The Mountain of Fire
(x1)

The Mountain of Fire
(x1)

The Mountain of Fire
(x1)

The Mountain of Fire
(x1)

The Mountain of Fire
(x3)

The Mountain of Fire
(x3)

The Mountain of Fire
(x3)

The Mountain of Fire
(x3)

The Mountain of Fire
(x3)

The Mountain of Fire
(x3)

[1]
2
[33275]

Response: After you engage an enemy, search the top 5 cards of your deck for a Hobbit ally and put it into play (search you entire deck instead if that enemy's engagement cost is higher than your threat). Shuffle your deck. At the end of the round, if that ally is still in play, return it to your hand.
The Mountain of Fire
(x3)

The Mountain of Fire
(x3)
The Mountain of Fire
(x3)

The Mountain of Fire
(x1)

Fellowship.
Attached hero gains the Ring-bearer trait and the Fellowship sphere. You cannot lose control of the first player token.
Action: Exhaut The One Ring and raise your threat by 1 to choose an enemy. Until the end of the phase, that enemy gets -X Threat, where X is the attached hero's Willpower.
The Mountain of Fire
(x1)

The Mountain of Fire
(x3/x1)

The Mountain of Fire
(x3)

The Mountain of Fire
(x3)

The Mountain of Fire
(x3)

The Mountain of Fire
(x1)

The Mountain of Fire
(x1/x0)

The Mountain of Fire
(x3)

The Mountain of Fire
(x3)

The Mountain of Fire
(x1)

The Mountain of Fire
(x2/x1)

The Mountain of Fire
(x2)

The Mountain of Fire
(x3)

The Mountain of Fire
(x2/x1)

The Mountain of Fire
(x3)

The Mountain of Fire
(x2/x1)

The Mountain of Fire
(x1)

The Mountain of Fire
(x3/x2)

The Mountain of Fire
(x2/x1)

The Mountain of Fire
(x3)

The Mountain of Fire
(x3)

The Mountain of Fire
(x2/x1)

Morgul.
When Revealed: Either search the encounter deck, discard pile, and victory display for a Nazgûl enemy and add it to the staging area, or attach Hell-hawk to a Nazgûl enemy in play. (Counts as a Mount attachment with the text: "Limit 1 per enemy. Attached enemy gets +2 Threat, +2 Attack, +2 Defense and is immune to play card effects.")
The Mountain of Fire
(x3)

The Mountain of Fire
(x2/x1)

The Mountain of Fire
(x3)

The Mountain of Fire
(x3/x2)

The Mountain of Fire
(x1)
The Mountain of Fire
(x1)

The Mountain of Fire
(x1)

The Mountain of Fire
(x3/x2)

3
(4)

Mordor.
While Orc-hold is in the staging area, progress cannot be placed on other locations in the staging area.
Forced: After Orc-hold becomes the active location, shuffle the encounter discard pile into the encounter deck. Discard cards from the top until an Orc enemy is discarded. Put that enemy into play engaged with the first player.
(|)
The Mountain of Fire
(x2/x1)

The Mountain of Fire
(x4)

The Mountain of Fire
(x3/x2)

The Mountain of Fire
(x1)

The Mountain of Fire
(x1)

The Mountain of Fire
(x2/x1)

The Mountain of Fire
(x2/x1)

The Mountain of Fire
(x3)

The Mountain of Fire
(x4/x2)

The Mountain of Fire
(x1/x0)

Gollum.
When Revealed: Gollum makes an immediate attack against the first player. If Gollum is not in play, search the encounter deck and discard pile for Gollum and put him into play engaged with the first player.
(|) (|) (|)
Shadow: If attacking enemy is Gollum, he makes an additional attack after this one.
The Mountain of Fire
(x4/x3)

The Mountain of Fire
(x2/x1)

When Revealed: Each player makes a Fortitude test. If you fail this test, deal 1 damage to each character you control. Until the end of the round, treat the printed text box of each damaged character as if it were blank (except for Traits).
(|) (|)
Shadow: If you failed a Fortitude test this round, this attack is considered undefended.
The Mountain of Fire
(x2/x1)

When Revealed: Attach Heavy and Tired to the hero with the most attachments and exhaust that hero. (Counts as a Condition attachment with the text: "Limit 1 per hero. Attached hero cannot commit to Fortitude tests. Forced: After you Fail a Fortitude test, exhaust attached hero and discard each non-objective attachment on it.")
(|)
The Mountain of Fire
(x3/x2)

