

Attach to Kahliel. Restricted.
Each Harad character gets +1 .
Refresh Action: Exhaust Kahliel’s Headdress to shuffle the topmost Harad ally in your discard pile into your deck.







Action: Exhaust Kahliel's Tribesman to choose another Harad character. That character gets +1 +1
and +1
until the end of the phase.
But the Haradrim, being now driven to the brink, turned at bay, and they were fierce in despair...
–The Return of the King



Attach to a Dúnedain or Ranger hero. Restricted.
Response: After you engage an enemy, exhaust Steed of the North to ready attached hero.
Their horses were strong and of proud bearing, but rough-haired...
–The Return of the King



Play only if you control a unique character with the Noble trait and another unique character with the Ranger trait.
Response: After a hero you control participates in an attack that destroys an enemy, add X resources to that hero's pool. X is the just destroyed enemy's printed







Forced: After this ally enters play, search the top 5 cards of the encounter deck for a non-unique location and add it to the staging area. If no location enters play by this effect, discard Dúnedain Pathfinder. Shuffle the encounter deck.



Play only if the main quest has no keywords.
Action: Remove X progress from the main quest to place X progress on a location in the staging area.
"Well," said Boromir, "when heads are at a loss bodies must serve..."
–The Fellowship of the Ring



“I myself dared to pass the doors of the Necromancer in Dul Guldur, and secretly explored his ways...”
–Gandalf, The Fellowship of the Ring
Limit 1 copy of Explore Secret Ways in the victory display.
While Explore Secret Ways is in the victory display, each location in the staging area with the same title as the active location does not contribute its to the total
in the staging area.



Attach to a Harad character. Restricted.
Attached character gets +1 .
Response: After attached character is declared as an attacker, it gets +3 for this attack. After this attack resolves, discard Haradrim Spear.



Limit 1 per deck. Attach to a Gondor hero.
Attached hero gets +1
Valour Response: After attached hero quests successfully, add The Red Arrow to the victory display to search the top 5 cards of your deck for an ally and put it into play.
"The Red Arrow has not been seen in the Mark in all my years!"
–Théoden, The Return of the King



“I called for the help of the Dúnedain, and their watch was doubled...”
–Gandalf, The Fellowship of the Ring
Limit 1 copy of Keep Watch in the victory display.
While this quest is in the victory display, each non-unique enemy engaged with a player gets -1 .


Play only if the characters you control have a total of at least 9 different Traits between them.
Action: Ready each character in play. Until the end of the phase, each character you control gets +1
"For the rest, they shall represent the other Free Peoples of the World: Elves, Dwarves and Men."
–Elrond, The Fellowship of the Ring







Response: After Fastred defends an enemy attack, return that enemy to the staging area to reduce your threat by 2. (Limit once per phase.)
"King's man! King's man!" his heart cried within him.
–The Return of the King



Play only if you control a unique character with the Rohan trait and another unique character with the Gondor trait.
Response: At the beginning of the combat phase, you resolve the step in which you attack enemies before resolving enemy attacks this phase. (Each other player resolves the combat phase as normal after you resolve your attacks.)



Attach to a hero. Limit 1 per hero.
Attached hero gains the Scout trait.
Response: After you play Fearless Scout from your hand, draw a card.
...he got right up to the fire–for fire it was–without disturbing anyone. –The Hobbit



“Foes and fire are before you, and your homes far behind. Yet, though you fight upon an alien field, the glory that you reap there shall be your own for ever.”
–Théoden, The Return of the King
Limit 1 copy of Rally the West in the victory display.
While this quest is in the victory display, each hero gets +1 .



Action: Draw 1 card for each Pipe you control. Heal 1 damage from each hero with a Pipe attachment.
How Old Toby came by the plant is not recorded, for to his dying day he would not tell.
–The Fellowship of the Ring







Folco Boffin gets -1 threat cost for each Hobbit hero you control.
Action: Discard Folco Boffin to reduce your threat by 7. (Limit once per game for the group.)
...he had many friends, especially among the younger generation of Hobbits (descendants mostly from Old Took)
–The Fellowship of the Ring



Combat Action: Deal 3 damage to a non-unique enemy engaged with you.
Valour Combat Action: Discard a non-unique enemy engaged with you.
When thirteen had fallen the rest fled shrieking, leaving the defenders unharmed, except for Sam who had a scrath along the scalp.
—The Fellowship of the Ring



Play only if you control a unique character with the Noldor trait and another unique character with the Dúnedain trait.
Action: Choose a non-unique location in the staging area and increase your threat by X to discard it. X is the chosen location's printed quest points.







Cannot have restricted attachments. Enters play exhausted.
Leaflock gets +1 for each damaged Ent you control (limit +4







Cannot have restricted attachments.
Action: Deal 2 damage to Quickbeam to ready him. (Limit once per phase.)
"...he can move like a wind when he is roused."
–Pippin, The Two Towers



Play into your play area unattached.
While unattached, attach to the next eligible enemy that engages you.
While attached enemy is engaged with you, reduce the total in the staging area by X, where X is attached enemy's printed



Play only if you control a unique character with the Ent trait and another unique character with the Hobbit trait.
Action: Ready each damaged Ent character you control.


