


Attach to Gondor hero. Restricted.
Response: Spend X resources from attached hero's pool to cancel X damage just dealt to attached hero.
This was the livery of the heirs of Elendil, and none wore it now in all Gondor, save the Guards of the Citadel...
–The Return of the King



Attach to a Dúnedain hero.
If the attached hero is Aragorn, he gains a icon.
Response: After you optionally engage an enemy, exhaust Roheryn and attached hero to declare attached hero as an attacker (and resolve its attack) against that eneny.
"Aragorn's own horse that they had brought from the North; Roheryn was his name."
–The Return of the King



Attach to Aragorn.
While Aragorn is questing, each other questing character you control gets +1
While Aragorn is attacking, each other attacking character you control gets +1
Seven stars were about it, and a high crown above it, the signs of Elendil that no lord had borne for years beyond count.
–The Return of the King







Planning Action: Exhaust The One Ring to add 1 resource to a hero's pool.
"I must carry the burden to the end."
–The Return of the King







Sentinel. The first player gains control of Aragorn.
Action: Spend 1 resource from Aragorn's pool to ready him. (Limit once per phase.)
If Aragorn leaves play the players lose the game.
“As I have begun, so I will go on.”
–The Return of the King







Response: After Éomer commits to the quest, spend 1 resource from his resource pool to immediately declare him as an attacker (and resolve his attack) against an enemy in the staging area.
...he was young, and he was king; the lord of a fell people.
–The Return of the King







While you are engaged with an enemy with an engagement cost higher than your threat, the first Hobbit ally you play each round does not require a resource match.
Response: After a Hobbit ally enters play, it gets +2 until the end of the round.







Action: Exhaust Rosie Cotton to choose a Hobbit hero and an attribute Add Rosie Cotton's
to that hero's chosen attribute until the end of the phase. (Limit once per phase.)







Action: Spend 1 resource from a Rohan hero's resource pool to put Elfhelm into play from your hand under your control. At the end of the phase, discard Elfhelm if he is still in play.
"...my lord sends word that we must set ourselves in readiness; orders may come for a sudden move."
–The Return of the King







While Elrohir is in play, Elladan gets +2
Response: After you optionally engage an Orc enemy, ready Elladan.
...they rode often far afield with the Rangers of the North, forgetting never their mother's torment in the dens of the Orcs. –The Return of the King







While Elladan is in play, Elrohir gets +2
Response: After you optionally engage an Orc enemy, ready Elrohir.
"From the North we came with this purpose, and from Elrond our father we brought this very counsel."
–The Return of the King



Response: After you engage an enemy, search the top 5 cards of your deck for a Hobbit ally and put it into play (search you entire deck instead if that enemy's engagement cost is higher than your threat). Shuffle your deck. At the end of the round, if that ally is still in play, return it to your hand.


Attach to a Hobbit hero. Limit 2 copies of Friend of Friends in play.
While another hero has Friend of Friends attached, attached hero gets +1 +1
+1
and +1 hit point.
"Come, Mr. Frodo!" he cried, "I can't carry it for you, but I can carry you and it as well"
–Sam Gamgee, The Return of the King



Attach to the Ring-bearer. Limit 1 per hero.
While an Orc is making an enagement check with you, it gets +5 engagement cost.
Response: After an Orc engages you, discard Orc Disguise. Until the end of the round, that enemy cannot attack you.


Setup: The first player attaches Old Bogey-stories to a hero in play.
Action: Add Old Bogey-stories to the victory display to shuffle your hand of at least 6 cards into your deck. Then, draw 6 cards.
"If you mean the old bogey–stories Fatty's nurses used to tell him, about goblins and wolves and things of that sort, I should say no." –Merry, The Fellowship of the Ring


Setup: The first player adds this card to his hand.
Response: Add this card to the victory display and remove it from the campaign pool to cancel the "when revealed" effects of an encounter card just revealed from the encounter deck.
By fire, sun and moon, harken now and hear us!
Come, Tom Bombadil, for our need is near us!
–Frodo, The Fellowship of the Ring







Action: Raise your threat by 1 to ready Boromir.
Action: Discard Boromir to deal 2 damage to each enemy engaged with a single player.







Response: After a Silvan ally enters play, that ally gets +1 +1
and +1
until the end of the round.







Galadriel cannot quest, attack or defend. Allies you control do not exhaust to commit to the quest during the round they enter play.
Action: Exhaust Galadriel to choose a player. That player reduces his threat by 1 and draws 1 card. (Limit once per round.)







Action: Pay 1 resource from Glorfindel's pool to heal 1 damage on any character. (Limit once per round.)







Action: Discard 1 card from your hand to give Éowyn +1 until the end of the phase. This effect may be triggered by each player once each round.







The first player draws 1 additional card in the resource phase.




















Action: Discard a card from your hand to add 1 resource to a Noldor hero's resource pool, or to Aragorn's resource pool. (Limit once per round.)







Response: After you engage an enemy with a higher engagement cost than your threat, ready Sam Gamgee. He gets +1 , +1
, and +1
until the end of the round.