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Player Encounter Quest
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Results: 82 Cards

The Mountain of Fire (x1)
(0) 2 1 2 2 4โ˜… 1 [498]
Hobbit.   Ring-bearer.  

Planning Action: Exhaust The One Ring to add 1 resource to a hero's pool.

"I must carry the burden to the end."
–The Return of the King


The Mountain of Fire (x1)
(0) 2 3 2 5 7โ˜… 1 [25]
Dúnedain.   Gondor.   Noble.   Warrior.  

Sentinel. The first player gains control of Aragorn.

Action: Spend 1 resource from Aragorn's pool to ready him. (Limit once per phase.)

If Aragorn leaves play the players lose the game.

“As I have begun, so I will go on.”
–The Return of the King


The Mountain of Fire (x1)
(10) 1 3 2 4 7โ˜… 2 [5425]
Rohan.   Noble.   Warrior.  

Response: After ยomer commits to the quest, spend 1 resource from his resource pool to immediately declare him as an attacker (and resolve his attack) against an enemy in the staging area.

...he was young, and he was king; the lord of a fell people.
–The Return of the King


The Mountain of Fire (x1)
(8) 1 1 3 3 5โ˜… 2 [4175]
Hobbit.  

While you are engaged with an enemy with an engagement cost higher than your threat, the first Hobbit ally you play each round does not require a resource match.

Response: After a Hobbit ally enters play, it gets +2 until the end of the round.


The Mountain of Fire (x3)
[2] 2 0 0 2 3โ˜… 8 [275041]
Hobbit.  

Action: Exhaust Rosie Cotton to choose a Hobbit hero and an attribute Add Rosie Cotton's to that hero's chosen attribute until the end of the phase. (Limit once per phase.)


The Mountain of Fire (x3)
[4] 1 2 2 3 5โ˜… 5 [91825]
Rohan.   Warrior.  

Action: Spend 1 resource from a Rohan hero's resource pool to put Elfhelm into play from your hand under your control. At the end of the phase, discard Elfhelm if he is still in play.

"...my lord sends word that we must set ourselves in readiness; orders may come for a sudden move."
–The Return of the King


The Mountain of Fire (x3)
[3] 2 1 1 3 4โ˜… 6 [134188]
Noldor.   Ranger.  

While Elrohir is in play, Elladan gets +2

Response: After you optionally engage an Orc enemy, ready Elladan.

...they rode often far afield with the Rangers of the North, forgetting never their mother's torment in the dens of the Orcs. –The Return of the King


The Mountain of Fire (x3)
[3] 2 1 1 3 4โ˜… 6 [142213]
Noldor.   Ranger.  

While Elladan is in play, Elrohir gets +2

Response: After you optionally engage an Orc enemy, ready Elrohir.

"From the North we came with this purpose, and from Elrond our father we brought this very counsel."
–The Return of the King


The Mountain of Fire (x3)
[3] 1 [11691]

Quest Action: Until the end of the phase, each Noble hero gets +1 and does not exhaust to commit to the quest.


The Mountain of Fire (x3)
[1] 2 [40966]

Response: After you engage an enemy, search the top 5 cards of your deck for a Hobbit ally and put it into play (search you entire deck instead if that enemy's engagement cost is higher than your threat). Shuffle your deck. At the end of the round, if that ally is still in play, return it to your hand.


The Mountain of Fire (x3)
[2] 5 [125591]
Item.   Weapon.  

Attach to a Rohan hero. Restricted.

Response: After attached hero is declared as an attacker, exhaust Gรบthwinรซ to give that hero +2 for this attack. If this attack destroys an enemy, return a Rohan ally from your discard pile to your hand.

“Gรบthwinรซ!” cried ร‰omer. “Gรบthwinรซ for the Mark!”
–The Two Towers


The Mountain of Fire (x3)
[1] 6 [151566]
Condition.  

Attach to a Hobbit hero. Limit 2 copies of Friend of Friends in play.

While another hero has Friend of Friends attached, attached hero gets +1 +1 +1 and +1 hit point.

"Come, Mr. Frodo!" he cried, "I can't carry it for you, but I can carry you and it as well"
–Sam Gamgee, The Return of the King


The Mountain of Fire (x3)
[1] 5 [96232]
Item.   Armor.  

