The Wilds of Rhovanion
(x1)

The Wilds of Rhovanion
(x1)

The Wilds of Rhovanion
(x3)

The Wilds of Rhovanion
(x3)

The Wilds of Rhovanion
(x3)

The Wilds of Rhovanion
(x3)

The Wilds of Rhovanion
(x3)

The Wilds of Rhovanion
(x3)

The Wilds of Rhovanion
(x3)

The Wilds of Rhovanion
(x3)

The Wilds of Rhovanion
(x3)
The Wilds of Rhovanion
(x3)

The Wilds of Rhovanion
(x3)

The Wilds of Rhovanion
(x3)

The Wilds of Rhovanion
(x3)

The Wilds of Rhovanion
(x1)

The Wilds of Rhovanion
(x3/x2)

The Wilds of Rhovanion
(x2/x1)

When Revealed: Add the top card of the Evil Creatures deck to the staging area and attach Frenzied Creature to it. (Counts as a Condition attachment with the text: "Attached enemy gets +1 Threat, +1 Attack, +1 Defense and is immune to player card effects")
Shadow: Attach this card to attacking enemy.
The Wilds of Rhovanion
(x3)

The Wilds of Rhovanion
(x2/x1)

The Wilds of Rhovanion
(x3/x2)

The Wilds of Rhovanion
(x2/x1)

The Wilds of Rhovanion
(x2/x1)

The Wilds of Rhovanion
(x3/x2)

The Wilds of Rhovanion
(x2/x1)

The Wilds of Rhovanion
(x2/x1)

The Wilds of Rhovanion
(x2/x1)

When Revealed: Attach to the hero with the most attachments without Weighed Down attached. Then, exhaust attached hero. (Counts as a Condition attachment with the text: "Forced: After attached hero readies, choose and discard an attachment from it. You cannot choose Weighed Down unless attached hero has no other non-objective attachments.")
The Wilds of Rhovanion
(x1)

Each objective-location, and each card guarding one, is immune to player card effects.
Forced: When progress would be placed on the main quest, if there are no objective-locations in play, discard an equal number of cards from the encounter deck instead. Then, put the topmost objective-location in the encounter discard pile into play.
The Wilds of Rhovanion
(x1)

(4)
Forest.
Guarded (location).
Travel: Shuffle the encounter discard pile into the encounter deck. Each player discards the top card of the encounter deck and assigns X damage among characters he controls, where X is that card's Threat.
Forced: After the players travel here, advance to the next stage A, if able.
The Wilds of Rhovanion
(x1)

The Wilds of Rhovanion
(x1)

The Wilds of Rhovanion
(x1)

The Wilds of Rhovanion
(x3/x2)

The Wilds of Rhovanion
(x2/x1)

The Wilds of Rhovanion
(x2/x1)

The Wilds of Rhovanion
(x2/x1)

When Revealed: Each player removes a character he controls from the quest and discards the top card of the encounter deck. If the discarded card's printed Threat is greater than the removed character's Willpower, discard that character.
Shadow: Attacking enemy gets +2 Attack and +2 Defense if it is guarding a card.
The Wilds of Rhovanion
(x3)

The Wilds of Rhovanion
(x2/x1)

The Wilds of Rhovanion
(x3/x2)

The Wilds of Rhovanion
(x2/x1)

The Wilds of Rhovanion
(x3/x2)

When Revealed: Each player discards each resource from each of his hero's resource pools and raises his threat by 1 for each resource he discarded this way. If no resources were discarded this way, Swarm of Bats gains surge.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character has an attachment).
The Wilds of Rhovanion
(x1)

The Wilds of Rhovanion
(x1)

7
(7)

Underground.
Dark.
Lair.
Immune to player card effects.
Fire-drake cannot take damage.
Response: After Dragon Hoard becomes the active location, the first player chooses a player to attach an Artifact attachment from his hand to Dragon Hoard. That attachment gains the guarded (location) keyword. If that attachment has the printed guarded keyword, do not resolve it when the attachment enters play.
The Wilds of Rhovanion
(x2/x1)

The Wilds of Rhovanion
(x3)

1
(5)