The Mountain of Fire
(x3)

The Mountain of Fire
(x3)

The Mountain of Fire
(x3/x2)

The Mountain of Fire
(x2/x1)

The Mountain of Fire
(x3)

The Mountain of Fire
(x2)

When Revealed: Each player exhausts a character he controls. If The Eye of Sauron is in the staging area, characters cannot be readied by player card effects this round.
Shadow: If The Eye of Sauron is in the staging area, attacking enemy gets +2 Attack and returns to the staging area after this attack.
The Mountain of Fire
(x1)
The Mountain of Fire
(x1)

1A-B
(0)
Setup: Set Shagrat aside, out of play. Add The Two Wachers (location side faceup) and Topmost Chamber to the staging area. The first player loses control of the Ring-bearer and place it faceup under Topmost Chamber as a guarded objective. Then, the first player attaches Last of the Company to a hero he controls and attaches The One Ring to that hero.
Each non-unique location gets -1 Threat and cannot leave the staging area.
While The Two Watchers is in the staging area (enemy side faceup), it is considered to be engaged with each player.
The stage cannot be defeated while The Two Watchers is in play.
The Mountain of Fire
(x1)

2A-B
(18)
When Revealed: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until X enemies are discarded, where X is the number of players in the game. Add each enemy discarded by this effect to the staging area.
Forced: At the beginning of the quest phase, discard cards from the top of the encounter deck until an enemy is discarded. If there is a copy of that enemy in the staging area, discard that copy as well. If there is not, add the discarded enemy to the staging area.
This stage cannot be defeated unless Topmost Chamber is in the victory display. When the Ring-bearer is free of encounters, this first player gains control of it.
The Mountain of Fire
(x1)

3A-B
(12)
When Revealed: Add Last of the Company to the victory display. Attach The One Ring to the Ring-bearer and exhaust the Ring-bearer. The first player moves The Two Watchers from the victory display to the staging area (location side faceup). Each other player reveals an encounter card.
The players cannot travel to The Two Watchers unless there is at least 12 progress on this stage.
While The Two Watchers is in the staging area (enenmy side faceup), it gets +3 Threat and +3 Defense and is considered to be engaged with each player.
The stage cannot be defeated while The Two Watchers is in play. If this stage is defeated, the players win the game.
The Mountain of Fire
(x1)

Setup: Each player may change heroes he controls without incurring the +1 threat penalty. Attach A Heavy Burden to the hero with Last of the Company attached. Each player chooses an Item boon (excluding Andúril) from the campaign pool and sets it aside, out of play. Remove each burden with the following burden set icons from the encounter deck, then flip this card over: Helm's Deep, The Road to Isengard, and The Passing of the Grey Company
Forced: When the players advance to stage 3A, attach A Heavy Burden to the Ring-bearer. Attach each set aside Item boon to Shagrat as a guarded objective. When Shagrat is defeated, return each guarded boon to its owner's hand.
Resolution: If Shagrat is in play, remove each Item boon attached to it from the campaign pool. (The players have lost those boons.)
The Mountain of Fire
(x1)

The Mountain of Fire
(x1)

The Mountain of Fire
(x1)

1A-B
(0)
Setup: Add The Black Gate and The Mouth of Sauron to the staging area. Set Gwaihir aside, out of play. Shuffle the encounter deck.
When Revealed: In player order, each player places the top card of his deck faceup in front of him until their are a total of 4 faceup player cards between the players. Place the top 4 cards of the encounter deck faceup. Starting with the highest cost player card, pair each player card with the highest threat encounter card remaining until their are 4 pairs. For each pair, the first player must choose: either discard both cards in the pair, or reveal the encounter card to play the player card at no cost.
The Mountain of Fire
(x1)

2A-B
(-)
When Revealed: Each player searches the encounter deck and discard pile for a different Orc, Troll, or Nazgûl enemy and adds it to the staging area. Shuffle Gwaihir into the encounter deck.
Dire. During the staging step, the first player does not reveal an encounter card as normal. Instead, he reveals 1 encounter card for each resource on The Black Gate.
Forced: After the players quest unsuccessfully, discard the active location.
This stage cannot be defeated. Each round the players survive gives the Ring-bearer more time to fulfill the quest to Mount Doom.
The Mountain of Fire
(x1)

