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Card Type Subtype Deck Type
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Trait Keyword Victory
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Player Encounter Quest
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Results: 401 - 450 of 1591 Cards
Dream-chaser Hero Expansion (x3)
0
Item.

Attach to a Gondor hero.

Action: Spend 2 resources from attached hero's resource pool to draw 1 card.

"The last Steward of Gondor begs leave to surrender his office." And he held out a white rod.
–The Return of the King

Dream-chaser Hero Expansion (x3)
1
Title.

Attach to a Ranger or hero.

Response: After a Signal attachment is attached to a hero, exhaust Rune-master to add 1 resource to that hero's resource pool.

Dream-chaser Hero Expansion (x3)
0

Resource Action: Exhaust a Noble hero you control to add 2 resources to that hero's resource pool.

...in these days men are slow to believe that a captain can be wise and learned in the scrolls of lore and song, as he is, and yet man of hardihood and swift judgement in the field.
–Beregond, The Return of the King

Dream-chaser Hero Expansion (x3)
3 0 3 2 2 5 ★
Dwarf. Warrior.

Response: After Azain Silverbeard participates in an attack that destroys an enemy, spend 1 resource to deal 2 damage to another enemy that shares a Trait with the destroyed enemy. Any player may trigger this response.

Dream-chaser Hero Expansion (x3)
2 1 1 0 2 3 ★
Noldor. Warrior.

While the top card of your discard pile is an ally, Mithlond Sea-watcher gets +2 Attack and gains ranged.

But it was an old tradition that away over there stood the Grey Havens, from which at times elven-ships set sail, never to return.
–The Fellowship of the Ring

Dream-chaser Hero Expansion (x3)
3 1 1 1 3 3 ★ 2 
Noldor. Warrior.

Veteran Sword-elf gets +1 Attack and +1 Defense for each copy of Veteran Sword-elf in your discard pile.

The elves were the first to charge. Their hatred for the goblins is cold and bitter.
–The Hobbit

Dream-chaser Hero Expansion (x3)
0
2 

Response: After a Warrior character is destroyed while defending against an enemy attack, deal damage to the attacking enemy equal to that character's printed Attack.

In a grave along under the shadow of the Hornburg lay Háma, captain of the King's guard. He fell before the Gate.
–The Two Towers

Dream-chaser Hero Expansion (x3)
3 2 0 1 2 4 ★
Gondor.

Response: After you play Linhir Sea-captain from your hand, if you paid all of its resource cost from a single hero's resource pool, both that hero and Linhir Sea-captain do not exhaust to quest this round.

Dream-chaser Hero Expansion (x3)
1

Play only after the staging step.

Quest Action: Choose X questing Hobbit characters you control. Ready each chosen character and remove them from the quest. Then, reduce your threat by X.

"The road goes on for ever," said Pippin; "but I can't without a rest. It is high time for lunch."
–The Fellowship of the Ring

Dream-chaser Hero Expansion (x3)
2

Quest Action: Ready a questing character and give that character +1 Willpower until the end of the phase. Resolve that effect again for each copy of Elwing’s Flight currently in your discard pile (you may choose different targets).

There flying Elwing came to him
and flame was in the darkness lit;
more bright than light of diamond
the fire upon her carcanet.
–The Fellowship of the Ring

Dream-chaser Hero Expansion (x3)
2

Action: Choose a hero you control. Each hero with lower threat cost than the chosen hero gets +2 Defense until the end of the phase. Then, the players as a group may spend 2 resources to give +2 Attack to each hero with lower threat cost than the chosen hero until the end of the phase.

Wherever he came men's hearts would lift again, and the winged shadows pass from memory.
–The Return of the King

Dream-chaser Hero Expansion (x3)
0

Response: When a shadow card increases an enemy's Attack by any amount, increase the defending character's Defense by 3 for that attack. Then, the players as a group may spend 2 resources to ready the defending character and give it +3 Attack for its next attack this phase.

...the tides of fate had turned against them and their doom was at hand.
–The Return of the King

Dream-chaser Hero Expansion (x3)
2 1 0 1 2 3 ★
Noldor. Healer.

Action: Discard a card from your hand to heal 1 damage on any character. (Limit twice per round).

"You are in Rivendell, and you need not worry about anything for the present."
–Gandalf, The Fellowship of the Ring

Dream-chaser Hero Expansion (x3)
1
3 
Trap.

Play Entagling Nets into the staging area, unattached.

If unattached, attach Entangling Nets to the next eligible enemy that enters the staging area.

Attached enemy gets -2Attack and -2Defense

Dream-chaser Hero Expansion (x3)
0
1 
Item.

Attach to a location in the staging area.

Progress from questing successfully may be placed on the attached location before it is placed on the current quest.

Dream-chaser Hero Expansion (x3)
0
6 
Condition.

Attach to a location.

Action: Exhaust a Ranger or Scout character to give attached location -2Threat until the end of the phase.

"In this high play you may see the two powers that are opposed to one another; and ever they strive now in thought..."
–The Fellowship of the Ring

Dream-chaser Hero Expansion (x3)
1
6 

Play only after making engagement checks.