Attach to the Ring-bearer. Limit 1 per hero.

While an Orc is making an enagement check with you, it gets +5 engagement cost.

Response: After an Orc engages you, discard Orc Disguise. Until the end of the round, that enemy cannot attack you.


The Mountain of Fire (x1)
Fellowship.  

Attached hero gains the Ring-bearer trait and the sphere. You cannot lose control of the first player token.

Action: Exhaut The One Ring and raise your threat by 1 to choose an enemy. Until the end of the phase, that enemy gets -X where X is the attached hero's


The Mountain of Fire (x1)
1 (1)
Cirith Ungol.  

Immune to player card effect.

The players cannot travel here unless there is at least 18 progress on stage 2B.

Travel: Add Shagrat to the staging area to travel here.

"That's what I'm going to do," said Shagrat in angry tones. "Put him up in the top chamber."
–The Return of the King


The Mountain of Fire (x3/x1)
1 (5)
Cirith Ungol.  

Echoing Passage gets +1 for each enemy in the staging area.

While Echoing Passage is the active location, each enemy gets +2

Many doors and openings could be seen on this side and that; but it was empty save for two or three more bodies sprawling on the floor.
–The Return of the King


The Mountain of Fire (x3)
3 (4)
Cirith Ungol.  

While Bloodied Courtyard is the active location, it gains:"Forced: After an enemy enters the staging area, deal 1 damage to it."

Travel: Raise each player's threat by 1 to travel here.

At once he saw that up here the fighting has been fiercest. All the court was choked with dead orcs or their severed and scattered heads and limbs. The place stank of death.
–The Return of the King


The Mountain of Fire (x3)
2 (4)
Cirith Ungol.  

While Winding Stairs is the active location, each enemy in the staging area gets +10 engagement cost.

Travel: Each player must exhaust a character he controls to travel here.

The stairs were high and steep and winding.
–The Return of the King


The Mountain of Fire (x3)
2 (3)
Cirith Ungol.  

Forced: After the players travel to Torch-lit Hall, discard cards from the top of the encounter deck until an enemy is discarded. If there is a copy of that enemy in the staging area, discard that copy as well. If there is not, add the just discarded enemy to the staging area.

It was dimly lit with torches flaring in brackets on the walls, but its distant end was lost in gloom.
–The Return of the King


The Mountain of Fire (x1)
(46) 4 5 4 6
Orc.   Uruk.  

Cannot have attachments. Cannot take non-combat damage.

Allies cannot attack or defend against Shagrat.

Forced: After progress is placed on the quest, Shagrat gets -X engagement cost until the end of the round. X is the amount of progress just placed.


The Mountain of Fire (x1/x0)
(36) 3 4 3 5
Orc.   Uruk.  

Cannot have attachments.

Forced: After Gorbag engages you, it makes an immediate attack.

Shadow: Attacking enemy makes an additional attack against you after this one.


The Mountain of Fire (x3)
(34) 2 3 2 4
Orc.   Uruk.  

Wounded Uruk enters play with 2 damage on it.

Forced: After Wounded Uruk engages you, it gets +2 until the end of the round.

Shadow: Attacking enemy gets +1 for each damage on it.


The Mountain of Fire (x3)

When Revealed: Deal 1 damage to each enemy in the staging area. Until the end of the phase, each enemy gets +1 for each damage on it. If there are no enemies in the staging area, Orcish Howls gains surge.

Shadow: If you are engaged with another enemy, resolve this attack against that enemy.


The Mountain of Fire (x1)
0 (-)
Mordor.  

Immune to player card effects. The players cannot travel here.

The Black Gate gets +1 for each resource on it.

Forced: At the beginning of the quest phase, place 1 resource here and raise each player's threat by 1.

The great doors of the Black Gate swung back wide. Out of it streamed a great host as swiftly as swirling waters when a sluice is lifted.
–The Return of the King


The Mountain of Fire (x2/x1)
X (8)
Plains.  

Immune to player card effects.

X is the number of characters controlled by the player with the most characters.

While Towers of the Teeth is the active location, players cannot play allies.

