Core Set
(x2/x0)

Core Set
(x3)

Two-Player Limited Edition Starter
(x1)

Two-Player Limited Edition Starter
(x2/x0)

Two-Player Limited Edition Starter
(x2)

The Hunt for Gollum
(x2)

The Hunt for Gollum
(x2)

The Hills of Emyn Muil
(x4/x2)

The Hills of Emyn Muil
(x3)

Khazad-dûm
(x3)

Khazad-dûm
(x2)

The Redhorn Gate
(x1)

The Redhorn Gate
(x2)

Road to Rivendell
(x3)

The Long Dark
(x2/x1)

The Morgul Vale
(x3)

The Nîn-in-Eilph
(x3)

Celebrimbor's Secret
(x1)

The Antlered Crown
(x2)

Across the Ettenmoors
(x2/x0)

The Treachery of Rhudaur
(x3/x2)

The Treachery of Rhudaur
(x3)

Sorcery.
When Revealed: Discard the top 3 cards of the encounter deck. The first player must either remove X progress from among the quests in play, or assign X damage among characters he controls. X is the total Threat of the discarded cards.
Shadow: If this attack destroys a character, raise your threat by the destroyed character's Willpower.
The Grey Havens
(x2/x1)

The Grey Havens
(x2)

The Sands of Harad
(x1)

The Sands of Harad
(x5/x4)

The Sands of Harad
(x2/x1)

The Sands of Harad
(x1)

The Sands of Harad
(x3/x2)

The Sands of Harad
(x4/x3)

The Black Serpent
(x1)

(50)
0
2
1
8




Harad.
Cannot leave the staging area or take damage. X is the stage number of the main quest.
The Black Serpent gets +X Threat, +X Attack and +X Defense.
Forced: At the end of the encounter phase, either remove X progress from the main quest, or The Black Serpent makes an immediate attack against the first player.
The Black Serpent
(x4)

The Black Serpent
(x2/x1)

4
(4)

Desert.
Ruins.
While The Serpent's Redoubt is in the staging area, it gains: "Forced: After a player plays an ally from his hand, either remove 1 progress from the main quest, or exhaust that ally."
Travel: The first player searches the encounter deck and discard pile for an enemy and puts it into play engaged with him. Shuffle the encounter deck.
The Black Serpent
(x2/x1)

The Black Serpent
(x3)

The Crossings of Poros
(x1)

(50)
0
2
1
8




Harad.
Cannot leave the staging area or take damage. X is the stage number of the main quest.
The Black Serpent gets +X Threat, +X Attack and +X Defense.
Forced: At the end of the encounter phase, either remove X progress from the main quest, or The Black Serpent makes an attack against the first player.
The Fate of Wilderland
(x3)

The Hobbit: Over Hill and Under Hill
(x1)

The Hobbit: Over Hill and Under Hill
(x1)

The Hobbit: Over Hill and Under Hill
(x3)

The Hobbit: On the Doorstep
(x4)

The Hobbit: On the Doorstep
(x3)

The Hobbit: On the Doorstep
(x3/x2)

The Hobbit: On the Doorstep
(x1)

The Hobbit: On the Doorstep
(x1)

The Hobbit: On the Doorstep
(x3)

2
(5)

Mountain.
Response: When Western Slopes leaves play as an explored location (choose one): the first player draws 2 cards, or remove 1 progress token from Smaug the Golden.
Burgle: The first player shuffles his deck and reveals the top card. He may discard 2 cards from his hand that match the revealed card's sphere.
The Hobbit: On the Doorstep
(x1)

The Road Darkens
(x2/x1)

The Flame of the West
(x1)

5
(5)

Hill.
Immune to player card effects.
Forced: After The Stone of Erech becomes the active location, each player searches the encounter deck and discard pile for an Oathbreaker enemy and adds it to the staging area. Shuffle the encounter deck.
Travel: Remove 5 progress from stage 3B to travel here.
The Siege of Annúminas
(x3)

The Siege of Annúminas
(x3)

The Siege of Annúminas
(x3)

The Siege of Annúminas
(x3)

The Siege of Annúminas
(x2)

Attack on Dol Guldur
(x2)

Attack on Dol Guldur
(x2)

Attack on Dol Guldur
(x2)

Attack on Dol Guldur
(x3)

Attack on Dol Guldur
(x4)

Attack on Dol Guldur
(x3)

The Wizard's Quest
(x1)
27
The Woodland Realm
(x1)
11
The Mines of Moria
(x3)
3
The Mines of Moria
(x2)
7
Escape from Khazad-dûm
(x2)
16
The Hunt for Gollum Nightmare
(x2)

When Revealed: Attach to the active location and remove all progress from that location. (Counts as a Condition attachment with the text:"Limit 1 per location. Attached location contributes its Threat during the quest phase as if it were in the staging area.")
If The Trail Goes Cold does not attach to a location as a result of this effect, it gains surge.
The Hills of Emyn Muil Nightmare
(x3)

Into the Pit Nightmare
(x3)

The Redhorn Gate Nightmare
(x3)

The Fords of Isen Nightmare
(x3)

Into Fangorn Nightmare
(x3)

Into Fangorn Nightmare
(x2)

Intruders in Chetwood Nightmare
(x3)

When Revealed: Search the encounter deck, discard pile and victory display for a copy of Orc War Party and add it to the staging area. Shuffle the encounter deck. Either remove all progress from the main quest, or each Orc War Party in the staging area makes an immediate attack against the player with the highest threat.
The Wastes of Eriador Nightmare
(x1)

Flight of the Stormcaller Nightmare
(x2)

2
(6)

Coastland.
Ocean.
When Revealed: If your heading is off-course (Cloudy, Rainy, or Stormy), make Sharp Jetties the active location, returning any currently active location to the staging area.
Forced: When any amount of progress is placed on Sharp Jetties, either remove an equal amount of progress from the current quest, or deal an equal amount of damage to each Ship objective.
The Drowned Ruins Nightmare
(x3)

The Battle of Five Armies Nightmare
(x3)

The Battle of Five Armies Nightmare
(x4)

The Battle of Five Armies Nightmare
(x4)

Flight to the Ford Nightmare
(x2)