Encounter Action: If no enemies were engaged this phase, deal 1 damage to each enemy in the staging area. Then, the players as a group may spend 3 resources to deal 2 additional damage to each enemy in the staging area.

Dream-chaser Hero Expansion (x3)
2

Action: Place 2 progress on any location. Resolve that effect again for each copy of The Evening Star currently in your discard pile (you may choose new targets).

...for ever still a herald on
an errand that should never rest
to bear his shining lamp afar,
the Flammifer of Westernesse.
–The Fellowship of the Ring

Dream-chaser Hero Expansion (x3)
5

You may exhaust any number of Healer characters you control as part of this card's cost. Reduce the cost to play this card by 1 for each Healer character you exhaust in this way.

Refresh Action: Choose a hero in any player's discard pile. Put that hero into play under its owner's control, with 1 damage token on it.

Dream-chaser Hero Expansion (x3)
0

Limit 1 per deck.

Planning Action: Add Justice Shall Be Done to the victory display to draw 3 cards and add 3 resources to the resource pool of each hero you control. At the end of the round, you are eliminated from the game.

"...it is the last move in a great jeopardy, and for one side or the other it will bring the end of the game."
–Aragorn, The Return of the King

Dream-chaser Hero Expansion (x3)
0

Play only if you control 2 or fewer heroes.

Action: Until the end of the phase, if your threat is higher than 20, treat your threat as if it is 20.

"I see now little hope, if we do not soon vanish from sight for a while, and cover our trail."
–Gandalf, The Fellowship of the Ring

Dream-chaser Campaign Expansion (x1)
0
Modification. Weapon.

When Ballista leaves play, remove it from the game.

Attached Ship gets +1 Attack.

Dream-chaser Campaign Expansion (x1)
0
Modification. Weapon. Upgraded.

When Ballista leaves play, remove it from the game.

Attached Ship gets +1Attack and gains ranged.

Response: After attached Ship attacks, deal 1 damage to a non-unique enemy and remove 1 resource from that enemy.

Dream-chaser Campaign Expansion (x1)
0
Modification.

When Enlarged Quarters leaves play, remove it from the game.

Attached Ship gets +3 hit points and can be commited to any Sailing test.

Dream-chaser Campaign Expansion (x1)
0
Modification. Upgraded.

When Enlarged Quarters leaves play, remove it from the game.

Attached Ship gets +3 hit points and can be commited to any Sailing test. It counts as 1 additional character when committed to a Sailing test.

Dream-chaser Campaign Expansion (x1)
0
Modification.

When Extra Sails leaves play, remove it from the game.

Attached Ship gets +1Willpower

Dream-chaser Campaign Expansion (x1)
0
Modification. Upgraded.

When Extra Sails leaves play, remove it from the game.

Attached Ship gets +1Willpower

Response: When a non-unique Ship enemy engages you, spend 1 resource and exhaust Extra Sails to reduce that enemy's Boarding value by 1.

Dream-chaser Campaign Expansion (x1)
0

Action: Add X resources to any hero's resource pool. X is half the level of Galdor's Counsel

UNRECOGNIZED TYPE: leadership

rounded up. Add Galdor's Counsel to the victory display.

Dream-chaser Campaign Expansion (x1)
0

Action: Deal X damage to a non-unique enemy. X is the level of Galdor's Counsel

UNRECOGNIZED TYPE: tactics

Add Galdor's Counsel to the victory display.

Dream-chaser Campaign Expansion (x1)
0

Action: Place X progress on a non-unique location in the staging area. X is the level of Galdor's Counsel

UNRECOGNIZED TYPE: spirit

Add Galdor's Counsel to the victory display.

Dream-chaser Campaign Expansion (x1)
0

Action: Look at the top X or bottom X cards of your deck, add any number of them to you hand, and put the rest on the top and/or bottom of your deck in any order. X is half the level of Galdor's Counsel

UNRECOGNIZED TYPE: lore

rounded up. Add Galdor's Counsel to the victory display.

Dream-chaser Campaign Expansion (x1)
1
Condition.

Attach to a character.

Círdan's Blessing enters play with X resources on it. X is 1 more than the level of Círdan's Blessing

UNRECOGNIZED TYPE: leadership

Response: When attached character defends, remove 1 resource from Círdan's Blessing to give that character +3Defense for this attack.

Dream-chaser Campaign Expansion (x1)
1
Condition.

Attach to a character.

Círdan's Blessing enters play with X resources on it. X is 1 more than the level of Círdan's Blessing

UNRECOGNIZED TYPE: tactics

Response: When attached character attacks, remove 1 resource from Círdan's Blessing to give that character +3Attack for this attack.

Dream-chaser Campaign Expansion (x1)
1
Condition.

Attach to a character.

Círdan's Blessing enters play with X resources on it. X is 1 more than the level of Círdan's Blessing

UNRECOGNIZED TYPE: spirit

Action: Exhaust Círdan's Blessing and remove 1 resource from it to give attached hero +3Willpower until the end of the phase.

Dream-chaser Campaign Expansion (x1)
1
Condition.

Attach to a hero.