...now near loomed the great rampart of Cirith Gorgor, and the Black Gate amidmost, and the Two Towers of the Teeth tall and dark upon either side.
–The Return of the King


The Mountain of Fire (x2)
2 (3)
Hills.  

While Beleaguered Hills is the active location, reduce the total in the staging area by X, where X is the total of each engaged enemy.

Forced: After Beleaguered Hills becomes the active location, each player engages a non-unique enemy in the staging area.

The onslaught of Mordor broke like a wave on the beleaguered hills... –The Return of the King


The Mountain of Fire (x3)
3 (6)
Plains.  

While Waste of Dagorlad is the active location, treat the printed text box of each ally as if it were blank (except for Traits).

SO desolate were those places and so deep the horror that lay on them that some of the host were unmanned.
–The Return of the King


The Mountain of Fire (x2/x1)
4 (1)
Hills.  

Forced: When Slopes of Cirith Gorgor leaves play. the first player shuffles the encounter discard pile into the encounter deck and discards cards from the top until an enemy is discarded. Then, he puts that enemy into play engaged with him.

...they knew that all the hills and rocks about the Morannon were filled with hidden foes...
–The Return of the King


The Mountain of Fire (x3)
2 (4)
Plains.  

Forced: After Reeking Moat becomes the active location, choose a non-unique, non-Nazgรปl enemy in the staging area and place it facedown under Reeking Moat.

Forced: When Reeking Moat leaves play, put each enemy under it into play engaged with the first player.

...towards Mordor lay like a moat a great mire of reeking mud and foul–smelling pools.
–The Return of the King


The Mountain of Fire (x2/x1)
5 (5)
Plains.  

While Wall of Morannon is the active location, each enemy and location in the staging area is immune to player card effects.

Forced: After Wall of Morannon becomes of the active location, return each engaged enemy to the staging area.

...behind the Morannon were the tunnels and deep armouries that the servants of Mordor had made for the defence of the Black Gate...
–The Return of the King


The Mountain of Fire (x1)
(99) 4 6 5 11
Mordor.  

Immune to player card effects. Cannot leave the staging area.

Forced: After a player cancels a 'when revealed' effect, The Mouth of Sauron makes an immediate attack against that player.

The Lieutenant of the Tower of Barad–dโ€“r he was...
–The Return of the King


The Mountain of Fire (x3/x2)
(66) 4 6 4 9
Nazgûl.  

Cannot have non-Morgul attachments.

Forced: After Nazgรปl of Mordor attacks, either raise your threat by 4, or return Nazgรปl of Mordor to the staging area.

...out of the gathering mirk the Nazgรปl came with their cold voices crying words of death; and then all hope was quenched.
–The Return of the King


The Mountain of Fire (x2/x1)
(56) 3 7 3 8
Troll.  

Cannot have attachments.

Forced: After Gorgoroth Hill-troll attacks and destroys a character, the defending player discards a random card from his and hand and raises his threat by that card's printed cost.

...these fell creatures would bite the throats of those that they threw down.
–The Return of the King


The Mountain of Fire (x3)
(54) 2 3 1 4
Easterling.  

When Revealed: Deal 1 damage to a questing character you control.

Shadow: After this attack, attacking enemy engages the next player then makes an attack.


The Mountain of Fire (x3)
(34) 1 4 3 4
Easterling.  

When Revealed: Choose a questing character you control and remove it from the quest.

Shadow: Defending character cannot ready until the end of the round.


The Mountain of Fire (x2/x1)
Morgul.  

When Revealed: Either search the encounter deck, discard pile, and victory display for a Nazgรปl enemy and add it to the staging area, or attach Hell-hawk to a Nazgรปl enemy in play. (Counts as a Mount attachment with the text: "Limit 1 per enemy. Attached enemy gets +2 +2 +2 and is immune to play card effects.")


The Mountain of Fire (x3)

When Revealed: Each player must choose: either raise your threat by 1 for each character you control, or discard the highest cost ally you control.

Shadow: Discard a non-objective attachment you control.


The Mountain of Fire (x2/x1)

When Revealed: Each player assigns X damage among characters he controls, where X is the number of resources on The Black Gate.

Shadow: Shadow: Attacking enemy gets +1 for each resource on The Black Gate.


