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25 Results Found

Khazad-dûm (x3)
3 (5)
Underground.   Dark.   Hazard.  
When Revealed: Each player may choose and discard 1 card at random from his hand. If all players did not discard 1 card, Fouled Well gains surge.

Shadow and Flame (x2)
Weapon.   Flame.  
When Revealed: Attach Many Thonged Whip to Durin's Bane as a Weapon attachment with the text: 'Forced: When Durin's Bane attacks, the defending player must discard 1 card at random from his hand.'

Encounter at Amon Dîn (x2/x0)
(40) 3 5 2 3
Creature.   Eagle.  
When Revealed: Discard the character with the fewest remaining hit points. That character's controller may discard 3 cards at random from his hand to prevent this effect.

The Morgul Vale (x2)

Doomed 2.  
When Revealed: Each player must discard 3 random cards from his hand or place 1 progress token on To the Tower.

Shadow: Return attacking enemy to the staging area after this attack.

The Battle of Carn Dûm (x2/x0)
Sorcery.  
When Revealed: Each player must discard a random card from his hand. Each player then searces his deck for each other copy of the card he discarded, and discards those as well. Shuffle each searched deck.

Shadow: Discard a random card from the defending player's hand.

The Grey Havens (x2)
(12) 2 3 3 3
Corsair.   Raider.  
Forced: When Vicious Marauder engages you, discard a random card from your hand and place resources on it equal to that card’s printed cost. Forced: When Vicious Marauder attacks you, distribute damage among characters you control equal to the number of resources on it.

The Hobbit: Over Hill and Under Hill (x2/x1)
3 (2)
Western Lands.  
Forced: After placing 1 or more progress tokens on Dreary Hills, each player must discard 1 card at random from his hand. Response: After Dreary Hills leaves play as an explored location, Bilbo Baggins gains 1 resource.

The Black Riders (x1)

Surge.  
When Revealed: The first player must exhaust The One Ring. If The One Ring is already exhausted, the first player must discard 2 cards at random from his hand.

Shadow: Defending player discards 1 card at random from his hand.

The Treason of Saruman (x2)
(29) 1 2 1 3
Orc.  
Peril.   Archery 1.  
When Revealed: Either discard 1 random card from your hand, or reveal an encounter card.

Shadow: Until the end of the round, attacking enemy gets +2 Defense.

The Treason of Saruman (x3/x2)
(44) 1 3 1 3
Orc.  
Peril.   Archery 1  
When Revealed: Discard 1 random card from your hand. Snaga gets +X Threat until the end of the round, where X is the discarded card's printed cost.

The Land of Shadow (x4)
(36) 1 3 1 4
Harad.  
Surge.   Archery 1.  
Forced: After Man of Harad engages you, discard 1 random card from your hand.

Shadow: Discard 1 random card from your hand.

The Land of Shadow (x4/x3)
(35) 1 3 2 3
Orc.   Uruk.  
Peril.  
When Revealed: Either discard 1 random card from your hand, or reveal an additional encounter card.

Shadow: If this attack destroys a character, discard 1 random card from your hand.

The Land of Shadow (x3/x2)
(40) 2 4 2 5
Orc.   Uruk.  
Peril.  
When Revealed: Either discard 1 random card from each player’s hand, or Orc of Cirith Ungol makes an immediate attack against you.

The Land of Shadow (x1)
4 (2)
Vale.  
Immune to player card effects. Forced: After Morgul Vale is explored, search the encounter deck and discard pile for a Morgul Wraith and add it to the staging area. Shuffle the encounter deck. Then, the first player must either exhaust The One Ring, or discard 1 random card from each player's hand.

The Land of Shadow (x1)
2 (2)
Mountain.  
Immune to player card effects. Travel: Either exhaust Sméagol, or discard 1 random card from each player's hand. Forced: After Sméagol's Secret Way is explored, each player either exhausts a character he controls, or discards 1 random card from his hand.

Two-Player Limited Edition Starter (x2/x0)
X (3)
Forest.  
X is the number of locations in the staging area. Travel: Each player must discard 1 random card from his hand to travel here.

Attack on Dol Guldur (x1)
(45) 3 5 3 9
Lieutenant.   Troll.   Olog-hai.  
Indestructible.  
Immune to player card effects. Forced: When Bane of Amon Lanc attacks you, discard a random card from your hand. Bane of Amon Lanc gets +X Attack for this attack, where X is that card's printed cost.

The Dunland Trap Nightmare (x3)
(30) 3 5 2 5
Dunland.   Boar Clan.  
Forced: After Boar Clan Ambusher attacks and destroys a character, discard a random card from your hand.

Shadow: If this attack destroys a character, discard a random card from your hand.

Temple of the Deceived Nightmare (x2)
3 (4)
Ruins.  
Uncharted.  
Forced: When Cursed Temple is flipped over while active, discard 3 cards at random from each player's hand. While Cursed Temple is the active location, each player cannot draw cards by card effects.

Uncharted. Cannot have player card attachments. Forced: After Edge of the Temple becomes the active location, flip it over. Action: Remove 8 progress from Edge of the Temple to look at its facedown side.

Over the Misty Mountains Grim Nightmare (x4)
3 (10)
Mountain.  
Action: Exhaust Bilbo Baggins and spend 1 Baggins resource to place 5 progress on Dim Valley. Forced: At the end of the round, each player must discard a random card from his hand.

The Road to Isengard Nightmare (x3)
(38) 2 3 2 3
Orc.  
Peril.   Archery 2.  
When Revealed: Discard 1 random card from your hand and assign X damage among characters you control. X is the discarded card's printed cost.

The Road to Isengard Nightmare (x3)
(33) 3 3 2 4
Orc.   Isengard.  
Forced: When Half-orc of Isengard attacks, either discard 1 random card from your hand, or Half-orc of Isengard gets +3 Attack for this attack.

Shadow: If this attack destroys a character, discard 1 random card from your hand.

The Passage of the Marshes Nightmare (x3)
5 (6)
Marsh.  
Mire 2.  
Forced: When Festering Mire is discarded by the Mire keyword, each player discards his hand. Travel: Each player discard 1 random card from his hand to travel here.

Shelob's Lair Nightmare (x3)
(35) 2 3 2 4
Orc.  
Peril.  
When Revealed: Either discard a random card from your hand, or engage Orc of Minas Morgul and reveal an additional encounter card.

Shadow: Attacking enemy gets +2 Attack.

Shelob's Lair Nightmare (x3)
(30) 3 5 3 5
Orc.   Uruk.  
Forced: After Under-gate Sentry attacks and destroys a character you control, discard a random card from your hand.

Shadow: Either discard a random card from your hand, or exhaust a character you control.