When Revealed: Ready each hero committed to the quest and remove Wind from the Sea from the game.

Shadow: Ready the defending character.







Each Dale character you control with a player attachment gets +1
Response: After you play an attachment on a Dale character without an attachment, draw a card.
"He is a strong king, and his realm now reaches south and east of Esgaroth."
–Glóin, The Fellowship of the Ring





















North Realm Lookout gets +1 and does not exhaust to quest while it has an Item attachment.
There were people on the look–out on the banks.
–The Hobbit










Attach to a Dale or Warrior character. Limit 1 per character.
Attached character gets +1 (and +1 hit point if attached character has the sentinel keyword).
Each one of his folk was clad in hauberk of steel mail that hung to his knees...
–The Hobbit



Attach to a Dale or Warrior character. Restricted.
Response: After attached character is declared as an attacker, exhaust Bow of Yew to deal 1 damage to the defending enemy.
“They would shoot at us with their great bows of yew...”
–The Lord of the Eagles, The Hobbit



Attach to a Dale or Scout character. Limit 1 per character.
Response: After attached character commits to the quest, place 1 progress on the active location.
"You are come to the very edge of the Wild..."
–Gandalf, The Hobbit



Planning Action: Choose a Dale hero you control. Add 1 resource to its pool for each character you control with a player attachment. You can only play 1 copy of Traffic from Dale each round.
The talk was all of the trade that came and went on the waterways and the growth of the traffic on the river...
The Hobbit



Response: After a character is declared as an attacker or defender against an enemy with an attachment, that character gets +3 and +3
until the end of this attack.
"Dwarf–mail may be good, but they will soon be hard put to it."
–Bard the Bowman, The Hobbit



Attach to an ally. Restricted.
Limit 1 per ally.
Attached ally gets +2 hit points.
“There are no great weapon-hoards here, lord,” answered Éomer. “Maybe a light helm might be found to fit him...”
–The Return of the King



Response: At the beginning of the quest phase, search the top 5 cards of the encounter deck for a location and make it the active location, returning any previous active location to the staging area. Then, reveal 1 less encounter card this phase (to a minimum of 0). Shuffle the encounter deck.



Attach to a or Noble character. Restricted. Limit 1 per character.
Attached character gets +2 and +2 hit points.
“May it keep you well!” said Théoden. “It was made for me in Thengel's day, while still I was a boy.” –The Two Towers



Attach to a location with no progress tokens on it.
While attached location is the active location, reduce its quest point value to 1.
It was a path made by strong arms and heavy feet.
–The Fellowship of the Ring







Cannot have attachments.
Planning Action: Attach Wild Stallion to an ally you control. (Counts as a Mount attachment with the text: "Restricted. Limit 1 per ally. Attached ally gets +1 +1
+1
and +1 hit point.")







Forest Road Traveler gets +1 +1
and +1
for each attachment on the active location.
Only on the Road would travellers be found...
–The Fellowship of the Ring



Attach to a or Ranger character. Limit 1 per character.
Response: After a Location is revealed from the encounter deck, exhaust Leather Boots to ready attached character.
His legs were stretched out before him, showing high boots of supple leather the fitted him well...
–The Fellowship of the Ring



Play into your play area unattached.
If unattached, attach to the next eligible enemy that engages you.
Response: After attached enemy resolves its attack, ready the defending character.







While Dáin Ironfoot is defending, he gains,"Action: Discard the top card of your deck to give Dáin Ironfoot +1 for this attack. (Limit 3 times per phase.)"
"The time of my thought is my own to spend."
–The Fellowship of the Ring



Play only if no other copies of Man the Walls have been played this round.
Planning Action: Reduce the cost of the next ally played by each player this phase by 1. Those allies cannot quest this round.



Action: Each location with an attachment gets -2 until the end of the phase.



Attach to a or Warrior character. Restricted.
Limit 1 per character.
Attached character gets +1 for each enemy engaged with you. (Limit +3
He gripped tighter on the hilt of his sword and went on doggedly.–The Fellowship of the Ring



Attach to a character. Restricted.
Response: After a shadow effect is triggered during combat, exhaust Round Shield to give attached character +2 for this attack.



Attach to a Dale or Dwarf character. Restricted.
Attached character gets +1 and gains sentinel.
"We make good armour and keen swords, but we cannot again make mail or blade to match those that were made before the dragon came."
–Glóin, The Fellowship of the Ring







Cannot have attachments.
Response: Discard Loyal Hound to cancel up to 2 damage just dealt to a hero you control.







Bywater Shirriff gets +1 +1
and +1
while you are engaged with an enemy with engagement cost higher than your threat.
The Shirriffs was the name that the Hobbits gave to their police, or the nearest equivalent that they possessed.
–The Hobbit