The Mountain of Fire (x3)

When Revealed: The Mouth of Sauron makes an immediate attack against you. If this attack destroys a character, raise your threat by 4.

Shadow: Attacking enemy gets +1 (+3 instead if it is The Mouth of Sauron).


The Mountain of Fire (x3/x2)

When Revealed: Each player deals 1 damage to a questing character he controls. Until the end of the phase, each damaged character gets -1 and cannot be healed.

Shadow: Choose a non-unique enemy in the staging area. Engage it and deal it a shadow card.


The Mountain of Fire (x1)
3 3 3 5
Creature.   Eagle.  

Ranged. Sentinel.

When Revealed: The first player must choose: either take control of Gwaihir, or spend 1 resource and discard Gwaihir to discard a non-unique enemy in the staging area.

Shadow: This attack deals no damage.


The Mountain of Fire (x1)
Mordor.  

Players do not raise their threat at the end of the refresh phase.

Forced: At the end of the round, each player raises his threat by 1 for each non-Fellowship character he controls.

...blacker and darker than the vast shades amid which it stood, the cruel pinnacles and iron crown of the topmost tower of Barad–dโ€“r.
–Return of the King


The Mountain of Fire (x1)
X (9)
Mordor.  

Immune to player card effects. X is the tens digit of the first player's threat dial.

The players cannot travel here unless there is at least 20 progress on stage 3B.

Travel: Each player makes a Fortitude test. If a player fails this test, raise his threat by 9.

He raised his eyes with difficulty to the dark slopes of Mount Doom towering above him...
–The Return of the King


The Mountain of Fire (x3/x2)
3 (4)
Mordor.  

While Orc-hold is in the staging area, progress cannot be placed on other locations in the staging area.

Forced: After Orc-hold becomes the active location, shuffle the encounter discard pile into the encounter deck. Discard cards from the top until an Orc enemy is discarded. Put that enemy into play engaged with the first player.

(|)


The Mountain of Fire (x2/x1)
1 (5)
Mordor.  

Mordor Road gets +1 for each controlled by the player who controls the most allies.

Forced: After Mordor Road becomes the active location, each player discards the top card of the encounter deck. Add each enemy discarded this way to the staging area.

(|)

They climbed on to the causeway and trudged along, down the hard cruel road that led to the Dark Tower itself.
–The Return of the King


The Mountain of Fire (x4)
2 (4)
Mordor.  

If a player has failed a Fortitude test this round, Plain of Gorgoroth gets +2

Travel: The first player makes a Fortitude test to travel here. If he fails this test, raise each player's threat by 4.

There smokes trailed on the ground and lurked in hollows, and fumes leaked from fissures in the earth.
–The Return of the King


The Mountain of Fire (x3/x2)
3 (3)
Mordor.  

While Brake of Thorns is in the staging area, add (|) to each Fortitude test.

Forced: After Brake of Thorns becomes the active location, each player assigns X damage among characters he controls, where X is the tens digit of his threat dial.

(|)

They had a struggle to get out of the thicket. The thorns and briars were as tough as wire and clinging as claws.
–The Return of the King


The Mountain of Fire (x1)
2 (5)
Mordor.  

While Old Water-course is the active location, it gains:"Response: When Old Water-course is explored, reduce each player's threat by 5."

Travel: Each player must exhaust a hero he controls to travel here.

Clambering a few steps up he found a tiny stream of dark water that came out from the hill–side and filled a little bare pool...
–The Return of the King


The Mountain of Fire (x1)
(99) 2 2 2 5
Gollum.  

Immune to non-Fellowship player card effects.

Gollum engages the first player.

*Forced: After Gollum is discarded during a Fortitude test, put him into play engaged with the first player. Then, choose an encounter card discarded from this test and ignore its (|) icons.


The Mountain of Fire (x2/x1)
(88) 3 6 3 10
Nazgûl.  

Cannot have non-Morgul attachments.

While Ringwraith of Sauron is in the staging area it gains:"Forced: After a player fails a Fortitude test, Ringwraith of Sauron engages that player and makes an immediate attack."

(|) (|)

...with a storm of wings they hurtled southwards to Mount Doom.
–The Return of the King


The Mountain of Fire (x2/x1)
(55) 3 5 4 6
Orc.   Uruk.  

