Two-Player Limited Edition Starter
(x2/x0)

Khazad-dûm
(x3)

Shadow and Flame
(x2)

Encounter at Amon Dîn
(x2/x0)

The Morgul Vale
(x2)

The Battle of Carn Dûm
(x2/x0)

The Grey Havens
(x2)

(12)
2
3
3
3




Corsair.
Raider.
Forced: When Vicious Marauder engages you, discard a random card from your hand and place resources on it equal to that cardโs printed cost.
Forced: When Vicious Marauder attacks you, distribute damage among characters you control equal to the number of resources on it.
The Hobbit: Over Hill and Under Hill
(x2/x1)

The Black Riders
(x1)

The Treason of Saruman
(x2)

The Treason of Saruman
(x3/x2)

The Land of Shadow
(x4)

The Land of Shadow
(x4/x3)

The Land of Shadow
(x3/x2)

The Land of Shadow
(x1)

4
(2)

Vale.
Immune to player card effects.
Forced: After Morgul Vale is explored, search the encounter deck and discard pile for a Morgul Wraith and add it to the staging area. Shuffle the encounter deck. Then, the first player must either exhaust The One Ring, or discard 1 random card from each player's hand.
The Land of Shadow
(x1)

Attack on Dol Guldur
(x1)

The Dunland Trap Nightmare
(x3)

Temple of the Deceived Nightmare
(x3)

3
(4)

Ruins.
Forced: When Cursed Temple is flipped over while active, discard 3 cards at random from each player's hand.
While Cursed Temple is the active location, each player cannot draw cards by card effects.
Uncharted. Cannot have player card attachments.
Forced: After Edge of the Temple becomes the active location, flip it over.
Action: Remove 8 progress from Edge of the Temple to look at its facedown side.
Over the Misty Mountains Grim Nightmare
(x4)

The Road to Isengard Nightmare
(x3)

The Road to Isengard Nightmare
(x3)

The Passage of the Marshes Nightmare
(x3)

Shelob's Lair Nightmare
(x3)

Shelob's Lair Nightmare
(x3)
