies. Forced: After Mordor Road becomes the active location, each player discards the top card of the encounter deck. Add each enemy discarded this way to the staging area. (|)

The Mountain of Fire (x4)
2 (4)
Mordor.  
If a player has failed a Fortitude test this round, Plain of Gorgoroth gets +2 Threat. Travel: The first player makes a Fortitude test to travel here. If he fails this test, raise each player's threat by 4.

The Mountain of Fire (x3/x2)
3 (3)
Mordor.  
While Brake of Thorns is in the staging area, add (|) to each Fortitude test. Forced: After Brake of Thorns becomes the active location, each player assigns X damage among characters he controls, where X is the tens digit of his threat dial. (|)

The Mountain of Fire (x1)
2 (5)
Mordor.  
While Old Water-course is the active location, it gains: "Response: When Old Water-course is explored, reduce each player's threat by 5." Travel: Each player must exhaust a hero he controls to travel here.

The Mountain of Fire (x1)
(99) 2 2 2 5
Gollum.  
Surge.  
Immune to non-Fellowship player card effects. Gollum engages the first player. *Forced: After Gollum is discarded during a Fortitude test, put him into play engaged with the first player. Then, choose an encounter card discarded from this test and ignore its (|) icons.

The Mountain of Fire (x2/x1)
(88) 3 6 3 10
Nazgûl.  
Cannot have non-Morgul attachments. While Ringwraith of Sauron is in the staging area it gains: "Forced: After a player fails a Fortitude test, Ringwraith of Sauron engages that player and makes an immediate attack." (|) (|)

The Mountain of Fire (x2/x1)
(55) 3 5 4 6
Orc.   Uruk.  
Forced: After Orc Captain engages you, make a Fortitude test. If you fail this test, reveal the top card of the encounter deck. (|) (|)

Shadow: If this attack destroys a character, return attacking enemy to the staging area.

The Mountain of Fire (x3)
(44) 2 4 3 5
Orc.   Uruk.  
Forced: After Big Uruk engages you, either raise your threat by 4, or Big Uruk makes an immediate attack against you. (|)

Shadow: Attacking enemy gets +1 Attack for each ally you control.

The Mountain of Fire (x4/x2)
(33) 1 3 2 3
Orc.   Snaga.  
Peril.   Surge.  
When Revealed: Either raise your threat by 1 for each ally you control, or discard an ally you control. (|)

Shadow: Exhaust a character you control.

The Mountain of Fire (x1/x0)
Gollum.  
When Revealed: Gollum makes an immediate attack against the first player. If Gollum is not in play, search the encounter deck and discard pile for Gollum and put him into play engaged with the first player. (|) (|) (|)

Shadow: If attacking enemy is Gollum, he makes an additional attack after this one.

The Mountain of Fire (x4/x3)

Peril.  
When Revealed: Make a Fortitude test. If The One Ring is exhausted, add (|) (|) to the test. If you fail this test, raise your threat by 10. (|) (|)

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if you failed a Fortitude test this round).

The Mountain of Fire (x2/x1)

When Revealed: Each player makes a Fortitude test. If you fail this test, deal 1 damage to each character you control. Until the end of the round, treat the printed text box of each damaged character as if it were blank (except for Traits). (|) (|)

Shadow: If you failed a Fortitude test this round, this attack is considered undefended.

The Mountain of Fire (x2/x1)

When Revealed: Attach Heavy and Tired to the hero with the most attachments and exhaust that hero. (Counts as a Condition attachment with the text: "Limit 1 per hero. Attached hero cannot commit to Fortitude tests. Forced: After you Fail a Fortitude test, exhaust attached hero and discard each non-objective attachment on it.") (|)

The Mountain of Fire (x3/x2)
(28) 1 3 1 3
Orc.  
Surge.  
Forced: After Orc of Mordor engages you, exhaust a character you control.

Shadow: Exhaust a character you control.

The Mountain of Fire (x3)
(44) 2 4 2 3
Orc.   Snaga.  
Archery 2.  
Forced: After Snaga Archer engages you, deal 2 damage to a character you control.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character is damaged).

The Mountain of Fire (x3)
(38) 3 5 2 5
Orc.   Uruk.  
Forced: After Uru Soldier engages you, raise your threat by 2.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, return attacking enemy to the staging area.

The Mountain of Fire (x3/x2)

When Revealed: The first player must choose: either exhaust The One Ring and reveal an encounter card, or discard cards from the top of the encounter deck until an enemy is discarded and put it into play engaged with him.

Shadow: Discard a non-objective attachment you control.

The Mountain of Fire (x2/x1)

Doomed 2.  
When Revealed: Each player must choose: either discard your hand (with at least 3 cards in it), or reveal and encounter card.

Shadow: Attacking enemy makes an additional attack after this one.