Forced: After Orc Captain engages you, make a Fortitude test. If you fail this test, reveal the top card of the encounter deck.

(|) (|)

Shadow: If this attack destroys a character, return attacking enemy to the staging area.


The Mountain of Fire (x3)
(44) 2 4 3 5
Orc.   Uruk.  

Forced: After Big Uruk engages you, either raise your threat by 4, or Big Uruk makes an immediate attack against you.

(|)

Shadow: Attacking enemy gets +1 for each ally you control.


The Mountain of Fire (x4/x2)
(33) 1 3 2 3
Orc.   Snaga.  

When Revealed: Either raise your threat by 1 for each ally you control, or discard an ally you control.

(|)

Shadow: Exhaust a character you control.


The Mountain of Fire (x1/x0)
Gollum.  

When Revealed: Gollum makes an immediate attack against the first player. If Gollum is not in play, search the encounter deck and discard pile for Gollum and put him into play engaged with the first player.

(|) (|) (|)

Shadow: If attacking enemy is Gollum he makes an additional attack after this one.


The Mountain of Fire (x4/x3)

When Revealed: Make a Fortitude test. If The One Ring is exhausted, add (|) (|) to the test. If you fail this test, raise your threat by 10.

(|) (|)

Shadow: Attacking enemy gets +1 (+2 instead if you failed a Fortitude test this round).


The Mountain of Fire (x2/x1)

When Revealed: Each player makes a Fortitude test. If you fail this test, deal 1 damage to each character you control. Until the end of the round, treat the printed text box of each damaged character as if it were blank (except for Traits).

(|) (|)

Shadow: If you failed a Fortitude test this round, this attack is considered undefended.


The Mountain of Fire (x2/x1)

When Revealed: Attach Heavy and Tired to the hero with the most attachments and exhaust that hero. (Counts as a Condition attachment with the text: "Limit 1 per hero. Attached hero cannot commit to Fortitude tests.Forced: After you Fail a Fortitude test, exhaust attached hero and discard each non-objective attachment on it.")

(|)

"This extra weight is killing me. It must go."
–Frodo Baggins, The Return of the King


The Mountain of Fire (x3/x2)
(28) 1 3 1 3
Orc.  

Forced: After Orc of Mordor engages you, exhaust a character you control.

Shadow: Exhaust a character you control.


The Mountain of Fire (x3)
(44) 2 4 2 3
Orc.   Snaga.  

Forced: After Snaga Archer engages you, deal 2 damage to a character you control.

Shadow: Attacking enemy gets +1 (+2 instead if the defending character is damaged).


The Mountain of Fire (x3)
(38) 3 5 2 5
Orc.   Uruk.  

Forced: After Uru Soldier engages you, raise your threat by 2.

Shadow: Attacking enemy gets +1 If this attack destroys a character, return attacking enemy to the staging area.


The Mountain of Fire (x3/x2)

When Revealed: The first player must choose: either exhaust The One Ring and reveal an encounter card, or discard cards from the top of the encounter deck until an enemy is discarded and put it into play engaged with him.

Shadow: Discard a non-objective attachment you control.


The Mountain of Fire (x2/x1)

When Revealed: Each player must choose: either discard your hand (with at least 3 cards in it), or reveal and encounter card.

Shadow: Attacking enemy makes an additional attack after this one.


The Mountain of Fire (x3)

When Revealed: Each player must choose: either discard a questing character you control, or raise your threat by 1 for each questing character you control.

Shadow: Attacking enemy gets +1 If this attack destroys a character, reveal the top card of the encounter deck.


The Mountain of Fire (x2)

When Revealed: Each player exhausts a character he controls. If The Eye of Sauron is in the staging area, characters cannot be readied by player card effects this round.

Shadow: If The Eye of Sauron is in the staging area, attacking enemy gets +2 and returns to the staging area after this attack.


The Mountain of Fire (x1)
Artifact.   Item.   Ring.  

Setup: The first player claims The One Ring and attaches it to the Ring-bearer.

Attached hero does not count against the hero limit. The first player gains control of attached hero.

If The One Ring leaves play, the players lose the game.