Underground.
Contested Depths gets +1 Threat for each location in the victory display.
Forced: After the players travel to Contested Depths, either raise each player's threat by 1 for each location in the victory display, or discard Contested Depths and replace it with the top card of the Caves deck.
The Wilds of Rhovanion
(x2/x1)

The Wilds of Rhovanion
(x2/x1)

The Wilds of Rhovanion
(x2/x1)

The Wilds of Rhovanion
(x2/x1)

The Wilds of Rhovanion
(x2/x1)

(38)
1
1
1
5




Orc.
While Hobgoblin is guarding a card, it gets +X Threat, +X Attack, and +X Defense, where X is that card's cost.
Forced: After Hobgoblin enters play, the first player attaches the top card of his deck to Hobgoblin faceup as a guarded attachment. When Hobgoblin leaves play, return the card it was guarding to its ownerโs hand.
The Wilds of Rhovanion
(x2/x1)

The Wilds of Rhovanion
(x3)

The Wilds of Rhovanion
(x3/x2)

The Wilds of Rhovanion
(x4/x3)

The Wilds of Rhovanion
(x2)

2
(2)

Underground.
Dark.
Deep.
Response: When you travel to Forked Passage (before resolving the deep keyword), raise each playerโs threat by 2 to look at the top 2 cards of the Caves deck. Put 1 on top of the Caves deck and put the other on the bottom. Then, add Forked Passage to the victory display.
The Wilds of Rhovanion
(x3)

When Revealed: Add the total Threat of the active location to the total Threat in the staging area until the end of the phase. If there is no active location, discard cards from the top of the encounter deck until a location is discarded and add it to the staging area.
Shadow: Attacking enemy gets +1 Attack.
The Wilds of Rhovanion
(x3/x2)

The Wilds of Rhovanion
(x2/x1)

The Wilds of Rhovanion
(x2/x1)

The Wilds of Rhovanion
(x1)

The Wilds of Rhovanion
(x1)

The Wilds of Rhovanion
(x1)

The Wilds of Rhovanion
(x1)

The Wilds of Rhovanion
(x1)

The Wilds of Rhovanion
(x1)

The Wilds of Rhovanion
(x1)

1A-B
(10)
Forced: After placing progress here from questing successfully, place 1 resource here.
Forced: At the beginning of the encounter phase, remove 1 resource from this stage. Then, add the top card of the Evil Creatures deck to the staging area.
This stage cannot be defeated while an enemy from the Evil Creatures deck in play.
Setup: Set Woodmen Village and The Old Ford aside, out of play. Create the Evil Creatures deck (see insert) and place it next to the quest deck. Shuffle the encounter deck and discard cards from the top until X locations are discarded, where X is the number of players. Add each discarded location to the staging area.
The Wilds of Rhovanion
(x1)

2A-B
(5)
When Revealed: The first player adds Woodman Village to the staging area. Each other player reveals an encounter card.
No more than 1 progress can be placed on each location in the staging area each round.
Forced: After the players travel to a location, add the top card of the Evil Creatures deck to the staging area.
The players cannot defeat this stage unless the first player controls Haldan.
The Wilds of Rhovanion
(x1)

3A-B
(5)
When Revealed: The first player adds The Old Ford to the staging area. Each other player adds the top card of the Evil Creatures deck to the staging area.
The players cannot travel toThe Old Ford unless there is at least 5 progress here.
Forced: At the beginning of the quest phase, add the top card of the Evil Creatures deck to the staging area.
This stage cannot be defeated while The Old Ford is in play. When The Old Ford is explored, the players win the game.
The Wilds of Rhovanion
(x1)

The Wilds of Rhovanion
(x1)

The Wilds of Rhovanion
(x1)

1A-B
(-)
Setup: Set the Spiders of Mirkwood and Dol Guldur Orcs encounter sets aside, out of play. The first player takes control of Haldan and adds Searching for a Way Out to the staging area. Each player adds 1 Forest Spider to the staging area. Shuffle the encounter deck.
Each playerโs threat cannot be reduced by player card effect.
Forced: After an enemy engages a player, raise that playerโs threat by 1.
The Wilds of Rhovanion
(x1)