The Mountain of Fire (x3)

When Revealed: Each player must choose: either discard a questing character you control, or raise your threat by 1 for each questing character you control.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, reveal the top card of the encounter deck.

The Mountain of Fire (x2)

When Revealed: Each player exhausts a character he controls. If The Eye of Sauron is in the staging area, characters cannot be readied by player card effects this round.

Shadow: If The Eye of Sauron is in the staging area, attacking enemy gets +2 Attack and returns to the staging area after this attack.

The Mountain of Fire (x1)
Artifact.   Item.   Ring.  
Setup: The first player claims The One Ring and attaches it to the Ring-bearer. Attached hero does not count against the hero limit. The first player gains control of attached hero. If The One Ring leaves play, the players lose the game.

The Mountain of Fire (x1)
1A-B (0)

Setup: Set Shagrat aside, out of play. Add The Two Wachers (location side faceup) and Topmost Chamber to the staging area. The first player loses control of the Ring-bearer and place it faceup under Topmost Chamber as a guarded objective. Then, the first player attaches Last of the Company to a hero he controls and attaches The One Ring to that hero.

Each non-unique location gets -1 Threat and cannot leave the staging area. While The Two Watchers is in the staging area (enemy side faceup), it is considered to be engaged with each player. The stage cannot be defeated while The Two Watchers is in play.

The Mountain of Fire (x1)
2A-B (18)

When Revealed: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until X enemies are discarded, where X is the number of players in the game. Add each enemy discarded by this effect to the staging area.

Forced: At the beginning of the quest phase, discard cards from the top of the encounter deck until an enemy is discarded. If there is a copy of that enemy in the staging area, discard that copy as well. If there is not, add the discarded enemy to the staging area. This stage cannot be defeated unless Topmost Chamber is in the victory display. When the Ring-bearer is free of encounters, this first player gains control of it.

The Mountain of Fire (x1)
3A-B (12)

When Revealed: Add Last of the Company to the victory display. Attach The One Ring to the Ring-bearer and exhaust the Ring-bearer. The first player moves The Two Watchers from the victory display to the staging area (location side faceup). Each other player reveals an encounter card.

The players cannot travel to The Two Watchers unless there is at least 12 progress on this stage. While The Two Watchers is in the staging area (enenmy side faceup), it gets +3 Threat and +3 Defense and is considered to be engaged with each player. The stage cannot be defeated while The Two Watchers is in play. If this stage is defeated, the players win the game.

The Mountain of Fire (x1)

Setup: Each player may change heroes he controls without incurring the +1 threat penalty. Attach A Heavy Burden to the hero with Last of the Company attached. Each player chooses an Item boon (excluding Andúril) from the campaign pool and sets it aside, out of play. Remove each burden with the following burden set icons from the encounter deck, then flip this card over: Helm's Deep, The Road to Isengard, and The Passing of the Grey Company

Forced: When the players advance to stage 3A, attach A Heavy Burden to the Ring-bearer. Attach each set aside Item boon to Shagrat as a guarded objective. When Shagrat is defeated, return each guarded boon to its owner's hand. Resolution: If Shagrat is in play, remove each Item boon attached to it from the campaign pool. (The players have lost those boons.)

The Mountain of Fire (x1)
X (-)
Mordor.  
Immune to player card effects. X is twice the stage number of the main quest. Forced: After the players travel here, flip The Two Watchers to its enemy side and move it to the staging area.

The Mountain of Fire (x1)
(50) 2 5 2 4
Mordor.  
Immune to player card effects. Cannot be optionally engaged. Forced: When The Two Watchers deals any amount of damage, cancel that damage and raise the defending player's threat by X instead. X is the amount of damage just canceled.

The Mountain of Fire (x1)
1A-B (0)

Dire.  
Setup: Add The Black Gate and The Mouth of Sauron to the staging area. Set Gwaihir aside, out of play. Shuffle the encounter deck.

When Revealed: In player order, each player places the top card of his deck faceup in front of him until their are a total of 4 faceup player cards between the players. Place the top 4 cards of the encounter deck faceup. Starting with the highest cost player card, pair each player card with the highest threat encounter card remaining until their are 4 pairs. For each pair, the first player must choose: either discard both cards in the pair, or reveal the encounter card to play the player card at no cost.

The Mountain of Fire (x1)
2A-B (-)

Dire.  
When Revealed: Each player searches the encounter deck and discard pile for a different Orc, Troll, or Nazgûl enemy and adds it to the staging area. Shuffle Gwaihir into the encounter deck.

Dire. During the staging step, the first player does not reveal an encounter card as normal. Instead, he reveals 1 encounter card for each resource on The Black Gate. Forced: After the players quest unsuccessfully, discard the active location. This stage cannot be defeated. Each round the players survive gives the Ring-bearer more time to fulfill the quest to Mount Doom.

