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Player Encounter Quest
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Results: 25 Cards

Two-Player Limited Edition Starter (x2/x0)
X (3)
Forest.  

X is the number of locations in the staging area.

Travel: Each player must discard 1 random card from his hand to travel here.


Khazad-dûm (x3)
3 (5)
Underground.   Dark.   Hazard.  

When Revealed: Each player may choose and discard 1 card at random from his hand. If all players did not discard 1 card, Fouled Well gains Surge.


Shadow and Flame (x2)
Weapon.   Flame.  

When Revealed: Attach Many Thonged Whip to Durin's Bane as a Weapon attachment with the text:

Forced: When Durin's Bane attacks, the defending player must discard 1 card at random from his hand.

...in its left it held a whip of many thongs.
–The Fellowship of the Ring

'

Encounter at Amon Dîn (x2/x0)
(40) 3 5 2 3
Creature.   Eagle.  

When Revealed: Discard the character with the fewest remaining hit points. That character's controller may discard 3 cards at random from his hand to prevent this effect.

Eagles are not kindly birds. Some are cowardly and cruel. –The Hobbit


The Morgul Vale (x2)

Doomed 2.

When Revealed: Each player must discard 3 random cards from his hand or place 1 progress token on To the Tower.

Shadow: Return attacking enemy to the staging area after this attack.


The Battle of Carn Dûm (x2/x0)
Sorcery.  

When Revealed: Each player must discard a random card from his hand. Each player then searces his deck for each other copy of the card he discarded, and discards those as well. Shuffle each searched deck.

Shadow: Discard a random card from the defending player's hand.


The Grey Havens (x2)
(12) 2 3 3 3
Corsair.   Raider.  

Forced: When Vicious Marauder engages you, discard a random card from your hand and place resources on it equal to that card's printed cost.

Forced: When Vicious Marauder attacks you, distribute damage among characters you control equal to the number of resources on it.


The Hobbit: Over Hill and Under Hill (x2/x1)
3 (2)
Western Lands.  

Forced: After placing 1 or more progress tokens on Dreary Hills, each player must discard 1 card at random from his hand.

Response: After Dreary Hills leaves play as an explored location, Bilbo Baggins gains 1 resource.


The Black Riders (x1)

Surge.

When Revealed: The first player must exhaust The One Ring. If The One Ring is already exhausted, the first player must discard 2 cards at random from his hand.

Shadow: Defending player discards 1 card at random from his hand.


The Treason of Saruman (x2)
(29) 1 2 1 3
Orc.  

Peril. Archery 1.

When Revealed: Either discard 1 random card from your hand, or reveal an encounter card.

Shadow: Until the end of the round, attacking enemy gets +2


The Treason of Saruman (x3/x2)
(44) 1 3 1 3
Orc.  

Peril. Archery 1.

When Revealed: Discard 1 random card from your hand. Snaga gets +X until the end of the round, where X is the discarded card's printed cost.

Round them were many smaller goblins. –The Two Towers


The Land of Shadow (x4)
(36) 1 3 1 4
Harad.  

Forced: After Man of Harad engages you, discard 1 random card from your hand.

Shadow: Discard 1 random card from your hand.


The Land of Shadow (x4/x3)
(35) 1 3 2 3
Orc.   Uruk.  

When Revealed: Either discard 1 random card from your hand, or reveal an additional encounter card.

Shadow: If this attack destroys a character, discard 1 random card from your hand.


The Land of Shadow (x3/x2)
(40) 2 4 2 5
Orc.   Uruk.  

When Revealed: Either discard 1 random card from each player's hand, or Orc of Cirith Ungol makes an immediate attack against you.

"I say, something has slipped. And we've got to look out. Always the poor Uruks to put slips right." -Gorbag, The Two Towers


The Land of Shadow (x1)
4 (2)
Vale.  

Immune to player card effects.

Forced: After Morgul Vale is explored, search the encounter deck and discard pile for a Morgul Wraith and add it to the staging area. Shuffle the encounter deck. Then, the first player must either exhaust The One Ring or discard 1 random card from each player's hand.


The Land of Shadow (x1)
2 (2)
Mountain.  

Immune to player card effects.

Travel: Either exhaust Smรฉagol, or discard 1 random card from each player's hand.

Forced: After Smรฉagol's Secret Way is explored, each player either exhausts a character he controls, or discards 1 random card from his hand.

"...a stair, a narrow stair, O yes, very long and narrow. And then more stairs." -Gollum, The Two Towers


Attack on Dol Guldur (x1)
(45) 3 5 3 9
Lieutenant.   Troll.   Olog-hai.  

Indestructible. Immune to player card effects.

Forced: When Bane of Amon Lanc attacks you, discard a random card from your hand. Bane of Amon Lanc gets +X for this attack, where X is that card's printed cost.


The Dunland Trap Nightmare (x3)
(30) 3 5 2 5
Dunland.   Boar Clan.  

Forced: After Boar Clan Ambusher attacks and destroys a character, discard a random card from your hand.

Shadow: If this attack destroys a character, discard a random card from your hand.


Temple of the Deceived Nightmare (x2)
3 (4)
Ruins.  

Forced: When Cursed Temple is flipped over while active, discard 3 cards at random from each player's hand.

While Cursed Temple is the active location, each player cannot draw cards by card effects.

Uncharted. Cannot have player card attachments.

Forced: After Edge of the Temple becomes the active location, flip it over.

Action: Remove 8 progress from Edge of the Temple to look at its facedown side.


Over the Misty Mountains Grim Nightmare (x4)
3 (10)
Mountain.  

Action: Exhaust Bilbo and spend 1 resource to place 5 progress on Dim Valley.

Forced: At the end of the round, each player must discard a random card from his hand.

They were high up in a narrow place, with a dreadful fall into a dim vally at one side of them. –The Hobbit


The Road to Isengard Nightmare (x3)
(38) 2 3 2 3
Orc.  

Peril. Archery 2.

When Revealed: Discard 1 random card from your hand and assign X damage among characters you control. X is the discarded card's printed cost.

"There was no answer, except arrows and stones from the walls." –Merry, The Two Towers


The Road to Isengard Nightmare (x3)
(33) 3 3 2 4
Orc.   Isengard.  

Forced: When Half-orc of Isengard attacks, either discard 1 random card from your hand, or Half-orc of Isengard gets +3 for this attack.

Shadow: If this attack destroys a character, discard 1 random card from your hand.


The Passage of the Marshes Nightmare (x3)
5 (6)
Marsh.  

Mire 2.

Forced: When Festering Mire is discarded by the Mire keyword, each player discards his hand.

Travel: Each player discard 1 random card from his hand to travel here.


Shelob's Lair Nightmare (x3)
(35) 2 3 2 4
Orc.  

Peril.

When Revealed: Either discard a random card from your hand, or engage Orc of Minas Morgul and reveal an additional encounter card.

Shadow: Attacking enemy gets +2


Shelob's Lair Nightmare (x3)
(30) 3 5 3 5
Orc.   Uruk.  

Forced: After Under-gate Sentry attacks and destroys a character you control, discard a random card from your hand.

Shadow: Either discard a random card from your hand, or exhaust a character you control.