The Mountain of Fire (x1)
1A-B (0)

Frodo has been captured by the Orcs of Cirith Ungol and imprisoned at the top of their tower, but Sam is determined to rescue his master.

Setup: Set Shagrat aside, out of play. Add The Two Wachers (location side faceup) and Topmost Chamber to the staging area. The first player loses control of the Ring-bearer and place it faceup under Topmost Chamber as a guarded objective. Then, the first player attaches Last of the Company to a hero he controls and attaches The One Ring to that hero.

He could see no obstacle, but something too strong for his will to overcome barred the way. –The Return of the King

Each non-unique location gets -1 and cannot leave the staging area.

While The Two Watchers is in the staging area (enemy side faceup), it is considered to be engaged with each player.

The stage cannot be defeated while The Two Watchers is in play.


The Mountain of Fire (x1)
2A-B (18)

There could not be much doubt: there was fighting in the tower, the orcs must be at war among themselves, Shagrat and Gorbag had come to blows.
–The Return of the King

When Revealed: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until X enemies are discarded, where X is the number of players in the game. Add each enemy discarded by this effect to the staging area.

Forced: At the beginning of the quest phase, discard cards from the top of the encounter deck until an enemy is discarded. If there is a copy of that enemy in the staging area, discard that copy as well. If there is not, add the discarded enemy to the staging area.

This stage cannot be defeated unless Topmost Chamber is in the victory display. When the Ring-bearer is free of encounters, this first player gains control of it.


The Mountain of Fire (x1)
3A-B (12)

"It's the gate. There's some devilry there. But I got through, and I'm going to get out. It can't be more dangerous than before. Now for it!"
–Sam Gamgee, The Return of the King

When Revealed: Add Last of the Company to the victory display. Attach The One Ring to the Ring-bearer and exhaust the Ring-bearer. The first player moves The Two Watchers from the victory display to the staging area (location side faceup). Each other player reveals an encounter card.

The players cannot travel to The Two Watchers unless there is at least 12 progress on this stage.

While The Two Watchers is in the staging area (enenmy side faceup), it gets +3 and +3 and is considered to be engaged with each player.

The stage cannot be defeated while The Two Watchers is in play. If this stage is defeated, the players win the game.


The Mountain of Fire (x1)

Setup: Each player may change heroes he controls without incurring the +1 threat penalty. Attach A Heavy Burden to the hero with Last of the Company attached. Each player chooses an Item boon (excluding Andรบril) from the campaign pool and sets it aside, out of play. Remove each burden with the following burden set icons from the encounter deck, then flip this card over: Helm's Deep, The Road to Isengard and The Passing of the Grey Company

Forced: When the players advance to stage 3A, attach A Heavy Burden to the Ring-bearer. Attach each set aside Item boon to Shagrat as a guarded objective. When Shagrat is defeated, return each guarded boon to its owner's hand.

Resolution: If Shagrat is in play, remove each Item boon attached to it from the campaign pool. (The players have lost those boons.)

The will of the Watchers was broken with a suddenness like the snapping of a cord, and Frodo and Sam stumbled forward. Then they ran. Through the gate and past the great seated figures with their glittering eyes. There was a crack. The keystone of the arch crashed almost on their heels, and the wall above crumbled, and fell in ruin. Only by a hair did they escape.
–The Return of the King


The Mountain of Fire (x1)
X (-)
Mordor.  

Immune to player card effects.

X is twice the stage number of the main quest.

Forced: After the players travel here, flip The Two Watchers to its enemy side and move it to the staging area.

They were like great figures seated upon thrones. Each had three joined bodies, and three heads facing outward, and inward, and across the gateway.
–The Return of the King


The Mountain of Fire (x1)
(50) 2 5 2 4
Mordor.  

Immune to player card effects. Cannot be optionally engaged.

Forced: When The Two Watchers deals any amount of damage, cancel that damage and raise the defending player's threat by X instead. X is the amount of damage just canceled.


The Mountain of Fire (x1)
1A-B (0)

Aragorn has led the Men of the West to the very Gate of Mordor in a perilous gamble to keep the Eye of Sauron focused on him. After challenging the Dark Lord to come forth and face judgement, the Black Gate opens and an embassy from Barad–dโ€“r rides out led by The Mouth of Sauron.

