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Scenario Encounter
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Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 1 - 50 of 67 Cards
Revised Core Set (x1)
Item.

Guarded. Restricted.

Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Gandalf's Map to a hero you control. (Counts as an attachment. If detached, return Gandalf's Map to the staging area.)

Attached hero cannot attack or defend.

Revised Core Set (x1)
Item.

Guarded. Restricted.

Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Dungeon Torch to a hero you control. (Counts as an attachment. If detached, return Dungeon Torch to the staging area.)

Forced: At the end of each round, raise attached hero's controller's threat by 2.

Revised Core Set (x1)
Item.

Guarded. Restricted.

Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Shadow Key to a hero you control. (Counts as an attachment. If detached, return Shadow Key to the staging area.)

Forced: At the end of each round, attached hero suffers 1 damage.

The Dark of Mirkwood (x1)
2 
Light.

Attach to a hero. Restricted.

Action: Exhause Cave Torch to place up to 3 progress tokens on a Dark location.

Forced: After Cave Torch exhausts, discard the top card of the encounter deck. If that card is an enemy, add it to the staging area.

Dream-chaser Campaign Expansion (x1)
1 0 1 3
Gondor. Noble.

The first player gains control of Calphon.

Action: Exhaust Calphon to look at the bottom card of your deck. Then you may switch that card with a card in your hand.

If Calphon leaves play, the players lose the game.

Dream-chaser Campaign Expansion (x1)
Item. Artifact.

If unattached, return Gate Key to the staging and it gains:"Action: Exhaust a hero to claim Gate Key and attach it to that hero."

Action: Exhaust Gate Key and attached hero and spend 3 resources for attached hero's resource pool to look at the facedown side of a Temple of the Deceived location.

Dream-chaser Campaign Expansion (x1)
Item. Artifact. Upgraded.

Campaign Mode only.

If unattached, return Gate Key to the staging and it gains:"Action: Exhaust a hero to claim Gate Key and attach it to that hero."

Action: Exhaust Gate Key and attached hero to look at the facedown side of a Temple of the Deceived location or secret.

Dream-chaser Campaign Expansion (x1)
4 4 3 17 5 
Grey Havens. Ship.

Immune to player card effects. Ranged.

Action: Discard the top 2 cards of any deck to deal 1 damage to an engaged non-unique enemy. (Limit once per round.)

If the Glórinaith is destroyed, its controller is eliminated from the game.

Dream-chaser Campaign Expansion (x1)
1 1 1 3
Noldor. Scout.

When Calaerion leaves play, remove him from the game.

Action: Spend 3 resources and exhaust Calaerion to ready the Dream-chaser and give it +1Willpower +1Attack and +1Defense until the end of the phase.

Dream-chaser Campaign Expansion (x1)
2 2 2 4
Noldor. Scout. Upgraded.

When Calaerion leaves play, remove him from the game.

Response: After a card is discarded from the encounter deck, shuffle it into that deck. (Limit once per round.)

Action: Spend 2 resources and exhaust Calaerion to ready another ally and give it +1Willpower +1Attack and +1Defense until the end of the round.

Dream-chaser Campaign Expansion (x1)
1 1 0 2
Creature. Scout.

Surge. Ranged. When Gavin leaves play (other than by his ability), remove him from the game.

Planning Action: Shuffle Gaving and 1 random set-aside Send for Help into the encounter deck.

When Revealed: Put Gavin into play under any player's control commited to the quest. Add 1 resource to Lanwyn's resource pool, if able.

Ered Mithrin Campaign Expansion (x1)
Artifact. Item.

Loot.

If unattached, the first player claims Ashen Brazier and attaches it to a hero they control.

Action: Exhaust Ashen Brazier to look at a facedown shadow card.

The Two Towers (x4)
2 4 3 4
Ent.

While Ent of Fangorn is in the staging area, it gains: "QuestAction: Exhaust a hero you control to discard the top card of the encounter deck. If that hero'sWillpower is greater than the discarded card'sThreat place 1 resource here. Then, if there are 3 resources here, discard them to take control of Ent of Fangorn. Any player may trigger this effect."

The Return of the King (x1)
Fellowship.

Attached hero gains the Ring-bearer trait and the Fellowship sphere. You cannot lose control of the first player token.

Action: Exhaut The One Ring and raise your threat by 1 to choose an enemy. Until the end of the phase, that enemy gets -X Threat, where X is the attac

Core Set (x1)
Item.

Guarded. Restricted.

Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Gandalf's Map to a hero you control. (Counts as an attachment. If detached, return Gandalf's Map to the staging area.)

Attached hero cannot attack or defend.

Core Set (x1)
Item.

Guarded. Restricted.

Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Dungeon Torch to a hero you control. (Counts as an attachment. If detached, return Dungeon Torch to the staging area.)

Forced: At the end of each round, raise attached hero's controller's threat by 2.

Core Set (x1)
Item.

Guarded. Restricted.

Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Shadow Key to a hero you control. (Counts as an attachment. If detached, return Shadow Key to the staging area.)

Forced: At the end of each round, attached hero suffers 1 damage.

Two-Player Limited Edition Starter (x1)
Light.

Attach to a hero. Restricted.

Action: Exhause Cave Torch to place up to 3 progress tokens on a Dark location.

Forced: After Cave Torch exhausts, discard the top card of the encounter deck. If that card is an enemy, add it to the staging area.

Conflict at the Carrock (x1)
2 4 3 10
Ally.

Grimbeorn the Old does not exhaust to defend against Troll enemies.

If Grimbeorn the Old has 8 or more resource tokens on him, he joins the first player as an ally.

Action: Spend 1 resource to place that resource on Grimbeorn the Old.

A Journey to Rhosgobel (x4)
Item.

Guarded.

Action: Exhaust a hero to claim this objective if it has no encounters attached. Then, attach Athelas to that hero.

Khazad-dûm (x1)
Item. Artifact.

Restricted.

Action: Exhaust a hero to claim this objective. Then, attach Book of Mazarbul to that hero. (If detached, return Book of Mazarbul to the staging area.)

Attached hero cannot attack and does not exhaust to commit to a quest.

Khazad-dûm (x1)
Tools.

Guarded. Restricted.

Action: Exhaust a hero to claim this objective if it has no encounters attached. Then, attach Abandoned Tools to that hero. (If detached, return Abandoned Tools to the staging area.)

Khazad-dûm (x1)
Light.

Attach to a hero. Restricted.

Action: Exhaust Cave Torch to place up to 3 progress on a Dark location.

Forced: After Cave Torch exhausts, discard the top card of the encounter deck. If that card is an enemy, add it to the staging area.

Foundations of Stone (x1)
Weapon. Artifact.

Surge. Restricted.

Attached hero gets +3 Attack. If attached hero is a Dwarf it gets +1 Willpower

Action: Exhaust a hero to claim this objective. Then, attach Durin’s Axe to that hero as an attachment.

Foundations of Stone (x1)
Armor. Artifact.

Surge.

Attached hero gets +1 Defense. If attached hero is a Dwarf it gets +2 hit points.

Action: Exhaust a hero to claim this objective. Then, attach Durin’s Helm to that hero as an attachment.

Heirs of Númenor (x1)
Scroll.

If unattached, return Alcaron's Scroll to the staging area and it gains:

Action: Exhaust a hero to attach Alcaron's Scroll to that hero.

Forced: When the hero with Alcaron's Scroll attached is damaged by an enemy attack, attach Alcaron's Scroll to that enemy.

The Steward's Fear (x1)
Clue.

Action: Exhaust a hero to claim this objective, add it to the victory display, and place 1 resource token on the current quest.


The Steward's Fear (x1)
Clue.

Action: Exhaust a hero to claim this objective and attach it to that hero.

Action: If attached to a hero, add Secret Map to the victory display to place 3 progress tokens on the active location.


The Steward's Fear (x1)
Clue.

Action: Exhaust a hero to claim this objective, add it to the victory display, and place 2 resource tokens on the current quest.


The Blood of Gondor (x1)
2 3 1 4
Gondor. Noble. Ranger.

The first player gains control of Faramir.

Combat Action: Exhaust Faramir to turn 1 hidden card faceup. If that card is an enemy, deal 3 damage to it.

If Faramir leaves play, the players have lost the game.

The Blood of Gondor (x1)
1 2 2 3
Gondor. Noble.

The first player gains control of Lord Alcaron.

Action: Exhaust Lord Alcaron to return an enemy engaged with you to the staging area.

If Lord Alcaron leaves play, the players have lost the game.

The Voice of Isengard (x1)
2 1 2 3
Rohan.

If free of encounters, the first player gains control of Gríma.

Action: Exhaust Gríma to draw a card.

If Gríma leaves play, the players lose the game.

Behind him cringing between two other men, came Gríma the Wormtongue. –The Two Towers

The Voice of Isengard (x1)
Orc. Uruk.

Guarded.

Action: Exhaust a hero to claim this objective when it is free of encounters. Attach Mugash to that hero.

Forced: After attached hero takes damage, return Mugash to the top of the encounter deck.

The Treachery of Rhudaur (x1)
Clue.

Action: Exhaust Amarthiúl or a hero to claim Daechanar’s Brand. Then, attach Daechanar’s Brand to that character.

Attached character gets +1 Attack while attacking Undead enemies.

When you touch this dark blade, you can feel a cursed power coursing through it. In Tengwar, the name "Daechanar" is inscribed upon its handle.

The Treachery of Rhudaur (x1)
Clue.

Action: Exhaust Amarthiúl or a hero to claim Heirloom of Iârchon. Then, attach Heirloom of Iârchon to that character.

Attached character gets +1 Willpower.