Setup: Each player may change heroes he controls without incurring the +1 threat penalty. The first player may raise each player's threat by 1 to search his deck for Anduril and add it to his hand. Remove each burden with the following burden set icons from the encounter deck: A Shadow of the Past, Flight to the Ford, The Ring Goes South, The Passage of the Marshes, Shelob's Lair
Resolution: Record the number of resource tokens on The Black Gate in the notes section of the campaign log. If a Wraith on Wings is in the victory display, remove that copy from the campaign pool. If the first player controls Gwaihir, add him to the campaign pool. The players have earned that boon. If a hero is in its controller's discard pile, do not add that hero's name to the list of fallen heroes.
The Mountain of Fire
(x1)

1A-B
(4)
Setup: Add Mount Doom and The Tower of Barad-dûr to the staging area. Make Brake of Thorns the active location. Each player searches the encounter deck for a different location and adds it to the staging area. Shuffle the encounter deck.
Dire. This stage gets +4 quest points for each player.
The first treachery revealed each quest phase is immune to player card effects and gains surge.
The Mountain of Fire
(x1)

2A-B
(-)
When Revealed: Search the encounter deck and discard pile and victory display for Mordor Road and add it to the staging area. Shuffle the encounter discard pile into the encounter deck and travel to Mordor Road.
Dire. Forced: After placing progress here from questing successfully, each player makes a Fortitude test. If a player passes this test, he places a resource here. If a player fails this test, he discards cards from the top of the encounter deck until an enemy is discarded and puts that enemy into play engaged with him.
At the end of the quest phase, if the number of resources here is equal to or greater than the number of players, advance to stage 3A.
The Mountain of Fire
(x1)

3A-B
(20)
When Revealed: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until X locations are discarded, where X is the number of players in the game. Add each location discarded this way to the staging area.
Dire. The first treachery revealed each quest phase is immune to player card effects and gains surge.
Forced: At the beginning of the quest phase, the first player makes a Fortitude test. If the first player fails this test, no more than 5 progress can be placed here this round.
This stage cannot be defeated unless Mount Doom is the active location.
The Mountain of Fire
(x1)

4A-B
(-)
When Revealed: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until X enemies are discarded, where X is the number of players. Add each enemy discarded this way to the staging area.
Dire. Allies cannot enter play and 'when revealed' effects cannot be canceled.
Forced: When Mount Doom is explored, the first player makes a Fortitude test. Discard 1 extra encounter card for each player. If the first player fails this test, the Ring-bearer claims The One Ring and the players lose the game. If the test is successful, the Ring-bearer completes the quest and the players win the game.
The Mountain of Fire
(x1)

Setup: Each player may change heroes he controls without incurring the +1 threat penalty. Place X resource tokens on this card, where X is the number of resource tokens on The Black Gate, as recorded in the campaign log. Remove each burden with the following burden set icons from the encounter deck: Helm's Deep, The Road to Isengard, The Passing of the Grey Company
Forced: At the end of the round, remove 1 resource token from this card. Then, if there are no resource tokens here, the players lose the game.
Resolution: The first player must choose: - Keep The One Ring card and succumb to the power of Sauron. Then, the players lose the campaign.
- Destroy The One Ring card and defeat the power of Sauron. Then, the players win the campaign.
The Mountain of Fire
(x1)

Setup: Create two separate staging areas: one for The Black Gate Opens and one for Mount Doom. Divide the players into 2 teams, one for each scenario. No more than 4 players can be assigned to each scenario and the number of players assigned to Mount Doom cannot be more than the number of assigned to The Black Gate Opens. Shuffle 1 copy of In Darkness Bind Them into each encounter deck. Place The Eye of Sauron in the Mount Doom staging area with its correspdonding side faceup. Flip this card over and set it next to the Mount Doom quest deck.
Ignore the Forced effect on the Mount Doom campaign card if it is in play.
Forced: At the end of the round, the first player chooses a scenario (The Black Gate Opens or Mount Doom). Each player at the chosen scenario draws 1 card. Each player at the other scenario reduces his threat by 3. Then, the player who controls the Gwaihir objective-ally may give control of it to another player (at either scenario).
At the end of the round, if the last player at either scenario is defeated, both teams lose the game. If the Mount Doom scenario is defeated, both teams win the game.
The Mountain of Fire
(x1)

The Mountain of Fire
(x1)