The Mountain of Fire (x1)

Setup: Each player may change heroes he controls without incurring the +1 threat penalty. The first player may raise each player's threat by 1 to search his deck for Anduril and add it to his hand. Remove each burden with the following burden set icons from the encounter deck: A Shadow of the Past, Flight to the Ford, The Ring Goes South, The Passage of the Marshes, Shelob's Lair

Resolution: Record the number of resource tokens on The Black Gate in the notes section of the campaign log. If a Wraith on Wings is in the victory display, remove that copy from the campaign pool. If the first player controls Gwaihir, add him to the campaign pool. The players have earned that boon. If a hero is in its controller's discard pile, do not add that hero's name to the list of fallen heroes.

The Mountain of Fire (x1)
1A-B (4)

Dire.  
Setup: Add Mount Doom and The Tower of Barad-dûr to the staging area. Make Brake of Thorns the active location. Each player searches the encounter deck for a different location and adds it to the staging area. Shuffle the encounter deck.

Dire. This stage gets +4 quest points for each player. The first treachery revealed each quest phase is immune to player card effects and gains surge.

The Mountain of Fire (x1)
2A-B (-)

Dire.  
When Revealed: Search the encounter deck and discard pile and victory display for Mordor Road and add it to the staging area. Shuffle the encounter discard pile into the encounter deck and travel to Mordor Road.

Dire. Forced: After placing progress here from questing successfully, each player makes a Fortitude test. If a player passes this test, he places a resource here. If a player fails this test, he discards cards from the top of the encounter deck until an enemy is discarded and puts that enemy into play engaged with him. At the end of the quest phase, if the number of resources here is equal to or greater than the number of players, advance to stage 3A.

The Mountain of Fire (x1)
3A-B (20)

Dire.  
When Revealed: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until X locations are discarded, where X is the number of players in the game. Add each location discarded this way to the staging area.

Dire. The first treachery revealed each quest phase is immune to player card effects and gains surge. Forced: At the beginning of the quest phase, the first player makes a Fortitude test. If the first player fails this test, no more than 5 progress can be placed here this round. This stage cannot be defeated unless Mount Doom is the active location.

The Mountain of Fire (x1)
4A-B (-)

Dire.  
When Revealed: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until X enemies are discarded, where X is the number of players. Add each enemy discarded this way to the staging area.

Dire. Allies cannot enter play and 'when revealed' effects cannot be canceled. Forced: When Mount Doom is explored, the first player makes a Fortitude test. Discard 1 extra encounter card for each player. If the first player fails this test, the Ring-bearer claims The One Ring and the players lose the game. If the test is successful, the Ring-bearer completes the quest and the players win the game.

The Mountain of Fire (x1)

Setup: Each player may change heroes he controls without incurring the +1 threat penalty. Place X resource tokens on this card, where X is the number of resource tokens on The Black Gate, as recorded in the campaign log. Remove each burden with the following burden set icons from the encounter deck: Helm's Deep, The Road to Isengard, The Passing of the Grey Company Forced: At the end of the round, remove 1 resource token from this card. Then, if there are no resource tokens here, the players lose the game.

Resolution: The first player must choose: - Keep The One Ring card and succumb to the power of Sauron. Then, the players lose the campaign. - Destroy The One Ring card and defeat the power of Sauron. Then, the players win the campaign.

The Mountain of Fire (x1)

Setup: Create two separate staging areas: one for The Black Gate Opens and one for Mount Doom. Divide the players into 2 teams, one for each scenario. No more than 4 players can be assigned to each scenario and the number of players assigned to Mount Doom cannot be more than the number of assigned to The Black Gate Opens. Shuffle 1 copy of In Darkness Bind Them into each encounter deck. Place The Eye of Sauron in the Mount Doom staging area with its correspdonding side faceup. Flip this card over and set it next to the Mount Doom quest deck.

Ignore the Forced effect on the Mount Doom campaign card if it is in play. Forced: At the end of the round, the first player chooses a scenario (The Black Gate Opens or Mount Doom). Each player at the chosen scenario draws 1 card. Each player at the other scenario reduces his threat by 3. Then, the player who controls the Gwaihir objective-ally may give control of it to another player (at either scenario). At the end of the round, if the last player at either scenario is defeated, both teams lose the game. If the Mount Doom scenario is defeated, both teams win the game.

The Mountain of Fire (x1)
Mordor.  
Add Eye to each Fortitude test. Forced: At the end of the round, flip The Eye of Sauron, then move it and each Nazgûl enemy in the staging area to The Black Gate Opens staging area. The first player may raise each player's threat by 3 to cancel this effect.

The Mountain of Fire (x1)
Mordor.  
Each enemy in the staging area gets +1 Threat and -10 engagement cost. Forced: At the end of the round, flip The Eye of Sauron, the move it and each Nazgûl enemy in the staging area to the Mount Doom staging area. The first player may raise each player's threat by 3 to cancel this effect.