

Response: After an Ent character takes any amount of damage, ready it. That character gets +3 until the end of the phase.
"They roared and boomed and trumpeted, until stones began to crack and fall at the mere noise of them." –Merry, The Two Towers


Action: Choose and ready a sentinel character.
Valour Action: Ready all sentinel characters.
Aragorn and Boromir did not heed the command, but still held their ground, side by side, behind Gandalf at the far end of the bridge.
–The Fellowship of the Ring






Forced: After the active location is explored, place Curious Brandybuck on the bottom of its owner's deck.
Response: After you travel to a location, put Curious Brandybuck into play from your hand, under any player's control.






Cannot attack or defend.
Response: After Galadhrim Weaver enters play, shuffle the top card of your discard pile into your deck.
"You are indeed high in the favour of the Lady! For she herself and her maidens wove this..." –Lórien Elf, The Fellowship of the Ring




Lords of the Eldar can only be played from your discard pile.
Action: Place Lords of the Eldar on the bottom of your deck from your discard pile. Then, until the end of the round all Noldor characters get +1 , +1
, and +1
.






Response: After Galadhrim Healer enters play, choose a player. Heal 1 damage from each hero controlled by that player.
"Even if your Quest did not concern us closely, you should have refuge in this City, until you were healed and refreshed."
–Celeborn, The Fellowship of the Ring


Attach to a Ranger character. Limit 1 per character.
While attached character is commited to the quest, Weather-stained Cloak gains:
Response: Exhaust Weather-stained Cloak to cancel 1 point of damage just dealt to attached character.
They were clad in warm raiment and heavy cloaks...
–The Return of the King


Response: After an encounter card is revealed from the encounter deck, cancel its effects and discard it if there is a card with the same title in the victory display.
"...I perceive the Dark Lord and know his mind, or all of his mind that concerns the Elves. And he gropes ever to see me and my thought. But still the door is closed!"
–Galadriel, The Fellowship of the Ring


Strider made them take cover in a thicket at the side of the Road, while he went forward to explore. –The Fellowship of the Ring
Limit 1 per deck.
Response: When this stage is defeated, the first player searches the top X cards of the encounter deck for 1 non-objective card worth no victory points and adds it to the victory display. Put the remaining cards back in any order. X is the number of players in the game plus 4.


Attach to a unique ally belonging to any sphere of influence.
Attached character loses the ally card type and gains the hero card type.
"But why, lord, did you receive me as sword–thain, if not to stay by your side?"
–Merry, The Return of the King

Action: Reduce the cost of the next event that has a Valour trigger you play this phase by 2.
Valour Action: Search the top 10 cards of your deck for an event that has a Valour trigger and add it to your hand. Shuffle your deck.
Hope he rekindled, and in hope ended;
over death, over dread, over doom lifted
out of loss, out of life, unto long glory.
–The Return of the King

Attached character gets +1
Response: Add Iârion's Pendant to the victory display to cancel the 'when revealed' effects of a card that was just revaled from the encounter deck, or to cancel a shadow effect just triggered.
"That is just what the Rangers are: the last remnant in the North of the great people."
–Gandalf, The Lord of the Rings


Attach to a character.
Attach character gains the Gondor trait.
But be it known that I have sworn him to my service...
–The Return of the King


Attach to a Gondor hero.
Action: Spend 2 resources from attached hero's resource pool to draw 1 card.
"The last Steward of Gondor begs leave to surrender his office." And he held out a white rod.
–The Return of the King


Resource Action: Exhaust a Noble hero you control to add 2 resources to that hero's resource pool.
...in these days men are slow to believe that a captain can be wise and learned in the scrolls of lore and song, as he is, and yet man of hardihood and swift judgement in the field.
–Beregond, The Return of the King




Response: After you declare a Noble character as a defender against an attack made by an engaged enemy, return that enemy to the staging area. Then, cancel the attack.
So great a power and royalty was revealed in Aragorn...that many of the wild men paused, and looked back over their shoulders to the valley, and some looked up doubtfully at the sky.
–The Two Towers



Attach to a Warrior character. Limit 1 per character.
Attached character gets +2 hit points.
Response: When another character would be assigned any amount of damage, place 1 of that damage on attached character instead.



Response: After a Warrior character is destroyed while defending against an enemy attack, deal damage to the attacking enemy equal to that character's printed .
In a grave along under the shadow of the Hornburg lay Háma, captain of the King's guard. He fell before the Gate.
–The Two Towers



Play only if you control a Noldor hero.
Action: Choose a non-unique enemy. Until the end of the phase, treat the chosen enemy's printed text box as if it were blank (except for Traits).
"...seeing an Elf–lord revealed in his wrath, they were dismayed, and their horses were stricken with madness."
–Gandalf, The Fellowship of the Ring



As an additional cost to play Skyward Volley, exhaust a ranged character you control.
Combat Action: Deal 2 damage to an enemy engaged with a player. Resolve that effect again for each copy of Skyward Volley currently in your discard pile (you may choose different targets).






Response: After Woodland Courier enters play, place 1 progress on a location (2 progress instead if that location has the Forest trait).


Response: When a shadow card increases an enemy's by any amount, increase the defending character's
by 3 for that attack. Then, the players as a group may spend 2
resources to ready the defending character and give it +3
for its next attack this phase.
...the tides of fate had turned against them and their doom was at hand.
–The Return of the King




Attach to Prince Imrahil.
Price Imrahil gains the Outlands trait.
While you control Outlands allies that belong to 4 different spheres, add 1 additional resource to Prince Imrahil's resource pool when you collect resources during the resource phase (if Prince Imrahil is a hero).