Setup: Add The Black Gate and The Mouth of Sauron to the staging area. Set Gwaihir aside, out of play. Shuffle the encounter deck.

When Revealed: In player order, each player places the top card of his deck faceup in front of him until their are a total of 4 faceup player cards between the players. Place the top 4 cards of the encounter deck faceup. Starting with the highest cost player card, pair each player card with the highest threat encounter card remaining until their are 4 pairs. For each pair, the first player must choose: either discard both cards in the pair, or reveal the encounter card to play the player card at no cost.


The Mountain of Fire (x1)
2A-B (-)

He gave a great cry, and turned, leaded upon his steed, and with his company galloped madly back to Cirith Gorgor. But as they went his soldiers blew their horns in signal long arranged: and even before they came to the gate Sauron sprang his trap. –The Return of the King

When Revealed: Each player searches the encounter deck and discard pile for a different Orc Troll or Nazgรปl enemy and adds it to the staging area. Shuffle Gwaihir into the encounter deck.

Dire. During the staging step, the first player does not reveal an encounter card as normal. Instead, he reveals 1 encounter card for each resource on The Black Gate.

Forced: After the players quest unsuccessfully, discard the active location.

This stage cannot be defeated. Each round the players survive gives the Ring-bearer more time to fulfill the quest to Mount Doom.


The Mountain of Fire (x1)

Setup: Each player may change heroes he controls without incurring the +1 threat penalty. The first player may raise each player's threat by 1 to search his deck for Anduril and add it to his hand. Remove each burden with the following burden set icons from the encounter deck: A Shadow of the Past, Flight to the Ford, The Ring Goes South, The Passage of the Marshes, Shelob's Lair

They were come to the last end of their folly, and stood forlorn and chill in the grey light of early day before towers and walls which their army could not assault with hope...
–The Return of the King

Resolution: Record the number of resource tokens on The Black Gate in the notes section of the campaign log. If a Wraith on Wings is in the victory display, remove that copy from the campaign pool. If the first player controls Gwaihir, add him to the campaign pool. The players have earned that boon. If a hero is in its controller's discard pile, do not add that hero's name to the list of fallen heroes.

"So it ends as I guessed it would," his thought said, even as it fluttered away; and it laughed a little within him ere it fled, almost gay it seemed to be casting off at last all doubt and care and fear. And then even as it winged away into forgetfulness it heard voices, and they seemed to be crying in some forgotten world far above: "The Eagles are coming! The Eagles are coming!"
–The Return of the King


The Mountain of Fire (x1)
1A-B (4)

Against all odds, the Ring–bearer has found his way into The Black Land of Modor, but a dangerous journey still lies before him and The Eye of Sauron yet searches for the spies who escaped from Cirith Ungol.

Setup: Add Mount Doom and The Tower of Barad-dโ€“r to the staging area. Make Brake of Thorns the active location. Each player searches the encounter deck for a different location and adds it to the staging area. Shuffle the encounter deck.

Fordo and Sam gazed out in mingled loathing and wonder on this hateful land. Between them and the smoking mountain, and about it north and south, all seemed ruinous and dead, a desert burned and choked.
–The Return of the King

Dire. This stage gets +4 quest points for each player.

The first treachery revealed each quest phase is immune to player card effects and gains surge.


The Mountain of Fire (x1)
2A-B (-)

They had gone some miles, and the road was at last running down a long slope into a plain, when Frodo's strength began to give out and his will wavered. He lurched and stumbled. Desperately Sam tried to help him and hold him up...
–The Return of the King

When Revealed: Search the encounter deck and discard pile and victory display for Mordor Road and add it to the staging area. Shuffle the encounter discard pile into the encounter deck and travel to Mordor Road.

Dire. Forced: After placing progress here from questing successfully, each player makes a Fortitude test. If a player passes this test, he places a resource here. If a player fails this test, he discards cards from the top of the encounter deck until an enemy is discarded and puts that enemy into play engaged with him.

At the end of the quest phase, if the number of resources here is equal to or greater than the number of players, advance to stage 3A.


The Mountain of Fire (x1)
3A-B (20)

The last stage of their journey to Orodruin came, and it was a torment greater than Sam had ever thought he could bear. He was in pain, and so parched that he could no longer swallow even a mouthful of food.
–The Return of the King

When Revealed: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until X locations are discarded, where X is the number of players in the game. Add each location discarded this way to the staging area.

