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Player Encounter Quest
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26 Results Found

The Road Darkens (x1)

You are playing in Campaign Mode. Setup: Starting with the first player, each player chooses 1 of the following boon cards: Phial of Galadriel, Three Golden Hairs, Lórien Rope, or Leaf-wrapped Lembas, and attaches it to a hero he controls. The chosen boon cards have been earned by the players. Shuffle Followed by Night and Ill Fate into the encounter deck.

Resolution: If Fallen into Evil is attached to a hero, add that hero to the list of Fallen Heroes in the Campaign Log. The first player chooses either Followed by Night or Ill Fate to be added to the campaign pool. The chosen burden card has been earned by the players. Each player chooses 1 hero he controls (other than the Ring-bearer or Aragorn) to be taken captive. Record the name of each "captive" in the Notes section of the Campaign Log.

The Road Darkens (x1)
1A-B (12)

Setup: Set Frodo's Choice, Seat of Seeing, and Parth Galen aside, out of play. Add The Argonath and Sarn Gebir to the staging area.

Enemies get +2 Defense and cannot be engaged. Skip the encounter phase. The players cannot advance while The Argonath is in play.

The Road Darkens (x1)
2A-B (-)

When Revealed: Remove the Ring-bearer, and each card attached to it, from the game (treat The One Ring's text as blank while resolving this effect). Reduce each enemy's engagement cost to 0 until the end of the encounter phase. Skip the travel phase this round.

Forced: At the end of the refresh phase, shuffle Seat of Seeing and Forod's Choice into the encounter discard pile. Then, place the encounter discard pile on the bottom of the encounter deck. Starting with the first player, each player creates his own staging area and advances to a different stage 3A of his choice. In player order, each player moves 1 encounter card from this staging area to his. When there are no encounter cards left at this stage, discard it.

The Road Darkens (x1)
3A-B (-)

Forced: After stage 2B is discarded, if the total Threat of the encounter cards in this staging area is less than 4, reveal 1 encounter card.

If Frodo's Choice is not in play, any time players would place progress on this quest, discard an equal number of cards from the encounter deck instead. Forced: After Frodo's Choice is revealed at this stage, advance to stage 4A. Response: After you quest successfully, discard a non-unique location in the staging area.

The Road Darkens (x1)
3A-B (-)

Forced: After stage 2B is discarded, if the total Threat of encounter cards in this staging area is less than 4, reveal 1 encounter card.

If Frodo's Choice is not in play, any time players would place progress on this quest, discard an equal number of cards from the encounter deck instead. Forced: After Frodo's Choice is revealed at this stage, advance to stage 4A. Response: After you quest successfully, choose a player. Ready each of that player's heroes.

The Road Darkens (x1)
3A-B (-)

Forced: After stage 2B is discarded, if the total Threat of encounter cards in this staging area is less than 4, reveal 1 encounter card.

If Frodo's Choice is not in play, any time players would place progress on this quest, discard an equal number of cards from the encounter deck instead. Forced: After Frodo's Choice is revealed at this stage, advance to stage 4A. Response: After you quest successfully, choose a player. That player draws 2 cards and lowers his threat by 2.

The Road Darkens (x1)
3A-B (-)

Forced: After stage 2B is discarded, if the total Threat of encounter cards in this staging area is less than 4, reveal 1 encounter card.

If Frodo's Choice is not in play, any time players would place progress on this quest, discard an equal number of cards from the encounter deck instead. Forced: After Frodo's Choice is revealed at this stage, advance to stage 4A. Response: After you quest successfully, discard an enemy engaged with a player.

The Road Darkens (x1)
4A-B (16)

When Revealed: Add Parth Galen to the staging area. If it is your quest phase, end the phase (do not resolve the quest).

During the quest phase, reveal 1 additional encounter card for each player in the game. Response: After an enemy is revealed at this stage, raise your threat by X to engage that enemy. X is that enemy's Threat. Each player (at any stage) may trigger this ability once per round. When this stage is defeated, the players win the game.

The Road Darkens (x1)
Doom.  
If Frodo's Choice is discarded, reveal it instead. When Revealed: Take control of the first player token and the Ring-bearer (and each card attached to it). Attach to the Ring-bearer. For the rest of the game, you cannot lose control of the first player token.