Attach to a hero.
While you control 2 or fewer heroes, attached hero does not exhaust to commit to the quest.
While you control 5 or fewer characters, attached hero gets +2 .
"Strider can take you by paths that are seldom tridden. Will you have him?"
–Aragorn, The Fellowship of the Ring

Limit 1 per deck.
Planning Action: Add Justice Shall Be Done to the victory display to draw 3 cards and add 3 resources to the resource pool of each hero you control. At the end of the round, you are eliminated from the game.
"...it is the last move in a great jeopardy, and for one side or the other it will bring the end of the game."
–Aragorn, The Return of the King


Action: Add X resources to any hero's resource pool. X is half the level of Galdor's Counsel
UNRECOGNIZED TYPE: leadership
rounded up. Add Galdor's Counsel to the victory display.

Action: Deal X damage to a non-unique enemy. X is the level of Galdor's Counsel
UNRECOGNIZED TYPE: tactics
Add Galdor's Counsel to the victory display.

Action: Place X progress on a non-unique location in the staging area. X is the level of Galdor's Counsel
UNRECOGNIZED TYPE: spirit
Add Galdor's Counsel to the victory display.

Action: Look at the top X or bottom X cards of your deck, add any number of them to you hand, and put the rest on the top and/or bottom of your deck in any order. X is half the level of Galdor's Counsel
UNRECOGNIZED TYPE: lore
rounded up. Add Galdor's Counsel to the victory display.

Action: Add Command
UNRECOGNIZED TYPE: leadership
to the victory display to choose up to X options, where X is its level:• A hero gets +2 until the end of the round.
• An enemy gets -2 until the end of the round.
• Ready a character with Círdan's Blessing on it.
• Put an ally with cost X or less in your discard pile into play. Discard it at the end of the phase.


Action: Add Command
UNRECOGNIZED TYPE: lore
to the victory display to choose up to X options, where X is its level:• Remove X resources from a non-unique enemy.
• Add 2 resources to each Círdan's Blessing.
• Add the bottom card of your deck to your hand.
• Look at the top 10 cards of the encounter deck, discard any number of them, and shuffle it.


Action: Add Command
UNRECOGNIZED TYPE: spirit
to the victory display to choose up to X options, where X is its level:• A hero gets +2 until the end of the round.
• Each character with Círdan's Blessing on it does not exhaust to commit to a quest this round.
• Place 2 progress on a non-unique location.
• Put Spyglass into play, attached to a hero.


Action: Add Command
UNRECOGNIZED TYPE: tactics
to the victory display to choose up to X options, where X is its level:• A hero gets +2 until the end of the round.
• An enemy gets -2 until the end of the round.
• Deal 2 damage to an enemy. You may engage it.
• Ready an attachment. You may move it to an eligible character.


Surge.
When Revealed: Choose a player to search the top 10 cards of their deck for a card, draw it or play it at no cost, and shuffle their deck. If Send for Help
UNRECOGNIZED TYPE: leadership
is upgraded, repeat this effect. Remove Send for Help from the game
Shadow: Resolve this card's when revealed effect.
☸


Surge.
When Revealed: Search the players' collections for a hero and put it into play under any player's control. If Send for Help
UNRECOGNIZED TYPE: tactics
is upgraded, repeat this effect. At the end of the round, or if those heroes leave play, remove them from the game. Remove Send for Help from the game
Shadow: Resolve this card's when revealed effect.
☸


Surge.
When Revealed: Choose one: resource, planning, combat, or refresh. After the current phase, there is an additional instance of the chosen phase. If Send for Help
UNRECOGNIZED TYPE: spirit
is upgraded, choose two instead (resolve them in any order). Remove Send for Help from the game
Shadow: Resolve this card's when revealed effect.
☸


Surge.
When Revealed: Search the players' collections for Gandalf ally (Core Set 73) and put him into play under any player's control, ignoring uniqueness. If Send for Help
UNRECOGNIZED TYPE: lore
is upgraded, that player chooses up to 3 of Gandalf's options instead of 1. Remove Send for Help from the game.
Shadow: Resolve this card's when revealed effect.
☸







Response: After Grimbeorn the Old defends an attack, spend 1 resource from his pool to declare him as an attacker against that enemy (and resolve his attack). The defending enemy gets -2 for this attack.














Response: After Greenwood Defender enters play, it does not exhaust to defend until the end of the round.
...after the coming of Men they took ever more and more to the gloaming and the dusk.
–The Hobbit


Planning Action: Choose a Dale hero you control. Add 1 resource to its pool for each character you control with a player attachment. You can only play 1 copy of Traffic from Dale each round.
The talk was all of the trade that came and went on the waterways and the growth of the traffic on the river...
The Hobbit







Cannot have restricted attachments.
Response: After Meneldor enters or leaves play, place 2 progress on a location.
...Meneldor young and swift. –The Return of the King


Play only if you control a unique character with the Istari trait and another unique character with the Eagle trait.
Action: Search the top 5 cards of your deck for an Eagle or Istari ally and put it into play. Shuffle your deck. At the end of the round, if that ally is still in play, return it to your hand.


Response: After a character you control attacks and destroys an enemy, exhaust a Weapon attached to that character to ready that character and give it +2 for its next attack this phase.
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
–The Hobbit