Círdan's Blessing enters play with X resources on it. X is 1 more than the level of Círdan's Blessing

UNRECOGNIZED TYPE: lore

Response: After the active location is explored, move 1 resource from Círdan's Blessing to attached hero's resource pool. Then, heal 1 damage from attached hero.

Ered Mithrin Hero Expansion (x1)
10 2 3 2 3 6 ★ 3 
Dale. Noble.

Each Dale character you control with a player attachment gets +1 Willpower

Response: After you play an attachment on a Dale character without an attachment, draw a card.

"He is a strong king, and his realm now reaches south and east of Esgaroth."
–Glóin, The Fellowship of the Ring

Ered Mithrin Hero Expansion (x1)
9 1 1 2 2 4 ★ 2 
Hobbit. Burglar.

Response: After Bilbo Baggins commits to the quest, choose an enemy in the staging area. Until the end of the phase, Bilbo Baggins gets +X Willpower where X is that enemy's Threat If the players quest successfully, deal 1 damage to that enemy (2 damage instead if it is guarding a card).

Ered Mithrin Hero Expansion (x1)
9 2 2 2 3 5 ★ 2 
Dale. Noble.

While playing an Item attachment, Bard son of Brand is considered to have the printed , , and icons.

Response: When a character leaves play, return each attachment attached to that character to its owners hand. (Limit once per phase.)

Ered Mithrin Hero Expansion (x3)
2 1 1 1 1 2 ★ 2 
Dale.

Guardian of Esgaroth gets +1 Willpower, +1 Attack, +1 Defense, and +1 hit point for each different player card attachment it has. (Limit +3 to each.)

The men of the lake–town Esgaroth were mostly indoors, for the breeze was from the black East and chill, but a few were walking on the quays, and watching...
–The Hobbit

Ered Mithrin Hero Expansion (x3)
1 1 0 0 1 1 ★
Creature.

Cannot attack, defend, or have attachments.

Refresh Action: Return Messenger Raven to it's owner's hand and name a card type. Choose a player to look at the top card of his deck. If that card is the named type, add it to its owner's hand. If it is not, discard it.

Ered Mithrin Hero Expansion (x3)
3 0 1 2 3 4 ★
Dale. Warrior.

Reduce the cost to play Armor attachments on Redwater Sentry by 1.

Redward Sentry gets +1 Defense and gains sentinel while it has an Armor attachment.

Ered Mithrin Hero Expansion (x3)
0

Play only if no other copies of Man the Walls have been played this round.

Planning Action: Reduce the cost of the next ally played by each player this phase by 1. Those allies cannot quest this round.

Ered Mithrin Hero Expansion (x3)
2 1 1 1 3 3 ★
Beorning.

Combat Action: Choose a Beorning ally with printed cost 3 or more in your hand or discard pile. Discard Beorning Skin-changer to put that ally into play.

"...sometimes he is a huge black bear, sometimes he is a great strong black–haired man with huge arms and a great beard."
–Gandalf, The Hobbit

Ered Mithrin Hero Expansion (x3)
1
1 

Response: After a Beorning character is declared as an attacker or defender against an enemy, that enemy gets -2 Attack and -2 Defense until the end of the phase.

Swiftly he returned and his wrath was redoubled, so that nothing could withstand him, and no weapon seemed to bite upon him. –The Hobbit

Ered Mithrin Hero Expansion (x3)
0
1 

Action: Return an Eagle ally to your hand to shuffle a set-aside Eagle of the North into the encounter deck. Then, remove Flight of the Eagles from the game.

Behind them in long swift lines came all their vassals from the northern mountains, speeding on a gathering wind.
–The Return of the King

Ered Mithrin Hero Expansion (x3)
1

Play only if you control a unique character with the Istari trait and another unique character with the Eagle trait.

Action: Search the top 5 cards of your deck for an Eagle or Istari ally and put it into play. Shuffle your deck. At the end of the round, if that ally is still in play, return it to your hand.

Ered Mithrin Hero Expansion (x3)
4 2 2 2 2 4 ★
Dale.

Reduce the cost to play Item attachments on Descendant of Girion by 1.

–Glóin, The Fellowship of the Ring

Ered Mithrin Hero Expansion (x3)
2 1 1 0 2 3 ★
Dale.

Response: After Long Lake Fisherman enters play, name a number. Then, search the top 5 cards of your deck for a card whose printed cost is equal to that number and add it to your hand. Shuffle your deck.

Ered Mithrin Hero Expansion (x3)
2 1 1 1 1 2 ★
Creature.

Cannot have attachments.

Planning Action: Attach Wild Stallion to an ally you control. (Counts as a Mount attachment with the text: "Restricted. Limit 1 per ally. Attached ally gets +1 Willpower, +1 Attack, +1 Defense, and +1 hit point.")

Ered Mithrin Hero Expansion (x3)
1
Artifact. Item. Armor.

Guarded (location).

Attach to a hero.

Response: When attached hero is dealt any amount of damage, reduce that damage by 1.

It was of silver-steel which the Elves call mithril, and with it went a belt of pearls and crystals. –The Hobbit