The Road Darkens (x2/x1)
(36) 3 5 2 3
Orc.   Uruk-hai  
Toughness 2.  
Cannot have attachments. Allies with fewer printed hit points than Uruk-hai Captain cannot defend against Uruk-hai Captain.

Shadow: Attacking enemy makes an additional attack after this one.

The Road Darkens (x4/x3)
(44) X 4 1 4
Orc.   Uruk-hai  
Peril.   Toughness 1.   Archery X.  
X is the number of players at this stage. When Revealed: Discard an ally you control.

The Road Darkens (x3/x2)
(33) 1 3 1 3
Orc.   Uruk-hai  
Surge.   Toughness 1.   Archery 1.  
Uruk-hai Tracker gets +2 Attack against characters with 2 or fewer printed hit points.

Shadow: Discard a non-objective attachment you control.

The Road Darkens (x3/x2)
(28) 2 4 1 3
Orc.   Uruk-hai  
Peril.   Toughness 1.  
When Revealed: Either choose a player to reveal an additional encounter card, or Uruk-hai Hunter makes an immediate attack against you.

The Road Darkens (x1)
2 (4)
River.   Lawn.  
Immune to player card effects. Travel: Search the encounter deck and discard pile for an enemy and add it to the staging area to travel here. Shuffle the encounter deck. While Parth Galen is in play, the players cannot win the game.

The Road Darkens (x1)
1 (6)
Hills.  
Immune to player card effects. Response: When Seat of Seeing is explored, choose a burden card in play, in the encounter deck, or in the discard pile, and remove it from the game. Shuffle the encounter deck. (If you are playing campaign mode, remove that card from the campaign pool.)

The Road Darkens (x1)
X (2)
River.  
Immune to player card effects. X is the number of players in the game. The players cannot travel here while Sarn Gebir is in play. While The Argonath is the active location, skip the combat phase.

The Road Darkens (x1)
3 (4)
River.  
Immune to player card effects. Forced: When Sarn Gebir is explored, deal 1 damage to each exhausted character.

The Road Darkens (x4)
2 (5)
River.  
While River Anduin is in the staging area it gains: "Forced: At the end of the travel phase, each player at this stage raises his threat by 1. Then, River Anduin moves to the staging area to the left, if able."

The Road Darkens (x3/x1)
3 (4)
River.   Forest.  
While Wooded Shoreline is in the staging area, it gains archery 2. Travel: Search the encounter deck and discard pile for an enemy and add it to the staging area to travel here. Shuffle the encounter deck.

The Road Darkens (x3)
3 (3)
Forest.   Hills.  
Travel: A player at this staging area must engage an enemy in any staging area to travel here.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character has fewer printed hit points than the attacking enemy).

The Road Darkens (x2)

Peril.  
When Revealed: Either move 1 enemy engaged with you to the first player's staging area, or Growing Threat gains doomed 2 and surge.

Shadow: After this attack, move attacking enemy to the first player's staging area.

The Road Darkens (x2)

When Revealed: Remove all damage from each enemy at this stage. Each enemy at this stage gets +1 Threat, +1 Attack, and +1 Defense until the end of the round.

Shadow: If the defending character has fewer printed hit points than the attacking enemy, this attack is considered undefended.

The Road Darkens (x3)

When Revealed: Until the end of the round, add 1 to the archery total at this stage for each ally currently at this stage.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character has fewer printed hit points than the attacking enemy).

The Road Darkens (x1/x0)
Corruption.  
When Revealed: Attach to a non-Fellowship hero and move it to the first player's staging area. (Counts as a Condition attachment with the text: "Attached hero loses the hero card type and gains the enemy card type with Threat equal to its Willpower and engagement cost equal to its threat cost. If Fallen into Evil is discarded, return attached hero to its owner's control")

The Road Darkens (x1)

Peril.   Surge.  
When Revealed: Put the topmost enemy of the encounter deck discard pile into play engaged with you.

The Road Darkens (x1)
Despair.  
Peril.   Surge.  
When Revealed: Attach to a hero you control. (Counts as a Condition attachment with the text: "Forced: After a character you control is destroyed, raise your threat by 2.")