2A-B
(-)
When Revealed: Shuffle the Spiders of Mirkwood encounter set into the encounter deck. Then, reveal 1 encounter card per player.
The first Spider enemy revealed each quest phase gains surge.
Forced: When a Spider enemy attacks and damages a character, that character cannot ready until the end of the round.
The Wilds of Rhovanion
(x1)

2C-D
(-)
When Revealed: Shuffle the Dol Guldur Orcs encounter set into the encounter deck. Then, reveal 1 encounter card per player.
The first Orc enemy revealed each quest phase gains surge.
Forced: When an Orc enemy attacks and damages a character, that characterโs controller chooses and discards 1 card from his hand.
The Wilds of Rhovanion
(x1)

3A-B
(-)
When Revealed: Each player chooses a hero he controls, discards each token and attachment from that hero, and places it in the staging area. Each player discards cards from the top of the encounter deck until an enemy is discarded and attaches that enemy to the hero he owns in the staging area, guarding it.
Each enemy guarding a hero cannot take non-combat damage. Each guarded hero is in play but under no player's control.
Forced: When an enemy guarding a hero is defeated, return that hero to its ownerโs control exhausted.
When the players advance from this stage, discard each guarded hero.
The Wilds of Rhovanion
(x1)

3C-D
(-)
When Revealed: Each player discards cards from the top of the encounter deck until he discards a non-objective lcoation and adds it to the staging area. Each player places his hand of cards facedown under a different location in the staging area.
Each location gets +1 quest point for each facedown player card under it.
Forced: When a location with a facedown player card under it is explored, return each facedown player card under it to its ownerโs hand.
When the players advance from this stage, discard each facedown player card under a location.
The Wilds of Rhovanion
(x1)

4A-B
(8)
When Revealed: Remove Searching for a Way Out from the game. Search the remaining set-aside encounter set for the enemy with the most hit points and add it to the staging area. That enemy is the โnemesisโ until it leaves play.
The nemesis gets +2 Threat, +2 Attack, +2 Defense and is immune to player card effects.
Forced: At the end of the round, return the nemesis to the staging area and it makes an attack against the first player.
This stage cannot be defeated while the nemesis is in play. The nemesis cannot take damage unless there is at least 8 progress on this stage. If the players defeat the nemesis, they win the game.
The Wilds of Rhovanion
(x1)

4C-D
(16)
When Revealed: Remove Searching for a Way Out from the game. Starting with the first player, each player discards cards from the top of the encounter deck until he discards an enemy and puts that enemy into play engaged with him.
Forced: At the end of the round, raise each playerโs threat by 1 for each enemy engaged with him.
This stage cannot be defeated while a player is engaged with an enemy. When this stage is defeated, the players win the game.
The Wilds of Rhovanion
(x1)

1A-B
(0)
Setup: Build the Caves deck (see insert) and set it next to the quest deck. Set Fire-drake, Dragon Hoard, and the Dragon Might encounter sets aside, out of play. Shuffle the encounter deck. Each player discards cards from the top of the encounter deck until he discards an enemy or location and adds that card to the staging area.
Forced: At the beginning of the quest phase, discard cards from the top of the encounter deck until a location is discarded. Either add that location to the staging area, or raise each player's threat by X, where X is that location's printed Threat.
This stage cannot be defeated unless there are 3 locations with victory points in the victory display.
The Wilds of Rhovanion
(x1)

2A-B
(-)
When Revealed: Place Dragon Hoard on the bottom of the Caves deck. Add Fire-drake to the staging area and shuffle the Dragon Might encounter set into the encounter deck.
Fire-drake cannot leave the staging area or take damage.
Response: After placing progress here from questing successfully, remove 5 progress from this stage to look at the top 2 cards of the Caves deck. Put one on top of the Caves deck and put the other on the bottom.
After The Dragon Hoard becomes the active location, advance to stage 3A.
The Wilds of Rhovanion
(x1)

3A-B
(-)
When Revealed: Search the encounter deck and discard pile for a Dragon treachery and attach it to Fire-drake, if able. Shuffle the encounter deck.
Ignore the Deep keyword.
Forced: After a player declares X attackers against Fire-drake, he must remove X progress tokens from the main quest or cancel the attack.
This stage cannot be defeated while Fire-drake is in play. If Fire-drake is defeated, the players win the game.