You find a pendant, similar to the one you've seen Iârion wearing. The inscription on the back says:
"Iârchon, may this pendant guide you away from the shadow that dwells within us all. –Your loving father"

The Treachery of Rhudaur (x1)
Clue.

Action: Exhaust Amarthiúl or a hero to claim Orders from Angmar. Then, attach Orders from Angmar to that character.

Attached character gets +1 Defense while defending against Undead enemies.

You find a tattered, barely legible scroll dated over 1000 years ago, summong those loyal to the Witch-king of Angmar for an assault on Rivendell.

The Grey Havens (x1)
1 0 1 3
Gondor. Noble.

The first player gains control of Calphon.

Action: Exhaust Calphon to look at the bottom card of your deck. Then, you may switch that card with a card in your hand.

If Calphon leaves play, the players lose the game.

The Grey Havens (x1)
0 0 2 5
Corsair. Raider.

The first player gains control of Captain Sahír.

Captain Sahír gets +1 Willpower and +1 Attack for each resource on him (max +6).

Action: Spend 1 resource from a hero you control to place 1 resource on Captain Sahír. (Limit once per round).

If Captain Sahír leaves play, the players lose.

The Grey Havens (x1)
1 2 2 4
Corsair. Raider.

The last player gains control of Na’asiyah.

Action: While Na’asiyah is attacking or defending, spend 1 resource from her to give her +2 Attack or +2 Defense for this attack.

Action: Spend 1 resource from a hero you control to place 1 resource on Na’asiyah. (Limit once per round).

If Na’asiyah leaves play, the players lose.

Temple of the Deceived (x1)
Item. Artifact.

If unattached, return Gate Key to the staging area and it gains:"Action: Exhaust a hero to claim Gate Key and attach it to that hero."

Action: Exhaust Gate Key and attached hero and spend 3 resources from attached hero's resource pool to look at the facedown side of a Temple of the Deceived.

A Storm on Cobas Haven (x1)
Dol Amroth.

Guarded.

If Tower of the Gull is free of encounters, add it to the staging area, controlled by the players.

Combat Action: If the players control Tower of the Gull, exhaust it to deal 2 damage to a non-unique Ship enemy. Any player may trigger this action.

A Storm on Cobas Haven (x1)
Dol Amroth.

Guarded.

If The Beacon is free of encounters, add it to the staging area, controlled by the players.

Planning Action: If the players control The Beacon, exhaust it and spend 5 resources to take control of 1 set-aside copy of Dol Amroth Warship. Any player may trigger this action.

The Black Serpent (x1)
Item. Harad.

Guarded (enemy or location).

While Banner of the Serpent is attached to an encounter card, each Harad enemy gets +1 Attack

Action: Exhaust Banner of the Serpent and raise your threat by 1 to give each Harad enemy engaged with you -1Attack until the end of the phase.

The Black Serpent (x1)
Item. Harad.

Guarded (enemy).

Attached encounter card gets +2 Threat and is immune to player card effects.

Action: Exhaust The Serpent's Garb and raise your threat by 1 to give a Harad enemy in the staging area -2Threat until the end of the phase.

The Black Serpent (x1)
Item. Harad.

Guarded (location).

While Summons from Mordor is attached to an encounter card, each player's threat cannot be reduced.

Action: Exhaust Summons from Mordor and raise your threat by 1 to add 1 resource to attached hero's pool.

Roam Across Rhovanion (x1)
Artifact. Item.

While Durin's Key is free of encounters, the first player attached it to a hero he controls.

Action: Exhaust Durin's Key to give each location -1Threat until the end of the phase.

Forced: At the beginning of the quest phase, the player who controls Durin's Key looks at the top 3 cards of the encounter deck, chooses 1 to reveal, and discards the rest.

The Ghost of Framsburg (x1)
Artifact. Item.

Loot.

If unattached, the first player claims Old Lantern and attaches it to a hero he controls.

Action: Exhaust Old Lantern to choose a player to look at the top X cards of his deck, where X is the Discover value of the active location. He adds one of those cards to his hand and places the rest on the bottom of his deck.

The Ghost of Framsburg (x1)
Artifact. Item.

Loot.

If unattached, the first player claims Scatha's Teeth and attached it to a hero he controls.

Action: Exhaust Scatha's Teeth and attached hero to choose a player. That player reduces his threat by 2.

The Hobbit: Over Hill and Under Hill (x1)
Artifact. Ring.

Attach to Bilbo Baggins.

Action: When answering a riddle, spend 1 resource to discard an additional player card from the top of your deck.

Action: Exhaust Bilbo’s Magic Ring and raise each player's threat by 2 to add 1 resource to Bilbo Baggins' resource pool.

The Hobbit: On the Doorstep (x1)
3 3 3 2
Creature. Eagle.

Action: The first player may spend 2 resources to (choose one): take control of Misty Mountain Eagle, or discard this ally to discard a non-unique enemy in the staging area.

Shadow: Deal 3 damage to attacking enemy.