Dire. The first treachery revealed each quest phase is immune to player card effects and gains surge.

Forced: At the beginning of the quest phase, the first player makes a Fortitude test. If the first player fails this test, no more than 5 progress can be placed here this round.

This stage cannot be defeated unless Mount Doom is the active location.


The Mountain of Fire (x1)
4A-B (-)

He was come to the heart of the realm of Sauron and the forges of his ancient might, greatest in Middle–earth; all other powers were here subdued.
–The Return of the King

When Revealed: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until X enemies are discarded, where X is the number of players. Add each enemy discarded this way to the staging area.

Dire. Allies cannot enter play and 'when revealed' effects cannot be canceled.

Forced: When Mount Doom is explored, the first player makes a Fortitude test. Discard 1 extra encounter card for each player. If the first player fails this test, the Ring-bearer claims The One Ring and the players lose the game. If the test is successful, the Ring-bearer completes the quest and the players win the game.


The Mountain of Fire (x1)

Setup: Each player may change heroes he controls without incurring the +1 threat penalty. Place X resource tokens on this card, where X is the number of resource tokens on The Black Gate as recorded in the campaign log. Remove each burden with the following burden set icons from the encounter deck: Helm's Deep, The Road to Isengard The Passing of the Grey Company

Forced: At the end of the round, remove 1 resource token from this card. Then, if there are no resource tokens here, the players lose the game.

Resolution: The first player must choose: - Keep The One Ring card and succumb to the power of Sauron. Then, the players lose the campaign.

- Destroy The One Ring card and defeat the power of Sauron. Then, the players win the campaign.

"I have come," he said. "But I do not choose to do what I came to do. I will not do this deed. The Ring is mine!" And suddenly, as he set it on his finger, he vanished from Sam's sight.
–The Return of the King

"The realm of Sauron is ended!" said Gandalf. "The Ring–bearer has fulfilled his Quest." And as the Captains gazed south to the Land of Mordor, it seemded to them that, black against the pall of cloud, there rose a huge shape of shadow, impenetrable, lightning–crowned, filling all the sky. Enormous it reared above the world, and stretched out towards them a vast threatening hand, terrible but impotent: for even as it leaned over them, a great wind took it, and it was all blown away, and passed; and then a hush fell.
–The Return of the King


The Mountain of Fire (x1)

Setup: Create two separate staging areas: one for The Black Gate Opens and one for Mount Doom. Divide the players into 2 teams, one for each scenario. No more than 4 players can be assigned to each scenario and the number of players assigned to Mount Doom cannot be more than the number of assigned to The Black Gate Opens. Shuffle 1 copy of In Darkness Bind Them into each encounter deck. Place The Eye of Sauron in the Mount Doom staging area with its correspdonding side faceup. Flip this card over and set it next to the Mount Doom quest deck.

Ignore the Forced effect on the Mount Doom campaign card if it is in play.

Forced: At the end of the round, the first player chooses a scenario (The Black Gate Opens or Mount Doom). Each player at the chosen scenario draws 1 card. Each player at the other scenario reduces his threat by 3. Then, the player who controls the Gwaihir objective-ally may give control of it to another player (at either scenario).

At the end of the round, if the last player at either scenario is defeated, both teams lose the game. If the Mount Doom scenario is defeated, both teams win the game.

"His eye is now straining towards us, blind almost to all else that is moving. So we must keep it. Therein lies all our hope."
–Gandalf, The Return of the King


The Mountain of Fire (x1)
Mordor.  

Add Eye to each Fortitude test.

Forced: At the end of the round, flip The Eye of Sauron, then move it and each Nazgรปl enemy in the staging area to The Black Gate Opens staging area. The first player may raise each player's threat by 3 to cancel this effect.


The Mountain of Fire (x1)
Mordor.  

Each enemy in the staging area gets +1 and -10 engagement cost.

Forced: At the end of the round, flip The Eye of Sauron, the move it and each Nazgรปl enemy in the staging area to the Mount Doom staging area. The first player may raise each player's threat by 3 to cancel this effect.